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Augmentation Ninja: deck recipe [Feb 2020 Updated]

Duel Links Augmentation Ninja deck, Augmentation Ninja in the meta, how to use Augmentation Ninja cards.
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New Pack: Fortress of Gears
update 06/02/2020

Overview

Example Deck

My Monster Cards Version

Yellow Dragon NinjaYellow Dragon NinjaRed Dragon NinjaAqua Armor NinjaFlame Armor NinjaNinja Grandmaster Hanzo
Ninja Grandmaster HanzoNinja Grandmaster HanzoNinja Grandmaster SasukeWhite NinjaYellow NinjaHidden Village of Ninjitsu Arts
World Legacy ClashWorld Legacy ClashNinjitsu Art NotebookNinjitsu Art NotebookNinjitsu Art NotebookNinjitsu Art of Super-Transformation
Ninjitsu Art of Super-TransformationNinjitsu Art of Transformation----
[Skill] descriptionUser
My Monster Cards
If your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand.
Yugi Muto
Yugi Muto

Level Augmentation Version

Yellow Dragon NinjaYellow Dragon NinjaRed Dragon NinjaBlue Dragon NinjaFlame Armor NinjaFlame Armor Ninja
Ninja Grandmaster HanzoNinja Grandmaster HanzoNinja Grandmaster HanzoKarakuri Ninja mdl 339 "Sazank"Armor Ninjitsu Art of AlchemyArmor Ninjitsu Art of Alchemy
Hidden Village of Ninjitsu ArtsNinjitsu Art NotebookNinjitsu Art NotebookNinjitsu Art NotebookNinjitsu Art of DuplicationNinjitsu Art of Super-Transformation
Ninjitsu Art of Super-TransformationNinjitsu Art of Transformation----
[Skill] descriptionUser
Level Augmentation
Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level increases by the Level of the revealed monster. This skill can be used once per Duel.
Leo
Leo

How to Use

Ninja Grandmaster Hanzo

When Ninja Grandmaster Hanzo is Normal Summoned, you can add 1 “Ninjitsu Art” card from your Deck to your hand.

  • Normal Summon Ninja Grandmaster Hanzo and search Ninjitsu Art Notebook or Armor Ninjitsu Art of Alchemy.

Ninjitsu Art Notebook is a Continuous Spell that, once per turn, allows you to Set 1 “Ninjitsu Art” Spell/Trap Card directly from your Deck by sending 1 “Ninja” monster from your hand to the Graveyard. You can use Notebook to Set Ninjitsu Art of Duplication, Transformation, or Super-Transformation, or you can use it in combination with Alchemy to draw through your deck.

  • Normal Summon Ninja Grandmaster Hanzo and search Ninjitsu Art of Duplication, Transformation, or Super-Transformation.

Ninjitsu Art of Duplication

Ninjitsu Art of Duplication is a Continuous Trap Card that is meant to be played in combination with the Skill Level Augmentation.

  • Normal Summon Hanzo, search Duplication, increase Hanzo’s Level by revealing ideally Yellow Dragon Ninja or Black Dragon Ninja.

After increasing its Level, if you activate Ninjitsu Art of Duplication by Tributing Hanzo, you will get to Special Summon multiple “Ninja” monsters from your Deck. There is a wide variety of monsters you can choose from, since, unlike Transformation and Super-Transformation, this Continuous Trap has no restriction.

Ninjitsu Art of Transformation

By Tributing 1 face-up “Ninja” monster you control, Ninjitsu Art of Transformation allows you to Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level of the Tributed monster +3.

  • Use Transformation to Special Summon Black Dragon Ninja or Red Dragon Ninja.

Black Dragon Ninja is able to banish monsters your opponent controls, whereas Red Dragon Ninja, upon being Summoned, allows you to return 1 Set card your opponent controls to either the top or the bottom of their Deck.

Ninjitsu Art of Super-Transformation

Ninjitsu Art of Super-Transformation allows you to send 1 “Ninja” monster you control and 1 monster your opponent controls to the Graveyard, and then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monsters.

You do technically have to rely on your opponent when you are using this card, since the Level of their monster matters as well, but even Yellow Dragon Ninja, the highest level monster you can Summon using this card, is not that difficult to bring out.

  • Use Super-Transformation to Special Summon Yellow Dragon Ninja or Blue Dragon Ninja.

Yellow Dragon provides back row removal and a pretty decent amount of Attack, whereas Blue Dragon can be used to disrupt your opponent’s plays.

Red Dragon Ninja

When Red Dragon Ninja is Summoned, you can banish a “Ninja” or a “Ninjitsu Art” card from your Graveyard to target a Set card your opponent controls and then return it to either the top or the bottom of their Deck; similarly to Fire Formation - Gyokkou your opponent can’t chain the card that was selected to Red Dragon Ninja’s effect, but they could still activate another card or effect in response to it and then chain the targeted card.

Red Dragon Ninja can essentially deal with the opponent’s back row and decide what the next card they’ll draw is going to be.

Karakuri Ninja mdl 339 “Sazank”

When Sazank is flipped face-up, it sends a face-up monster on the field to the Graveyard and it can also attack directly during that turn; these are both great effects that can help you end games quickly, but keep in mind that the first part is mandatory, so, if the opponent controls no face-up monsters, you will have to send one of yours to the Graveyard.

Sazank is a Level 3 monster, which makes it easier to Special Summon it together with another “Ninja” monster with Ninjitsu Art of Duplication.

Armor Ninjitsu Art of Alchemy

Ninja decks tend to clog their Spell & Trap Card Zones very fast; Ninjitsu Art of Alchemy can help you get rid of the Continuous Traps that are not connected to any of your monsters anymore while also letting you draw two new cards.

Ninjitsu Art of Notebook

This Continuous Spell allows you to set a “Ninjitsu Art” Spell/Trap Card from your Deck by sending a “Ninja” monster from your hand to the Graveyard; you can set Ninjitsu Art of Alchemy and then activate it to draw two cards or you can just use it to set one of the two Continuous Traps.

Additional Notes

Skill

[Skill] descriptionUser
Level Augmentation
Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level increases by the Level of the revealed monster. This skill can be used once per Duel.
Leo
Leo

The effect of Level Augmentation is permanent and it doesn’t start a chain, meaning that, even if the opponent has the toggle button set to “ON”, they won’t be able to activate anything in response to it, but you can only use this Skill once per Duel.

[Skill] descriptionUser
My Monster Cards
If your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand.
Yugi Muto
Yugi Muto

This Skill gives you an incredibly high chance of opening with Ninja Grandmaster Hanzo, which is the monster that gives you access to any “Ninjitsu” Spell/Trap Card.

Weaknesses

  • Having to rely on Trap Cards in order to make any kind of play is a complete hindrance. Going 2nd against Dark Magician or any other deck that is capable of removing monsters from the board, which means any deck that runs Treacherous Trap Hole, is a death sentence. You could run Cosmic Cyclone, but, even though I can easily see that as being the optimal way to play this deck, it still feels clunky at times.

  • The effects of your monsters are strong and have to potential to be incredibly impactful, but they also require resources from specific places.

  • Targeting removal of any kind cannot deal with an Invoked Cocytus. No way to get over the monster, unless your opponent forgets to send Aleister the Invoker from their hand to the Graveyard.

  • Swarming the field can easily be punished by a Lava Golem.

Comments

Hot New Top
Anonymous
BRICK so hard
<< Anonymous
Anonymous Reply
The only brick thats so hard is that thing inbetween your ears. Use the my monster cards skill then you wont have a problem
<< Anonymous
Anonymous Reply
looool
<< Anonymous
Anonymous Reply
Bad news from the future. They are going to nerf my monster cards skill
Anonymous
This deck is trash. Absolutely every meta deck has ways around Super Transformation and backrow.

You lose as soon as the opponent plays or Return of Parsath or any other counter backrow card, which every deck is running tonnes of.

All your monsters blow up with your backrow, leaving your board empty.

What a pathetic archetype.
<< Anonymous
Anonymous Reply
Cosmic Cyclone

YOU LOSE!
<< Anonymous
Anonymous Reply
The field will protect against any backrow destruction and black Ninja will protect itself from cosmic cyclone, if Ninja deck start. Super transformation is just for fun and should not be used in the real deck.
<< Anonymous
Anonymous Reply
The field will protect against any backrow destruction and black Ninja will protect itself from cosmic cyclone, if Ninja deck start. Super transformation is just for fun and should not be used in the real deck.
Anonymous
White Night Dragon is a 3000 ATK beater who negates Magic Circle and can be turboed out with Super Transformation, making him meta relevant right now. Better than running 2 Yellow Dragon Ninja at any rate.

The deck also needs to tech in an answer to Cocytus because all your monster/trap effects are targetting. Herald of the Abyss does the job, or Lava Golem could work - relying on Ninja Village to recycle your Ninjas and preserve your field presence.

If running My Monster Cards you'll have Hanzo in your starting hand 9/10 games, so the best opening is usually Hanzo > Notebook > use Notebook to discard a ninja to play Village (this also makes Villages protection effect "live"). This play gets your protection and resource recycling engine going, which is where all your +'s come from throughout the game. You'll also probably start with at least 1 backrow.

Super Polymerization is a much riskier opening because although the disruption effect is great - it's massively telegraphed by your search revealing it which makes it a CC magnet. Only lead with SP if you're up against a fast deck like Blackwings - otherwise Notebook > Village is a much safer play, and lets you search SP on turn 2.
<< Anonymous
Anonymous Reply
In this meta it IS mediocre.

You do not have enough time to search + set up both Transform + Duplication on the field. CC only has to hit one part of your combo to end you. Senior Silver is your only other way to get out Black Dragon and he's way too slow.

The you need enough time to draw the hand needed to banish their entire field - try making it to turn 5/6 against DM, Shiranui or Blackwings.
<< Anonymous
Anonymous Reply
even my dragunity would 🔥 that
<< Anonymous
Anonymous Reply
CC in the second turn is instant lose. But if you start you can summon black Ninja In the opponent draw phrase than banish yourself for protection. Duplication is not good. This page is outdated.
The field spell And Hanzo are the ace cards here that changed this deck.
<< Anonymous
Anonymous Reply
if you start with “transformation, field or notebook” + “Hanzo” (My Monster Card gives consistency) you get at least three banishes (that can be three protections or disruptions) plus destruction protection from the field and a 2800 monster. Second turn you’ll get more fuel because of the field.

I won a lot against Black Magician, Shiranui, etc. I think it’s tear 3 or close.
Anonymous
Cosmic cyclone is a 🔥 and everyone has them. You lose your ninja they keep their monster and you getting attacked
<< Anonymous
Anonymous Reply
in a world with cosmic cyclone I know my ninja deck will never be meta. But I don't regret building it, I like it.
Anonymous
Pure Ninjas is really expensive for a deck with an unclear wincon. Might just be better off using Hanzo + Super Transformation in a Dragon deck to turbo out White Night Dragon.
<< Anonymous
Anonymous Reply
Yup, exactly.

Just like the good old days...
Anonymous
I spent all my gems and dream tickets on this (Duplication and transformation is way better than Super-Transformation btw). The deck is nowhere near meta but it's fun.
<< Anonymous
Anonymous Reply
Super transformation is a strong non-destroying creature removal and summons your back row removal boss monster. It is the best ninja trap
<< Anonymous
Anonymous Reply
Yep but you depend on another monster, your monsters can't be in your hand they must be in the deck. A pure Ninja deck IMO is better with just one super-transformation, 3 or 2 regular transformation (so expensive, better use those dream tickets!), 1 or 2 duplication if you use the lv augmentation skill. Aslla piscu is my choice here. Without skill, Black Ninja itself gives us crazy combos!
Anonymous
Oh wlc seems like a great idea
Hulkbuster
i have asked this before but i really need a useful advice.

where should i spend my gems and 2 dream tickets, on ninjas or brotherhood of fire fist and gladiator beasts?

(note, spend=complete the entire archetypes)
<< Anonymous(Hulkbuster)
Anonymous Reply
Firefist and Gladiator Beasts are really bad right now. Ninjas at least have some support in the newest box. So, go for them.
<< Anonymous(Hulkbuster)
Anonymous Reply
Ninjas are prob going to hit tier and brotherhood sick and glad beasts are mediocre even with the expensive traps you need to keep them alive
<< Anonymous
Anonymous Reply
Suck not sick
<< Anonymous(Hulkbuster)
WoodFrJared Reply
Hi, if you are a F2p Player, I will recommend you for Shiranui and Ritual Beast.
Anonymous
This deck is surprisingly very good, the next tournament is going to tell us how good is it.

Please, built the deck in order to counter Invokeds and Dark Magician. The rest of decks can be countered if you are careful.
Anonymous
Level augmentation is being used in a lot of recent decks, expect it to be hit in a banlist more sooner than later (will probably require to lose lp to activate)
Anonymous
looks intersting
Anonymous
Ninjas: Safe Zone is our ace card
Konami: **finger tenting**

Commens and feedback

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Comments (updated every hour)

Ban this card. It's too strong. I always win when my opponent plays it.
it's no lie, you can make ez gems in kc cup. if you don't wanna engage with the game an...
Can’t help but feel this archetype works better as an engine in hybrid builds rather than a...
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