Augmentation Ninja: deck recipe

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update 08/10/2018


5D’s has introduced a whole new set of unique Skills, some of which focus on manipulating the Level of your monsters; these Skill were clearly designed to aid the new summoning mechanic introduced in the game, but they also appear to have synergy preexisting archetypes like “Ninja”. This deck takes advantage of the new Skill in combination with Ninjitsu Art of Duplication in order to swarm the field with ease and overwhelm the opponent with various effects.

Example Deck

Karakuri Ninja mdl 339 "Sazank"Ninja Grandmaster SasukeNinja Grandmaster SasukeNinja Grandmaster SasukeBlack Dragon NinjaRed Dragon Ninja
Red Dragon NinjaRed Dragon NinjaCrimson NinjaFlame Armor NinjaArmor Ninjitsu Art of AlchemyNinjitsu Art Notebook
Ninjitsu Art NotebookNinjitsu Art NotebookNinjitsu Art of TransformationNinjitsu Art of TransformationNinjitsu Art of TransformationNinjitsu Art of Duplication
Ninjitsu Art of DuplicationNinjitsu Art of Duplication----

Set Skill

[Skill] descriptionUser
Level Augmentation
Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level increases by the Level of the revealed monster. This skill can be used once per Duel.

How to Use

Black Dragon Ninja

Black Dragon Ninja can banish a monster on the field with its effect by sending a “Ninja” monster and a “Ninjitsu Art” Spell/Trap Card from your hand and/or face-up on the field to the Graveyard; if Black Dragon Ninja leaves the field, all monsters that were banished by its effect are returned to the field.

If you banish Black Dragon Ninja itself, its effect will activate, bringing it back to the field; you can use this to get multiple attacks during the same Battle Phase by attacking with Black Dragon Ninja first and then banishing it.

Black Dragon Ninja can get rid of problematic monsters like Silent Magician or Amazoness Queen, it’s the monster with the highest Level in the deck, but, thanks to Level Augmentation, you can Special Summon it with Ninjitsu Art of Duplication.

Red Dragon Ninja

When Red Dragon Ninja is Summoned, you can banish a “Ninja” or a “Ninjitsu Art” card from your Graveyard to target a Set card your opponent controls and then return it to either the top or the bottom of their Deck; similarly to Fire Formation - Gyokkou your opponent can’t chain the card that was selected to Red Dragon Ninja’s effect, but they could still activate another card or effect in response to it and then chain the targeted card.

Red Dragon Ninja can essentially deal with the opponent’s backrow and decide what the next card they’ll draw is going to be, it’s a great card in the Amazoness matchup.

Ninja Grandmaster Sasuke & Flame Armor Ninja

The two Level 4 monsters of the deck: Ninja Grandmaster Sasuke can destroy face-up Defense Position monsters it attacks before the Damage Step, getting rid of Amazoness monsters that have been Special Summoned by Amazoness Princess on the previous turn or even a Defense Position Wiz, Sage Fur Hire; Flame Armor Ninja, when Summoned, can increase the Level of a “Ninja” monster you control by 1, which is great for the “Ninjitsu Art” Trap Cards.

Karakuri Ninja mdl 339 “Sazank”

When Sazank is flipped face-up, it sends a face-up monster on the field to the Graveyard and it can also attack directly during that turn; these are both great effects that can help you end games quickly, but keep in mind that the first part is mandatory, so, if the opponent controls no face-up monsters, you will have to send one of yours to the Graveyard.

Sazank is a Level 3 monster, which makes it easier to Special Summon it together with another “Ninja” monster with Ninjitsu Art of Duplication.

Crimson Ninja

When Flip Summoned, Crimson Ninja can destroy a Trap Card on the field; you can target a Set card with this effect, it will be revealed and then, if it’s not a Trap Card, it will return to its original position.

Keep in mind that Crimson Ninja’s effect is mandatory: if the opponent controls no face-down Spell/Trap Cards or face-up Trap Cards, you will have to target on of your own.

Given how popular Trap Cards are in the current meta, Crimson Ninja is a superior choice to Armed Ninja, its counterpart that deals with Spell Cards.

Armor Ninjitsu Art of Alchemy

Ninja decks tend to clog their Spell & Trap Card Zones very fast; Ninjitsu Art of Alchemy can help you get rid of the Continuous Traps that are not connected to any of your monsters anymore while also letting you draw two new cards.

Ninjitsu Art of Notebook

This Continuous Spell allows you to set a “Ninjitsu Art” Spell/Trap Card from your Deck by sending a “Ninja” monster from your hand to the Graveyard; you can set Ninjitsu Art of Alchemy and then activate it to draw two cards or you can just use it to set one of the two Continuous Traps.

Ninjitsu Art of Transformation

By Tributing a face-up "Ninja" monster you control, you can Special Summon 1 Beast, Winged Beast, or Insect-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3; Ninjitsu Art of Transformation is one of the most important cards in this deck, it allows you to Special Summon your high Level “Ninja” monsters directly from the deck.

When Art of Transformation leaves the field, the monster that was Special Summoned by its effect is destroyed, which means that cards like Cosmic Cyclone and Galaxy Cyclone are a natural enemy for this deck.

Ninjitsu Art of Duplication

Unlike Art of Transformation, Art of Duplication can Special Summon multiple monsters from the Deck in face-up Attack Position or face-down Defense Position.

When you activate either of the “Ninjitsu Art” Trap Cards, you are always putting a “Ninja” monster into the Graveyard, which means that, if you use them to Special Summon Red Dragon Ninja, you will have something ready to banish to activate its effect.

Thanks to Level Augmentation, the new Skill added to the game with the release of 5D’s, this card can now easily Special Summon three monsters from the Deck without them having to be all low in Level; you can choose a Ninja that is face-up on the field and then another one in your hand, the Level of the first monster will be increased by the Level of the second one.

If you have Black Dragon Ninja (Level 7) in your hand and Ninja Grandmaster Sasuke (Level 4) on the field, you can turn the latter into a Level 11 monster; Ninjitsu Art of Duplication will then be able to Special Summon a Red Dragon Ninja, a Karakuri Ninja mdl 339 "Sazank” and a Crimson Ninja.

Additional Notes


[Skill] descriptionUser
Level Augmentation
Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level increases by the Level of the revealed monster. This skill can be used once per Duel.

The effect of Level Augmentation is permanent and it doesn’t start a chain, meaning that, even if the opponent has the toggle button set to “ON”, they won’t be able to activate anything in response to it, but you can only use this Skill once per Duel.


Fur Hire Matchup

Wiz, Sage Fur Hire can negate any of your “Ninjitsu Art” Spell/Trap Cards, which is a big issue since now that most Fur Hire players run three copies of this monster, and Donpa, Marksman Fur Hire can destroy your face-up Continuous Trap Cards, destroying the monsters they are connected to, but Black Dragon Ninja can prevent the opponent from swarming the field by banishing the first low Level monster they summon; going first in this matchup would be ideal for once.

Amazoness Matchup

Red Dragon Ninja and Crimson Ninja can get rid of the opponent’s backrow, whereas Black Dragon Ninja can banish Amazoness Queen and Amazoness Swords Woman, some of the most problematic monsters in the deck; the biggest threat in this matchup would we Vision HERO - Witch Rider since it can wipe out all of your “Ninjitsu Art” Continuous Traps together with the monsters attached to them.

Lately a lot of Amazoness decks have started Galaxy Cyclone for the mirror match and, even though they are not that common in PvP, it can still be a nuisance.

Ideally you want to lock the opponent with Red Dragon Ninja right away, but Paleozoic Canadia can prevent you from activating Ninjitsu Art of Transformation and Treacherous Trap Hole can punish you for activating Art of Duplication.

Vampire Matchup

The “once per turn” removal offered by vampire Kingdom can be an issue since targeting one of your “Ninjitsu Art” Continuous Traps can result in you losing the entire board; you can prevent the opponent from activating the Field Spell with Red Dragon Ninja’s effect if they choose to use Vampire Takeover to activate it—Vampire decks usually don’t run that many Trap Cards, so, if the opponent sets something, it will likely be either Treacherous Trap Hole or Vampire Takeover.

Keep in mind that banishing Samurai Skull with Black Dragon is not an effective play since the monster can then just float into something else, but you can target Vampire Grace or Gozuki as soon as they hit the field to prevent them from activating their effects.

Masked HERO Matchup

Cosmic Cyclone is the biggest issue in this matchup, Masked HERO Anki can more or less be handled by Black Dragon Ninja if the opponent doesn’t have another Mask Change available.

Yubel Matchup

Yubel - Terror Incarnate’s effect will trigger when it leaves the field and not when it’s destroyed by a card effect, unlike its first form, but you can make Terror Incarnate miss the timing by activating Black Dragon’s effect and banishing it in response to something.

Sacred Phoenix of Nephthys is the biggest issue, so getting rid of it should be your priority; use Black Dragon Ninja’s effect to banish it.

U.A Matchup

Another deck that makes large use of Cosmic Cyclone; Black Dragon Ninja can prevent U.A. Midfielder from switching into one of high Level U.A. monsters and Red Dragon Ninja and Crimson Ninja can deal with U.A. Penalty Box.

Silent Spellbook Matchup

This deck relies mostly on Trap Cards, so Silent Magician’s “once per turn” negation will not be that big of an issue; if you banish Silent Magician, the opponent will not be able to Special Summon its Silent Magician LV8 counterpart.

Spellbook of Fate can be dealt with by Red Dragon Ninja when going first, but it could be used to get rid of one of your “Ninjitsu Art” Continuous Traps if the opponent is the one going first.


Anonymous 6days ago
Run hazy variant of ninja with beatdown very good and kog worthy
BRICK so hard
After how the Cyber Style skill has been nerfed, we’ll have to see if this use of the Skill gets screwed in the future
Do my opponents just not know how to use this deck, or is it just straight garabage? They don’t seem to do much with it, as if they always brick and barley make any plays.
<< Anonymous
Anonymous Reply
You are probably just at a low rank haha
<< Anonymous
Anonymous Reply
I’m legendary, mind you. But I saw people trying to run this deck when I started the season in platinum. Yet they couldn’t use it right I guess.
<< Anonymous
Anonymous Reply
It just bricks too much I tried using it and I was able to destroy a few people but lost most of the games using it
Wich the bedt card to replace sazank?...

Like this deck...but no resource...
can someone explain how this deck works ? Thanks
<< Anonymous
Anonymous Reply
Level augmentation let's you raise a card's level as high as 10-12. You can then use the "art of duplication" the summon that card's level in Ninja's.
>need 3 Ninjitsu Art of Transformatio
Big thinking
<< Anonymous
Anonymous Reply
because got 2 ur dream ticket..
<< Anonymous
ValleCula Reply
You have to reset a single BOX to get those cards.

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