Dark World decks have been competitive in the TCG, however in Duel Links we are currently missing some very important cards like the field spell “The Gates of Dark World” and “Grapha, Dragon Lord of Dark World”, so we have to make do with a very incomplete version of this deck.
The Dark World is an interesting archetype because it revolves around discarding your own cards to have their effects activate, some of them also have secondary bonus effects when they are discarded by an opponent’s card effect. Although it is unlikely that you will discard cards because of your opponent (one example would be Saffira, Queen of Dragons) there is a Dark World monster that can be summoned to your opponent’s field that makes you discard a card, meaning you discard a card because of your opponent’s card effect (because they control it).
The most competitive (and fun) strategy to use with Dark World will be to pull off the "Ceruli, Guru of Dark World" and "Goldd, Wu-Lord of Dark World" or "Reign-Beaux, Overlord of Dark World". If you are able to do this play you can either destroy all your opponent’s monsters or spells/trap and try to quickly end the duel afterward.
Ceruli, Guru of Dark World
|DARK Fiend ★1|
ATK 100 / DEF 300
|Primal Burst [SR]|
|If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card.|
Your goal is to discard “Ceruli, Guru of Dark World” while you have “Reign-Beaux, Overlord of Dark World” in hand. This will cause your Ceruli to be summoned to your opponent’s side of the field and will make you discard 1 card, if you choose to discard Reign-Beaux his effect will activate (because he was discarded by an opponent’s card effect), and you can special summon him from your graveyard and choose to either destroy all your opponent’s monsters or all his spells/traps.
This combo is very devastating and will most likely be the best way to play this deck currently. Most of the time you would be destroying all monsters your opponent controls and then using Anti-Magic Arrows or Hey, Trunade to deal with their backrow.
Snoww, Unlight of Dark World
|DARK Fiend ★4|
ATK 1700 / DEF 0
|Primal Burst [UR]|
|If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.|
This card allows you to choose one Dark World card in your deck and add it to your hand, so not only is it a decent beatstick with 1700 atk, it allows you to search (when discarded) whatever Dark World card works best depending on the situation you are in.
This is an important searcher in Dark World decks and makes these decks run more consistently if you have 3 copies of this card (for the optimal version of a Dark World deck this probably is a must have card at 3 copies). Unfortunately this card is a UR in a box with 200 packs, so a lot of people will either not play this deck or run a less consistent version because of that.
If you can discard this card because “Ceruli, Guru of Dark World” was summoned to your opponent’s side of the field, you can special summon one monster from your opponent’s graveyard in face-down defense position.
When this card is discarded you draw 1 card, what this means is that you aren’t losing card advantage when using for example Trance Archfiend’s effect and at the same time you are also fueling your graveyard to summon a Dark Necrofear.
In the version with “Ceruli, Guru of Dark World” you’d want to run more copies of this card because you could draw 2 cards thanks to Ceruli’s effect.
|DARK Fiend ★4|
ATK 1500 / DEF 500
|Yami Bakura [SR]|
|Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.|
A very important card to run in Dark World decks because it currently is one of the easiest ways to discard your Dark World monsters and activate their effects because you can do it over and over again each turn. Because you also run Dark Necrofear in this deck , you could possibly also get use out of its secondary effect to get back one of your banished monsters.
This card allows you to draw further into your deck, getting closer to your combo pieces, and also discard to trigger the effects of Dark World monsters.
Gates of the Dark World is their field spell that allows you to banish a Fiend in your graveyard to draw and then discard a card from your hand. It also gives all your Fiend monsters a small 300 attack boost which might be helpful when performing OTKs.
Dark World Dealings allows you to draw a card and then discard a card.
For both Gates of the Dark World and Dark World Dealings the best card to discard, when you have not drawn your combo yet, are Snoww, Unlight of Dark World and Broww, Huntsman of Dark World so you do not lose resource count. You can only activate each Gates of the Dark World's draw effect once per turn, but you can activate another copy to replace your current Gates of the Dark World to use it's draw effect again.
Some of the Dark World effects can be confusing, for example players might wonder why they can’t activate a Dark World effect when they discard a monster with Tribute to the Doomed. The reason for this is that the discard with Tribute to the doomed is a cost, not an effect. Compare it to Dark World Lightning, this card says “then discard 1 card” after you destroyed a set spell/trap, this part is written after the semi-colon (“ ; “) , while the “discard 1 card” on Tribute to the Doomed is written before the semi-colon. This also means that if you activate Tribute to the doomed, and someone uses Magic Jammer, you will still discard 1 card (because that’s the cost for its activation), but when someone uses Magic Jammer on Dark World Lightning, you won’t discard 1 card (because its effect was stopped).
Don’t forget for a Dark World card’s effect to activate the card you used must clearly say “discard” (sending to the graveyard is not the same as discarding), and the discard must be an effect and not a cost to activate that card!
The reason Floodgate Trap Hole is preferred over other defensive spells/traps is because of the synergy with Dark World Lightning. If you target one of their set monsters with it, you have the advantage that they can’t flip over your target which would prevent you from using Dark World lightning’s discard effect.
The current playstyle of this deck feels a bit like OTK Ice Barriers. Just like Ice Barriers you prefer to go second , and if you aren’t able to finish your opponent in one turn, chances are you can’t climb back.
Lucent, Netherlord of Dark World
|DARK Fiend ★6|
ATK 2400 / DEF 0
|Revolution Beginning [R]|
|If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard, then, if it was discarded from your hand to your Graveyard by an opponent's card effect, you can Special Summon 1 Fiend-Type monster from your Deck to either side of the field.|