|LIGHT Fairy ★8|
ATK 2700 / DEF 2100
|Valhalla Calling [UR]|
|You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.|
It's mainly just a big beater with a card removal effect. Playing it safely, you can use Destiny Draw to search for this or Lightning Vortex. Has a fairly easy special summon condition so it's great for a follow-up play after using Venus.
The Agent of Mystery - Earth
|LIGHT Fairy ★2|
ATK 1000 / DEF 800
|Valhalla Calling [UR]|
|When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.|
Without The Sanctuary in the Sky in the deck, this won't be able to search for Hyperion. Instead, this is mainly to search for Venus, or to synchro with another monster you have on the field.
Normal summon Venus so you can special summon up to 3 Shine Balls from the hand or deck. If your opponent has no monster, you can already OTK since the Balls can be used to synchro with Earth, or Xyz into Number 45, then special summon another Ball with Venus.
Venus is searchable with Agent of Mystery - Earth. You can either use Hyperion by banishing Earth to force out your opponent's backrow before summoning Venus, or use Earth as a tuner to make a play before you summon Hyperion by using a monster in your grave.
The Shine Balls are mostly fodders to be used for Xyz or Hyperion's cost to activate the removal effect. Use them freely with White Elephant's Gift, Lightning Vortex, Enemy Controller, or Treacherous Trap Hole.
If you manage to Xyz with 2 Balls, use the monster effect to send a Ball to the grave so you can use Hyperion's effect by using the Balls in the grave.
The LP decrease will also help with getting close to Destiny Draw, but not quite enough.
To help get Destiny Draw more reliably. If you special summon this, you can normal summon Earth so you can synchro into Brionac, allowing you to return your opponent's cards so you can safely summon Hyperion.
|Seto Kaiba [SR]|
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
|Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.|
Use the Shine Balls as the cost to take control of your opponent's monster temporarily. This can be helpful to stop your opponent's combos, or so you can attack directly.
There aren't any special interactions with summoning monsters from the grave since Earth's search effect only works when special summoned. Use this to protect your LP or to simply help with Synchro or Xyz with your other monsters.
Brionac, Dragon of the Ice Barrier
|WATER Sea Serpent ★6|
ATK 2300 / DEF 1400
|Aerial Assault [UR]|
Selection Box Vol.04 [UR]
|1 Tuner + 1+ non-Tuner monsters|
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
Summonable with Boxer Veil and Agent of Mystery - Earth. This can be a good follow-up after using Veil's effect and it's summoned on the field.
Its effect is quite powerful since you can return 3 cards and it can still attack after using it. Helps with getting an OTK or forcing out your opponent's backrow.
Summonable with Earth and Venus. This works against a lot of monsters as long as they're not DARK and can be destroyed by card effect, but it doesn't come with any kind of protection to help it survive.
|LIGHT Machine ★4|
ATK 1800 / DEF 1200
|The King of Vermillion [SR]|
|1 Tuner + 1 or more non-Tuner monsters|
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
Against untargetable opponents or ones that can't be destroyed by card effects, you can deal with them by having high ATK. Use this on Hyperion so it can reach 3700 ATK.
Old Entity Hastorr
|WIND Reptile ★4|
ATK 2300 / DEF 1000
|Masters of Shadow [SR]|
|1 Tuner + 1 or more non-Tuner monsters|
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
Synchro into this by using Earth and a Shine Ball. If you have a Mystical Space Typhoon, you can crash into your opponent's monster so you can take control of it by destroying your Hastorr with Mystical Space Typhoon.
Number 47: Nightmare Shark
|WATER Fish ★3|
ATK 2000 / DEF 2000
|Reginald Kastle Unlock Event [UR]|
|2 Level 3 monsters|
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
Provides the deck an out against strong boss monsters that are difficult to deal with. Bypass them by attacking directly with Nightmare Shark's effect. The other 2000 or more damage can be from Destiny Drawing a Lightning Vortex so you can attack with any other monster.
One of two options for Xyz monster with the Shine Balls. This one is for earlier turns when you need some protection to prevent potential OTK.
Number 45: Crumble Logos the Prophet of Demolition
|EARTH Zombie ★2|
ATK 2200 / DEF 0
|Shark Fang [R]|
|2 or more Level 2 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.
2200 ATK is pretty good since it just uses 2 Shine Balls, which gives the deck an OTK potential by using Venus.
Normal summon Venus, special summon 2 Shine Balls so you can Xyz into Number 45, then special summon another Shine Ball for over 4000+ damage.
Zeradias, the Herald of Heaven searches The Sanctuary in the Sky and discarding Zeradias also loads your graveyard for Master Hyperion's effect. Lastly, if you already control The Sanctuary in the Sky, Zeradias can be a good beater or Synchro Material.
The Agent of Entropy - Uranus
|DARK Fairy ★5|
ATK 2200 / DEF 1200
|Valhalla Calling [R]|
|If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.|
If The Sanctuary in the Sky is on the field, you can Special Summon The Agent of Entropy - Uranus from your hand. Thanks to its ability to change its Level, Uranus is quite versatile when it comes to Synchro Summoning.
Like many Fairy archetypes The Agents need The Sanctuary in the Sky to function at maximum potential. The Sanctuary in the Sky itself is not a very good card but it will unlock your The Agent monsters' full effect. It also gives you access to a powerful negation card in Divine Punishment.
Since the Shine Balls are normal monsters, you can use this to take control of 1 monster your opponent controls. This doesn't target and is also not temporary compared to Enemy Controller.
Main difference with Enemy Controller is that this is not Quick-Play and can only be used when you have a Shine Ball, making it a lot less flexible.
Noted By Coach:
The Agent 2021 w/ Destiny Draw. Skelengel is my fav monster and allows Level 7 Sychro plays.
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|1/15||Selection Box Vol.05|
|Dark Magician: deck recipe [Jan 15]|
|Evilswarm: deck recipe [Jan 15]|
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|[DM] Legendary Dueslist Lvl 40|
Yami Yugi Lvl 40
Seto Kaiba Lvl 40
Joey Lvl 40
Mai Lvl 40
Tea Lvl 40
Yugi Lvl 40 (Gate)
Weevil Lvl 40
Rex Raptor Lvl 40
Mako Lvl 40
Yami Marik Lvl 40
Yami Bakura Lvl 40
Bandit Lvl 40
Ishizu Lvl 40
Odion Lvl 40
Pegasus Lvl 40
Mokuba Lvl 40
Paradox Lvl 40
Arkana Lvl 40
Bonz Lvl 40
Espa Roba Lvl 40
Tristan Lvl 40
Lumis & Umbra Lvl 40
Duke Devlin Lvl 40 Farm