Content

Witchcrafter: deck recipe [July 3 2020 Updated]

Duel Links Witchcrafter deck, Witchcrafter in the current meta, how to use.
Duel Links Breaking News
Structure Deck EX: Return of the Fire Kings
update 07/07/2020

Required Card Boxes

Galactic Origin Valhalla Calling Dark Dimension Aerial Assault Witchs Sorcery

Example Deck

Standard Version

Witchcrafter Madame VerreWitchcrafter Madame VerreWitchcrafter Madame VerreWitchcrafter SchmiettaWitchcrafter SchmiettaWitchcrafter Schmietta
Witchcrafter PittoreWitchcrafter PittoreWitchcrafter PittoreSpellbook of WisdomSpellbook of WisdomConcentrating Current
Concentrating CurrentWitchcrafter CollaborationWitchcrafter CollaborationWitchcrafter HolidayWitchcrafter HolidayWitchcrafter Unveiling
Witchcrafter UnveilingWitchcrafter Unveiling----

Lightsworn Engine Version

Witchcrafter Madame VerreWitchcrafter Madame VerreWitchcrafter EdelLyla, Lightsworn SorceressWitchcrafter SchmiettaWitchcrafter Schmietta
Witchcrafter SchmiettaWitchcrafter GenniWitchcrafter GenniRaiden, Hand of the LightswornWitchcrafter PittoreWitchcrafter Pittore
Kiwi Magician GirlForbidden LanceForbidden LanceForbidden LanceCharge of the Light BrigadeCharge of the Light Brigade
Charge of the Light BrigadeThat Grass Looks GreenerWitchcrafter CollaborationWitchcrafter CollaborationWitchcrafter HolidayWitchcrafter Holiday
Witchcrafter HolidayWitchcrafter UnveilingWitchcrafter UnveilingWitchcrafter UnveilingEnemy ControllerEnemy Controller
Vermillion Dragon MechScrap DragonBlack Rose DragonStar EaterFortune Lady EveryPSY-Framelord Zeta
[Skill] descriptionUser
Show of Nightmares
Can be activated if you have 3 or more Spell cards with different name in your Graveyard. Randomly add 1 spell card in your graveyard to your hand. This skill can only be used once per duel.
Arkana
Arkana

Invoked Version

Witchcrafter Madame VerreWitchcrafter Madame VerreAleister the InvokerAleister the InvokerWitchcrafter SchmiettaWitchcrafter Schmietta
Witchcrafter SchmiettaWitchcrafter PittoreWitchcrafter PittoreWitchcrafter PittoreSpellbook of WisdomSpellbook of Wisdom
InvocationWitchcrafter CollaborationWitchcrafter CollaborationWitchcrafter HolidayWitchcrafter HolidayWitchcrafter Unveiling
Witchcrafter UnveilingWitchcrafter Unveiling----
Invoked PurgatrioInvoked PurgatrioInvoked PurgatrioInvoked CocytusInvoked CaligaInvoked Caliga
[Skill] descriptionUser
Spell Specialist
If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.
Arkana
Arkana

How to Play

Witchcrafter Madame Verre

Witchcrafter Madame Verre
Witchcrafter Madame Verre
LIGHT Spellcaster ★8
ATK 1000 / DEF 2800
Witchs Sorcery [UR]
During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.

Madame Verre is your main boss monster and your strategy is to get her on the field as quickly as possible. She can be easily Special Summoned from your deck by other Witchcrafter monsters, Special Summoned from the hand with Unveiling, and revived with Holiday.

With the Witchcrafter Spells' ability to retrieve themselves, Madame Verre's ATK boost will consistently get your Witchcrafter monsters above most monsters. But be mindful of how many Spells you use or set. Generally, you should keep at least 2 differently named Spells on hand, or 3 when facing HERO and other high-power decks.

Because of Madame Verre's high DEF, Concentrating Current can be used to further boost her ATK if you don't have enough Spells on hand or just want to push damage.

Lastly, the mass monster effect negation is what differentiates Madame Verre from any other beater. By just discarding 1 Spell you get a temporary equivalent to Destiny HERO - Plasma's effect that can be used in response to your opponent's effect activation. This is good for stopping combo pieces (i.e. Crystron Citree) and search-on-summon monsters (i.e. Vision HERO Faris), usually forcing your opponent to end their turn. The negation can also get rid of protection effects (i.e. Archfiend Zombie-Skull and Red-Eyes Slash Dragon) and remove inherent stats boosts (i.e. Shiranui Shogunsaga and Invoked Purgatrio), and overall just be a very versatile form of disruption. However Madame Verre cannot stop monster effects activated from the graveyard or hand, so floating effects and hand traps will go through.

Ideally you should summon Madame Verre in defense position and have another Witchcrafter onboard to do the actual fighting while being boosted by Madame Verre.

Witchcrafter Monsters

These monsters are used to fast track you into Madame Verre. Normal Summon them then tribute to Special Summon Madame Verre from the deck. Being a Quick Effect makes these effects more potent because you can chain them to cards your opponent activates upon their summoning, dodging Floodgate Trap Hole.

For the discard cost, it is best to discard Unveiling since you'll already be putting Madame Verre on the field. During the End Phase, you can retrieve the Spell you discarded with its own effect.

After being tributed, you can then use Schmeitta and Pittore's graveyard effect to get more Witchcrafter Spells. Use this to get Spells that you don't have a copy onhand to help fuel Madame Verre's effects.

Witchcrafter Schmietta
Witchcrafter Schmietta
FIRE Spellcaster ★4
ATK 1800 / DEF 1600
Witchs Sorcery [UR]
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.

Banish Schmietta and mill a Witchcrafter Spell to the graveyard. You can then recover that Spell with its own effect during the End Phase.

After getting Madame Verre onboard, you should try to summon a Schmietta. This Schmeitta will be your primary attacker and serve as a backup in case your first Madame Verre gets removed.

Witchcrafter Pittore
Witchcrafter Pittore
WATER Spellcaster ★3
ATK 1000 / DEF 1500
Witchs Sorcery [SR]
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.

Banish Pittore to draw a card. This is a straight increase in resources since the discarded Witchcrafter Spell can recover itself during the End Phase.

You can use Schmietta to mill Pitorre to the graveyard and activate her draw effect. Likewise, you can discard Schmietta with Pitorre's effect to use her mill effect.

Witchcrafter Edel
Witchcrafter Edel
LIGHT Spellcaster ★5
ATK 2000 / DEF 2300
Tea Gardner (DSOD) Lvl 10, 18, and 33 [UR]
(Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.
Witchcrafter Genni
Witchcrafter Genni
WIND Spellcaster ★1
ATK 300 / DEF 500
Tea Gardner (DSOD) Unlock Event [UR]
During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.

Witchcrafter Spells

All Witchcrafter Spells have a unique primary effect and a common recycle effect. The recycling effect is free making it great for maintaining resources and, more importantly, the constant supply of Spells keeps both of Madame Verre's effects fueled.

However, there is some nuance on how to best make use of these Spells since they do have some restrictions. Firstly you cannot recyle a Witchcrafter Spell the turn you activate it. Keep this in mind so you have enough Spells for Madame Verre's effect. Second, even if you don't activate the Spell, you can only recycle one copy of each Spell per turn. Keep this in mind when discarding and milling with Pitorre and Schmietta.

Witchcrafter Holiday
Witchcrafter Holiday
Normal Spell
Witchs Sorcery [R]
Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.

Revive the Witchcrafter you tributed, so you will have a backup Madame Verre summoning. You can also use this to revive a Madame Verre sent to the graveyard by your opponent.

When you activate a Witchcrafter's effect to Special Summon Madame Verre, your opponent can chain something like Raigeki Break to disrupt it. In this case, you can revive the Witchrafter monster and retry Special Summoning Madame Verre.

Witchcrafter Collaboration
Witchcrafter Collaboration
Normal Spell
Witchs Sorcery [R]
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.

Collaboration is an OTK enabler you should only use on the monster you boost wit Madame Verre boosted. With the ATK boost you would be dealing a ton of damage. You might not even need the second attack if you add Concentrating Current to this combo. Additionally it prevents your opponent from using Spell/Trap cards during battle, letting you attack safely without worrying about battle traps.

Collaboration is an OTK enabler you should only use on the monster you boost with Madame Verre's effect. With the ATK boost you would be dealing a ton of damage. You might not even need the second attack if you add Concentrating Current to this combo. Additionally it prevents your opponent from using Spell/Trap cards during battle, letting you attack safely without worrying about battle traps.

Witchcrafter Unveiling
Witchcrafter Unveiling
Quick Spell
Witchs Sorcery [R]
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.

When you open with only Madame Verre and a bunch of Spell cards, Unveiling lets you get that Madame Verre onboard. You can even do this during your opponent's turn so that Madame Verre is protected from negation for that turn.

You can make a good board by Special Summoning Madame Verre in defense position with Unveiling. And then Normal Summoning a Witchcrafter for Madame Verre to boost. The low-leveled Witchcrafter can later turn into a back-up Madame Verre.

Spellbook of Wisdom

Spellbook of Wisdom
Spellbook of Wisdom
Quick Spell
Witchs Sorcery [UR]
Target 1 Spellcaster-Type monster on the field and activate 1 of these effects;
● That face-up monster is unaffected by other Spell effects this turn.
● That face-up monster is unaffected by Trap effects this turn.

Spellbook of Wisdom protects your Witchcrafters from your opponent's backrow. Since most disruption are Traps, this is what you will choose most of the time. If you plan to OTK, keep Spellbook of Wisdom on hand. It can be used to increase Madame Verre's ATK boost and be used in response to your opponent's disruption.

You can also use Spellbook of Wisdom to protect your low-leveled Witchcrafter from Fiendish Chain while it is trying to summon Madame Verre.

The “Lightsworn” Engine

Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.

Invoked Engine

Aleister the Invoker
Aleister the Invoker
DARK Spellcaster ★4
ATK 1000 / DEF 1800
Dark Dimension [UR]
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
Invocation
Invocation
Normal Spell
Dark Dimension [UR]
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

Aleister and Invocation are a recyclable versatile 2-card fusion engine allowing you to splash them in multiple decks. Normal summon Aleister to search Invocation and then make a Fusion monster using the Aleister on your field as material. Return Invocation to the deck and recover Aliester to your hand. Aliester can then be discarded for a stat boost if needed or Normal Summoned during your next turn for another Fusion combo.

With Schmietta and Pittore's ability to get themselves in the graveyard and because of their attributes, you consistently have access to Purgatrio and Cocytus. However, this will make you choose between fetch Witchcrafter Spells or making Invoked Fusions.

"Forbidden" Cards

Forbidden Dress
Forbidden Dress
Quick Spell
Primal Burst [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Mill Tech

That Grass Looks Greener
That Grass Looks Greener
Normal Spell
Card Trader [SR]
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

Invoked Fusion monsters

Like in any deck that uses the Invoked engine, your Extra Deck becomes a versatile toolbox of Fusion monsters. These monsters might not have anything to do with your main strategy, but they can be quite effective even on their own.

Invoked Purgatrio
Invoked Purgatrio
FIRE Fiend ★8
ATK 2300 / DEF 2000
Aerial Assault [UR]
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Invoked Purgatrio is your offensive option. He can deal a large amount of damage, especially when your opponent controls multiple monsters for Purgatrio to gain ATK from and battle. Purgatrio's piercing effect is a great way to deal damage through monsters you put face-down with Floodgate Trap Hole, particularly against decks with all 0 DEF monsters like Shiranui. If you need more damage, you can discard the Aleister you have onhand to give Purgatrio a 1000 ATK boost.

Purgatrio is a good counter against Shiranui decks. Aside from its ability to pierce through a Floodgate Trap Holed Shiranui's 0 DEF, summoning Purgatrio lets you banish Shiranui monsters from your opponent's graveyard. This lets you banish Shiranui Spectralsword, preventing them from using its graveyard effect. However, this isn't a perfect counter since Purgatrio is vulnerable to the heavy backrow Shiranui decks run.

Invoked Cocytus
Invoked Cocytus
WATER Dragon ★6
ATK 1800 / DEF 2900
Dark Dimension [R]
"Aleister the Invoker" + 1 WATER monster
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.

Invoked Cocytus is your defensive option. The protection from targeting effects and destruction effects make Cocytus quite difficult to get rid of. Put him in defense position to wall your opponent's attacks, while also being able to attack their weaker monsters or attack directly if you manage to clear their field. The stat boost from discarding Aleister makes Cocytus a good beater even while in defense position.

Invoked Caliga
Invoked Caliga
DARK Beast ★4
ATK 1000 / DEF 1800
Dark Dimension [R]
"Aleister the Invoker" + 1 DARK monster
If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.

Invoked Caliga is your control option. Caliga can be an oppressive force alongside Madame Verre because after Madame Verre negates an opponent's monster effect, Caliga prevents them from activating anymore effects even from newly summoned monsters.

Witchcrafter Collaboration can work around Caliga's "attack with only 1 monster" effect by letting the monster boosted by Madame Verre attack twice. Purgatrio's inherent multi-attack also works around this effect of Caliga.

Summoning Invoked Caliga can remove tech cards like Bacon Saver and Plaguespreader Zombie from your opponent's graveyard. Against DARK decks, like Dark Magician and Predaplant, this can disrupt your opponent's graveyard setup.

Extra Decks

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
Scrap Dragon
Scrap Dragon
EARTH Dragon ★8
ATK 2800 / DEF 2000
Valhalla Calling [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Fortune Lady Every
Fortune Lady Every
LIGHT Spellcaster ★7
ATK ? / DEF ?
Valhalla Calling [SR]
1 Tuner + 1+ non-Tuner Spellcaster monsters
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
Star Eater
Star Eater
LIGHT Dragon ★11
ATK 3200 / DEF 2800
Valhalla Calling [SR]
1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
PSY-Framelord Zeta
PSY-Framelord Zeta
LIGHT Psychic ★7
ATK 2500 / DEF 1800
Future Horizon [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

[July 2020] KOG Notes

DeusEX


WitchcrafterDeusEX
IGN: DeusEX, Skill: Show of Nightmares, Date Submitted: July 7

Noted by DeusEX:

"Mill as much as you can with LS or grass motor.
then activate effects from the graveyard to conserve hand.
special summon Gemmia. activate Gemmia effect and revive lumina in the graveyard and make combos.
if they stop you, no problem because you haven't used your hand yet."

Comments

Hot New Top
Anonymous 10days ago
I played 5 duels vs Witchcrafter decks today, with their new support. I used Shiranui and I clapped them 4 times out of 5.
Witchcrafter deck is OVERRATED as f, you negate Madame Verre effect with Chalice, Fiendish chains or FTH , they just get destroyed. Definitly too fragile to be even Tier 3
<< Anonymous
Anonymous 9days ago Reply
U dont understand my point, There is way more chance for the Shiranui player to have à Chalice , à Chain, à FTH or a à Raigeki Break than there is chances for Witchcrafter to get their Spellbook of wisdom that they can only run x3 Max.
And the Witchcrafters can already brick way more. Evil Eye is way better deck, it causes trouble to decks like Shiras cauz of the Cyclone nerf
<< Anonymous
Anonymous 9days ago Reply
They haven't even released haine yet
<< Anonymous
Anonymous 7days ago Reply
i have 1 chalice, 1 fiendish, 1 network TH and 3 FTH. Always late draw against 1st turn verre anyway. Konami just want to promote a new (expensive) way to play burn stall deck.
<< Anonymous
Anonymous 23hour ago Reply
Verre is also weak against blue eyes ( especially if you put solid dragon), and gladiator beast for their anti eff.
Just because some people cant beat it, it doesn't mean the deck itself is OP.
Anonymous 1days ago
How would crystrons play around witchcrafters... cant do anything with verre on field
Anonymous 10days ago
Witchcrafter is so slow and fragile, with Shiranui I show to the baby whale WHO is the true boss. I suggest to every whale to go for Neos instead of this witchcrap
<< Anonymous
Anonymous 9days ago Reply
More like: "With my stall backrow...."
<< Anonymous
Anonymous 9days ago Reply
"With my stall backrow" XD. Ok dude. This is my "stall backrow" :
2 FTH,
1 Raigeki break,
1 Wall of D,
1 Drowning mirror Force,
1 Chalice, 1 Lance

All Pure F2P with UR /SR Dream Tickets

Im not the kind of whale paying for Fiendish Chains like others, and this backrow is legit. Youre talking like Sunsaga and Shogun Saga are baby monsters like Verre , they are very solid on their own
<< Anonymous
Anonymous 4days ago Reply
Shins are 🔥. Flip their stats and they're toast.


But no its okay. Shin is easymode for smoothbrains. Unga bunga. Kappa.
Anonymous 7days ago
Witchcrafters really have to go with a Balance build, we are in a backrow meta, a deck gotta have at least 6 traps to have chance, just look at shiranui or elementsaber; half traps and half monsters.
<< Anonymous
Anonymous 7days ago Reply
Most decks just get rid of your backrow before they OTK you.
<< Anonymous
Anonymous 7days ago Reply
"Most decks get rid of backrow before they OTK you"
. Not true. Its almost impossible to get rid of the backrow completely in a first turn of duels, CC is limited to 3, Hey Trunade to 2, that makes backrow stronger than ever
diagon-ally player 8days ago
best version of burn stall deck for flexing whales. 3 consecutive play again this deck gives me headache. Yes, i'm a poor & idiot f2p who just want a quick W/L. And yes, gamea as always, will delete my comment shortly.
<< Anonymous(diagon-ally player)
Anonymous 8days ago Reply
Stall decks are the virus of this game
<< Anonymous(diagon-ally player)
Anonymous 8days ago Reply
all f2p stall decks are 🔥. This holy witches build is expensive, konami wont touch these lolis, ever.
<< Anonymous
Anonymous 7days ago Reply
Wrong, stall ç@ncer decks are the only saving grace for F2P players.

They are the only truly good zero gems/money decks.
Marvin 8days ago
Standard and invoked doesn't even require DSOD thea's rewards lol
Anonymous 9days ago
Can we use a hybrid deck between this and endymion? That spell recycling might come in handy. However, im not sure how to summon it other ways around without navigation.
<< Anonymous
Anonymous 9days ago Reply
It's a good idea.
Edel can summon it from the graveyard.
Pretty much that's the only way in a Witchcrafter deck for now.
<< Anonymous
Anonymous 8days ago Reply
Lol. Doesnt realize they release Edel as tea level up. I might Endymion to GY with neos fusion, but maybe there will be another alternatives.Thx!
<< Anonymous
Anonymous 8days ago Reply
If you are referring to Endymion the Master magician (level 7), no you cant use Neos Fusion as no Neos fusion morequires spellcaster as material.

Lightsworn should be the best as they may also mill other useful card in the GY, such as witchcrafter spell/trap.

If really want to focus on summoning Endymion fast, Temperance & Fool of Prophecy can help in a Spellbook build variant.
<< Anonymous
Anonymous 8days ago Reply
Oops thats right. Neos requires level 4 or lower. I was thinking to use magician navigation as it can summon endymion from deck, but then realize it was too much work and kinda fill the deck also .
That light sworn variant might be the best way since lumina also could discard endymion from hand. I think i will stick with witchcrafter since Verre negation could disable opponent monster immunity
Anonymous 8days ago
aRenG Life just posted a Witchcrafter deck using DSOD Tea's Witchcrafter support and it looks spicy.

I may give it a go after I pull my 3rd Dark Magical Circle (2/3 so far).

RNG gods, please favor me...
Anonymous 9days ago
maddam verre and kiwi are true OP combo, when you able to summon them both, basically you just win.. only few option to get around them
<< Anonymous
Anonymous 9days ago Reply
The deck truly looks OP. But I'm hesitant to go into the box yet, because the deck has not done well in tournments. Maybe we need the banlist to get the old decks out of the meta.
Anonymous 10days ago
I do t think this deck is going to stick around the meta for too long. It’s not that it’s a bad deck, it’s an extremely powerful and oppressive deck when played right.

The problem is is that like Dark Magician, it’s got a very linear “same thing every duel” strategy and doesn’t recover well when that strategy doesn’t work. Therein lies the problem: people are already building their decks specifically to counter it. Which is why it won’t survive long.
<< Anonymous
Anonymous 9days ago Reply
Even if the decks is not meta, it is the bane of many rogue decks, for starters Lunalights and Super Heavy Samurai are dead against them.
<< Anonymous
Anonymous 9days ago Reply
For now, unless they release the rest of the archetype's cards, yeah, this one won't last long.
Anonymous 15days ago
This is stupid OP. Im playing crystrons and i have to auto scoop because there’s literally no outs to verre unless i tech in effect negation
<< Anonymous
Anonymous 9days ago Reply
Witchcrafter is not op, its just that Crystrons are overrated and rely too much on effects. Crystrons are for the rich what Super heavy samurais are for the poor. Never been impressed by any of them.
Anonymous 9days ago
They really should update this page

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I've been playing for more than 2 years and never bother to do pvp.
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Seriously one of if not the worst ban list so far. DM and Shiranui get IF ANYTHING the smallest s...
I almost got it right, they hit the Type Zero Magic Crusher on the ban list, but left Kickfire ou...
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