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The Agents: deck recipe [July 2020]

Duel Links The Agents deck, The Agents in the current meta, how to use.
Duel Links Breaking News
New Pack: Infernity Destruction
update 09/07/2020

Required Card Boxes

Valhalla Calling

Example Deck

Standard Version

Master HyperionMaster HyperionMaster HyperionThe Agent of Mystery - EarthThe Agent of Mystery - EarthThe Agent of Mystery - Earth
Zeradias, Herald of HeavenZeradias, Herald of HeavenZeradias, Herald of HeavenThe Agent of Entropy - UranusThe Agent of Entropy - UranusThe Agent of Entropy - Uranus
Enemy ControllerEnemy ControllerThe Sanctuary in the SkyThe Sanctuary in the SkyThe Sanctuary in the SkyDivine Punishment
Divine PunishmentDivine Punishment----

Set Skill

[Skill] descriptionUser
Level Duplication
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel.
Akiza Izinski
Akiza Izinski

How to Play

The Agent of Mystery - Earth

The Agent of Mystery - Earth
The Agent of Mystery - Earth
LIGHT Fairy ★2
ATK 1000 / DEF 800
Valhalla Calling [UR]
When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

When it’s Normal Summoned, The Agent of Mystery - Earth allows you to add 1 “Agent” monster from your Deck to your hand. If The Sanctuary in the Sky is face-up on the field, you can add 1 Master Hyperion from your Deck to your hand instead.

Use Zeradias, Herald of Heaven to search The Sanctuary in the Sky, activate it and Normal Summon The Agent of Mystery - Earth. While The Sanctuary in the Sky is face-up on the field, you can safely leave The Agent of Mystery - Earth in Attack Position since you won’t be taking any battle damage.

Master Hyperion

Master Hyperion
Master Hyperion
LIGHT Fairy ★8
ATK 2700 / DEF 2100
Valhalla Calling [UR]
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

You can Special Summon Master Hyperion by banishing 1 “Agent” monster from your hand, field or Graveyard. Once per turn, by banishing a LIGHT Fairy monster from your Graveyard, Master Hyperion allows you to target a card on the field and destroy it. If The Sanctuary in the Sky is face-up on the field, you can activate this effect twice per turn.
Use The Agent of Entropy - Uranus’s effect to fill your Graveyard with multiple LIGHT Fairy monsters (The Agent of Mystery - Earth and The Agent of Miracles - Jupiter).

You could Special Summon Master Hyperion via Valhalla, Hall of the Fallen, but that would require you to control no monsters, which obviously can’t be the case if you used The Agent of Mystery - Earth’s effect to search it.

The Agent of Entropy - Uranus

The Agent of Entropy - Uranus
The Agent of Entropy - Uranus
DARK Fairy ★5
ATK 2200 / DEF 1200
Valhalla Calling [R]
If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.

If The Sanctuary in the Sky is on the field, you can Special Summon The Agent of Entropy - Uranus from your hand. Thanks to its ability to change its Level, Uranus is quite versatile when it comes to Synchro Summoning.

Jupiter can be used to remove “The Agent” monsters from your Graveyard and then, if the Sanctuary in the Sky is on the field, to Special Summon them. You could use Jupiter’s effect to Special Summon a Master Hyperion, since it is a LIGHT Fairy, but you would have to banish it via another Hyperion’s effect or maybe via Gold Sarcophagus or Cards from the Sky first. Cards from the Sky would prevent you from Special Summoning monsters the turn you activate it, but it’s still an option to increase consistency.

The Sanctuary in the Sky

The Sanctuary in the Sky
The Sanctuary in the Sky
Field Spell
Ranked Rewards [R]
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
Divine Punishment
Divine Punishment
Counter Trap
Superb Tea (Event) [SR]
Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card.

Like many Fairy archetypes The Agents need The Sanctuary in the Sky to function at maximum potential. The Sanctuary in the Sky itself is not a very good card but it will unlock your The Agent monsters' full effect. It also gives you access to a powerful negation card in Divine Punishment.

Zeradias, Herald of Heaven
Zeradias, Herald of Heaven
LIGHT Fairy ★4
ATK 2100 / DEF 800
Superb Tea Event [SR]
You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not face-up on the field, destroy this card.

Zeradias, the Herald of Heaven searches The Sanctuary in the Sky and discarding Zeradias also loads your graveyard for Master Hyperion's effect. Lastly, if you already control The Sanctuary in the Sky, Zeradias can be a good beater or Synchro Material.

Skill Suggestion

[Skill] descriptionUser
Level Duplication
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel.
Akiza Izinski
Akiza Izinski

Weaknesses

  • This deck lacks a solid Turn 1 play. While it’s true that The Sanctuary in the Sky can prevent some battle damage, allowing you to survive, your opponent could still get rid of the Field Spell or the monsters you have on the field.
  • Little to no interaction with your opponent during their turn.
  • Master Hyperion’s effect requires a lot of resources, especially if you want to activate it twice per turn.
  • Six Style - Dual Wield, Treacherous Trap Hole, and The Sanctified Darklord can be quite devastating cards to run into. You can try and remove them from the field using Hyperion’s effect, but your opponent can always chain them.

Other Cards Option

The Agent of Miracles - Jupiter
The Agent of Miracles - Jupiter
LIGHT Fairy ★4
ATK 1800 / DEF 1000
Valhalla Calling [R]
Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it.

Comments

Anonymous
Does this deck work with Parshath? If you already have counter traps in there anyway
Sturmfried
Diese Deck spiele ich seit der Veröffentlichung der neuen Karten. Es ist kein Metadeck, hat trotz alledem einen riesigen Spaßfaktor. Der Spaßfaktor kommt besonders gut, wenn man mit Geschick und Glück gegen ein Metadeck gewinnt. Freue mich schon auf die Karte Aufrichtig, dann wird es besonders werden:)
Anonymous
Only thing this deck needs now is bls envoy of the beginning.
<< Anonymous
Anonymous Reply
This deck only? Any deck that could put it on board would play it.
Anonymous
Since Earth is a Tuner....any good Synchro for this deck?
<< Anonymous
Anonymous Reply
the level 6 hyper psychic synchro isn’t a bad card
<< Anonymous
Anonymous Reply
Angel of Zera so you can banish via Hyperion's effect later on. Spring right back to the field next turn!
Siyuliandaru
What about an option to special summon Master Hyperion if it destroyed? Trying to build something around hyperion and Valhalla with counter trap too, but it seems it still lack of consistency when there are no protection and no cards in hand
<< Anonymous(Siyuliandaru)
Anonymous Reply
I guess that's not the goal of this deck. If he gets destroyed you're still able to summon your 2nd or 3rd copy. And this deck seems to revolve around OTKing your opponent so a more aggressive play style seems to be better.

Commens and feedback

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Comments (updated every hour)

That's not a ruling. That's probably a bug or something else.
If only the character limit on the survey wasn't so small.
It's a good deck. It only lacks the support it has outside the duel links game
I can see two ways to circumvent selene, one: direct attacks, two: letting them make their plays ...
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