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Witchcrafter: deck recipe [Aug 6]

Duel Links Witchcrafter deck, Witchcrafter in the current meta, how to use.
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update 06/08/2021

Required Card Boxes

Valhalla Calling Witchs Sorcery

Example Deck

Standard Version 1

Witchcrafter Madame VerreWitchcrafter Madame VerreWitchcrafter SchmiettaWitchcrafter SchmiettaWitchcrafter SchmiettaWitchcrafter Genni
Witchcrafter GenniWitchcrafter PittoreWitchcrafter PittoreWitchcrafter PittoreBook of MoonVolcanic Wall
Galaxy CycloneGalaxy CycloneLightning VortexWitchcrafter CollaborationWitchcrafter CollaborationWitchcrafter Holiday
Witchcrafter HolidayWitchcrafter UnveilingWitchcrafter UnveilingWitchcrafter UnveilingStormWitchcrafter Patronus
Witchcrafter PatronusWitchcrafter Masterpiece----
Hieratic Sun Dragon Overlord of HeliopolisNumber C39: Utopia RayNumber 39: UtopiaNumber 47: Nightmare SharkNumber 70: Malevolent SinGhostrick Alucard
Photon Papilloperative-----
[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

Lightsworn Engine Version

Witchcrafter Madame VerreWitchcrafter Madame VerreWitchcrafter EdelWitchcrafter SchmiettaWitchcrafter SchmiettaWitchcrafter Schmietta
Lyla, Lightsworn SorceressWitchcrafter GenniWitchcrafter GenniWitchcrafter PittoreWitchcrafter PittoreWitchcrafter Pittore
Minerva, Lightsworn MaidenVolcanic WallForbidden LanceForbidden LanceOfferings to the DoomedOfferings to the Doomed
Charge of the Light BrigadeWitchcrafter CollaborationWitchcrafter CollaborationWitchcrafter HolidayWitchcrafter UnveilingWitchcrafter Unveiling
Witchcrafter PatronusWitchcrafter PatronusWitchcrafter PatronusWitchcrafter MasterpieceWitchcrafter MasterpieceWitchcrafter Masterpiece
Scrap DragonBlack Rose DragonCoral DragonBrionac, Dragon of the Ice BarrierStar EaterFortune Lady Every
Samurai Destroyer-----
[Skill] descriptionUser
Spell Specialist
If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
Arkana
Arkana

How to Play

Witchcrafter Madame Verre

Witchcrafter Madame Verre
Witchcrafter Madame Verre
LIGHT Spellcaster ★8
ATK 1000 / DEF 2800
Witchs Sorcery [UR]
During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.

Madame Verre is your main boss monster and your strategy is to get her on the field as quickly as possible. She can be easily Special Summoned from your deck by other Witchcrafter monsters, Special Summoned from the hand with Unveiling, and revived with Holiday.

With the Witchcrafter Spells' ability to retrieve themselves, Madame Verre's ATK boost will consistently get your Witchcrafter monsters above most monsters. But be mindful of how many Spells you use or set. Generally, you should keep at least 2 differently named Spells on hand, or 3 when facing HERO and other high-power decks.

Because of Madame Verre's high DEF, Concentrating Current can be used to further boost her ATK if you don't have enough Spells on hand or just want to push damage.

Lastly, the mass monster effect negation is what differentiates Madame Verre from any other beater. By just discarding 1 Spell you get a temporary equivalent to Destiny HERO - Plasma's effect that can be used in response to your opponent's effect activation. This is good for stopping combo pieces (i.e. Crystron Citree) and search-on-summon monsters (i.e. Vision HERO Faris), usually forcing your opponent to end their turn. The negation can also get rid of protection effects (i.e. Archfiend Zombie-Skull and Red-Eyes Slash Dragon) and remove inherent stats boosts (i.e. Shiranui Shogunsaga and Invoked Purgatrio), and overall just be a very versatile form of disruption. However Madame Verre cannot stop monster effects activated from the graveyard or hand, so floating effects and hand traps will go through.

Ideally you should summon Madame Verre in defense position and have another Witchcrafter onboard to do the actual fighting while being boosted by Madame Verre.

Witchcrafter Monsters

These monsters are used to fast track you into Madame Verre. Normal Summon them then tribute to Special Summon Madame Verre from the deck. Being a Quick Effect makes these effects more potent because you can chain them to cards your opponent activates upon their summoning, dodging Floodgate Trap Hole.

For the discard cost, it is best to discard Unveiling since you'll already be putting Madame Verre on the field. During the End Phase, you can retrieve the Spell you discarded with its own effect.

After being tributed, you can then use Schmeitta and Pittore's graveyard effect to get more Witchcrafter Spells. Use this to get Spells that you don't have a copy onhand to help fuel Madame Verre's effects.

Witchcrafter Edel
Witchcrafter Edel
LIGHT Spellcaster ★5
ATK 2000 / DEF 2300
Tea Gardner (DSOD) Lvl 10, 18, and 33 [UR]
(Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.

In a Lightsworn Engine version of this deck, you want to run Edel incase you mill Madame Verre. Get Edel on the field the way you would Madame Verre and tribute Edel to revive Madame Verre.

Edel is actually a good monster to have onboard alongside Madame Verre. Edel's base stat combined with the boost from Madame Verre make it a formidable beater. And when Madame Verre gets removed, Edel can tribute herself to bring back Madame Verre.

Witchcrafter Schmietta
Witchcrafter Schmietta
FIRE Spellcaster ★4
ATK 1800 / DEF 1600
Witchs Sorcery [UR]
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.

Banish Schmietta and mill a Witchcrafter Spell to the graveyard. You can then recover that Spell with its own effect during the End Phase.

After getting Madame Verre onboard, you should try to summon a Schmietta. This Schmeitta will be your primary attacker and serve as a backup in case your first Madame Verre gets removed.

Witchcrafter Pittore
Witchcrafter Pittore
WATER Spellcaster ★3
ATK 1000 / DEF 1500
Witchs Sorcery [SR]
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.

Banish Pittore to draw a card. This is a straight increase in resources since the discarded Witchcrafter Spell can recover itself during the End Phase.

You can use Schmietta to mill Pitorre to the graveyard and activate her draw effect. Likewise, you can discard Schmietta with Pitorre's effect to use her mill effect.

Witchcrafter Genni
Witchcrafter Genni
WIND Spellcaster ★1
ATK 300 / DEF 500
Tea Gardner (DSOD) Unlock Event [UR]
During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.

Waiting for the Witchcrafter Spells to recover themselves can sometimes be too slow. For this reason you might want to use Genni's graveyard effect to make use of the effect of a Witchcrafter Spell in your graveyard. This also allows you to make use of Holiday twice to swarm your field.

The trade-off is the Witchcrafter Spell you imitate will be banished and this deck doesn't have any interaction with the banish zone.

Lightsworn Engine

Lyla, Lightsworn Sorceress
Lyla, Lightsworn Sorceress
LIGHT Spellcaster ★4
ATK 1700 / DEF 200
Primal Burst [UR]
You can target 1 Spell/Trap Card your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Witchcrafter Spells & Traps

All Witchcrafter Spells have a unique primary effect and a common recycle effect. The recycling effect is free making it great for maintaining resources and, more importantly, the constant supply of Spells keeps both of Madame Verre's effects fueled.

However, there is some nuance on how to best make use of these Spells since they do have some restrictions. Firstly you cannot recyle a Witchcrafter Spell the turn you activate it. Keep this in mind so you have enough Spells for Madame Verre's effect. Second, even if you don't activate the Spell, you can only recycle one copy of each Spell per turn. Keep this in mind when discarding and milling with Pitorre and Schmietta.

Witchcrafter Holiday
Witchcrafter Holiday
Normal Spell
Witchs Sorcery [R]
Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.

Revive the Witchcrafter you tributed, so you will have a backup Madame Verre summoning. You can also use this to revive a Madame Verre sent to the graveyard by your opponent.

When you activate a Witchcrafter's effect to Special Summon Madame Verre, your opponent can chain something like Raigeki Break to disrupt it. In this case, you can revive the Witchrafter monster and retry Special Summoning Madame Verre.

Holiday is also useful to bring back monsters so you can synchro or XYZ summon easier.

Witchcrafter Collaboration
Witchcrafter Collaboration
Normal Spell
Witchs Sorcery [R]
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.

Collaboration is an OTK enabler you should only use on the monster you boost wit Madame Verre boosted. With the ATK boost you would be dealing a ton of damage. You might not even need the second attack if you add Concentrating Current to this combo. Additionally it prevents your opponent from using Spell/Trap cards during battle, letting you attack safely without worrying about battle traps.

Collaboration is an OTK enabler you should only use on the monster you boost with Madame Verre's effect. With the ATK boost you would be dealing a ton of damage. You might not even need the second attack if you add Concentrating Current to this combo. Additionally it prevents your opponent from using Spell/Trap cards during battle, letting you attack safely without worrying about battle traps.

Witchcrafter Unveiling
Witchcrafter Unveiling
Quick Spell
Witchs Sorcery [R]
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.

When you open with only Madame Verre and a bunch of Spell cards, Unveiling lets you get that Madame Verre onboard. You can even do this during your opponent's turn so that Madame Verre is protected from negation for that turn.

You can make a good board by Special Summoning Madame Verre in defense position with Unveiling. And then Normal Summoning a Witchcrafter for Madame Verre to boost. The low-leveled Witchcrafter can later turn into a back-up Madame Verre.

Witchcrafter Patronus
Witchcrafter Patronus
Continuous Trap
Tea Gardner (DSOD) Unlock Event [SR]
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.

Patronus can fetch a Spell card every turn while also recovering your Witchcrafter monsters making it a great source of resources.

Later on, you'll want to get rid of Patronus with something like Storm. Then recover all your banished Witchcrafter Spell cards. Occasionally, the amount of resources you get from doing this is enough for an OTK play.

Witchcrafter Masterpiece
Witchcrafter Masterpiece
Normal Trap
Tea Gardner (DSOD) Lvl 3, 14, and 25 [R]
If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.

Masterpiece is a one-card combo into Madame Verre. Activate Masterpiece to search a Spell. Banish Masterpiece and a Spell in your graveyard to Special Summon Genni. Tribute Genni and discard the Spell you searched to Special Summon Madame Verre.

Alternatively, you can simply use Masterpiece for its search effect.

Volcanic Wall

Volcanic Wall
Volcanic Wall
Continuous Spell
Axel Brodie at Lvl 45 [UR]
Once per turn, you can send 3 cards from the top of your deck to the Graveyard, and if you do, inflict 250 damages, to your opponent for each Pyro-Type monster sent to the Graveyard by this effect. You cannot declare an attack during the turn you activate this effect.

Techs

Because Madame Verre already does a great job at stopping monster effects, the tech options in this deck are fully devoted to backrow disruption.

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Madame Verre already disables enemy monster effects, so you only need to worry about protecting your monsters from backrow effects which is exactly why we run Forbidden Lance. The 800 ATK debuff is nothing compared to the thousands of ATK Madame Verre can buff your monster with.

Storm
Storm
Normal Spell
Odion
Ranked Rewards [R]
Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.

A less cost-efficient backrow removal option than Cosmic Cyclone. You can set any of your Witchcrafter Spells to be destroyed by Storm alongside enemy backrow. Your Witchcrafter Spell will then return during the End Phase with its own effect.

Depending on how many Witchcrafter Spells you have banished, the best thing to destroy would be Patronus. After that you can activate Patronus' mass recovery effect.

Extra Deck

Scrap Dragon
Scrap Dragon
EARTH Dragon ★8
ATK 2800 / DEF 2000
Valhalla Calling [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.

Summonable using Witchcrafter Edel and Minerva as the tuner. Scrap Dragon is mostly to just destroy a card your opponent controls. Since the Witchcrafter spell cards can be returned to the hand, you can use them as part of the cost to activate Scrap Dragon's effect.

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Summonable with Witchcrafter Schmietta and Minerva. Having at least 1 Black Rose Dragon helps against certain matchups to ensure that you can summon Madame Verre safely since the deck is fairly weak against spells/traps. Also, a pretty good monster to go to if you are sure you can OTK your opponent.

Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

The two level 6 synchros are summonable by using Pittore and Minerva. Both of these synchros uses cards in your hands as the cost, which is less of an issue in a witchcrafter deck due to the recovery effects.

In most cases, it's better to go Brionac since it can return multiple cards at a time, but Coral Dragon can be a decent substitute, especially if you think your opponent might disrupt it.

Star Eater
Star Eater
LIGHT Dragon ★11
ATK 3200 / DEF 2800
Valhalla Calling [SR]
1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.

Summonable by using Madame Verre and Minerva. This helps when going against back row heavy decks, or if your Madame Verre is locked up by spells/traps like Fiendish Chain.

Fortune Lady Every
Fortune Lady Every
LIGHT Spellcaster ★7
ATK ? / DEF ?
Valhalla Calling [SR]
1 Tuner + 1+ non-Tuner Spellcaster monsters
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

Level 7 synchros are from Schmietta and Minerva. They provide situational uses that Madame Verre might not be able to handle.

Fortune Lady Every can banish a face up monster during your standby phase, and has a built in self revival effect. Can be a pretty safe turn 1 summon monster in most cases.

Samurai Destroyer is for when you think enemy's set monster card has a dangerous flip or floating effect. It can also prevent your opponent from activating their back row, but only if you attack into a monster.

Rank 8

Hieratic Sun Dragon Overlord of Heliopolis
Hieratic Sun Dragon Overlord of Heliopolis
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Infinite Ray [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.

Summonable by using 2 Madame Verres. Situationally useful if your Madame Verres is negatively affected by your opponent's cards. Going into Heliopolis can help clear up space, and you can activate its effect by sending a Madame Verre to the graveyard, then you can special summon it back by using Witchcrafter Holiday.

Rank 4

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Photon Papilloperative
Photon Papilloperative
LIGHT Warrior ★4
ATK 2100 / DEF 1800
Photons of Galaxy [R]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.

Special summonable by using 2 Schmiettas. Useful for going beating over high attack monsters when you don't really have that many spells in your hand yet, or to just stall the turns by going into Utopia.

Malevolent Sin's effect only temporarily banishes your opponent's monster, but it can help win games if your opponent uses plenty of resources to focus on their 1 boss monster. Together with Schmietta, it's already enough to deal over 4000 damage.

Rank 3

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
Ghostrick Alucard
Ghostrick Alucard
DARK Zombie ★3
ATK 1800 / DEF 1600
Photons of Galaxy [SR]
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

Ranks 3s are summonable by using Pittores. Nightmare Shark helps when going against certain monsters that may be too strong to get over like Blue-Eyes Twin Burst Dragon. While Alucard is another card to help deal with back rows.

Other Cards Option

Offerings to the Doomed

Offerings to the Doomed
Offerings to the Doomed
Quick Spell
Stardust Acceleration [SR]
Selection Box Vol. 01 mini [SR] [SR]
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

Other Extra Decks

Trishula, the Dragon of Icy Imprisonment
Trishula, the Dragon of Icy Imprisonment
WATER Dragon ★9
ATK 2700 / DEF 2000
Arena of Sanctuary [UR]
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

Comments

Hot New Top
Anonymous 26days ago
This deck really needs their support spells, at least Witchcrafter Creation to help with its brickiness and one of the Continuous Spell.
<< Anonymous
Anonymous 26days ago Reply
*Proceeds to open creation, 2 spells and Verre
<< Anonymous
Anonymous 26days ago Reply
Witchcrafter Creation adds a loli to the hand so thats why it would help.
Anonymous 30days ago
I lost 7 duels consecutives for brick…drawing verre or just spell cards or without spell cards
<< Anonymous
Anonymous 29days ago Reply
But they can easily float into each other so I don’t think it would be a brick actually.
<< Anonymous
Anonymous 29days ago Reply
Easily? The deck as it is now bricks a lot
<< Anonymous
Anonymous 29days ago Reply
Yo I hope konami releases the searcher spell so Ican brick opening it as my only spell and a bunch of Verres and haines
<< Anonymous
Anonymous 29days ago Reply
Golem would be cool to throw into a magician girl deck lol
Anonymous
Brickcrafter
Anonymous
I faced a player who used this deck with Carly with the skill "Draw Loan" just to discard the spell card Lucky Loan
<< Anonymous
Anonymous Reply
lma0 that's just dumb
<< Anonymous
Anonymous Reply
I've seen them use master of rituals to add machine angel ritual (the one that protects light monsters)
<< Anonymous
Anonymous Reply
Doesn't surprise me, the deck bricks a lot
Gravity
I enjoyed using this deck but the auto-duel AI has no idea what to do with it and I can't work out why.
<< Anonymous
Anonymous Reply
Auto duel AI summoned Kiteroid in Attack position the other day. And then it decided to end the turn.
<< Anonymous
Anonymous Reply
*Normal summons sphere kuriboh and equips it with power of the guardians
<< Anonymous
Anonymous Reply
synchro summon spirit dragon then activate sage to target it but then sacrifice for azure.. AI should die
<< Anonymous(Gravity)
Anonymous Reply
auto-duel AI is only meant to teach newbies the basics, hence why Konami keeps making it dumber and dumber, because you're not supposed to use it for complex decks

you're the duelist, once you get how to play, then you're the one who is supposed to play, not the AI
Anonymous
Balance is nerf but onomatoantiplay or ressonance is ok…
<< Anonymous
Anonymous Reply
Balance helped cheap garbage decks the most, since it encouraged building cheap decks it got nerfed

onomatoplay is used by an expensive af deck thus making lots of profit so it stays the same with resonance

tl:dr

Support for low profit decks = bad
Support for high profit decks = good
Anonymous
everytime when i see this broken deck is a straight report and block after the duel
<< Anonymous
Anonymous Reply
Ok
Anonymous
30 cards, but verre always comes up in my hand…
<< Anonymous
Anonymous Reply
she likes you, take a hint
<< Anonymous
Verre Reply
Notice me, senpai
<< Anonymous(Verre)
Anonymous Reply
Noticed
<< Anonymous
Anonymous Reply
I remember that sh it always happening to me but with silent magician lvl 8
Anonymous
i Love brickcrafters…but Verre or just magic cards in my hand…not Grid’s skill saves
Anonymous
I swear why is this deck so stall. Get your head out of your 🔥 Konami, give spellcasters some broken cards for 🔥s sake…
<< Anonymous
Anonymous Reply
It is an stall deck because konami didn't give it its fangs, the witchcrafter beater is not yet in the game
<< Anonymous
GhostBird Reply
you should include it with that trap card deal 500 damage for each spell card send to Graveyard
<< Anonymous
Anonymous Reply
Yeah Witchrafter should have Golem Aruru and Haine as boss characters other than Verre.
<< Anonymous
Anonymous Reply
You don't want the witchcrafter beaters to be in the game
SpiritRabbit
Why isn't Witchcrafter Edel included in the standard build? She has the highest attack power of all the Witchcrafters making her a good beat-stick alongside Madam Verre. I don't get the logic for leaving her out.
<< Anonymous(SpiritRabbit)
Anonymous Reply
If you just want to use her as beater, the deck already has bigger beaters in the extra deck.
<< Anonymous(SpiritRabbit)
Anonymous Reply
Edel's effect is rather underwhelming, IMO.
Anonymous
never fail to report slow play on this deck
<< Anonymous(anonymous)
Anonymous Reply
Zombie World and opponent is confused
<< Anonymous
Anonymous Reply
DNA surgery and opponent crying
<< Anonymous
Anonymous Reply
only noobs will play necrovalley, zombie world & DNA.. these trash cannot be found in top tier decks
<< Anonymous
Anonymous Reply
^Yup. Play those cards and get killed by Onomat and Blue Eyes. You rarely meet WC on PvP nowadays.

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You may choose not to play. I can guarantee you that Master Duel will be a p2w.
Once we get good generic synchro..........wait we are already at the pendulum era
why did you write garbage twice?
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