Duel to obtain points and fill up your Duel Meter. You will earn points whether you win or lose the duel, but surrendering will not give you any points. The Duel Meter resets every day at 18:00 (GMT+0). If your Duel Meter was not completely filled up, the portion of the meter that was filled up will be converted to Gold. Fill it all the way up to receive the cumulative rewards and the daily rewards!
Amount of Duel Meter Filled
Duel Meter Bonus
Every time you fill up your Duel Meter, there's a chance that your next meter will receive bonus points! The chance of receiving bonus points increases every time you fill up a Duel Meter.
During either player's turn: You can Tribute this card; each Warrior-Type monster you currently control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked.
When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard.
Target 1 Quick-Play Spell Card in your Graveyard, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your Graveyard: You can add 1 Quick-Play Spell Card from your Deck to your hand, except "Quick Booster".
When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play.
A high-performance unit developed to enhance the Artificial Intelligence program of the Allies of Justice. Loaded with elements collected from a meteor found in the Worm Nebula, it allows for highly tuned performance. But its full capacity is not yet determined.
First I would like to say, the amount of gems I get is FANTASTIC! I just started DL today and Konami is showering me with SR/UR tickets, gems, $1 UR Sales, etc. That being said, what's with all of the complaints? If you don't like the game, uninstall crybabies!!! :O
Don't feed the fish guys. He got both of you already.
The reason why Konami is nerfing so many gems is simple: they are lousy at understanding their customers. They put an absurdly high price for the purchase of packs of cards. To complete a large box, you would need more than $ 150, so to get all UR copies you would need more than $ 450! With this money, I could buy many non-virtual cards and I could use it without being prisoned in a single game mode. In addition, the meta in the TCG lasts much longer than in DL, so many cards that I bought in DL in 1 or 2 months could be of no use. That is: buying letters in DL does not worth, and therefore few people should make massive purchase of packages. This, of course, should not have pleased a big boss who wanted more sales.
What could Konami do to solve the problem? 1- Lower the price of the cards. 2- Increase the time they launch new boxes and thus make the bought cards worth more. 3. Forcing people to buy cards by nerfing gems. Needless to say, respectful companies would choose the first two options, even though they are the means that actually work. But Konami chose to go the way that took a lot of f2p games to the hole, as f2p players will still be f2p or just leave the game. And so another great game dies.
Like you'd need any gems if you got Yubel and their card just build a bullshit deck around them and you're fine
Maybe Konami is going to add more game modes for gems or new ways who knows I wish I knew the reason why Konami nerfed the amount of gems. We get it could be cause of 5Ds there is many reasons so it's hard to say for sure.
After reading through Xenon's link, I would say it's neither good or bad...it's just balance. There are always high and low points and we need a lot of data to know exactly which direction the game is going. It's only a few months worth of data, but it does seem to support my arguments up until now.
I wonder how many people are dancing around at your 1 gem party.
It wouldn't surprise me at all if all of these people who keep talking about only wanting to pay money for the game and laughing at anyone who wants the regular gem amount back are actually free to play players (or moderate spenders) themselves and are just saying all of this because they want attention. Just ignore them.
Omg thank you! Im so tired of people justifying this! Yes there will always be worse and you can make a million excuses, but we can’t deny the game changed DRASTICALLY and for the WORSE not better which we have the right to complain about?
It is certainly worth a complaint. However, if someone doing that #I want my gems movement (or whatever it is called) thing, and making their player name that, also has 3 copies of tons of UR and SR cards and a gift box with 9999 gems, then I might not take them seriously. Unless those 9999 gems are all they have left. Then they might have a problem...
You don't see us new players complaining about the gems! If you no like, uninstall!!!