Main objective of this deck is to "Deck Out" your opponent using card effects that mill your opponent's deck and effects that let your opponent draw.
[Skill] description | User |
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Destiny Draw Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel. | Yami Yugi |
True King Agnimazud, the Vanisher | FIRE Wyrm ★9 ATK 2900 / DEF 1900 |
Selection Box Vol.05 [UR] | |
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or Graveyard, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm-Type monster from your Graveyard to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn. |
It's a powerful boss monster since it has a non-targeting monster removal effect. The cost of summoning isn't a big issue in this deck since some monsters have effects when destroyed.
You can use both High Avartar Garunix and Sacred Phoenix of Nephythys and both effect will activate on the next Standby Phase and clear your opponent's entire board.
Arvata is fine too since it can special summon a monster from your graveyard. The special summoned monster is negated so it's mostly just to have another monster on the field for tribute or help with Xyz/OTK.
Fire King High Avatar Garunix | FIRE Winged Beast ★8 ATK 2700 / DEF 1700 |
Return of the Fire Kings [UR] | |
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix". |
High Avatar Garunix only revives himself during your Standby Phase, which is usually on your next turn leaving the field unprotected. But when he does comeback he wipes out all other monsters on the field easily setting up an OTK.
In most cases the best monster to float into would be Arvata. The effect negation can deter Desperado Barrel Dragon's removal effect. Arvata will also float into another monster to catch a subsequent attack.
Sacred Phoenix of Nephthys | FIRE Winged Beast ★8 ATK 2400 / DEF 1600 |
Dawn of Destiny [UR] | |
During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all Spell and Trap Cards on the field. |
Similar to High Avatar Garunix, but instead of wiping monsters Nephthys wipes backrow.
Fire King Avatar Arvata | FIRE Beast-Warrior ★4 ATK 1800 / DEF 200 |
Rage of Volcano [SR] | |
When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn. |
Aravata is a great monster to have onboard, mainly due of its ability to negate monster effects. This lets you stop enemy search effects such as D/D Savant Kepler, or destructive monster such as Gigarays Gandora the Dragon of Destruction. Destroying another FIRE monster after using the negation effect gives Arvata some extra utility. Ideally, you use this to destroy High Avatar Garunix or Barong in your hand to get their effects off on the next turn.
The monster revived by Arvata only has its effect negated on the field. Luckily most Fire King monster effects activate from the graveyard to bypass this. So you can revive High Avatar Garunix with Arvata then have it revive itself on the next Standby Phase.
Warm Worm | FIRE Insect ★3 ATK 600 / DEF 1400 |
Flame of the Tyrant [SR] | |
If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard. |
Milling 3 cards from the top of your opponent's deck when he is destroyed in any way, would greatly improve how quickly your opponent will deck out.
Battlin Boxer Veil | FIRE Warrior ★4 ATK 0 / DEF 1800 |
Rage of Volcano [R] | |
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. |
Keep Veil in your hand until you take your first large amount of damage. Then Special Summon him to effectively nullify the damage from that attack, and getting a body on board to catch a subsequent attack. If Veil survives till your next turn, you can use it as Xyz material.
Fire King Avatar Barong | FIRE Beast-Warrior ★4 ATK 1800 / DEF 200 |
Blades of Spirit [R] | |
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong". |
Barong searches any Fire King card, making it your most versatile search effect.
Similar to Yaksha, Barong can also be Special Summoned in case of a field wipe by Fire King Island, so your field isn't left defenseless.
Circle of the Fire Kings | Quick Spell |
Return of the Fire Kings [UR] | |
Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy that monster you control, and if you do, Special Summon that other monster from your Graveyard. You can only activate 1 "Circle of the Fire Kings" per turn. |
Lets you destroy a Fire King to later activate its effect without leaving your field empty. You can destroy Warm Worm or Sacred Phoenix of Nephthys and revive High Avatar Garunix for no overall loss in field presence while preparing to wipe out your opponent's monsters the next turn.
Then, you trigger Warm Worm effect for sending 3 cards from your opponent's Deck to Graveyard or wipe out your opponent's backrow the next turn.
Fire King Island | Field Spell |
Dawn of Destiny [R] | |
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. |
Fire King Island's first effect is a good way to trigger the effects of Fire Kings.
The second effect lets you Special Summon High Avatar Garunix from your hand without cost. This is good for field presence especially if you don't have Kiteroid onhand to protect you while you wait for High Avatar Garunix to revive on your next turn.
Oasis of Dragon Souls | Continuous Trap |
Pendulum Genesis [SR] | |
Activate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. |
Oasis is more of a costless revival that can be used to bring back your Fire King monsters from your Graveyard. If your opponent uses a backrow removal card, you can trigger those Fire King's effect.
You can even use Oasis to revive Warm Worm from your Graveyard with another 3 Cards Deck Destruction of your opponent.
Dark Rebellion Xyz Dragon | DARK Dragon ★4 ATK 2500 / DEF 2000 |
Phantom of Rebellion [UR] | |
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] Selection Box Vol.03 Mini [UR] [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Useful when your opponent only has 1 monster on the field. Temporarily banishing them will let you attack directly to secure some games.
It's also good against Xyz monsters since banishing them will also remove their materials.
Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.
Number 91: Thunder Spark Dragon | LIGHT Dragon ★4 ATK 2400 / DEF 2000 |
Infinite Ray [SR] | |
3 Level 4 monsters Once per turn, you can activate 1 of these effects. ● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field. ● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls. |
Summon Thunder Spark Dragon and use its effect for a field wipe. Gets rid of your opponent's entire board set up, and is especially punishing to opponents that overcommit their board.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] Selection Box Vol.03 Mini [SR] [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Diamond Dire Wolf excels in this Deck more than any other Deck that toolboxes it due to the fact Fire Kings like to be destroyed.
Number 18: Heraldry Patriarch | LIGHT Psychic ★4 ATK 2200 / DEF 2200 |
Voltage of the Metal [R] | |
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard. |
Potentially a game-winning card when you go against decks that uses same name monsters like Harpies.
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