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Dark World: deck recipe

Duel Links Dark World deck, Dark World in the meta, how to make Dark World deck,
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update 02/01/2018

Overview

Some of the Dark World effects can be confusing, for example players might wonder why they can’t activate a Dark World effect when they discard a monster with Tribute to the Doomed. The reason for this is that the discard with Tribute to the doomed is a cost, not an effect. Compare it to Dark World Lightning, this card says “then discard 1 card” after you destroyed a set spell/trap, this part is written after the semi-colon (“ ; “) , while the “discard 1 card” on Tribute to the Doomed is written before the semi-colon. This also means that if you activate Tribute to the doomed, and someone uses Magic Jammer, you will still discard 1 card (because that’s the cost for its activation), but when someone uses Magic Jammer on Dark World Lightning, you won’t discard 1 card (because its effect was stopped).

Some notable cards in Duel Links that would allow the effect of Dark World cards to activate are; “Trance Archfiend”, “Into the Void”, “Dragged Down”, “Rigorous Reaver”, “The Cheerful Coffin” and the newest additions from the latest pack which are “Dark World Lightning”, “Dark Smog” and “Ceruli, Guru of Dark World”.

Dark World decks have been competitive in the TCG, however in Duel Links we are currently missing some very important cards like the field spell “The Gates of Dark World” and “Grapha, Dragon Lord of Dark World”, so we have to make do with a very incomplete version of this deck.

The Dark World is an interesting archetype because it revolves around discarding your own cards to have their effects activate, some of them also have secondary bonus effects when they are discarded by an opponent’s card effect. Although it is unlikely that you will discard cards because of your opponent (one example would be Saffira, Queen of Dragons) there is a Dark World monster that can be summoned to your opponent’s field that makes you discard a card, meaning you discard a card because of your opponent’s card effect (because they control it).

Example deck

Reign-Beaux version

Snoww, Unlight of Dark WorldSnoww, Unlight of Dark WorldSnoww, Unlight of Dark WorldCeruli, Guru of Dark WorldCeruli, Guru of Dark WorldCeruli, Guru of Dark World
Trance ArchfiendTrance ArchfiendTrance ArchfiendBroww, Huntsman of Dark WorldBroww, Huntsman of Dark WorldBroww, Huntsman of Dark World
Reign-Beaux, Overlord of Dark WorldReign-Beaux, Overlord of Dark WorldDark World LightningDark World LightningDark World LightningThe Cheerful Coffin
Floodgate Trap HoleFloodgate Trap Hole

Dark Necrofear version

Dark NecrofearDark NecrofearDark NecrofearSnoww, Unlight of Dark WorldSnoww, Unlight of Dark WorldSnoww, Unlight of Dark World
Trance ArchfiendTrance ArchfiendTrance ArchfiendBrron, Mad King of Dark WorldBrron, Mad King of Dark WorldBrron, Mad King of Dark World
Broww, Huntsman of Dark WorldKahkki, Guerilla of Dark WorldDark World LightningDark World LightningDark World LightningThe Cheerful Coffin
Floodgate Trap HoleFloodgate Trap Hole

Set skill

[Skill] descriptionUser
Duel, standby!
Gives 1 more card in each player's starting hand.

Tea

How to Use

Summary

This deck runs a lot of monsters because you need a lot of monsters to actually get use out of their effects, for example instead of relying on spells and traps to take care of your opponent’s strong monsters, you would use the effect of “Kahkki, Guerilla of Dark World”.

Duel, Standby! is a great skill with this deck is to raise the odds of having a decent hand and to not run out of steam too fast because of all the discarding you would do.

The most competitive (and fun) strategy to use with Dark World will be to pull of the “Ceruli, Guru of Dark World”-”Reign-Beaux, Overlord of Dark World. If you are able to do this play you can either destroy all your opponent’s monsters or spells/trap and try to quickly end the duel afterwards.

Another possible strategy with Dark World is to run Dark Necrofear, because all monsters are fiends and you can easily fill your graveyard with them, he should be easy enough to summon.

Reign-Beaux and Ceruli

The first version of this deck that was included relies on the combo with these two cards.

Your goal is to discard “Ceruli, Guru of Dark World” while you have “Reign-Beaux, Overlord of Dark World” in hand. This will cause your Ceruli to be summoned to your opponent’s side of the field and will make you discard 1 card, if you choose to discard Reign-Beaux his effect will activate (because he was discarded by an opponent’s card effect), and you can special summon him from your graveyard and choose to either destroy all your opponent’s monsters or all his spells/traps.

This combo is very devastating and will most likely be the best way to play this deck currently.

Snoww, Unlight of Dark World

This card allows you to choose one Dark World card in your deck and add it to your hand, so not only is it a decent beatstick with 1700 atk, it allows you to draw (when discarded) whatever Dark World card works best depending on the situation you are in.

This is an important searcher in Dark World decks and makes these decks run more consistently if you have 3 copies of this card (for the optimal version of a Dark World deck this probably is a must have card at 3 copies). Unfortunately this card is a UR in a box with 200 packs, so a lot of people will either not play this deck or run a less consistent version because of that.

If you can discard this card because “Ceruli, Guru of Dark World” was summoned to your opponent’s side of the field, you can special summon one monster from your opponent’s graveyard in face-down defense position.

Broww, Huntsman of Dark World

When this card is discarded you draw 1 card, what this means is that you aren’t losing card advantage when using for example Trance Archfiend’s effect and at the same time you are also fueling your graveyard to summon a Dark Necrofear.

In the version with “Ceruli, Guru of Dark World” you’d want to run more copies of this card because you could draw 2 cards thanks to Ceruli’s effect.

Brron, Mad King of Dark World

Decent 1800 attack and lets you discard 1 card if you deal battle damage. This effect is optional which is great if you don’t have any Dark World monsters in hand because it doesn’t force you to discard something you didn’t want to.

Kahkki, Guerilla of Dark World

This Dark World monster has a powerful effects when discarded because he lets you destroy one of your opponent’s monsters. Even though its effect is so good, you might only want to run two copies of it so that you don’t brick too much, and you could also just search for it with “Snoww, Unlight of Dark World” when needed.

Trance Archfiend

A very important card to run in Dark World decks because it currently is one of the easiest ways to discard your Dark World monsters and activate their effects because you can do it over and over again each turn. Because you also run Dark Necrofear in this deck , you could possibly also get use out of its secondary effect to get back one of your banished monsters.

Dark World Lightning

Normally this card would be seen as a “-1” card because you lose two cards in exchange for one card of your opponent. However by discarding cards like “Broww, Huntsman of Dark World”, “Kahkki, Guerilla of Dark World” or “Snoww, Unlight of Dark World” you actually don’t lose any card advantage because you either draw a new card, or destroy an opponent’s monster at the same time.

Don’t forget this card can also be used on set monsters (so works well together with Floodgate Trap Hole), not just set spells/traps. A big problem with this card is that if your opponent activates the spell/trap you targeted (for example Enemy Controller) and because he activated it you didn’t destroy it so you can’t use the discard effect.

The Cheeful Coffin

This is a very reliable way to discard cards, because Dark World Lightning can be somewhat countered by activating the set card (if it’s a trap/spell). You get to discard up to 3 cards with this single card, which gives the deck quite some OTK potential.

Dark Necrofear

Because of all the possible ways to discard Dark World monsters you can quickly have enough Fiends in your graveyard to bring out Dark Necrofear. Normally having three Fiend monsters in your graveyard would be a bad sign, because you are losing monster cards, however since these Fiends were probably sent there by discarding you actually don’t lose any card advantage if you were able to use their effects.

Additional Notes

  • Don’t forget for a Dark World card’s effect to activate the card you used must clearly say “discard” (sending to the graveyard is not the same as discarding), and the discard must be an effect and not a cost to activate that card!
  • This is a first draft, better versions of this deck might be discovered soon. At first glance this archetype doesn’t seem that strong in Duel Links, so if you are low on gems it might be best to wait and see how strong it actually is, because if you do decide to run Dark Worlds you’ll need multiple copies of UR cards.

  • The reason Floodgate Trap Hole is preferred over other defensive spells/traps is because of the synergy with Dark World Lightning. If you target one of their set monsters with it, you have the advantage that they can’t flip over your target which would prevent you from using Dark World lightning’s discard effect.

  • The current playstyle of this deck feels a bit like OTK Ice Barriers. Just like Ice Barriers you prefer to go second , and if you aren’t able to finish your opponent in one turn, chances are you can’t climb back.

Other Useful Cards

CardExplanation
Into the Void
Into the Void
This card allows you to draw further (getting closer to the cards you want most) and also discard your whole hand during your end phase. Be very cautious when using this card because you need to use it at the right time. Also keep in mind that if you do not have 3 cards in hand you can no longer activate this card.
Dragged Down into the Grave
Dragged Down into the Grave
Both players make each other discard a card, you could possibly take down your opponent’s strategy or just make him discard the card that poses the biggest threat to you. It’s best to use this card when you only have Dark World monsters in hand with a good effect for that turn, because if you don’t, your opponent will choose the card who’s effect doesn’t do anything for you that turn .
Rigorous Reaver
Rigorous Reaver
Beside making the monster that destroyed this card lose 500 attack, it also makes both you and your opponent discard a card when flipped. Because you’ll have beneficial effects and not your opponent, you could potentially gain quite some card advantage out of this card’s effect.
Archfiend Palabyrinth
Archfiend Palabyrinth
Gives all of your monsters, which are fiends, a 500 attack boost. You could also potentially use this card’s second effect to summon another Trance Archfiend from your deck, and discard even more cards.
Scarr, Scout of Dark World
Scarr, Scout of Dark World
Can be useful if you go first on your first turn, because at that point you can’t destroy anything yet by discarding your Dark World monsters.
Beiige, Vanguard of Dark World
Beiige, Vanguard of Dark World
You can special summon this monster when you discard it, and because Dark World aims to be more offensive than defensive this could help swarm the board and finish duels faster. This is also why Beiige would fit better in a Dark World deck than “Latinum, Exarch of Dark World”.
Gren, Tactician of Dark World
Gren, Tactician of Dark World
This card kind of works like “Kahkki, Guerilla of Dark World” in the sense that you can destroy a spell/trap when discarded, opposed to Kahkki’s effect of destroying a monster. If you feel that you have more problems dealing with backrow (because you can take care of monsters with Floodgate Trap Hole) you could play this card instead of Kahkki.
The Forces of Darkness
The Forces of Darkness
This trap card allows you to add 2 Dark World monsters from your graveyard back to your hand. Could come in handy to recharge your hand, or if you run “Into the Void” in your deck and you draw one when your hand is empty, you can refill your hand enough to use it again.

Comments

Hot New Top
Anonymous
they should add more support to dark world, is a joke the deck. dont have good defense cards
<< Anonymous
Anonymous 15hour ago Reply
Theyre missing so much support cards and onsters such as Grapha and Goldd.
Anonymous 15hour ago
Grapha and Goldd both need to be added to the game. Until then you will never get the full potential out of this deck. I used to run a Dark World deck in real life and it was nearly unstoppable. Card effects that instead banished cards rather than being sent to the graveyard was the only weakness that was exploited in this deck.
Anonymous 1days ago
Worm Hope’s effect seems like discard effect to me not discard cost. But still doesn’t work
<< Anonymous
Anonymous 1days ago Reply
Worm Hope's effect SENDS, not Discard :)
An Onymous
But, any deck including Dark World Dealings?
Anonymous
is there a substitute for Trance Archfiend? :(
<< Anonymous
Anonymous Reply
Yes it is
<< Anonymous
Anonymous Reply
actually in some country "*" is used for correction of typos
<< Anonymous
Anonymous Reply
No it's not
<< Anonymous
Trapfiend Reply
Hahahah believe me, it is! ;)
RomitoERU
why why why why why why
Why do card brochures " dark world"
Do not work with these sheets " Divine Wrath" "Tribute to The Doomed" " Snipe Hunter" ... ex
why
<< Anonymous(RomitoERU)
Anonymous Reply
stop being dumb for once and read the official rulebook for fcks sake
<< Anonymous(RomitoERU)
Anonymous Reply
.....because Dark World cards specifically mentioned they must be discarded by an EFFECT.

Which means discarding as a COST does not work with Dark World cards.
Anonymous
Let me show you the new credit card (Dark World) Deck.
<< Anonymous
Anonymous Reply
you really think with a deck like this that they made really just for whales they will make it irrelevant in a couple months? There are still really good dark world cards out there probably will put them in a new box as URs and they will make more money and Dark World will stay annoying to play against
<< Anonymous(Ojama King)
La Reply
Trunade would put chalice back in your hand
<< Anonymous
Anonymous Reply
DW suck because lots of it's main cards are not released yet.
<< Anonymous
Rich Fat Slob Reply
Just tell Konami to release Grapha and my briefcase of money is ready for them.
Anonymous
replace trance archfiend by snipe hunter
<< Anonymous
Anonymous Reply
Can't LOL
<< Anonymous
Jrose Reply
Its only considered a cost if you hit snipr hunters target...lol
<< Anonymous(Jrose )
Anonymous Reply
It's considered a cost regardless of whether Snipe Hunter destroyed the target or not.

Cost is always paid regardless of whether the effect succeed or failed/negated. That means, whether Snipe Hunter succeed or fails, you still pay the discard as a cost.
Anonymous
Is dark world deck without dark world dealing worth invest into?
<< Anonymous
Jrose Reply
No because it's way too expensive but definitely no Dark World dealings if you want to otk because you don't want to allow your opponent to filter their hand giving them a higher chance to stop your otk. If you have the cards needed to run this deck without Dark World dealings then great but don't spend money trying to get 3snoww and 3 DWl
Anonymous
why not tribute to the doomed?
<< Anonymous
Anonymous Reply
It doesn’t activate dark world monster’s effects. Didn’t you read?
<< Anonymous
Anonymous Reply
Anon above is wrong. TTTD does work. You should invest into 3 copies. Or even more.
<< Anonymous
Anonymous Reply
3 copies is too little, dude. Need at least 20 copies of TTTD
Anonymous
It's funny how easily this deck gets shut down... I had a harder time dealing with an all over the place 30 cards deck than this shit. P2L my dudes.
Anonymous
Lol the people who actually paid for this Archetype dud probably used Axe of fools on themselves

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