This deck is aimed towards F2P players, by using cards that are mostly obtainable through farming in the game, with the exception of Legion the Fiend Jester and Double Summon. For a more in-depth explanation about Three-Star demotion deck, check the other version using this skill.
skill | Three-Star Demotion |
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Essential cards | |
Expense | Mid |
Box reset | Unnecessary - Recommended |
Pack | Flame of the Tyrant |
Chaotic Compliance |
[Skill] description | User |
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Three-Star Demotion Can be used by paying 3000 Life Points. Until the End Phase, reduce the Level of all monsters in your hand by 3. This skill can only be used once per turn. | Paradox Brothers |
This deck relies heavily on summoning Dark Magician to unleash its full potential. The popular combo is by summoning Legion the Fiend Jester followed by using one of its effects which gives you an additional tribute summon for Spellcaster-Type monsters. Summon Dark Magician Girl by tributing Legion the Fiend Jester on the same turn. Legion the Fiend Jester's other effect will trigger which lets you search a normal Spellcaster-Type monster from your deck and add it to your hand. You can then use Sage's Stone to special summon Dark Magician from your hand or deck.
Three-Star demotion is a double-edged sword which lessens the levels of the monster from your hand by 3 at the huge cost of 3,000 Life Points. It's less used now since the skill re-balancing, but it could still be deadly especially when paired with Double Summon. Maximize its effect by summoning 2 high level monsters at the turn when it's activated. Just make sure that you have a clear advantage upon using it, since the drawback might cost you the game.
By having a Dark Magician on your field you can use Dark Magic Attack or Thousand Knives to completely clear all spell/trap or destroy 1 monster on your opponent's side of the field. Dark Burning Attack can be used when you have a Dark Magician Girl on your field, it destroys all of your opponent's face-up monsters.
Champion's Vigilance currently is the only card in the game that can negate a summon. By preventing your opponent's summon, you can attack directly on the next turn if he/she has no monsters. You can start using this once Dark Magician is on your field. It can also negate spell/trap activation, which is very good on disrupting your opponent's combos. Just pay attention to your opponent's moves and don't use it on impulse, they might bait you to use this card before doing their true combinations. Being knowledgeable about other decks would greatly help.
Card | Explanation |
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Van'Dalgyon the Dark Dragon Lord | Synergize very well with Champion's Vigilance since it can be special summoned from your hand when you negate a spell or trap and it has a variety of effects depending on the type of the negated card |
Crystal Seer | You can add this card if you feel the lack of monsters and draw power in this deck. Also gives you an option on what to pick between the 2 cards at the top of your deck. |
Soul Exchange | A monster removal which helps you summon your high level monsters but disables your battle phase at the turn when it's activated. |
Supremacy Berry | Mainly used for recovering your Life Points when you use Three-Star Demotion. |
Ultimate Providence | A counter trap that can negate all kinds of cards as long as you have the resource for it. Work very well with Van'Dalgyon the Dark Dragon Lord |
Aegis of Gaia | Same as Supremacy Berry but it clogs your back row and you will take damage when it's removed from the field. |
Solemn Wishes | Very good when the duel drags out since it heals you over time. Also clogs your back row. |
Using the 2 search cards, you can get them from either your deck or graveyard to your hand. If you get first turn, it's best to use these 2 to get more to your hand, thinning your deck and getting multiple copies. You can make the best use out of a single skill activation that costs 2,000 LP by using Double Summon and get both DM on the same turn.
The starting hand often will determine which one is better to summon. If you have a Champion's Vigilance, you can summon DM and wait a turn so that it's ready to use on the next. Summon Barrel Dragon when you don't have anything that you can use. It's recommended to play it more safe and attack when you are certain. If your monster is destroyed, it can be hard to make a comeback when you can't recover your LP to activate the skill again. If your opponent has multiple spell/trap cards, it could be Order to Charge or Mirror Wall. Activate Barrel Dragon's ability each turn and don't attack into a attack position monster if you are not certain.
Instead of Barrel Dragon, you can use DMG together with Sage Stone and make it more spellcaster oriented. Summoning DM might be easier, but DMG has lower attack, defense, and less useful effect.
If you find that the deck is lacking some draw power, you can use cards like Crystal Seer, or Jar of Greed so you can get the ones you need faster.
Instead of only using Champion's Vigilance for DM, you can bring more normal monsters, or exchange them with Barrel Dragon. This will make it more normal monster oriented, but it can still work since they have their own supports as well as searchable with Legion the Fiend Jester, or Blue Dragon Summoner.
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