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Witchcrafter: deck recipe [Nov 2020]

Duel Links Witchcrafter deck, Witchcrafter in the current meta, how to use.
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Raid Duel Event Guide
update 24/11/2020

Required Card Boxes

Galactic Origin Valhalla Calling Witchs Sorcery

Example Deck

Standard Version

Witchcrafter Madame VerreWitchcrafter Madame VerreWitchcrafter SchmiettaWitchcrafter SchmiettaWitchcrafter SchmiettaWitchcrafter Genni
Witchcrafter GenniWitchcrafter PittoreWitchcrafter PittoreWitchcrafter PittoreCosmic CycloneCosmic Cyclone
Cosmic CycloneForbidden LanceForbidden LanceStormStormStorm
Witchcrafter CollaborationWitchcrafter CollaborationWitchcrafter HolidayWitchcrafter HolidayWitchcrafter UnveilingWitchcrafter Unveiling
Witchcrafter PatronusWitchcrafter PatronusWitchcrafter Masterpiece---
Trishula, the Dragon of Icy ImprisonmentGagaga CowboyNumber 39: UtopiaDiamond Dire WolfGagaga SamuraiWind-Up Zenmaines
Melomelody the Brass Djinn-----
[Skill] descriptionUser
Power of Dark
Begins Duel with the Field Spell "Yami" activated.
Yami Yugi
Yami Yugi

How to Play

Witchcrafter Madame Verre

Witchcrafter Madame Verre
Witchcrafter Madame Verre
LIGHT Spellcaster ★8
ATK 1000 / DEF 2800
Witchs Sorcery [UR]
During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.

Madame Verre is your main boss monster and your strategy is to get her on the field as quickly as possible. She can be easily Special Summoned from your deck by other Witchcrafter monsters, Special Summoned from the hand with Unveiling, and revived with Holiday.

With the Witchcrafter Spells' ability to retrieve themselves, Madame Verre's ATK boost will consistently get your Witchcrafter monsters above most monsters. But be mindful of how many Spells you use or set. Generally, you should keep at least 2 differently named Spells on hand, or 3 when facing HERO and other high-power decks.

Because of Madame Verre's high DEF, Concentrating Current can be used to further boost her ATK if you don't have enough Spells on hand or just want to push damage.

Lastly, the mass monster effect negation is what differentiates Madame Verre from any other beater. By just discarding 1 Spell you get a temporary equivalent to Destiny HERO - Plasma's effect that can be used in response to your opponent's effect activation. This is good for stopping combo pieces (i.e. Crystron Citree) and search-on-summon monsters (i.e. Vision HERO Faris), usually forcing your opponent to end their turn. The negation can also get rid of protection effects (i.e. Archfiend Zombie-Skull and Red-Eyes Slash Dragon) and remove inherent stats boosts (i.e. Shiranui Shogunsaga and Invoked Purgatrio), and overall just be a very versatile form of disruption. However Madame Verre cannot stop monster effects activated from the graveyard or hand, so floating effects and hand traps will go through.

Ideally you should summon Madame Verre in defense position and have another Witchcrafter onboard to do the actual fighting while being boosted by Madame Verre.

Witchcrafter Monsters

These monsters are used to fast track you into Madame Verre. Normal Summon them then tribute to Special Summon Madame Verre from the deck. Being a Quick Effect makes these effects more potent because you can chain them to cards your opponent activates upon their summoning, dodging Floodgate Trap Hole.

For the discard cost, it is best to discard Unveiling since you'll already be putting Madame Verre on the field. During the End Phase, you can retrieve the Spell you discarded with its own effect.

After being tributed, you can then use Schmeitta and Pittore's graveyard effect to get more Witchcrafter Spells. Use this to get Spells that you don't have a copy onhand to help fuel Madame Verre's effects.

Witchcrafter Schmietta
Witchcrafter Schmietta
FIRE Spellcaster ★4
ATK 1800 / DEF 1600
Witchs Sorcery [UR]
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.

Banish Schmietta and mill a Witchcrafter Spell to the graveyard. You can then recover that Spell with its own effect during the End Phase.

After getting Madame Verre onboard, you should try to summon a Schmietta. This Schmeitta will be your primary attacker and serve as a backup in case your first Madame Verre gets removed.

Witchcrafter Pittore
Witchcrafter Pittore
WATER Spellcaster ★3
ATK 1000 / DEF 1500
Witchs Sorcery [SR]
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.

Banish Pittore to draw a card. This is a straight increase in resources since the discarded Witchcrafter Spell can recover itself during the End Phase.

You can use Schmietta to mill Pitorre to the graveyard and activate her draw effect. Likewise, you can discard Schmietta with Pitorre's effect to use her mill effect.

Witchcrafter Genni
Witchcrafter Genni
WIND Spellcaster ★1
ATK 300 / DEF 500
Tea Gardner (DSOD) Unlock Event [UR]
During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.

Waiting for the Witchcrafter Spells to recover themselves can sometimes be too slow. For this reason you might want to use Genni's graveyard effect to make use of the effect of a Witchcrafter Spell in your graveyard. This also allows you to make use of Holiday twice to swarm your field.

The trade-off is the Witchcrafter Spell you imitate will be banished and this deck doesn't have any interaction with the banish zone.

Witchcrafter Spells & Traps

All Witchcrafter Spells have a unique primary effect and a common recycle effect. The recycling effect is free making it great for maintaining resources and, more importantly, the constant supply of Spells keeps both of Madame Verre's effects fueled.

However, there is some nuance on how to best make use of these Spells since they do have some restrictions. Firstly you cannot recyle a Witchcrafter Spell the turn you activate it. Keep this in mind so you have enough Spells for Madame Verre's effect. Second, even if you don't activate the Spell, you can only recycle one copy of each Spell per turn. Keep this in mind when discarding and milling with Pitorre and Schmietta.

Witchcrafter Holiday
Witchcrafter Holiday
Normal Spell
Witchs Sorcery [R]
Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.

Revive the Witchcrafter you tributed, so you will have a backup Madame Verre summoning. You can also use this to revive a Madame Verre sent to the graveyard by your opponent.

When you activate a Witchcrafter's effect to Special Summon Madame Verre, your opponent can chain something like Raigeki Break to disrupt it. In this case, you can revive the Witchrafter monster and retry Special Summoning Madame Verre.

Witchcrafter Collaboration
Witchcrafter Collaboration
Normal Spell
Witchs Sorcery [R]
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.

Collaboration is an OTK enabler you should only use on the monster you boost wit Madame Verre boosted. With the ATK boost you would be dealing a ton of damage. You might not even need the second attack if you add Concentrating Current to this combo. Additionally it prevents your opponent from using Spell/Trap cards during battle, letting you attack safely without worrying about battle traps.

Collaboration is an OTK enabler you should only use on the monster you boost with Madame Verre's effect. With the ATK boost you would be dealing a ton of damage. You might not even need the second attack if you add Concentrating Current to this combo. Additionally it prevents your opponent from using Spell/Trap cards during battle, letting you attack safely without worrying about battle traps.

Witchcrafter Unveiling
Witchcrafter Unveiling
Quick Spell
Witchs Sorcery [R]
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.

When you open with only Madame Verre and a bunch of Spell cards, Unveiling lets you get that Madame Verre onboard. You can even do this during your opponent's turn so that Madame Verre is protected from negation for that turn.

You can make a good board by Special Summoning Madame Verre in defense position with Unveiling. And then Normal Summoning a Witchcrafter for Madame Verre to boost. The low-leveled Witchcrafter can later turn into a back-up Madame Verre.

Witchcrafter Patronus
Witchcrafter Patronus
Continuous Trap
Tea Gardner (DSOD) Unlock Event [SR]
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.

Patronus can fetch a Spell card every turn while also recovering your Witchcrafter monsters making it a great source of resources.

Later on, you'll want to get rid of Patronus with something like Storm. Then recover all your banished Witchcrafter Spell cards. Occasionally, the amount of resources you get from doing this is enough for an OTK play.

Witchcrafter Masterpiece
Witchcrafter Masterpiece
Normal Trap
Tea Gardner (DSOD) Lvl 3, 14, and 25 [R]
If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.

Masterpiece is a one-card combo into Madame Verre. Activate Masterpiece to search a Spell. Banish Masterpiece and a Spell in your graveyard to Special Summon Genni. Tribute Genni and discard the Spell you searched to Special Summon Madame Verre.

Alternatively, you can simply use Masterpiece for its search effect.

Techs

Because Madame Verre already does a great job at stopping monster effects, the tech options in this deck are fully devoted to backrow disruption.

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Madame Verre already disables enemy monster effects, so you only need to worry about protecting your monsters from backrow effects which is exactly why we run Forbidden Lance. The 800 ATK debuff is nothing compared to the thousands of ATK Madame Verre can buff your monster with.

Storm
Storm
Normal Spell
Odion
Ranked Rewards [R]
Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.

A less cost-efficient backrow removal option than Cosmic Cyclone. You can set any of your Witchcrafter Spells to be destroyed by Storm alongside enemy backrow. Your Witchcrafter Spell will then return during the End Phase with its own effect.

Depending on how many Witchcrafter Spells you have banished, the best thing to destroy would be Patronus. After that you can activate Patronus' mass recovery effect.

Extra Deck

You usually don't want to be making Rank-4 or 3 Xyz because the Witchcrafters is much more well-supported in this deck than any of these non-Spellcaster Xyz. The only time you would want to make an Xyz is when Fiendish Chain is attached to one of your Witchcrafters.

Trishula, the Dragon of Icy Imprisonment
Trishula, the Dragon of Icy Imprisonment
WATER Dragon ★9
ATK 2700 / DEF 2000
Arena of Sanctuary [UR]
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

When multiple of your monsters are afflicted with debuffs, (i.e. Fiendish Chain, Floodgate Trap Hole) banish them to summon Trishula. The banished monsters can later be recovered by Patronus.

Trishula only functions as a beater onboard, so this move is simply done to unclog your field.

Other Cards Option

Minerva, Lightsworn Maiden

Minerva, Lightsworn Maiden
Minerva, Lightsworn Maiden
LIGHT Spellcaster ★3
ATK 800 / DEF 200
Judgement Force [N]
When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.

Witchcrafter Edel

Witchcrafter Edel
Witchcrafter Edel
LIGHT Spellcaster ★5
ATK 2000 / DEF 2300
Tea Gardner (DSOD) Lvl 10, 18, and 33 [UR]
(Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.

In a Lightsworn Engine version of this deck, you want to run Edel incase you mill Madame Verre. Get Edel on the field the way you would Madame Verre and tribute Edel to revive Madame Verre.

Edel is actually a good monster to have onboard alongside Madame Verre. Edel's base stat combined with the boost from Madame Verre make it a formidable beater. And when Madame Verre gets removed, Edel can tribute herself to bring back Madame Verre.

[Sept 2020] KC Cup Lvl Max Notes

Jack


WitchcrafterJack
IGN: Jack, Skill: Holy Guard, Date Submitted: Sept 17

Note by Jack:

Usual strategy: Tribute Pittore to summon Madame Verre. Use Pittore’s graveyard effect to draw a card and send Schmietta to the graveyard. Use Schmietta’s graveyard effect to send a Witchcrafter spell to the graveyard which will come back to your hand at the end. Use Patronus to return your banished Witchcrafters to the deck and gain a spell. That was my usual strategy. Then let Madame Verre do her thing!

Comments

Hot New Top
Anonymous 8days ago
Life is so good after banning lightsworn to prevent abuses.
<< Anonymous(LeodredAQW)
Anonymous 8hour ago Reply
Look at the top of banlist page CAREFULLY and you will see:
"Updates Information
Witchcrafter Holiday is added to the Limited 3 List."

Welcome back to the ridic ulous witchstall lightsworn format. Konami with every banlist makes one step forward, 2 steps back..
<< Anonymous
Anonymous 8hour ago Reply
But then I just went into the game and I couldn't find it. I don't get it. What happened exactly?
<< Anonymous
Anonymous 8hour ago Reply
Banlist will be effective after 15 Dec.
<< Anonymous
Anonymous 8hour ago Reply
Remember to phone my grandmother when you can have 3 holidays in your deck. She needs more holidays.
коля 28days ago
Колода на изгнания защита место ангела машин мы получаем картой видение если изгоняется с вашего поля карта что делает ваш тюнер синхра яркого карта циклон противника и понижение кармы противника то на этом ходу нельзя уничтожить ваши карты если вы изгоняете карты соперника что делает циклон и синхро фортуны то на этом ходу вам меньше урона.
<< Anonymous(коля)
Anonymous 26days ago Reply
I'll wait for the image to accepted to test your deck
<< Anonymous(коля)
коля 26days ago Reply
сверху кинул новую доделана на защиту против чернокрылов ширануи и каракури
<< Anonymous(коля)
Anonymous 26days ago Reply
what skill are you using bro?
<< Anonymous(коля)
коля 24days ago Reply
Время Летит для увеличения уровня тюнера до 4 которого призвали видением из колоды в руку и вызвали обычным призывом на поле дои особый призыв Питтори и у вас синхра фортуны навсегда за 1 ход
коля 26days ago
Колода на изгнания защита место ангела машин и курибо мы получаем картой видение если изгоняется с вашего поля карта что делает ваш тюнер синхра яркого карта циклон противника и понижение кармы противника то на этом ходу нельзя уничтожить ваши карты если вы изгоняете карты соперника что делает циклон ваша понижение кармы и синхро фортуны то на этом ходу урон наносимы вам уменьшается до 0.
[This image is being checked...]
<< Anonymous(коля)
коля 26days ago Reply
Верре 2
Эдель 1
Шмиета 3
Джени 2
Питори 3
Фортуна прошлое 2
Видение фортуны 2
Глактический циклон 3
Демонстарация 3
Сотрудничество 2
Праздник 2
Патронус 2
Понижение кармы 3
Фортуна навсегда 3
Ярко красный 3
<< Anonymous(коля)
Anonymous 26days ago Reply
Thanks.

I simulated some starting hands and got 8 good hands on 10 duels; it looks pretty consistent and good so far. I'll try it on PvP later.
<< Anonymous
коля 26days ago Reply
Космический циклон место галактического 3
<< Anonymous
коля 26days ago Reply
https://vk.com/id557186207 в вк пару тактик рассказать могу этой колоды против каракури , ширануи , чернокрылов , чародеев и кристронов.
Anonymous 29days ago
Когда колдовскому добавят 4 монстра 3 нарисованы на демонстрации зади Верри 1 на потронусе ещё Поттри?
Anonymous
The good news for witchcrafters is that now they are outside banlist radar, you can now safely build this deck.
<< Anonymous
Anonymous Reply
and that's exactly what I was waiting for
<< Anonymous
Anonymous 29days ago Reply
wdym with outside banlist radar? elaborate please, thank you.
<< Anonymous
Anonymous 29days ago Reply
That now konami won't hit any more Witchcrafter cards. Now is safe to build the deck and you can expect to use it for a long time
коля 30days ago
потери хочу чтоб добавили
<< Anonymous(коля)
Anonymous 30days ago Reply
Interesting. What skill are you using? What is that lvl 2 monster?
<< Anonymous(коля)
Anonymous 30days ago Reply
потери хочу чтоб добавили = I want to add losses
source: google translate

alright
<< Anonymous(коля)
Anonymous 30days ago Reply
в фотошопе сделана колода что с Поттери как поставить этой карты нету она была у бота тэа в прошлом событии на уровни 50 против неё увидел.
family husband
roses are red
violets are blue
give to me
my golem aruru
<< Anonymous(family husband)
Anonymous 30days ago Reply
also, Bystreet and, as bad as she is, Potterie
<< Anonymous(family husband)
Anonymous 30days ago Reply
Everything you want as long as Haine never comes
коля 31days ago
когда добавяят?
Anonymous
Glad tHis Scam deck gets the Lightsworn removed, so everybody can see how weak it is on its own. A good deck should not rely on other archetypes to be tiered
<< Anonymous
Anonymous Reply
don't forget that lightsworns use the fortune lady boss monster and I could bet that FL every is used more than judgement dragon.
<< Anonymous
Anonymous Reply
oh and lightsworns sometimes run blackwing cards too
<< Anonymous
Anonymous Reply
Lightsworn engine is just too good in DL in general, especially charge of the light brigade. Witchcrafter is only a beginning as we don't have burning abbys, infernoid and such yet.

People rejecting the fact of how good the engine and said that limiting charge was a mistake but using them whenever it's possible. It just funny.
<< Anonymous
Anonymous Reply
yep, Lightsworn engine will stay for quite a while.
коля
Заменил Lightsworn на Fortune этот тюнер даёт себе плюс один к уровню и изгоняем 1 или 2 монстров с руки или кладбище и у тебя тюнера 3 или 4 уровень можно призывать Шмиету или Питори через демонстрацию и у тебя Синхра в один ход дальше её заклинание если активировано вытягивает фортуну в руку и если изгнан монстра что сделает тюнер то нельзя уничтожить на этом ходу ваших монстров ну а вере как призвать знаете.
<< Anonymous(коля)
коля Reply
можно через подмену навык ну тогда надо 3 тюнера фортуны и 3 заклинания видение место платьев.
коля
Witchcrafter жив
коля
изгоняет тюнер а потом в колоду патронусов и даёшь заклинание себе
.

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But he could be, in the rerun, like how Jaden/Yubel was shadow dropped in the Yubel unlock rerun....
"..if the deck still tries to squirm around. " After this banlist, the question is &...
I'm interested. Care to elaborate?
And definitely doesn't deserve the SR status. Should have been R at best.
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