Black Luster Soldier is a ritual monster that can be powered up by using certain monsters as part of the ritual summon. A fully powered up Black Luster Soldier can banish 2 monsters in a turn, another from the opponent's hand, and can potentially attack twice every turn.
[Skill] description | User |
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Master of Rites: Super Soldier Can be used on turn 2 and onward. Send 1 Ritual Monster from your hand to the Graveyard and add 1 "Super Soldier Synthesis" from your Deck to your hand. During this turn, you can only Special Summon "Black Luster Soldier" monsters, and during this Main Phase, you can only activate one monster effect. If you send "Black Luster Soldier" to the Graveyard, you can also place 1 face-down "Super Soldier Rebirth" from your outside of your Deck to your field. This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains a total of at least 6 cards that are include "Black Luster Soldier" in their card text. These 6 cards must also include 4 different types of card. This Skill can only be used once per Duel. | Yami Yugi Yugi Muto Yugi Muto (DSOD) |
Black Luster Soldier - Super Soldier | EARTH Warrior ★8 ATK 3000 / DEF 2500 |
Chaotic Soldiers [UR] | |
You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn. |
While it may seem unimpressive since it requires a lot of cards to just bring this out, BLS monsters have some ritual supports that will give them some additional effects.
Use the skill to reliably search for either BLS or Super Soldier Synthesis. Gateway to Chaos can search for both BLS and the ritual spell as well, but if you want to make a play right away, you can use Cosmic Cyclone on the field spell after the search so you can use the skill.
Ritual summon BLS with Super Soldier Synthesis using a combination of Beginning and Evening Twilight Knights from your hand and deck. This will give your BLS a total of 4 effects:
Black Luster Soldier - Envoy of the Beginning | LIGHT Warrior ★8 ATK 3000 / DEF 2500 |
Selection Box Vol.05 [UR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect. ● If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row. |
Easily special summonable in this deck since there are LIGHT and DARK monsters. Its effect is pretty decent for either monster removal or as an OTK option.
Arisen Gaia the Fierce Knight | DARK Warrior ★7 ATK 2300 / DEF 2100 |
Master of Chaos [SR] | |
If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. |
Arisen Gaia's first effect will allows you to special summon "Black Luster Soldier" from your Graveyard when this card is Tributed. Keep in mind that those "Black Luster Soldier" monsters in this Deck cannot be special summoned from your hand by this effect and they must be first be summoned according proper condition.
Similar to Charging Gaia, Arisen Gaia can also be used to help ritual summon Super Soldier since it's a level 7 plus Sphere Kuriboh for the level 1.
Charging Gaia the Fierce Knight | LIGHT Warrior ★7 ATK 2300 / DEF 2100 |
Joey Wheeler (DSOD) Unlock Event - Memories of a Friend [SR] Duelist Chronicle: Battle City Showdown! [SR] Epic Yami Event [SR] | |
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn. |
This is mainly so that BLS - Super Soldier can float into something when destroyed, but it can also be used to help ritual summon Super Soldier since it's a level 7 plus Sphere Kuriboh for the level 1.
It can also be searched with Gateway to Chaos when it's activated the first time, and can be normal summoned right away if you have no other monsters to make a play. It's fine if it gets destroyed since Super Soldier can special summon Gaia from hand, deck, or grave.
Thunder Dragon | LIGHT Thunder ★5 ATK 1600 / DEF 1500 |
Card Trader [SR] | |
You can discard this card to add up to 2 "Thunder Dragons" from your Deck to your hand. |
Increase Gateway to Chaos' Counter Number to search out those Ritual Spells as soon as possible by discarding himself to add 2 Thunder Dragons from your Deck.
Envoy of Chaos | DARK Warrior ★4 ATK 1500 / DEF 0 |
Fortress of Gears [SR] | |
During either player's Battle Phase: You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in the Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except this card; add this card to your hand. |
Mainly used to Boost Up "Black Luster Soldier" monsters' ATK to 4500 ATK and return all the opponent's monsters that battles this turn back to the original stats during damage calculation.
Djinn Demolisher of Rituals | DARK Fiend ★3 ATK 1500 / DEF 600 |
PvP Duel: Turbo Duel Grand Prix [SR] Duelist Chronicles GX: Society of Light [SR] Tabletop RPG: Monster World Event [SR] New Week Campaign! [SR] | |
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player. |
Demolisher has the added benefit of giving the summoned Ritual monster protection from enemy targeting effects; which is good because targeting effects are quite common.
Djinn Disserere of Rituals | DARK Fiend ★1 ATK 200 / DEF 200 |
Neo-Impact [SR] | |
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects. |
Demolisher has the added benefit of giving the summoned Ritual monster has Trap Immunity Effect.
Super Soldier Soul | EARTH Warrior ★1 ATK 0 / DEF 0 |
Fortress of Gears [SR] | |
You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard; add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn. |
You can use Super Soldier Soul as a Beater which ATK will becomes 3000 until your opponent's next End Phase by send 1 "Black Luster Soldier" from your hand to the Graveyard. It can also be a searcher that can allows you 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck for "Black Luster Soldier" Ritual Summon Preparation.
Sphere Kuriboh | DARK Fiend ★1 ATK 300 / DEF 200 |
The Ultimate Rising [UR] Selection Box Vol. 01 [UR] | |
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. |
Aside from its function as the defense/anti-OTK tech of this Deck, Sphere Kuriboh can also be used to help ritual summon Super Soldier using Super Soldier Synthesis because of its level, effect, and attribute.
If you use both Beginning and Evening Twilight Knight to Ritual Summon Black Luster Soldier, you'll be able to banish up to two enemy monsters per turn since they are treated as two different effects.
Aside from the blatantly powerful removal effect, they also offer second effects that you can use if you don't activate the respective removal effect. Beginning Knight gives you a second attack, good for pushing damage and clearing monsters. Evening Twilight Knight lets you temporarily banish a card from the oppponent's hand, which can be particularly annoying if you're lucky enough to banish a card necessary to their main combo.
Beginning Knight | LIGHT Warrior ★4 ATK 500 / DEF |
Fortress of Gears [R] | |
A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn. ● Once per turn: You can target 1 monster your opponent controls; banish it. ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn. |
Evening Twilight Knight | DARK Warrior ★4 ATK 500 / DEF 2000 |
Fortress of Gears [R] | |
A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn. ● Once per turn: You can target 1 monster your opponent controls; banish it. ● Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase. If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn. |
Wightprincess | DARK Zombie ★3 ATK 1600 / DEF 0 |
Energy of Gigarays [R] | |
This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn. |
Can be used during either players' turn makes this card more useful to prevent OTK from your opponent by reducing their ATK regarding to their own Level/Rank. After that, you can Special Summon "BLS - Envoy of the Beginning" by banishing this card and 1 Dark-Attribute Monster from your Graveyard.
Super Soldier Ritual | Ritual Spell |
Chaotic Soldiers [R] | |
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn. |
A Ritual Spell for Ritual Summoning "Black Luster Soldier" Ritual Monster other than "Super Soldier Synthesis".
You can Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand by banishing 1 LIGHT and DARK monster from your hand along with this card in the Graveyard except the turn this card was sent to the Graveyard.
Super Soldier Synthesis | Ritual Spell |
Card Trader [R] | |
This card can be used to Ritual Summon any "Bluck Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn. |
Use Super Soldier Synthesis to Ritual Summon Black Luster Soldier from your hand or Graveyard by sending 1 Beginning Knight and 1 Evening Twilight Knight (1 from your hand and 1 from your Deck) to the Graveyard. The fact that one of your materials comes from the Deck eases the usually high cost of Ritual Summoning.
Search Super Soldier Synthesis with Gateway to Chaos, or add it to your hand via the skill.
Gateway to Chaos | Field Spell |
Chaotic Compliance [SR] Master of Chaos [SR] | |
When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn. |
Searcher for BLS or Gaia when it's activated. With 3 counters on the field, you'll be able to use it again to search for the ritual spell.
Beginning of Heaven and Earth | Normal Trap |
Card Trader [R] | |
Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn. |
One of the Searcher for adding "Black Luster Soldier" or "Gaia the Fierce Knight' monster from your Deck.
Hieratic Sun Dragon Overlord of Heliopolis | LIGHT Dragon ★8 ATK 3000 / DEF 2500 |
Infinite Ray [UR] | |
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field. |
Make Heliopolis using a combination of "Black Luster Soldier - Super Soldier" and "Black Luster Soldier - Envoy of the Beginning" as materials. With sufficient cost, Heliopolis can destroy everything on your opponent's board resulting in an easy OTK.
Dark Armed, the Dragon of Annihilation | DARK Dragon ★7 ATK 2800 / DEF 1000 |
Chaotic Soldiers [UR] | |
2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn. |
Has a card removal effect that you can use multiple times in a turn, up to however many materials you use to make it. Needing to banish a card in your grave won't be a big issue since you can use it on the used spells/traps like Beginning of Heaven and Earth.
Red-Eyes Flare Metal Dragon | DARK Dragon ★7 ATK 2800 / DEF 2400 |
Maximum Gustav [SR] Selection Box Vol.03 Mini [SR] | |
2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it. |
This deck doesn't play Red-Eyes for this to really have an impact, but its burn effect can add up, or if you just need the extra damage. Its good for when you don't really want to attack into your opponent if they play stall or cancerous decks.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.
Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Dire Wolf is a good generic removal option. Its purpose is to destroy itself along with an enemy card.
Number 68: Sanaphond the Sky Prison | DARK Rock ★8 ATK 2100 / DEF 2700 |
Infinite Ray [R] Fantastic Arc [R] | |
2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs. |
Sanaphond is another powerful Rank-8 you can make. The Deck does a lot of discarding, so late game Sanaphond should easily reach 3000+ ATK. The detach effect is also very powerful, doubling as both protection and graveyard control. Be careful because this also prevents you from reviving "Black Luster Soldier" monster.
Number C39: Utopia Ray | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Infinite Ray [UR] | |
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect. |
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