Using Goka, the Pyre of Malice, and Bonfire Colossus's effect, you can destroy your own monsters to deal 1000 damage for each Kickfire counter, allowing you to potentially OTK your opponent pretty fast.
The main use of this deck is to use Kickfire to beat your opponent, by destroying your own monsters to add counters. Using the skill Balance, you will have a guaranteed chance to draw a trap, but it might not be Kickfire. Starting the duel by setting a Crystal Seer is usually a safe choice, since even if you get a Kickfire, you still need to wait a turn before you can activate it, but it can potentially let your opponent know about your strategy.
Fueling Kickfire
To fuel the Kickfire, use either Goka or Bonfire to destroy your own monsters. You should only destroy them if you will have at least a monster on the field to defend yourself, or if it will add enough counter to finish off your opponent. If you summon a Goka, you do not have to attack into your opponent and risk getting Mirror Wall'ed, you can wait until your next turn so it can summon a token so it can get destroyed, or to get Bonfire out.
It's also important to remember that Kickfire can only be increased once per turn. Destroying multiple monsters with a single effect or activation will add multiple counters, but destroying them again with a different effect on the same turn will not increase the counter.
Supports
Poki Draco is a useful card that you can summon to help get Goka out quite easily, and since it can get more copies from the deck, it can set up for some more destruction if you ever get another Goka or a Bonfire, but it can potentially clog your hand if you don't use Balance skill. You can use Two-Pronged if you have monsters like a Crystal Seer, or the token that Goka makes. Using Goka's token and a Poki Draco, you can destroy both to take down your opponent's monster.
This deck's biggest weakness if Kickfire gets destroyed. Use cards like Curse of Royal / Anubis, or cards like Twister to destroy Harpies' Hunting Ground as soon as possible.
Less damage than 1 counter of Kickfire, and only usable if you have more dragon monsters, but it can help with dealing some damage.
Other useful skills
Last Gamble
[Skill] description
User
Last Gamble Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
Deck fun, like it, but i found the gift useless, econ is better for wait some turn, and can be good for sacrifice (don't work with the trap) a token or a doki for ennemi
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