Bandit Can be used if your Life Points are at 1500 or below. Select and take control of 1 card Set in your opponent's Spell & Trap Zone. This skill can only be used once per Duel.
This deck focuses on clearing your opponents field to make a direct attack.
With the use of Sergeant Electro you can easily disable trap cards set by your opponent, with support cards such as Mirror Wall, Kuriboh, and Enemy Controller it will be hard for your opponent to destroy this card.
Dream Clown is one of the key cards of this deck use to clear monster zone with its effect, can be triggered by Curse of Anubis and be protected by Half Shut.
This often determines how you will be playing the deck. Each monster have their uses, and are helpful in certain situations.
Dream Clown is a safe choice to summon when you have some decent spell/trap cards, but this will let your opponent know that you plan on playing defensively.
Swarm of Locusts is very good if you get first turn. If your opponent only summons 1 monster, then you only need to use 1 card to protect it, ensuring that you can flip summon on the next turn.
Almost all of the cards in the deck are usable right away. This will make sure that your monsters have a high chance of surviving for at least a turn, even against Harpie decks.
If you are not at risk of losing the duel, you can hold on to the spell/trap cards to save your other monsters next turn.
Saving your cards like Enemy Controller can allow you to take control of your opponent's monster later.
You can purposefully take some damage so you can use Bandit to take control of your opponent's spell/trap card, or use cards like Mirror Wall, or Amazoness Chain Master to lower your LP.
If your opponent has multiple spell/trap cards, it's recommended to not risk getting Mirror Wall'ed by attacking blindly into your enemy unless you have some protection.
Tragedy can destroy all defense position monster your opponent controls, even if they are face down. This can help prevent their flip effects or destroy all their monsters.
It will be hard to fully utilize this card due to tons of support for your cards in this deck, however if you find your monsters easily destroyed you can fully utilize this card's effect.
The card 'Twister' destroys face-up spell/trap cards only. It does not affect the trap card 'Tragedy'. Perhaps cards like malfunction (counter trap) or trap jammer (counter trap) would be better.
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