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Water Beatdown: deck recipe [Feb 2021]

Duel Links Water Beatdown deck, Water Beatdown in the current meta, how to use.
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update 20/02/2021

Required Card Boxes

Valiant Souls Cybernetic Rebellion Valhalla Calling Judgement Force Shark Fang Photons of Galaxy

Example deck

Standard Version

Abyss SoldierDeep Sea DivaDeep Sea DivaDeep Sea DivaSilent AnglerSilent Angler
Silent AnglerAtlantean MarksmanAtlantean MarksmanAtlantean Heavy InfantryAtlantean Heavy InfantryAtlantean Heavy Infantry
Atlantean Attack SquadBook of MoonBook of MoonForbidden LanceForbidden LanceShadow-Imprisoning Mirror
Treacherous Trap HoleTreacherous Trap Hole----
Brionac, Dragon of the Ice BarrierWhite Aura DolphinCrystron AmetrixNumber 37: Hope Woven Dragon Spider SharkNumber 37: Hope Woven Dragon Spider SharkAbyss Dweller
Abyss Dweller-----

Graydle Engine Version

Deep Sea DivaDeep Sea DivaDeep Sea DivaSilent AnglerSilent AnglerSilent Angler
Atlantean Heavy InfantryAtlantean Heavy InfantryGraydle Slime Jr.Graydle Slime Jr.Graydle Slime Jr.Cosmic Cyclone
Forbidden LanceForbidden LanceGraydle ImpactGraydle ImpactGraydle ImpactPaleozoic Canadia
Paleozoic CanadiaPaleozoic Canadia----
Brionac, Dragon of the Ice BarrierWhite Aura DolphinGraydle DragonGraydle DragonNumber 37: Hope Woven Dragon Spider SharkNumber 37: Hope Woven Dragon Spider Shark
Evigishki Merrowgeist-----

Set skill

[Skill] descriptionUser
Territory of the Sharks
The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters.
Reginald Kastle
Reginald Kastle

How to use

Deep Sea Diva

Deep Sea Diva
Deep Sea Diva
WATER Sea Serpent ★2
ATK 200 / DEF 400
Cybernetic Rebellion [UR]
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.

Deep Sea Diva is a great at enabling Extra Deck plays. Special Summon Atlantean Marksman and pair with Deep Sea Diva to make a Level-5 like Crystron Ametryx. You can also Special Summon another Level-2 Sea Serpent like Atlantean Heavy Infantry to make a Rank-2 Xyz, but currently there are no Rank-2 WATER monsters.

Territory of the Sharks takes your combos with Deep Sea Diva to a different level by giving more versatility to the things you can make. Special Summon any WATER Sea Serpent from the Deck with Deep Sea Diva then make them both into Level-4 materials for a Rank-4. This will usually be Spider Shark or Abyss Dweller.

Silent Angler

Silent Angler
Silent Angler
WATER Fish ★4
ATK 800 / DEF 1400
Shark Fang [SR]
If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.

Currently, Level-6 has the best pool of WATER Synchros so a Level-4 monster like Silent Angler is a great pair to your Tuners. Special Summon Silent Angler for no cost then use it with Deep Sea Diva and Graydle Slime Jr to make Brionac and other Level-6 Synchros. Silent Angler also makes a great Xyz material. Normal Summon Silent Angler then Special Summon another copy to make Spider Shark or other Rank-4s.

Atlantean Monsters

Atlantean Marksman and Heavy Infantry can destroy enemy set cards and face-up cards respectively. Activate their effects by discarding them as cost for Abyss Soldier or Brionac's effect. This means you won't have to discard as much when trying to field wipe the opponent with Brionac.

Atlantean Marksman
Atlantean Marksman
WATER Sea Serpent ★3
ATK 1400 / DEF 0
Gaia Genesis [SR]
Selection Box Vol.04 [SR]
When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.

With effects like Brionac's mass removal and Spider Shark's mass debuff available to this Deck, it's not too unlikely for Marksman to deal damage to your opponent. In this case you can Special Summon Atlantean Attack Squad to push more damage.

Atlantean Heavy Infantry
Atlantean Heavy Infantry
WATER Sea Serpent ★2
ATK 0 / DEF 1600
Gaia Genesis [SR]
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

The extra Normal Summon by Heavy Infantry can help you combo into Level-6 Synchros. Normal Summon Heavy Infantry then Normal Summon Deep Sea Diva. Special Summon a Level-2 from the Deck then make your Level-6 Synchro. Or you could use Heavy Infantry's extra Normal Summon to swarm the field then activate Territory of the Sharks and make a Rank-4.

Graydle Support

Graydle Slime Jr.
Graydle Slime Jr.
WATER Aqua ★2
ATK 0 / DEF 2000
Judgement Force [R]
When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; you cannot Special Summon monsters for the rest of this turn, except WATER monsters, also Special Summon that target, then you can Special Summon 1 Aqua-Type monster with the same Level from your hand. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck.

You'll pretty much need to use Graydle Slime Jr. as the Tuner when making Graydle Dragon. Making a Level-8 Synchro with Territory of the Sharks is pretty easy because you'll turn both the Tuner and non-Tuner into Level-4 monsters.

Graydle Slime Jr. also acts as the revival card for Graydle Dragon. And the its floating effect essentially means you can replace it with another copy of itself.

Graydle Impact
Graydle Impact
Continuous Spell
Judgement Force [SR]
You can target 1 other "Graydle" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn.

Graydle Impact fetches Graydle Slime Jr. For the removal effect, you can destroy a Slime Jr. you Normal Summoned to revive Graydle Dragon. Or you can destroy Graydle Dragon if you have another (properly summoned) copy of it in the graveyard.

Graydle Dragon
Graydle Dragon
WATER Aqua ★8
ATK 3000 / DEF 2000
Judgement Force [R]
1 Aqua-Type Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.

Upon Normal Summoning, Graydle Dragon will usually allow you to destroy two enemy cards, or destroy three if you summon it with Slime Jr., Silent Angler, and Heavy Infantry. This should be good enough to break the opponent's setup and put them in a bad spot. If you use three materials then Graydle Dragon can get rid of a full field of monsters.

Graydle Dragon's floating effect is also quite powerful, effectively letting you revive anything in this Deck, including Extra Deck monsters. If you have another copy of Graydle Dragon in the graveyard, you can choose that as revival target to have constant field presence.

Paleozoic Canadia

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Canadia is a good tech card for disrupting enemy combos. For example you could flip Noble Knight Medraut face-down to stop a Noble Knight player from performing their full combo. The battle position changing can also be used defensively, flipping an attacking monster face-down.

Lastly, Canadia can be summoned as a WATER monster so you can adjust its Level with your Skill then use as Xyz material. It can also be used as Synchro material with Deep Sea Diva and Atlantean Heavy Infantry.

Extra Decks

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Brionac lets you get rid of multiple enemy cards by also discarding as many cards as cost. This effect can even be used to clear your opponent's entire field. You can discard Atlantean monsters as cost for Brionac's effect for extra destructive power.

White Aura Dolphin
White Aura Dolphin
WATER Fish ★6
ATK 2400 / DEF 1000
Cybernetic Rebellion [SR]
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

White Aura Dolphin can halve an enemy monster's ATK so you can attack over it. This effect has no cost and can be activated once every turn. White Aura Dolphin also has an inherent revival effect. In a Deck full of WATER monsters such as this, you can effectively revive White Aura Dolphin as much as you want.

Crystron Ametrix
Crystron Ametrix
WATER Machine ★5
ATK 2500 / DEF 1500
Cybernetic Rebellion [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.

The most powerful monsters are usually Special Summoned. So upon summoning Ametryx, you'll be changing the enemy boss monster to defense position. And in most cases this will allow you to attack over their weak DEF stat.

Number 37: Hope Woven Dragon Spider Shark
Number 37: Hope Woven Dragon Spider Shark
WATER Fish ★4
ATK 2600 / DEF 2100
Shark Fang [UR]
2 Level 4 WATER monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.

Spider Shark is a powerful boss monster in many WATER Decks, especially ones that use Territory of the Sharks. The Skill makes it very easy to get Spider Shark on the field. The first effect is enough to entirely deter the opponent from attacking while Spider Shark is on the field. It also lets you beatdown enemy monsters even though your deck generally has below average ATK without complete buffs.

The floating effect is essentially a Monster Reborn. You can even revive another copy of Spider Shark and other Extra Deck monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is another popular Xyz monster run in Territory of the Sharks Decks. This monster is great at preventing the opponent from using resources from the graveyard such as The White Stone of Ancients and all Noble Arms. But making Spider Shark usually take priority.

Make sure to toggle your chain to "ON" instead of "AUTO" then use Abyss Dweller's effect at the start of the opponent's turn for best results.

Evigishki Merrowgeist
Evigishki Merrowgeist
WATER Aqua ★4
ATK 2100 / DEF 1600
Shark Fang [R]
2 Level 4 monsters
After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.

Merrowgeist's effect can be useful to disrupt enemy decks that have a lot of graveyard recursion. But her low ATK makes it difficult for her to actually destroy monsters by battle unless Spider Shark is also on the field.

Other Useful Cards

Mermail Support

Mermail Abyssteus
Mermail Abyssteus
WATER Aqua ★7
ATK 1700 / DEF 2400
Cybernetic Rebellion [UR]
You can discard 1 other WATER monster to the Graveyard; Special Summon this card from your hand. When you do: Add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
Mermail Abyssdine
Mermail Abyssdine
WATER Aqua
ATK 1000 / DEF 200
Cybernetic Rebellion [N]
Shark Fang [N]
When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.

Comments

Hot New Top
Anonymous 2hour ago
All the new shark cards will do is enable to go outside of water extra deck monsters at best, but since you can only adjust their levels for water xyz, you'd only be able to use rank 4s (which is the strongest tbf) and Besides, running them means you lose access to the synchro monsters
Anonymous 5hour ago
Question for pros at this deck.

Will lantern shark replace any of these cards?
<< Anonymous
Anonymous 5hour ago Reply
It could be a replacement if you missing some diva
Anonymous 5days ago
well gamea post every deck with 3 book of moon !!!
-300 $ to play those deck, hell stop doing this, if new player see this, he will never play this game.
<< Anonymous
Anonymous 5days ago Reply
You know that you can just replace it with other staples, don't you?
<< Anonymous
Anonymous 5days ago Reply
you can't replace BoM you monkey
<< Anonymous
Anonymous 4days ago Reply
Yes, it's impossible to replace one staple card with another staple card! That's literally impossible!
<< Anonymous
Anonymous 4days ago Reply
they mermaid you, bruh
Anonymous
Another water crap deck.
<< Anonymous
Narukami Safacki 22days ago Reply
Joke's on you!
Someone just KOG'd early month using Water Beatdown
http://duellinks.gamea.co/c/fn130hk8

Not exactly the same deck tho
<< Anonymous
Anonymous 15days ago Reply
All it took was abyss dweller, and it's ability to detach to pop a card.
<< Anonymous
Anonymous 14days ago Reply
Good deck, but it is still not strong & broken enough.
Anonymous 23days ago
this deck isn't good check those on DLM with necrovalley this is nut (already 2 kog at day 2 of season) and i think that if bewd and nk get hit after KC water will be tier 2
<< Anonymous
Anonymous 22days ago Reply
few people play necrovalley
<< Anonymous
Anonymous 22days ago Reply
You don’t need Necro when you have Dweller
<< Anonymous
Anonymous 22days ago Reply
yeah ofc but you cant counter TD with only dweller
<< Anonymous
Anonymous 22days ago Reply
so necro rekt all of the current meta decks
Anonymous 23days ago
Deck costs like a million gems lol
<< Anonymous
Anonymous 22days ago Reply
lol
Anonymous
I'm wondering, Aquaactress might be the better WATER Beatdown deck than this?
<< Anonymous
Anonymous Reply
I mean, how different are the two when compared?
Anon
I've been able to make due using stuff like Dragon Ice, Drill Barnacle, and even Cyber Shark. A good build of this deck can also use A Legendary Ocean, Giga Gagagigo, Sea Stealth Attack, among other good water cards.
<< Anonymous(Anon)
Anonymous Reply
Don't forget Umiiruka. You want beatdown, you might as well use the WATER Field Spell that gives the highest ATK boost.
<< Anonymous
Anonymous Reply
Umiiruka doesn't work with SSA, though. So it has to be out if you want to use Umiiruka.
Anonymous
I have almost the same deck setup I use Oyster meister instead for better synergy with hammer shark the only thing this deck is good for is auto dueling SD and roaming LD to get stuff like exp gold keys etc.
<< Anonymous
Anonymous Reply
yub
<< Anonymous
Anonymous Reply
If you use Oyster Meister and Hammer Shark, you might as well run a Golden Flying Fish deck instead.
<< Anonymous
Anonymous Reply
^
This.
Anonymous
Sad how you need to be a whale to actually play this deck, multiple UR/SR from many different boxes.
<< Anonymous
Anonymous Reply
Amusingly this deck actually does fits whales, since, you know, actual whales lives in water.....
Anonymous
Pretty sure even big whales will think twice to invest in this deck.
Anonymous
unga bunga

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What deck would Shadi use giving he never used cards in the series?
what can i say ? magnet warrior cant even @@@ed me. i didnt play extra deck, no monster lvl 3...
Good to finally have in the game but I don't think it's going to make a huge impact rig...
Now people start abusing star seraph desperado pfft
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