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Dino Rabbit: deck recipe [Aug 2]

Duel Links Dino Rabbit deck, Dino Beatdown in the current meta, how to use.
update 02/08/2022

Required Card Boxes

Common Shared

Crimson Kingdom Blades of Spirit Stardust Acceleration Infinite Ray Antinomic Theory Chaotic Soldiers Selection Box Vol.04 Mini

Standard Version

Chaotic Compliance Truth Universe

Counter Version

Valkyries Rage Burning Nova Lords of Shining

Example deck

Standard Version

Rescue RabbitRescue RabbitMiscellaneousaurusMiscellaneousaurusGiant RexBabycerasaurus
SabersaurusSabersaurusSabersaurusKabazaulsKabazaulsKabazauls
Mystical Space TyphoonMystical Space TyphoonBook of MoonBook of MoonUnexpected DaiUnexpected Dai
Compulsory Evacuation DeviceCompulsory Evacuation DeviceSurvivals EndSurvivals End----
Dark Rebellion Xyz DragonAbyss DwellerEvolzar LaggiaEvolzar LaggiaDaigusto EmeralNumber 70: Malevolent Sin
Steelswarm Roach-----

Counter Version

Rescue RabbitRescue RabbitRescue RabbitMegalosmasher XMegalosmasher XMegalosmasher X
SabersaurusSabersaurusSabersaurusMonster RebornBook of MoonUnexpected Dai
Unexpected DaiUnexpected DaiDivine WrathDivine WrathRebirth of ParshathRebirth of Parshath
Rebirth of ParshathUltimate ProvidenceUltimate Providence---
Avenging Knight ParshathAvenging Knight ParshathDark Rebellion Xyz DragonAbyss DwellerEvolzar LaggiaEvolzar Laggia
Daigusto Emeral-----

Set skill

[Skill] descriptionUser
Dinosaur Kingdom
Begin duel with the field spell "Jurassic World" activated.

Rex

How to use this deck

Rescue Rabbit

1 Card Rank 4 Xyz Tech Card which will allows you to special summon 2 Normal Dinosaur-Type monsters with the same name from your Deck and quick Xyz Summon Evolzar Laggia as Field Control. However, this will cost your Normal Summon.

Rescue Rabbit
Rescue Rabbit
EARTH Beast ★4
ATK 300 / DEF 100
Infinite Ray [UR]
Selection Box Vol.05 [UR]
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn.
Megalosmasher X
Megalosmasher X
WATER Dinosaur ★4
ATK 2000 / DEF 0
Burning Nova [SR]
Selection Box Vol. 02 [SR]
With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.
Sabersaurus
Sabersaurus
EARTH Dinosaur ★4
ATK 1900 / DEF 500
Blades of Spirit [R]
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
Kabazauls
Kabazauls
WATER Dinosaur ★4
ATK 1700 / DEF 1500
Crimson Kingdom [N]
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.

Miscellanesaurus Combo

Keep it in your hand for the powerful first effect, essentially making your Dinosaurs immune to enemy effects for the entire Main Phase. Do this before you summon anything to protect from backrow disruption techs like Floodgate Trap Hole or Book of Moon.

The graveyard effect can let you summon other copy of Dinosaur if you have at least 1 Dinos in the graveyard, For Example, you can:

  • Special summon "Babycerasaurus" by Miscellaneousaurus alognside with Giant Rex and special summon Giant Rex due to its own effect.

  • Then using Survival Ends effect to pop Babycerasaurus and 1 Card your opponent control and special summon 1 Level 4 Dinosaur Monster due to Babycerasaurus's float effect.

  • Using Giant Rex and that special summoned Level 4 Dinosaur to Xyz Summon any Rank 4 Monster.

Miscellaneousaurus
Miscellaneousaurus
FIRE Dinosaur ★4
ATK 1800 / DEF 1000
Truth Universe [UR]
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
Babycerasaurus
Babycerasaurus
EARTH Dinosaur ★2
ATK 500 / DEF 500
Chaotic Compliance [R]
When this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
Survivals End
Survivals End
Normal Trap
Tyranno Hassleberry [SR]
Tyranno Hassleberry Unlock Event [SR]
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.

Giant Rex

Giant Rex
Giant Rex
EARTH Dinosaur ★4
ATK 2000 / DEF 1200
Tyranno Hassleberry [UR]
Tyranno Hassleberry Roaming Event [UR]
Tyranno Hassleberry Unlock Event [UR]
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.

Essentially, as long as you haven’t already used its effect, Giant Rex doesn’t care about Card that has banish effect like Spellbook of Fate, Amazoness Onslaught and Karma Cut.

Giant Rex’s effect can’t miss the timing because it triggers “if” and not “when” it’s banished. The only downside with this card is the fact that you can’t attack your opponent directly with it.

Unexpected Dai

Unexpected Dai
Unexpected Dai
Normal Spell
Stardust Acceleration [UR]
Gladiator's Storm [UR]
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Counter Traps

Laggia already offers some pretty decent form of control. You can fill the rest of the deck by using something like Rebirth of Parshath as a way to secure games. Avenging Knight Parshath helps when you go against defensive decks that often sets their monsters.

Avenging Knight Parshath
Avenging Knight Parshath
LIGHT Fairy ★8
ATK 2600 / DEF 2100
Ranked Rewards [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Rebirth of Parshath
Rebirth of Parshath
Counter Trap
Lords of Shining [R]
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.
Ultimate Providence
Ultimate Providence
Counter Trap
Crimson Kingdom [R]
Selection Box Vol. 01 [R]
Dragunity Overdrive [R]
Blue-Eyes Evolution [R]
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Extra Decks

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Evolzar Laggia
Evolzar Laggia
FIRE Dragon ★4
ATK 2400 / DEF 2000
Selection Box Vol.04 Mini [SR]
2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

Powerful Monster Summon and Spell/Trap Negation Rank 4 Xyz monsters which can quickly summon by using Rescue Rabbit's effect as early as Turn 1.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Useful when your opponent only has 1 monster on the field. Temporarily banishing them will let you attack directly to secure some games.

It's also good against Xyz monsters since banishing them will also remove their materials.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro or Pendulum Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Daigusto Emeral
Daigusto Emeral
WIND Rock ★4
ATK 1800 / DEF 800
Sign of Harpies [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Summon Emeral by using two Level 4 monsters as material. Emeral will then be used as a mini self-sufficient draw engine. Emeral can help you recover the monsters in the graveyard so you don't run out of sources.

Comments

Hot New Top
Anonymous
I know it's super casual because of the effect of thunder dragon but why not put 2 bracchio-raidus instead of one in the deck ?
Just in case the first one is destroyed and you still haven't got any thunder dragon for exemple. That's the only situation where it can help but i don't see why not put a second just in case since having 3 cards in the extra deck is the same as having 2
<< Anonymous
Anonymous Reply
just put it in. wont hurt
<< Anonymous
Anonymous Reply
Also your opponent might have a fusion gate. It's rarely relevant, but might happen.
Sai
This deck struggles in the current meta right now.
<< Anonymous(Sai)
Anonymous Reply
how?
<< Anonymous(Sai)
Inti Reply
Not really even if you pop the field spell and besides you can't say that currently until newer cards or a new archtype comes out.
<< Anonymous(Sai)
Anonymous Reply
I'm currently 49-0 and in kog with this deck. It does not suck. It's runs straight through everything.
That1frenchguy
Was able to get to KOG with the deck, such an easy and fun deck to play with!!
rex raptor
Hi everyone, I'd just like to share a new optimized Dinosaur Kingdom deck that seems to work very well in PvP in the current meta. It has consistently got me to King of Games rank quickly, and hope it will help you too! This is JUST IN TIME for the KC Cup event coming up, where your PvP rank will get you extra prizes at that event. Happy dueling!!

Here is the deck: https://redd.it/5uruyo
<< Anonymous(rex raptor)
Anonymous Reply
optimized deck, but with 3 extra cards...
mmkay keep scrolling
<< Anonymous(rex raptor)
Anonymous Reply
ikr any deck that is over 20 cards is an automatic turn off to any good duelist (unless its a milling deck)
Anonymous
for metal morph, by leveling up Keith you get the card, and by dueling Joey you get the card. This post has it the other way around
Anonymous
How do Dino decks stack up against gravekeepers?
<< Anonymous
GaryDrops Reply
Use 3 Order to Charge to better control. Plus 1 Trap Jammer to break through Mirror Wall or any other anoying trap. I dont use Thunder Drakes in my build, and i got KOG for second time using this deck. Good luck bro
<< Anonymous
Anonymous Reply
Thanks Gary. Do you mind listing your dino deck if that's ok with you?
Ryan
This Deck is seriously the best! Just went from bronze 1 to KoG today with it with the only card swap being a King Rex for a slightly weaker Uraby (only had 2 Rexes). I went 43/46 wins with just this deck. Highly recommend it!
<< Anonymous(Ryan)
Ryan Reply
Nope! A lot of the cards for the deck can be farmed from LD or leveling up characters(which is what interested me in building it). Only a few of the spell cards were annoying to get but I wouldn't drop money for them.
<< Anonymous(Ryan)
Ziz Reply
That's good to know. Could you please post a picture of your completed deck?
<< Anonymous(Ryan)
Ryan Reply
This is the deck I got KoG with. I've since gotten another Kings Rex and swapped out the Uraby. Not shown is a Twin-headed Thunder Dragon and Braccio- Raidus which are in the extra deck.
<< Anonymous(Ryan)
Ziz Reply
Looks very consistent. But may I ask why no Kuriboh?
Dac
Got KOG yesterday with this deck with the following changes:
-1 Curse of Anubis -1 Twister
+1 Mirror Wall +1 Jelly Bean
Zelnite
Add +2 sergeant electro for best of use from This deck (it combo Well with element saurus on Field..And protect u from trap)..I got kog using This deck (with over 90% win rate)
darker
replace for order and twister?? cant pull it over 250 packs and nothing but like 12 ladybug
<< Anonymous(darker)
Roberto Reply
there should be a de-spell to replace a twister but it will lose the counter attack and fast play abillity (such like destroying fieldspell when battle to decrease monster's attack in damage calculation phase)

and what about order to charge?you have 1 or 0
if it is 0 Michizure could be a good replacement same as above ,no fastplay
Anonymous
Fossil Excavation is a pretty good tech card that a lot of people are overlooking. Also if you don't have poly then you should run 2 grarl and 2 gravity axe, it isn't as consistent, but it is still a good way to get a big beater on the board and also score some otks. Also if you're buying packs for this deck make sure you have Order to Charge before anything else because its probably the best monster removal for this deck and probably the best monster removal in the game.

If you're planning on not playing this deck and using something else then you need to make sure that either you run 3-4 copies of Despell+Twister or you have a consistent plan to beat monsters with 1900 attack that doesn't result in you losing a bunch of card advantage. 4-star lady bug is not a guaranteed counter because elemental saurus can easily negate the effect. Another thing is don't use wonder balloon. The card is god awful and I honestly love it when I see people use it because I basically know I'm going to win. Its a waste of card advantage for such a minor effect.
1WA
Which &a how many of these Spells/Traps should I use??

My 12 Monsters:
3x Thunder Dragon
3x Crawling Dragon
3x KingRex
3x Uraby/ElementSaurus

Should I take 8 Spells/Traps? Or more?

Thank You
<< Anonymous(1WA)
Anonymous Reply
2x Fusion
2x Order to charge
1x MirrorWall
1x Windstorm of ...

And the maybe
1x Anubis
1x Twister
??

<< Anonymous(1WA)
Anonymous Reply
8 is too few. Take 52 spells

Commens and feedback

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