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Dino Rabbit: deck recipe [Aug 2]

Duel Links Dino Rabbit deck, Dino Beatdown in the current meta, how to use.
update 02/08/2022

Required Card Boxes

Common Shared

Crimson Kingdom Blades of Spirit Stardust Acceleration Infinite Ray Antinomic Theory Chaotic Soldiers Selection Box Vol.04 Mini

Standard Version

Chaotic Compliance Truth Universe

Counter Version

Valkyries Rage Burning Nova Lords of Shining

Example deck

Standard Version

Rescue RabbitRescue RabbitMiscellaneousaurusMiscellaneousaurusGiant RexBabycerasaurus
SabersaurusSabersaurusSabersaurusKabazaulsKabazaulsKabazauls
Mystical Space TyphoonMystical Space TyphoonBook of MoonBook of MoonUnexpected DaiUnexpected Dai
Compulsory Evacuation DeviceCompulsory Evacuation DeviceSurvivals EndSurvivals End----
Dark Rebellion Xyz DragonAbyss DwellerEvolzar LaggiaEvolzar LaggiaDaigusto EmeralNumber 70: Malevolent Sin
Steelswarm Roach-----

Counter Version

Rescue RabbitRescue RabbitRescue RabbitMegalosmasher XMegalosmasher XMegalosmasher X
SabersaurusSabersaurusSabersaurusMonster RebornBook of MoonUnexpected Dai
Unexpected DaiUnexpected DaiDivine WrathDivine WrathRebirth of ParshathRebirth of Parshath
Rebirth of ParshathUltimate ProvidenceUltimate Providence---
Avenging Knight ParshathAvenging Knight ParshathDark Rebellion Xyz DragonAbyss DwellerEvolzar LaggiaEvolzar Laggia
Daigusto Emeral-----

Set skill

[Skill] descriptionUser
Dinosaur Kingdom
Begin duel with the field spell "Jurassic World" activated.

Rex

How to use this deck

Rescue Rabbit

1 Card Rank 4 Xyz Tech Card which will allows you to special summon 2 Normal Dinosaur-Type monsters with the same name from your Deck and quick Xyz Summon Evolzar Laggia as Field Control. However, this will cost your Normal Summon.

Rescue Rabbit
Rescue Rabbit
EARTH Beast ★4
ATK 300 / DEF 100
Infinite Ray [UR]
Selection Box Vol.05 [UR]
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn.
Megalosmasher X
Megalosmasher X
WATER Dinosaur ★4
ATK 2000 / DEF 0
Burning Nova [SR]
Selection Box Vol. 02 [SR]
With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.
Sabersaurus
Sabersaurus
EARTH Dinosaur ★4
ATK 1900 / DEF 500
Blades of Spirit [R]
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
Kabazauls
Kabazauls
WATER Dinosaur ★4
ATK 1700 / DEF 1500
Crimson Kingdom [N]
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.

Miscellanesaurus Combo

Keep it in your hand for the powerful first effect, essentially making your Dinosaurs immune to enemy effects for the entire Main Phase. Do this before you summon anything to protect from backrow disruption techs like Floodgate Trap Hole or Book of Moon.

The graveyard effect can let you summon other copy of Dinosaur if you have at least 1 Dinos in the graveyard, For Example, you can:

  • Special summon "Babycerasaurus" by Miscellaneousaurus alognside with Giant Rex and special summon Giant Rex due to its own effect.

  • Then using Survival Ends effect to pop Babycerasaurus and 1 Card your opponent control and special summon 1 Level 4 Dinosaur Monster due to Babycerasaurus's float effect.

  • Using Giant Rex and that special summoned Level 4 Dinosaur to Xyz Summon any Rank 4 Monster.

Miscellaneousaurus
Miscellaneousaurus
FIRE Dinosaur ★4
ATK 1800 / DEF 1000
Truth Universe [UR]
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
Babycerasaurus
Babycerasaurus
EARTH Dinosaur ★2
ATK 500 / DEF 500
Chaotic Compliance [R]
When this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
Survivals End
Survivals End
Normal Trap
Tyranno Hassleberry [SR]
Tyranno Hassleberry Unlock Event [SR]
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.

Giant Rex

Giant Rex
Giant Rex
EARTH Dinosaur ★4
ATK 2000 / DEF 1200
Tyranno Hassleberry [UR]
Tyranno Hassleberry Roaming Event [UR]
Tyranno Hassleberry Unlock Event [UR]
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.

Essentially, as long as you haven’t already used its effect, Giant Rex doesn’t care about Card that has banish effect like Spellbook of Fate, Amazoness Onslaught and Karma Cut.

Giant Rex’s effect can’t miss the timing because it triggers “if” and not “when” it’s banished. The only downside with this card is the fact that you can’t attack your opponent directly with it.

Unexpected Dai

Unexpected Dai
Unexpected Dai
Normal Spell
Stardust Acceleration [UR]
Gladiator's Storm [UR]
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Counter Traps

Laggia already offers some pretty decent form of control. You can fill the rest of the deck by using something like Rebirth of Parshath as a way to secure games. Avenging Knight Parshath helps when you go against defensive decks that often sets their monsters.

Avenging Knight Parshath
Avenging Knight Parshath
LIGHT Fairy ★8
ATK 2600 / DEF 2100
Ranked Rewards [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Rebirth of Parshath
Rebirth of Parshath
Counter Trap
Lords of Shining [R]
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.
Ultimate Providence
Ultimate Providence
Counter Trap
Crimson Kingdom [R]
Selection Box Vol. 01 [R]
Dragunity Overdrive [R]
Blue-Eyes Evolution [R]
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Extra Decks

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Evolzar Laggia
Evolzar Laggia
FIRE Dragon ★4
ATK 2400 / DEF 2000
Selection Box Vol.04 Mini [SR]
2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

Powerful Monster Summon and Spell/Trap Negation Rank 4 Xyz monsters which can quickly summon by using Rescue Rabbit's effect as early as Turn 1.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Useful when your opponent only has 1 monster on the field. Temporarily banishing them will let you attack directly to secure some games.

It's also good against Xyz monsters since banishing them will also remove their materials.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro or Pendulum Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Daigusto Emeral
Daigusto Emeral
WIND Rock ★4
ATK 1800 / DEF 800
Sign of Harpies [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Summon Emeral by using two Level 4 monsters as material. Emeral will then be used as a mini self-sufficient draw engine. Emeral can help you recover the monsters in the graveyard so you don't run out of sources.

Comments

Hot New Top
Dino Chow
Shard of greed to shave deck and increase chance of single poly to be drawn or Wonder balloons to bring their monsters attack to your level. If you have nether than an equip or trap card that increases attack or banner of courage to increase overall deck attack
Anonymous
I miss one poly only. Suggestions?
<< Anonymous
Dino Chow Reply
Ive also seen people use Grarl and Gravity Axe. My guess is they traded in elementsaurus with a couple grarl and the poly in for gravity axes. Grarl is a dino so he gets the field boost. Everyone is happy
<< Anonymous
Anonymous Reply
Run the deck without thunder dragon and poly. Works fine did m first KOG run without it.
<< Anonymous
Anonymous Reply
Instead add in some spells that will assist if JW spell gets destroyed... Wonder ballons an equip spell etc
<< Anonymous
Inti Reply
Your better off not running it.
BaLboa
How does this deck hang out against Harpie decks?
<< Anonymous(BaLboa)
Kaibaman Reply
The strenght of Mai's deck resides in her Field Spell Card (she has 2 copies of it I think). So, use a modificated version of this deck adding plenty of De-Spell/Twister
<< Anonymous(BaLboa)
Anonymous Reply
Harpie is awful so far.
Not enough support.
Gary
Why not choose Heart of the Underdog instead of 1 Polymerization/ Order to Charge?
Anonymous
Got to KOG with a very similar deck... Almost identical... The substitutions I made are as such:

-1 element Sauras

+ 1 karibo

-2 Order to charge ( not that I wouldnt put it in just dont have it... )

+1 Michizure ( would replace with OtC)

+ 1 Riryouku

+1 Half shut ( will replace with mirror wall)

+1 Gravity Ave (will replace with Black pendant)

- 1 Curse of anubis

+1 Shard of greed

Personally Feel this deck is better as a 22 Card
<< Anonymous
Anonymous Reply
Hey, yes I actually did... The reason though is that I did not want to use Beou because of the one card discard...

Today I got black pendant now that is my go to equip card.

Also I removed riryoku in favor of trap jammer... while I absolutely love that card I just feel like I always get Kariboed as soon as I activate it lol. It gets kinda hard at the KOG level because alot of the people...
<< Anonymous
Anonymous Reply
Have reatrded expensive decks running 2* karibos , 2* mirror walls, etc. Also the reason you want to include an equip spell is because of potential jurrasic world dispell. Equip spell should hold u off until polymerization.
<< Anonymous
Anonymous Reply
I do not know why my photos never upload on this forum... Last season i made KOG with an even simpler version of this deck as I wasent getting Thunder dragon from Card Dealer...

This was my first kog deck:::

1 karibo
1 yomi ship
1 Jerry Bean man
3 twin headed rex
3 element saurus
3 crawling drag
1 riryoku
1 Wonder ballons
1 shard of greed
1 Twister
1 Shooting star bow ceal


<< Anonymous
Anonymous Reply
2 Michizure
1 reinforcments
1 trap jammer
1 windstorm

This deck got me to KOG aswell fairly peacefuly, and without fusions.
jMattMorians
Metalmorph is a level reward for Keith
Anonymous
can you replace Order to Charge with something ?
<< Anonymous
Anonymous Reply
The trap Mivhizure does almost the same thing. It is an UR from Age of discovery. OtC is slighlty better because it lets you choose the monster that gets destroyed, and you can activate it during your own turn.
Anonymous
I just got my hands on 3 thunder dragons and their fusion and man I'm loving this deck. It is so powerfull!
Ruby
Best card replace Element Saurus ?
I out of gem and only got 1 Element Saurus -.-
<< Anonymous(Ruby)
Anonymous Reply
i'd go with Uraby (came out today - Level Reward vs Rex) - it has 1500ATT (like Saurus) and works with Order to charge =)
HGcareer9123
Hey, to whomever does the editing for this site, you've got Joey and Bandit Keith mixed up for Metalmorph - it's Duel Rewards for Joey and Level Up Reward from Bandit Keith.

I expected better from you guys.
<< Anonymous(HGcareer9123)
Anonymous Reply
I think there is someone messing with the pages because this and other mistakes started popping up in pages I've looked at multiple times.

I looked at this page many many times and it was in the correct order before, but someone changed this recently so that person should be sought out.
1WA
Im missing crawling Dragon #2

Should I farm Rex at Lv. 20, 30 or 40?
<< Anonymous(1WA)
HGcareer9123 Reply
Farm at 40 with High Score Cerberus if you can. That deck got me 4 Crawling Dragon #2s within 6 duels, and also enough Two-Headed King Rexes as well.
<< Anonymous(1WA)
Anonymous Reply
I've battled lv40 Rex 12 times thus far and have farmed 9 Two-Headed King Rexes, 2 Serpant Night Dragons and only 1 Crawling Dragon #2. He's kind of stingy with them I suppose.
<< Anonymous(1WA)
Anonymous Reply
just farm in lvl 30. I've got mines in 7 battles.
1WA
Im missing crawling Dragon #2

Should I farm Rex at Lv. 20, 30 or 40?
<< Anonymous(1WA)
Anonymous Reply
I got 3 Crawlings, and 2 Two-Headed by farming Lvl 10 Rex.

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