Witchcrafter Madame Verre
|LIGHT Spellcaster ★8|
ATK 1000 / DEF 2800
|Witchs Sorcery [UR]|
|During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.|
Madame Verre is your main boss monster and your strategy is to get her on the field as quickly as possible. She can be easily Special Summoned from your deck by other Witchcrafter monsters, Special Summoned from the hand with Unveiling, and revived with Holiday.
With the Witchcrafter Spells' ability to retrieve themselves, Madame Verre's ATK boost will consistently get your Witchcrafter monsters above most monsters. But be mindful of how many Spells you use or set. Generally, you should keep at least 2 differently named Spells on hand, or 3 when facing HERO and other high-power decks.
Because of Madame Verre's high DEF, Concentrating Current can be used to further boost her ATK if you don't have enough Spells on hand or just want to push damage.
Lastly, the mass monster effect negation is what differentiates Madame Verre from any other beater. By just discarding 1 Spell you get a temporary equivalent to Destiny HERO - Plasma's effect that can be used in response to your opponent's effect activation. This is good for stopping combo pieces (i.e. Crystron Citree) and search-on-summon monsters (i.e. Vision HERO Faris), usually forcing your opponent to end their turn. The negation can also get rid of protection effects (i.e. Archfiend Zombie-Skull and Red-Eyes Slash Dragon) and remove inherent stats boosts (i.e. Shiranui Shogunsaga and Invoked Purgatrio), and overall just be a very versatile form of disruption. However Madame Verre cannot stop monster effects activated from the graveyard or hand, so floating effects and hand traps will go through.
Ideally you should summon Madame Verre in defense position and have another Witchcrafter onboard to do the actual fighting while being boosted by Madame Verre.
These monsters are used to fast track you into Madame Verre. Normal Summon them then tribute to Special Summon Madame Verre from the deck. Being a Quick Effect makes these effects more potent because you can chain them to cards your opponent activates upon their summoning, dodging Floodgate Trap Hole.
For the discard cost, it is best to discard Unveiling since you'll already be putting Madame Verre on the field. During the End Phase, you can retrieve the Spell you discarded with its own effect.
After being tributed, you can then use Schmeitta and Pittore's graveyard effect to get more Witchcrafter Spells. Use this to get Spells that you don't have a copy onhand to help fuel Madame Verre's effects.
|FIRE Spellcaster ★4|
ATK 1800 / DEF 1600
|Witchs Sorcery [UR]|
|During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.|
Banish Schmietta and mill a Witchcrafter Spell to the graveyard. You can then recover that Spell with its own effect during the End Phase.
After getting Madame Verre onboard, you should try to summon a Schmietta. This Schmeitta will be your primary attacker and serve as a backup in case your first Madame Verre gets removed.
|WATER Spellcaster ★3|
ATK 1000 / DEF 1500
|Witchs Sorcery [SR]|
|During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.|
Banish Pittore to draw a card. This is a straight increase in resources since the discarded Witchcrafter Spell can recover itself during the End Phase.
You can use Schmietta to mill Pitorre to the graveyard and activate her draw effect. Likewise, you can discard Schmietta with Pitorre's effect to use her mill effect.
|LIGHT Spellcaster ★5|
ATK 2000 / DEF 2300
|Tea Gardner (DSOD) Lvl 10, 18, and 33 [UR]|
|(Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.|
In a Lightsworn Engine version of this deck, you want to run Edel incase you mill Madame Verre. Get Edel on the field the way you would Madame Verre and tribute Edel to revive Madame Verre.
Edel is actually a good monster to have onboard alongside Madame Verre. Edel's base stat combined with the boost from Madame Verre make it a formidable beater. And when Madame Verre gets removed, Edel can tribute herself to bring back Madame Verre.
|WIND Spellcaster ★1|
ATK 300 / DEF 500
|Tea Gardner (DSOD) Unlock Event [UR]|
|During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.|
Waiting for the Witchcrafter Spells to recover themselves can sometimes be too slow. For this reason you might want to use Genni's graveyard effect to make use of the effect of a Witchcrafter Spell in your graveyard. This also allows you to make use of Holiday twice to swarm your field.
The trade-off is the Witchcrafter Spell you imitate will be banished and this deck doesn't have any interaction with the banish zone.
All Witchcrafter Spells have a unique primary effect and a common recycle effect. The recycling effect is free making it great for maintaining resources and, more importantly, the constant supply of Spells keeps both of Madame Verre's effects fueled.
However, there is some nuance on how to best make use of these Spells since they do have some restrictions. Firstly you cannot recyle a Witchcrafter Spell the turn you activate it. Keep this in mind so you have enough Spells for Madame Verre's effect. Second, even if you don't activate the Spell, you can only recycle one copy of each Spell per turn. Keep this in mind when discarding and milling with Pitorre and Schmietta.
|Witchs Sorcery [R]|
|Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.|
Revive the Witchcrafter you tributed, so you will have a backup Madame Verre summoning. You can also use this to revive a Madame Verre sent to the graveyard by your opponent.
When you activate a Witchcrafter's effect to Special Summon Madame Verre, your opponent can chain something like Raigeki Break to disrupt it. In this case, you can revive the Witchrafter monster and retry Special Summoning Madame Verre.
|Witchs Sorcery [R]|
|Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.|
Collaboration is an OTK enabler you should only use on the monster you boost wit Madame Verre boosted. With the ATK boost you would be dealing a ton of damage. You might not even need the second attack if you add Concentrating Current to this combo. Additionally it prevents your opponent from using Spell/Trap cards during battle, letting you attack safely without worrying about battle traps.
Collaboration is an OTK enabler you should only use on the monster you boost with Madame Verre's effect. With the ATK boost you would be dealing a ton of damage. You might not even need the second attack if you add Concentrating Current to this combo. Additionally it prevents your opponent from using Spell/Trap cards during battle, letting you attack safely without worrying about battle traps.
|Witchs Sorcery [R]|
|Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.|
When you open with only Madame Verre and a bunch of Spell cards, Unveiling lets you get that Madame Verre onboard. You can even do this during your opponent's turn so that Madame Verre is protected from negation for that turn.
You can make a good board by Special Summoning Madame Verre in defense position with Unveiling. And then Normal Summoning a Witchcrafter for Madame Verre to boost. The low-leveled Witchcrafter can later turn into a back-up Madame Verre.
|Tea Gardner (DSOD) Unlock Event [SR]|
|You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.|
|Tea Gardner (DSOD) Lvl 3, 14, and 25 [R]|
|If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.|
Spellbook of Wisdom protects your Witchcrafters from your opponent's backrow. Since most disruption are Traps, this is what you will choose most of the time. If you plan to OTK, keep Spellbook of Wisdom on hand. It can be used to increase Madame Verre's ATK boost and be used in response to your opponent's disruption.
You can also use Spellbook of Wisdom to protect your low-leveled Witchcrafter from Fiendish Chain while it is trying to summon Madame Verre.
|Gaia Genesis [UR]|
|Target 1 Set Spell/Trap Card on the field; destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.|
Minerva, Lightsworn Maiden
|LIGHT Spellcaster ★3|
ATK 800 / DEF 200
|Judgement Force [N]|
|When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.|
Lyla, Lightsworn Sorceress
|LIGHT Spellcaster ★4|
ATK 1700 / DEF 200
|Primal Burst [UR]|
|You can target 1 Spell/Trap Card your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.|
Neos Fusion is used as a way to get Schmietta or Pittore in your graveyard to start your resource gain while also putting a powerful beater onboard. When Brave Neos searches your second Neos Fusion, keep it onhand for Madame Verre's boost.
|Neos Fusion [SR]|
|Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.|
Elemental HERO Brave Neos
|LIGHT Warrior ★7|
ATK 2500 / DEF 2000
|Neos Fusion [UR]|
|"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text.|
Aleister the Invoker
|DARK Spellcaster ★4|
ATK 1000 / DEF 1800
|Dark Dimension [UR]|
|(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.|
|Dark Dimension [UR]|
|Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.|
Aleister and Invocation are a recyclable versatile 2-card fusion engine allowing you to splash them in multiple decks. Normal summon Aleister to search Invocation and then make a Fusion monster using the Aleister on your field as material. Return Invocation to the deck and recover Aliester to your hand. Aliester can then be discarded for a stat boost if needed or Normal Summoned during your next turn for another Fusion combo.
With Schmietta and Pittore's ability to get themselves in the graveyard and because of their attributes, you consistently have access to Purgatrio and Cocytus. However, this will make you choose between fetch Witchcrafter Spells or making Invoked Fusions.
Like in any deck that uses the Invoked engine, your Extra Deck becomes a versatile toolbox of Fusion monsters. These monsters might not have anything to do with your main strategy, but they can be quite effective even on their own.
|FIRE Fiend ★8|
ATK 2300 / DEF 2000
|Aerial Assault [UR]|
|"Aleister the Invoker" + 1 FIRE monster|
This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Invoked Purgatrio is your offensive option. He can deal a large amount of damage, especially when your opponent controls multiple monsters for Purgatrio to gain ATK from and battle. Purgatrio's piercing effect is a great way to deal damage through monsters you put face-down with Floodgate Trap Hole, particularly against decks with all 0 DEF monsters like Shiranui. If you need more damage, you can discard the Aleister you have onhand to give Purgatrio a 1000 ATK boost.
Purgatrio is a good counter against Shiranui decks. Aside from its ability to pierce through a Floodgate Trap Holed Shiranui's 0 DEF, summoning Purgatrio lets you banish Shiranui monsters from your opponent's graveyard. This lets you banish Shiranui Spectralsword, preventing them from using its graveyard effect. However, this isn't a perfect counter since Purgatrio is vulnerable to the heavy backrow Shiranui decks run.
|WATER Dragon ★6|
ATK 1800 / DEF 2900
|Dark Dimension [R]|
|"Aleister the Invoker" + 1 WATER monster|
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
Invoked Cocytus is your defensive option. The protection from targeting effects and destruction effects make Cocytus quite difficult to get rid of. Put him in defense position to wall your opponent's attacks, while also being able to attack their weaker monsters or attack directly if you manage to clear their field. The stat boost from discarding Aleister makes Cocytus a good beater even while in defense position.
|DARK Beast ★4|
ATK 1000 / DEF 1800
|Dark Dimension [R]|
|"Aleister the Invoker" + 1 DARK monster|
If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.
Invoked Caliga is your control option. Caliga can be an oppressive force alongside Madame Verre because after Madame Verre negates an opponent's monster effect, Caliga prevents them from activating anymore effects even from newly summoned monsters.
Witchcrafter Collaboration can work around Caliga's "attack with only 1 monster" effect by letting the monster boosted by Madame Verre attack twice. Purgatrio's inherent multi-attack also works around this effect of Caliga.
Summoning Invoked Caliga can remove tech cards like Bacon Saver and Plaguespreader Zombie from your opponent's graveyard. Against DARK decks, like Dark Magician and Predaplant, this can disrupt your opponent's graveyard setup.
Note by Jack:
Usual strategy: Tribute Pittore to summon Madame Verre. Use Pittore’s graveyard effect to draw a card and send Schmietta to the graveyard. Use Schmietta’s graveyard effect to send a Witchcrafter spell to the graveyard which will come back to your hand at the end. Use Patronus to return your banished Witchcrafters to the deck and gain a spell. That was my usual strategy. Then let Madame Verre do her thing!
|Available card boxes|