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Dark World: deck recipe [July 12]

Duel Links Dark World deck, Dark World in the meta, how to make Dark World deck,
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update 12/07/2021

Required Card Boxes

 Primal Burst Valiant Souls Gaia Genesis Eternal Stream

Example deck

Standard Version

Grapha, Dragon Lord of Dark WorldGrapha, Dragon Lord of Dark WorldGrapha, Dragon Lord of Dark WorldSnoww, Unlight of Dark WorldSnoww, Unlight of Dark WorldSnoww, Unlight of Dark World
Beiige, Vanguard of Dark WorldBeiige, Vanguard of Dark WorldBroww, Huntsman of Dark WorldBroww, Huntsman of Dark WorldThe Gates of Dark WorldThe Gates of Dark World
The Gates of Dark WorldDark World DealingsDark World DealingsDark World DealingsDragged Down into the GraveCharge Into a Dark World
Dark SmogDark Smog----
Hieratic Sun Dragon Overlord of HeliopolisNumber 15: Gimmick Puppet Giant GrinderNumber 22: ZombiesteinDiamond Dire WolfNumber 70: Malevolent SinSteelswarm Roach
Number 18: Heraldry Patriarch-----
[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

Avenger from the Void Version

Grapha, Dragon Lord of Dark WorldGrapha, Dragon Lord of Dark WorldGrapha, Dragon Lord of Dark WorldSnoww, Unlight of Dark WorldSnoww, Unlight of Dark WorldSnoww, Unlight of Dark World
Beiige, Vanguard of Dark WorldBroww, Huntsman of Dark WorldBroww, Huntsman of Dark WorldBroww, Huntsman of Dark WorldThe Gates of Dark WorldThe Gates of Dark World
The Gates of Dark WorldDark World DealingsDark World DealingsDark World DealingsDragged Down into the GraveCharge Into a Dark World
Dark SmogDark Smog----
Ally of Justice CatastorSamsara, Dragon of RebirthNumber 15: Gimmick Puppet Giant GrinderNumber 22: ZombiesteinNumber 70: Malevolent SinSteelswarm Roach
Number 68: Sanaphond the Sky Prison-----
[Skill] descriptionUser
Avenger from the Void
Beginning the Duel with 1 "Infernity Avenger" in your Graveyard. This Skill will not activate if you begin the Duel with a Deck that contains monsters other than Dark monsters.
Kalin Kessler
Kalin Kessler

How to Use

Grapha, Dragon Lord of Dark World

Grapha, Dragon Lord of Dark World
Grapha, Dragon Lord of Dark World
DARK Dragon ★8
ATK 2700 / DEF 1800
Eternal Stream [UR]
You can Special Summon this card (from your Graveyard) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.

Discard Grapha to make use of its targeted removal effect. Then Grapha can revive itself by returning a Dark World monster to the hand; a low-Leveled Dark World monster you can Normal Summon would be most cost efficient for this. So in one easy combo you destroyed an enemy card and got a strong beater on board for minimal cost; this powerful combo is why turbo-ing out Grapha is Dark World's best strategy.

Searcher

Snoww, Unlight of Dark World
Snoww, Unlight of Dark World
DARK Fiend ★4
ATK 1700 / DEF 0
Primal Burst [UR]
If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.

Always prioritize searching Grapha. If you already have Grapha then search something that can discard Grapha, like Gates of the Dark World. Lastly, you might need to fetch a low-Level Dark World monster for reviving Grapha.

Beiige, Vanguard of Dark World

Beiige, Vanguard of Dark World
Beiige, Vanguard of Dark World
DARK Fiend ★4
ATK 1600 / DEF 1300
Primal Burst [R]
Eternal Stream [R]
If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.

Run Beiige to have some more Normal Summonable monsters you can use to revive Grapha. Beiige revives also itself when discarded, which is another way you could swarm the field.

Charge Into a Dark World

Charge Into a Dark World
Charge Into a Dark World
Normal Spell
Eternal Stream [SR]
Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 "Charge Into a Dark World" per turn.

Charge Into a Dark World combos really well with Snoww. First discard Snoww with another card effect to search Grapha. Then use Charge Into a Dark World to revive Snoww and discard Grapha, Grapha's removal effect also activates. Lastly, return the revived Snoww to the hand to revive Grapha.

Draw Engine

Broww, Huntsman of Dark World
Broww, Huntsman of Dark World
DARK Fiend
ATK 1400 / DEF 800
Primal Burst [R]
If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.

Discard Broww when using the other cards in your draw engine to efficiently dig into your Deck. For example you can discard Broww with Dark World Dealings to draw a total of 2 cards.

The Gates of Dark World
The Gates of Dark World
Field Spell
Gaia Genesis [UR]
All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.

Gates of the Dark World is the archetype's Field Spell that allows you to banish a Fiend in your graveyard to draw and then discard a card from your hand. It also gives all your Fiend monsters a small 300 attack boost which puts Grapha at a respectable 3000 ATK.

The monster banished by Gates of the Dark World can later be recovered by Trance Archfiend.

Dark World Dealings
Dark World Dealings
Normal Spell
Valiant Souls [UR]
Each player draws 1 card, then each player discards 1 card.

Dark World Dealings allows you to draw a card and then discard a card.

For both Gates of the Dark World and Dark World Dealings the best card to discard are Snoww and Broww so you do not lose resource count.

Dragged Down into the Grave
Dragged Down into the Grave
Normal Spell
Ishizu Ishtar Lvl 38 [SR]
Both players reveal their hands, each player chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.

Dragged Down into the Grave is somewhat like a more nuanced Dark World Dealings. Both cards force both players to discard and draw but the difference lies in who chooses the card to discard. The best time to play this card is after you've played everything else and you only have a Dark World monster left on hand, so your opponent won't have any other choice. On your side, you can force your opponent to discard a Spell/Trap card because these are usually harder to recover.

Dark Smog

Dark Smog
Dark Smog
Continuous Trap
Primal Burst [R]
Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster, and if you do, banish that target.

Graveyard disruption is very effective against Decks that recycle from the graveyard. You can even use Dark Smog in response to something that targets a card in the graveyard, banish that target to waste your opponent's recovery. Then the discard effect is generally good for activating your Dark World monsters' effects.

Dark World Brainwashing

Dark World Brainwashing
Dark World Brainwashing
Continuous Trap
Revolution Beginning [N]
When an opponent's monster activates its effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Discard 1 random card from your opponent's hand".

Brainwashing is a bit unconventional, but changing an opponent's monster effect is quite an effective way of negating it. Because the discard effect is treated as something activated by the opponent, this allows the discarded Dark World monster to activate their full effect. For example, a discarded Goldd will not only revive itself but will also destroy two enemy cards.

The downside is you need 3 cards on hand to activate this effect. Meaning you'll need to manage your hand a bit more, and there will be more randomness to which card will be discarded.

Extra Decks

Ally of Justice Catastor
Ally of Justice Catastor
DARK Machine ★5
ATK 2200 / DEF 1200
The King of Vermillion [SR]
1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
Samsara, Dragon of Rebirth
Samsara, Dragon of Rebirth
DARK Dragon ★5
ATK 100 / DEF 2600
Cybernetic Rebellion [SR]
Selection Box Vol. 02 [SR] [SR]
1 Tuner + 1 or more non-Tuner monsters If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
Hieratic Sun Dragon Overlord of Heliopolis
Hieratic Sun Dragon Overlord of Heliopolis
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Infinite Ray [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.

Grapha is very easy to summon after you get it in your graveyard, and if you manage to get two Grapha on the field you can make Heliopolis. And after detaching Grapha, you can revive it just as easily. This card has a powerful multi-card removal effect which can potentially wipe out the enemy field.

Number 15: Gimmick Puppet Giant Grinder
Number 15: Gimmick Puppet Giant Grinder
DARK Machine ★8
ATK 1500 / DEF 2500
Darkness Gimmick [UR]
2 Level 8 monsters
Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal half to its original ATK.
Number 22: Zombiestein
Number 22: Zombiestein
DARK Zombie ★8
ATK 4500 / DEF 1000
Darkness Gimmick [SR]
2 Level 8 DARK monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard to target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that face-up card's effect until the End Phase.
Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

You can make Dire Wolf if you need a quick way of removing any enemy card. Dire Wolf destroys any opponent's card along with itself.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Additional Notes

Some of the Dark World effects can be confusing, for example players might wonder why they can’t activate a Dark World effect when they discard a monster with Tribute to the Doomed. The reason for this is that the discard with Tribute to the doomed is a cost, not an effect. Compare it to Dark World Lightning, this card says “then discard 1 card” after you destroyed a set spell/trap, this part is written after the semi-colon (“ ; “) , while the “discard 1 card” on Tribute to the Doomed is written before the semi-colon. This also means that if you activate Tribute to the doomed, and someone uses Magic Jammer, you will still discard 1 card (because that’s the cost for its activation), but when someone uses Magic Jammer on Dark World Lightning, you won’t discard 1 card (because its effect was stopped).

  • Don’t forget for a Dark World card’s effect to activate the card you used must clearly say “discard” (sending to the graveyard is not the same as discarding), and the discard must be an effect and not a cost to activate that card!

  • The reason Floodgate Trap Hole is preferred over other defensive spells/traps is because of the synergy with Dark World Lightning. If you target one of their set monsters with it, you have the advantage that they can’t flip over your target which would prevent you from using Dark World lightning’s discard effect.

  • The current playstyle of this deck feels a bit like OTK Ice Barriers. Just like Ice Barriers you prefer to go second , and if you aren’t able to finish your opponent in one turn, chances are you can’t climb back.

Other Useful Cards

Ceruli, Guru of Dark World

Ceruli, Guru of Dark World
Ceruli, Guru of Dark World
DARK Fiend ★1
ATK 100 / DEF 300
Primal Burst [SR]
If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card.

Trance Archfiend

Trance Archfiend
Trance Archfiend
DARK Fiend ★4
ATK 1500 / DEF 500
Yami Bakura [SR]
Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.

Trance Archfiend synergizes very well with the Dark World archetype because it discards as an effect, not a cost. This means Trance Archfiend can be the trigger to Dark World monsters' effects. The Deck doesn't have much interaction with the Banish Zone but having Trance Archfiend as possible Banish Zone recovery can be useful just incase.

Techs

Into the Void
Into the Void
Normal Spell
Galactic Origin [UR]
Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand.

Other Extra Decks

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Since you can only use Utopia Ray's effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Utopia should always be upgraded to Utopia Ray immediately after summoning.

Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Summon Gagaga Samurai to deal massive damage to your opponent. If your opponent is open to a direct attack, Samurai can attack twice to deal a total of 3800 damage on his own.

Maestroke the Symphony Djinn
Maestroke the Symphony Djinn
DARK Fiend ★4
ATK 1800 / DEF 2300
Shark Fang [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.

Maestroke flips monsters face-down, which is a good way of turning off effects and exposing weak DEF stats. It can also spend its materials to protect itself from destruction.

Number 50: Blackship of Corn
Number 50: Blackship of Corn
DARK Plant ★4
ATK 2100 / DEF 1500
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.
Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Number 68: Sanaphond the Sky Prison
Number 68: Sanaphond the Sky Prison
DARK Rock ★8
ATK 2100 / DEF 2700
Infinite Ray [R]
2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.

Sanaphond is another powerful Rank-8 you can make. The Deck does a lot of discarding, so late game Sanaphond should easily reach 3000+ ATK. The detach effect is also very powerful, doubling as both protection and graveyard control. Be careful because this also prevents you from reviving Grapha.

[July 2021] KOG Notes

Ultima


Dark WorldUltima
IGN: Ultima, Skill: Avenger from the Void, Date Submitted: Jul 12

Noted By Ultima:

For 3 seasons in a row i take KOG on this deck and decided to share it with you. Dark Smog is a very powerful trap in the current meta when combined with Grapha, allowing you to control the field during your opponent’s turn. The hardest enemy is the Thunder Dragons. Against other decks, the Dark World feels confident. In the near future I want to add to the deck Number 22: Zombiestein and Number 15: Gimmick Puppet Giant Grinder.

Comments

Hot New Top
Anonymous
Straight up tier 1 deck now that grapha is here.
<< Anonymous
Anonymous Reply
Still waiting
<< Anonymous
Anonymous Reply
Soidit
<< Anonymous
Anonymous Reply
This footage shows which tier Dark World is in
https://www.youtube.com/watch?v=crDQLGomhOI
<< Anonymous
Anonymous Reply
Is it gonna happen any time soon? I'm getting bored
TheCalendarMan
4/6/2021
I am an f2p player, never spent money in this game and I can almost finish this deck omg
<< Anonymous(TheCalendarMan)
q Reply
Have you finished it now?
Anonymous
AKA the most expensive deck in DL history
<< Anonymous
Anonymous Reply
No, 30 cards Crystron was much more expensive.
<< Anonymous
Anonymous Reply
30 cards stall deck broken staples compilation was much more expensive
<< Anonymous
Anonymous Reply
E. Hero and Monarchs?
Anonymous
The only thing Dark World needs now for support is the Danger! archetype. Although that archetype would help a lot more than just Dark World. It might even be too broken to add in. They would have to almost immediately put each one at Limit 1 or Limit 2. lol
<< Anonymous
Anonymous Reply
Dark World isn't garbage. Grapha is a big deal to get since it can destroy anything, is a decent beater with their field spell, and is easy to get on the board. Danger! cards would just be a bigger help since they're powerful monster cards that also have discarding as part of their effects instead of costs.
<< Anonymous
Anonymous Reply
Just bring Skill drain into the game and this deck and blue eyes would be immediately top tier.
<< Anonymous
Anonymous Reply
It's in the game already I'm pretty sure
<< Anonymous
Anonymous Reply
Just limited but they already nerfed Scout I don't see why it can't be 3
Anonymous
I think everyone talking 🔥 about Dark World actually really wants it but run out of gems or dream tickets to afford it... the deck is fun as hell and a awesome nostalgia hit have some fun for once and just go for the deck you want! Even if 80000 gems and not competative. I'm happy I did. And I do it all over again.
<< Anonymous
Anonymous Reply
Where's skill drain in this build? It's the only way dark worlds are good
Anonymous
Every time i meet this deck, I beat it with my Nerfed Aroma
<< Anonymous
Anonymous Reply
basically average f2p enjoyer vs average pay to lose fan
Sean
Avenger from the void won’t work that way. It needs an all Dark ED too even though that’s not specifically worded that way. So Armades and Utopia are a no.
Not KoG
Even after 2 years Dark World is still Tier-less.

I noticed that the Structure Deck key Cards in physical world become Main Box URs in duel links.
Anonymous
Konami, please put Dark World Reinforcements into DL soon
<< Anonymous
Anonymous Reply
That card wouldn't just help DW, it would virtually help any Fiend decks lol
<< Anonymous
Konami Reply
Ok.
Thank you for playing Duel Links
Anonymous
Where is Light Lord? Always Dark Lord so boring now with same deck
<< Anonymous
Anonymous Reply
https://yugipedia.com/wiki/Lightsworn
Anonymous
They seriously need Grapha
Anonymous
+ rainbow dark dragon
<< Anonymous
Anonymous Reply
Rainbow Dark Dragon is garbage. I would sooner run Great Maju Garzett or Gaap the Divine Soldier in a Dark World deck.
<< Anonymous
Anonymous Reply
Or you could throw in Raviel. It's not good but it seems to be fun to play
<< Anonymous
Anonymous Reply
Neither of my suggestions are good, either. They're just better than Rainbow Dark Dragon.

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gamea at its finest xD
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