Content

Witchcrafter: deck recipe [July 25]

Duel Links Witchcrafter deck, Witchcrafter in the current meta, how to use.
update 25/07/2022

Required Card Boxes

Main Deck

Witchs Sorcery Antinomic Theory

Extra Deck

Infinite Ray Photons of Galaxy Darkness Gimmick Phantom of Rebellion

Example Deck

Standard Version

Witchcrafter Madame VerreWitchcrafter Madame VerreWitchcrafter SchmiettaWitchcrafter SchmiettaWitchcrafter SchmiettaWitchcrafter Genni
Witchcrafter GenniWitchcrafter PittoreWitchcrafter PittoreWitchcrafter PittoreElemental HERO NeosMonster Reborn
Mystical Space TyphoonMystical Space TyphoonNeos FusionNeos FusionNeos FusionMetalfoes Fusion
Witchcrafter CollaborationWitchcrafter HolidayWitchcrafter HolidayWitchcrafter UnveilingWitchcrafter UnveilingWitchcrafter Unveiling
Witchcrafter PatronusWitchcrafter PatronusWitchcrafter PatronusKarma CutKarma CutWitchcrafter Masterpiece
Elemental HERO Brave NeosNumber 15: Gimmick Puppet Giant GrinderHieratic Sun Dragon Overlord of HeliopolisAbyss DwellerNumber 47: Nightmare SharkNumber 70: Malevolent Sin
The Phantom Knights of Break Sword-----

Set Skill

[Skill] descriptionUser
Grit
If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below (work one time only). When this Skill is applied, you can only Special Summon 1 monster until the end of your next turn.
This Skill will only activate once per Duel.
Common
Common

How to Play

Witchcrafter Madame Verre

Witchcrafter Madame Verre
Witchcrafter Madame Verre
LIGHT Spellcaster ★8
ATK 1000 / DEF 2800
Witchs Sorcery [UR]
During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.

Madame Verre is your main boss monster and your strategy is to get her on the field as quickly as possible. She can be easily Special Summoned from your deck by other Witchcrafter monsters, Special Summoned from the hand with Unveiling, and revived with Holiday.

With the Witchcrafter Spells' ability to retrieve themselves, Madame Verre's ATK boost will consistently get your Witchcrafter monsters above most monsters. But be mindful of how many Spells you use or set. Generally, you should keep at least 2 differently named Spells on hand, or 3 when facing HERO and other high-power decks.

Because of Madame Verre's high DEF, Concentrating Current can be used to further boost her ATK if you don't have enough Spells on hand or just want to push damage.

Lastly, the mass monster effect negation is what differentiates Madame Verre from any other beater. By just discarding 1 Spell you get a temporary equivalent to Destiny HERO - Plasma's effect that can be used in response to your opponent's effect activation. This is good for stopping combo pieces (i.e. Crystron Citree) and search-on-summon monsters (i.e. Vision HERO Faris), usually forcing your opponent to end their turn. The negation can also get rid of protection effects (i.e. Archfiend Zombie-Skull and Red-Eyes Slash Dragon) and remove inherent stats boosts (i.e. Shiranui Shogunsaga and Invoked Purgatrio), and overall just be a very versatile form of disruption. However Madame Verre cannot stop monster effects activated from the graveyard or hand, so floating effects and hand traps will go through.

Ideally you should summon Madame Verre in defense position and have another Witchcrafter onboard to do the actual fighting while being boosted by Madame Verre.

Witchcrafter Monsters

These monsters are used to fast track you into Madame Verre. Normal Summon them then tribute to Special Summon Madame Verre from the deck. Being a Quick Effect makes these effects more potent because you can chain them to cards your opponent activates upon their summoning, dodging Floodgate Trap Hole.

For the discard cost, it is best to discard Unveiling since you'll already be putting Madame Verre on the field. During the End Phase, you can retrieve the Spell you discarded with its own effect.

After being tributed, you can then use Schmeitta and Pittore's graveyard effect to get more Witchcrafter Spells. Use this to get Spells that you don't have a copy onhand to help fuel Madame Verre's effects.

Witchcrafter Schmietta
Witchcrafter Schmietta
FIRE Spellcaster ★4
ATK 1800 / DEF 1600
Witchs Sorcery [UR]
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.

Banish Schmietta and mill a Witchcrafter Spell to the graveyard. You can then recover that Spell with its own effect during the End Phase.

After getting Madame Verre onboard, you should try to summon a Schmietta. This Schmeitta will be your primary attacker and serve as a backup in case your first Madame Verre gets removed.

Witchcrafter Pittore
Witchcrafter Pittore
WATER Spellcaster ★3
ATK 1000 / DEF 1500
Witchs Sorcery [SR]
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.

Banish Pittore to draw a card. This is a straight increase in resources since the discarded Witchcrafter Spell can recover itself during the End Phase.

You can use Schmietta to mill Pitorre to the graveyard and activate her draw effect. Likewise, you can discard Schmietta with Pitorre's effect to use her mill effect.

Witchcrafter Genni
Witchcrafter Genni
WIND Spellcaster ★1
ATK 300 / DEF 500
Tea Gardner (DSOD) Unlock Event [UR]
During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.

Waiting for the Witchcrafter Spells to recover themselves can sometimes be too slow. For this reason you might want to use Genni's graveyard effect to make use of the effect of a Witchcrafter Spell in your graveyard. This also allows you to make use of Holiday twice to swarm your field.

The trade-off is the Witchcrafter Spell you imitate will be banished and this deck doesn't have any interaction with the banish zone.

Witchcrafter Spells & Traps

All Witchcrafter Spells have a unique primary effect and a common recycle effect. The recycling effect is free making it great for maintaining resources and, more importantly, the constant supply of Spells keeps both of Madame Verre's effects fueled.

However, there is some nuance on how to best make use of these Spells since they do have some restrictions. Firstly you cannot recyle a Witchcrafter Spell the turn you activate it. Keep this in mind so you have enough Spells for Madame Verre's effect. Second, even if you don't activate the Spell, you can only recycle one copy of each Spell per turn. Keep this in mind when discarding and milling with Pitorre and Schmietta.

Witchcrafter Holiday
Witchcrafter Holiday
Normal Spell
Witchs Sorcery [R]
Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.

Revive the Witchcrafter you tributed, so you will have a backup Madame Verre summoning. You can also use this to revive a Madame Verre sent to the graveyard by your opponent.

When you activate a Witchcrafter's effect to Special Summon Madame Verre, your opponent can chain something like Raigeki Break to disrupt it. In this case, you can revive the Witchrafter monster and retry Special Summoning Madame Verre.

Holiday is also useful to bring back monsters so you can synchro or XYZ summon easier.

Witchcrafter Collaboration
Witchcrafter Collaboration
Normal Spell
Witchs Sorcery [R]
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.

Collaboration is an OTK enabler you should only use on the monster you boost wit Madame Verre boosted. With the ATK boost you would be dealing a ton of damage. You might not even need the second attack if you add Concentrating Current to this combo. Additionally it prevents your opponent from using Spell/Trap cards during battle, letting you attack safely without worrying about battle traps.

Witchcrafter Unveiling
Witchcrafter Unveiling
Quick Spell
Witchs Sorcery [R]
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.

When you open with only Madame Verre and a bunch of Spell cards, Unveiling lets you get that Madame Verre onboard. You can even do this during your opponent's turn so that Madame Verre is protected from negation for that turn.

You can make a good board by Special Summoning Madame Verre in defense position with Unveiling. And then Normal Summoning a Witchcrafter for Madame Verre to boost. The low-leveled Witchcrafter can later turn into a back-up Madame Verre.

Witchcrafter Patronus
Witchcrafter Patronus
Continuous Trap
Tea Gardner (DSOD) Unlock Event [SR]
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.

Patronus can fetch a Spell card every turn while also recovering your Witchcrafter monsters making it a great source of resources.

Later on, you'll want to get rid of Patronus with something like Storm. Then recover all your banished Witchcrafter Spell cards. Occasionally, the amount of resources you get from doing this is enough for an OTK play.

Witchcrafter Masterpiece
Witchcrafter Masterpiece
Normal Trap
Tea Gardner (DSOD) Lvl 3, 14, and 25 [R]
If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.

Masterpiece is a one-card combo into Madame Verre. Activate Masterpiece to search a Spell. Banish Masterpiece and a Spell in your graveyard to Special Summon Genni. Tribute Genni and discard the Spell you searched to Special Summon Madame Verre.

Alternatively, you can simply use Masterpiece for its search effect.

Neos Fusion Engine

Neos Fusion essentially puts Brave Neos on the field for free if all your materials came from the Deck. The best part is milling the fusion material including Elemental HERO Neos, which is a somewhat versatile graveyard setup. Meanwhile Brave Neos simply an easy to summon beater. The first effect is only marginally helpful, letting Brave Neos start with 2600 because Neos will be in the graveyard.

Elemental HERO Neos
Elemental HERO Neos
LIGHT Warrior ★7
ATK 2500 / DEF 2000
Jaden Yuki [UR]
Special Pack Vol. 02 [UR]
KC Grand Tournament Celebration Campaign [UR Glossy]
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed.
Elemental HERO Brave Neos
Elemental HERO Brave Neos
LIGHT Warrior ★7
ATK 2500 / DEF 2000
Neos Fusion [UR]
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text.
Neos Fusion
Neos Fusion
Normal Spell
Neos Fusion [SR]
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

Techs

Because Madame Verre already does a great job at stopping monster effects, the tech options in this deck are fully devoted to backrow disruption or others combo.

Metalfoes Fusion
Metalfoes Fusion
Normal Spell
Maximum Gustav [R]
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.

Free Discard Options for activating disruption cards like Madame Verre or Karma Cut. After using it, you can use it in the grave right away for a card draw.

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

A pretty good monster removal that also has an added benefit of removing multiple copies of them if they're also in the graveyard. Great against the mirror match, or other decks that uses same name monsters, but good in general too.

Rank 8

Number 15: Gimmick Puppet Giant Grinder
Number 15: Gimmick Puppet Giant Grinder
DARK Machine ★8
ATK 1500 / DEF 2500
Darkness Gimmick [UR]
2 Level 8 monsters
Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal half to its original ATK.

A rank 8 Gimmick Puppet XYZ that simply destroy monsters then inflict Damage equal to half of their original ATK and you can use this effect twice.

However, keep in mind that this destruction effect has a restriction where it can only destroy special summoned monsters and its low attack can be bad if you have no protection or a follow-up.

Hieratic Sun Dragon Overlord of Heliopolis
Hieratic Sun Dragon Overlord of Heliopolis
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Infinite Ray [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.

Summonable by using 2 Madame Verres. Situationally useful if your Madame Verres is negatively affected by your opponent's cards. Going into Heliopolis can help clear up space, and you can activate its effect by sending a Madame Verre to the graveyard, then you can special summon it back by using Witchcrafter Holiday.

Rank 4

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin's effect only temporarily banishes your opponent's monster, but it can help win games if your opponent uses plenty of resources to focus on their 1 boss monster. Together with Schmietta, it's already enough to deal over 4000 damage.

Rank 3

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Ranks 3s are summonable by using Pittores. Nightmare Shark helps when going against Big Boss Monster.

The Phantom Knights of Break Sword
The Phantom Knights of Break Sword
DARK Warrior ★3
ATK 2000 / DEF 1000
Phantom of Rebellion [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

A 1 for 1 card removal that works like Diamond Dire Wolf, except this lets you use any other card on your field to destroy. Since some of the cards have effects in the grave or can be recovered during the end phase, you can somewhat freely use them as the cost for its effect.

Other Cards Option

Other Techs

Volcanic Wall
Volcanic Wall
Continuous Spell
Axel Brodie at Lvl 45 [UR]
Once per turn, you can send 3 cards from the top of your deck to the Graveyard, and if you do, inflict 250 damages, to your opponent for each Pyro-Type monster sent to the Graveyard by this effect. You cannot declare an attack during the turn you activate this effect.

Fuels the grave so you can get some spells to your hand or ready up the traps. Most of the cards in the deck are fine with being in the grave so this can end up giving a decent advantage. Not being able to declare an attack when using it means that this works best if you get it on turn 1, or if you already have Verre and can play defensive but lacks the spells to attack for game.

Galaxy Cyclone
Galaxy Cyclone
Normal Spell
Gaia Genesis [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 Set Spell/Trap Card on the field; destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.

Useful as a spell/trap removal and also comes with an extra use in the grave, which synergizes with the deck better than using other spell/trap removals like Mystical Space Typhoon or Cosmic Cyclone.

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Madame Verre already disables enemy monster effects, so you only need to worry about protecting your monsters from backrow effects which is exactly why we run Forbidden Lance. The 800 ATK debuff is nothing compared to the thousands of ATK Madame Verre can buff your monster with.

Offerings to the Doomed
Offerings to the Doomed
Quick Spell
Stardust Acceleration [SR]
Selection Box Vol. 01 mini [SR]
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

The drawback of not being able to draw a card next turn is less punishing in this deck because of the self-recovery effect of the Witchcrafter spells. Combined with ways to send cards to the grave, you can still get a decent card advantage even if you skip a draw.

Lightsworn Engine

If you want to increase the speed of the deck, you can tech in some Lightsworn cards to help fuel the grave. This can come at the cost of some consistency since it's somewhat random, and adding non-Witchcrafter cards can be potentially bricky.

Lyla, Lightsworn Sorceress
Lyla, Lightsworn Sorceress
LIGHT Spellcaster ★4
ATK 1700 / DEF 200
Primal Burst [UR]
You can target 1 Spell/Trap Card your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.

This helps you deal with enemy spell/trap cards since the archetype itself doesn't have good answers to do so. Alternatively, you can go for Raiden, Hand of the Lightsworn if you want more milling, and he activates during your main phase instead of end phase. Go for Minerva if you want a tuner so that you can go for some synchro plays.

Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Works as a searcher and to fuel the grave. It's very useful if you do add in at least 2 Lightsworn monsters in the deck, but not exactly necessary since it can potentially brick you if you already drew the Lightsworn monsters manually.

Witchcrafter Edel
Witchcrafter Edel
LIGHT Spellcaster ★5
ATK 2000 / DEF 2300
Tea Gardner (DSOD) Lvl 10, 18, and 33 [UR]
(Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.
Storm
Storm
Normal Spell
Odion
Ranked Rewards [R]
Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.

In a Lightsworn Engine version of this deck, you want to run Edel incase you mill Madame Verre. Get Edel on the field the way you would Madame Verre and tribute Edel to revive Madame Verre.

Edel is actually a good monster to have onboard alongside Madame Verre. Edel's base stat combined with the boost from Madame Verre make it a formidable beater. And when Madame Verre gets removed, Edel can tribute herself to bring back Madame Verre.

Comments

Hot New Top
Zuck_Mahdick
It pisses me off when I check out deck recipes for a specific archetype on this site, and they're all loaded with pricey generic cards. Archetypes seem pointless now, considering the crucial cards are always the spells and traps that anyone can use.
Anonymous
Is Konami 🔥ing clueless as to the zero support they are giving certain other types. Justice for 🔥ing spellcasters.
<< Anonymous
Anonymous Reply
Trash magician is getting "support" soon so play with that for this entire year
<< Anonymous
Anonymous Reply
Insert dramatic titanic meme. “It’s been 84 years” and dark magician still hasn’t received relevant support that doesn’t also support blue eyes.
<< Anonymous
Anonymous Reply
It's support, wether it's fu©king garbage or not is another thing
<< Anonymous
Anonymous Reply
It's been too
Anonymous
im so tired this “brick deck”, Verre always comes up in my first hand…others cards this is impossible….
<< Anonymous
Anonymous Reply
That happens to all decks, if your bricks are UR then get ready since your deck will be bricky by default, then you have to add the usual other factors that cause brickness
<< Anonymous
Anonymous Reply
^If you brick often, then its not meta. It is as simple as that

Don't add frickin conspiracy on the top of it
<< Anonymous
Anonymous Reply
Blue eyes and Karakuri bricked often and they were top tier, Karakuri was so brick it even needed to run "Restart" as skill
<< Anonymous
Anonymous Reply
BE "brick" can't be compared to the Blue eyes cosmo era. With stone of ancient, card of consonance and sage of blue eyes, ultimate dragon skill, the playstyle has been improved
Candend
BOI! WC got their first extra deck monster, BOI! And it's fusion! Also got their own poly.
<< Anonymous(Candend)
Anonymous Reply
And they are both whatever...
<< Anonymous(Candend)
Anonymous Reply
They are ok for the power level of duel links thise cards wouldn't break the game or anything though what witchcrafters need more atm is the search spell
<< Anonymous
Anonymous Reply
For DL sounds op, people is crying over cyber slash and even though vice master destroys instead it can activate 3 effects a turn just think about it if you know how to handle you opponent's combo; it setups another witch from deck so you go into Verre then recycles a spell in gy so Verre is live then it disrupts close to what rhinocebus does
<< Anonymous
Anonymous Reply
^^Yeah they had a massive drop in search power especially when they can't use milling from charge of the light brigade anymore. One staple usually enough to take care of that deck as they doesn't use staple that much either to counter a combo.
Anonymous
This deck really needs their support spells, at least Witchcrafter Creation to help with its brickiness and one of the Continuous Spell.
<< Anonymous
Anonymous Reply
*Proceeds to open creation, 2 spells and Verre
<< Anonymous
Anonymous Reply
Witchcrafter Creation adds a loli to the hand so thats why it would help.
Anonymous
I lost 7 duels consecutives for brick…drawing verre or just spell cards or without spell cards
<< Anonymous
Anonymous Reply
But they can easily float into each other so I don’t think it would be a brick actually.
<< Anonymous
Anonymous Reply
Easily? The deck as it is now bricks a lot
<< Anonymous
Anonymous Reply
Yo I hope konami releases the searcher spell so Ican brick opening it as my only spell and a bunch of Verres and haines
<< Anonymous
Anonymous Reply
Golem would be cool to throw into a magician girl deck lol
Anonymous
Brickcrafter
Anonymous
I faced a player who used this deck with Carly with the skill "Draw Loan" just to discard the spell card Lucky Loan
<< Anonymous
Anonymous Reply
lma0 that's just dumb
<< Anonymous
Anonymous Reply
I've seen them use master of rituals to add machine angel ritual (the one that protects light monsters)
<< Anonymous
Anonymous Reply
Doesn't surprise me, the deck bricks a lot
Gravity
I enjoyed using this deck but the auto-duel AI has no idea what to do with it and I can't work out why.
<< Anonymous
Anonymous Reply
Auto duel AI summoned Kiteroid in Attack position the other day. And then it decided to end the turn.
<< Anonymous
Anonymous Reply
*Normal summons sphere kuriboh and equips it with power of the guardians
<< Anonymous
Anonymous Reply
synchro summon spirit dragon then activate sage to target it but then sacrifice for azure.. AI should die
<< Anonymous(Gravity)
Anonymous Reply
auto-duel AI is only meant to teach newbies the basics, hence why Konami keeps making it dumber and dumber, because you're not supposed to use it for complex decks

you're the duelist, once you get how to play, then you're the one who is supposed to play, not the AI
Anonymous
Balance is nerf but onomatoantiplay or ressonance is ok…
<< Anonymous
Anonymous Reply
Balance helped cheap garbage decks the most, since it encouraged building cheap decks it got nerfed

onomatoplay is used by an expensive af deck thus making lots of profit so it stays the same with resonance

tl:dr

Support for low profit decks = bad
Support for high profit decks = good
Anonymous
everytime when i see this broken deck is a straight report and block after the duel
<< Anonymous
Anonymous Reply
Ok
Anonymous
30 cards, but verre always comes up in my hand…
<< Anonymous
Anonymous Reply
she likes you, take a hint
<< Anonymous
Verre Reply
Notice me, senpai
<< Anonymous(Verre)
Anonymous Reply
Noticed
<< Anonymous
Anonymous Reply
I remember that sh it always happening to me but with silent magician lvl 8

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"Power Pros" App x "Yu-Gi-Oh!" Collaboration Campaign

6th Anniversary Campaign on 12 January 2023

Upcoming events [March]

Leaked Characters

Yu-Gi-OH Vrains

Vrains Characters

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Arc V

Arc V Characters

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Zexal

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

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Decks

Decks to farm LD Lvl 40

Characters (Legendary Duelists)

Yu-Gi-Oh! (DM)

Yu-Gi-Oh! GX

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Accessories

Card Sleeves & Game Mats

Booster packs/Card Trader

Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
Braver VictoryArms of GiantFuture CircuitLord of BorrelRaiders Requiem

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
Selection Box Vol.06

Special Packs

Special Pack
Special Pack Vol. 01Special Pack Vol. 02Special Pack Vol. 03Special Pack Vol. 04Special Pack Vol. 05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
Imperial JokerSecret of Magicians

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Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

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