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Master Hyperion | Decks and Tips

This page notes details of Master Hyperion (LIGHT/Fairy/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 09/07/2020

Master Hyperion

Master Hyperion
AttributeLIGHT
Monster TypeFairy
Card typeEffect
Card Effect TypeSummoning condition / Ignition Effect / Condition
Level★8
Passcode55794644
ATK2700
DEF2100
Supports ArchetypesThe Agent
SupportsLIGHT / Fairy / The Sanctuary in the Sky

text

You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

How to Get

PackValhalla Calling [UR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB+

Pros

  • Good stats.
  • Easy inherent Special Summon condition.
  • Card removal effect.

Cons

  • No protection effect.
  • Removal effect has a banishing cost.

Tips

The Sanctuary in the Sky

The Sanctuary in the Sky is an important Field Spell in many Fairy decks including The Agent decks. Most of your The Agent monsters gain additional effects while The Sanctuary in the Sky is face-up, Master Hyperion’s removal effect will also power up.

The Agent

Banish these monsters to Special Summon Master Hyperion. All of them are LIGHT Fairy-types so they can also be used as cost for Master Hyperion’s removal effect. Most of them are also helpful to Master Hyperion’s strategy.

The Agent of Mystery - Earth can search out any The Agent monster or Master Hyperion if The Sanctuary in the Sky is on the field. The Agent of Miracles - Jupiter can revive the monsters banished by Master Hyperion. The Agent of Entropy - Uranus can load your graveyard for the cost of Master Hyperion’s summoning or removal effect.

Miraculous Descent

Use this to revive the monster you banished for Master Hyperion’s Special Summoning or removal effect cost.

Shining Angel

Can be used to load your graveyard with LIGHT Fairy-type monsters to use for Master Hyperion’s effect cost. Is also a good searcher in The Agent decks because all their monsters are LIGHT Fairy-types.

Decks

Rulings

Classifications

Banished categoriesBanishes from field for cost / Banishes from Graveyard for cost / Banishes from hand for cost
Monster/Spell/Trap categoriesDestroys Spell Cards / Destroys Trap Cards / Destroys Monster Cards
Summoning categoriesSpecial Summons itself from your hand

Comments

Hoàng Long
This is my deck!
<< Anonymous(Hoàng Long)
Anonymous Reply
Looks nice, what's in the Extra Deck?
Anonymous
oof, a bit to late for meta. 'destroy' 1 card not that good anymore. Should've come out before Berserkion.
<< Anonymous
Anonymous Reply
Fear to necrovalley?
Play cosmic cyclone.
<< Anonymous
Anonymous Reply
Good old "Necrovalley will come soon" comments
<< Anonymous
Anonymous Reply
They’re still saying it too even now lmao
<< Anonymous
Anonymous Reply
Well it actually comes now, so.....XD
Anonymous
Sometimes, when I use Master Hyperion eff I can't target set cards. Is there a reason for that?
<< Anonymous
Gallows Reply
It’s because you’re using this card http://duellinks.gamea.co/c/10f7qp7z
<< Anonymous
Anonymous Reply
I guess "not reading" is the reason, then XD
<< Anonymous
Anonymous Reply
I see! Thank you! > _ < How stupid I feel lol
Anonymous
Borderlands 3 main villain looking great
Anonymous
is this guy like Parsath? what's the lore behind this card?
<< Anonymous
Anonymous Reply
There's no real lore, oddly enough. Master Hyperion is the leader of The Agents, and that's all we know.
Anonymous
I guess it has some OTK potential. You only need to fill your GY with LIGHT Fairies and play one of the "The Sanctuary in the Sky" cards: Destroying 2 cards "for free" and doesn't use your normal summon = 4k damage possible.

TTH, Floodgate and Canadia will still disrupt your play. And Desperado is still much better and a hard counter. But it's certainly not a bad card.
Anonymous
Once per Round, when an Opponent's Monsters gain Power, your Opponent loses 1000 LP.
Your Opponent loses 2000 Life Points when this Monster is destroyed.

Nice!
<< Anonymous
Anonymous Reply
It seems like there will be many ways to play it
SILLY GOOD CARD
So strong, one of the best effect monsters atm
Anonymous
silly good
<< Anonymous
Anonymous Reply
Absolutely.
lol
The game of "Komoney" is less expensive than all the rest of card games.

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