Content

The Agents: deck recipe [Jan 14]

Duel Links The Agents deck, The Agents in the current meta, how to use.
update 14/01/2023

Required Card Boxes

Main Deck

Flame of the Tyrant Valhalla Calling Antinomic Theory Link Revolution Future Circuit Selection Box Vol.02 Super Mini

Extra Deck

Link Revolution Future Circuit

Example Deck

Standard Version

Master HyperionMaster HyperionThe Agent of Mystery - EarthThe Agent of Mystery - EarthThe Agent of Mystery - EarthThe Agent of Creation - Venus
The Agent of Creation - VenusThe Agent of Creation - VenusProtecting Spirit LoagaethMystical Shine BallMystical Shine BallMystical Shine Ball
Mystical Space TyphoonMystical Space TyphoonWorld Legacy SuccessionWorld Legacy SuccessionMonster RebornCrackdown
CrackdownWarning PointBottomless Trap HoleBottomless Trap Hole--
Amphibious Swarmship AmblowhaleFirewall DragonKnightmare UnicornNingirsu the World Chalice WarriorKnightmare CerberusKnightmare Phoenix
Imduk the World Chalice DragonImduk the World Chalice Dragon----

Set Skill

[Skill] descriptionUser
LP Boost α
Increases starting Life Points by 1000.
Common
Common

How to Play

Master Hyperion

Master Hyperion
Master Hyperion
LIGHT Fairy ★8
ATK 2700 / DEF 2100
Valhalla Calling [UR]
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

It's mainly just a big beater with a card removal effect. Playing it safely, you can use Destiny Draw to search for this or Lightning Vortex. Has a fairly easy special summon condition so it's great for a follow-up play after using Venus.

Protecting Spirit Loagaeth

Protecting Spirit Loagaeth
Protecting Spirit Loagaeth
LIGHT Fairy ★7
ATK 2400 / DEF 2100
Selection Box Vol.06 [SR]
If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.

The Agent of Mystery - Earth

The Agent of Mystery - Earth
The Agent of Mystery - Earth
LIGHT Fairy ★2
ATK 1000 / DEF 800
Valhalla Calling [UR]
When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

Without The Sanctuary in the Sky in the deck, this won't be able to search for Hyperion. Instead, this is mainly to search for Venus, or to synchro with another monster you have on the field.

The Agent of Creation - Venus

The Agent of Creation - Venus
The Agent of Creation - Venus
LIGHT Fairy ★3
ATK 1600 / DEF 0
Flame of the Tyrant [SR]
You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
Mystical Shine Ball
Mystical Shine Ball
LIGHT Fairy ★2
ATK 500 / DEF 500
Flame of the Tyrant [N]
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

Normal summon Venus so you can special summon up to 3 Shine Balls from the hand or deck. If your opponent has no monster, you can already OTK since the Balls can be used to synchro with Earth, or Xyz into Number 45, then special summon another Ball with Venus.

Venus is searchable with Agent of Mystery - Earth. You can either use Hyperion by banishing Earth to force out your opponent's backrow before summoning Venus, or use Earth as a tuner to make a play before you summon Hyperion by using a monster in your grave.

The Shine Balls are mostly fodders to be used for Xyz or Hyperion's cost to activate the removal effect. Use them freely with White Elephant's Gift, Lightning Vortex, Enemy Controller, or Treacherous Trap Hole.

If you manage to Xyz with 2 Balls, use the monster effect to send a Ball to the grave so you can use Hyperion's effect by using the Balls in the grave.

The LP decrease will also help with getting close to Destiny Draw, but not quite enough.

Techs

World Legacy Succession
World Legacy Succession
Normal Spell
Future Circuit [UR]
Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.
Monster Reborn
Monster Reborn
Normal Spell
5th Anniversary Campaign [UR]
Target 1 monster in either player's Graveyard; Special Summon it.
Crackdown
Crackdown
Continuous Trap
Selection Box Vol.02 Super Mini [UR]
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.
Warning Point
Warning Point
Normal Trap
Link Revolution [UR]
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
Bottomless Trap Hole
Bottomless Trap Hole
Normal Trap
Future Circuit [UR]
Selection Box Vol.05 [UR]
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

Knightmare Extras

Knightmare Unicorn
Knightmare Unicorn
DARK Fiend
ATK 2200 / DEF 3
Future Circuit [UR]
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Knightmare Cerberus
Knightmare Cerberus
EARTH Fiend
ATK 1600 / DEF 2
Selection Box Vol.06 [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / DEF 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

World Chalice Monsters

Ningirsu the World Chalice Warrior
Ningirsu the World Chalice Warrior
EARTH Warrior
ATK 2500 / DEF 3
Link Revolution [UR]
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
Imduk the World Chalice Dragon
Imduk the World Chalice Dragon
WIND Dragon
ATK 800 / DEF 1
Link Revolution [R]
1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

Other Extra Decks

Amphibious Swarmship Amblowhale
Amphibious Swarmship Amblowhale
FIRE Machine
ATK 2600 / DEF 4
Future Circuit [UR]
2+ Effect Monsters
Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn.
● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it.
● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.
Firewall Dragon
Firewall Dragon
LIGHT Cyberse
ATK 2500 / DEF 4
Future Circuit [UR]
Storm Access (Skill) [UR]
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

Other Cards Option

Other Fairy Monsters

Zeradias, Herald of Heaven
Zeradias, Herald of Heaven
LIGHT Fairy ★4
ATK 2100 / DEF 800
Superb Tea Event [SR]
You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not face-up on the field, destroy this card.

Zeradias, the Herald of Heaven searches The Sanctuary in the Sky and discarding Zeradias also loads your graveyard for Master Hyperion's effect. Lastly, if you already control The Sanctuary in the Sky, Zeradias can be a good beater or Synchro Material.

The Agent of Entropy - Uranus
The Agent of Entropy - Uranus
DARK Fairy ★5
ATK 2200 / DEF 1200
Valhalla Calling [R]
If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.

If The Sanctuary in the Sky is on the field, you can Special Summon The Agent of Entropy - Uranus from your hand. Thanks to its ability to change its Level, Uranus is quite versatile when it comes to Synchro Summoning.

The Sanctuary in the Sky

The Sanctuary in the Sky
The Sanctuary in the Sky
Field Spell
Ranked Rewards [R]
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
Divine Punishment
Divine Punishment
Counter Trap
Superb Tea (Event) [SR]
Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card.

Like many Fairy archetypes The Agents need The Sanctuary in the Sky to function at maximum potential. The Sanctuary in the Sky itself is not a very good card but it will unlock your The Agent monsters' full effect. It also gives you access to a powerful negation card in Divine Punishment.

Techs

Creature Seizure
Creature Seizure
Normal Spell
Ranked Rewards [SR]
Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.

Since the Shine Balls are normal monsters, you can use this to take control of 1 monster your opponent controls. This doesn't target and is also not temporary compared to Enemy Controller.

Main difference with Enemy Controller is that this is not Quick-Play and can only be used when you have a Shine Ball, making it a lot less flexible.

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Use the Shine Balls as the cost to take control of your opponent's monster temporarily. This can be helpful to stop your opponent's combos, or so you can attack directly.

Synchro Monsters

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
Selection Box Vol.04 [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Summonable with Boxer Veil and Agent of Mystery - Earth. This can be a good follow-up after using Veil's effect and it's summoned on the field.

Its effect is quite powerful since you can return 3 cards and it can still attack after using it. Helps with getting an OTK or forcing out your opponent's backrow.

Ally of Justice Catastor
Ally of Justice Catastor
DARK Machine ★5
ATK 2200 / DEF 1200
The King of Vermillion [SR]
1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.

Summonable with Earth and Venus. This works against a lot of monsters as long as they're not DARK and can be destroyed by card effect, but it doesn't come with any kind of protection to help it survive.

Armory Arm
Armory Arm
LIGHT Machine ★4
ATK 1800 / DEF 1200
The King of Vermillion [SR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Against untargetable opponents or ones that can't be destroyed by card effects, you can deal with them by having high ATK. Use this on Hyperion so it can reach 3700 ATK.

Old Entity Hastorr
Old Entity Hastorr
WIND Reptile ★4
ATK 2300 / DEF 1000
Masters of Shadow [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.

Synchro into this by using Earth and a Shine Ball. If you have a Mystical Space Typhoon, you can crash into your opponent's monster so you can take control of it by destroying your Hastorr with Mystical Space Typhoon.

Xyz Monsters

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Provides the deck an out against strong boss monsters that are difficult to deal with. Bypass them by attacking directly with Nightmare Shark's effect. The other 2000 or more damage can be from Destiny Drawing a Lightning Vortex so you can attack with any other monster.

Gachi Gachi Gantetsu
Gachi Gachi Gantetsu
EARTH Rock ★2
ATK 500 / DEF 1800
Antinomic Theory [SR]
2 Level 2 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.

One of two options for Xyz monster with the Shine Balls. This one is for earlier turns when you need some protection to prevent potential OTK.

Number 45: Crumble Logos the Prophet of Demolition
Number 45: Crumble Logos the Prophet of Demolition
EARTH Zombie ★2
ATK 2200 / DEF 0
Shark Fang [R]
2 or more Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.

2200 ATK is pretty good since it just uses 2 Shine Balls, which gives the deck an OTK potential by using Venus.

Normal summon Venus, special summon 2 Shine Balls so you can Xyz into Number 45, then special summon another Shine Ball for over 4000+ damage.

[July 2021] KOG Notes

Coach


AgentCoachAgent Coach2
IGN: Coach, Skill: Destiny Draw, Date Submitted: Jul 12

Noted By Coach:

The Agent 2021 w/ Destiny Draw. Skelengel is my fav monster and allows Level 7 Sychro plays.

Comments

Anonymous
Does this deck work with Parshath? If you already have counter traps in there anyway
Sturmfried
Diese Deck spiele ich seit der Veröffentlichung der neuen Karten. Es ist kein Metadeck, hat trotz alledem einen riesigen Spaßfaktor. Der Spaßfaktor kommt besonders gut, wenn man mit Geschick und Glück gegen ein Metadeck gewinnt. Freue mich schon auf die Karte Aufrichtig, dann wird es besonders werden:)
Anonymous
Only thing this deck needs now is bls envoy of the beginning.
<< Anonymous
Anonymous Reply
This deck only? Any deck that could put it on board would play it.
Anonymous
Since Earth is a Tuner....any good Synchro for this deck?
<< Anonymous
Anonymous Reply
the level 6 hyper psychic synchro isn’t a bad card
<< Anonymous
Anonymous Reply
Angel of Zera so you can banish via Hyperion's effect later on. Spring right back to the field next turn!
Siyuliandaru
What about an option to special summon Master Hyperion if it destroyed? Trying to build something around hyperion and Valhalla with counter trap too, but it seems it still lack of consistency when there are no protection and no cards in hand
<< Anonymous(Siyuliandaru)
Anonymous Reply
I guess that's not the goal of this deck. If he gets destroyed you're still able to summon your 2nd or 3rd copy. And this deck seems to revolve around OTKing your opponent so a more aggressive play style seems to be better.

Commens and feedback

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