Duel to obtain points and fill up your Duel Meter. You will earn points whether you win or lose the duel, but surrendering will not give you any points. The Duel Meter resets every day at 18:00 (GMT+0). If your Duel Meter was not completely filled up, the portion of the meter that was filled up will be converted to Gold. Fill it all the way up to receive the cumulative rewards and the daily rewards!
Amount of Duel Meter Filled
Duel Meter Bonus
Every time you fill up your Duel Meter, there's a chance that your next meter will receive bonus points! The chance of receiving bonus points increases every time you fill up a Duel Meter.
When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard.
Target 1 Quick-Play Spell Card in your Graveyard, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your Graveyard: You can add 1 Quick-Play Spell Card from your Deck to your hand, except "Quick Booster".
When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play.
A high-performance unit developed to enhance the Artificial Intelligence program of the Allies of Justice. Loaded with elements collected from a meteor found in the Worm Nebula, it allows for highly tuned performance. But its full capacity is not yet determined.
During either player's turn: You can Tribute this card; each Warrior-Type monster you currently control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked.
Cannot be destroyed by battle during your Battle Phase, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.
Well in some sense... yes BUT no. Just wait for 5d's World where the game will pick up and people will get in the train again even more hyped... drop it again, and wait for Zexal World. And then Arc-V World... and for us loyal enough, Vrains World.
moves from the devs/Konami.
There are a few thing they could easily implement like Tag Duels permanent(even with partnerfunction 2 vs. 1/2 AI)!
They can revamp different PvP modes(like loaner/character prebuild decks so you can have fun in those special duels)! Revamping the rewards for different things. There is no real thing to farm LDs anymore(if you have a playset of 3 from every card it offer
as the gemrewards are most times a joke and getting glossy/prismatic is just okay).
They can improve the card trader a lot! Like giving him the ability to upgrade EVERY card in the game to glossy/prismatic. Hell even some suggested, that you could craft box cards for a huge fee.
They can even implement char specialization/whatever to make a char more unique.
Finished the event already, really disappointed that they aren't doing the extra 1000 point yellow meters for gold. I'm almost at the point of having bought 3 of every card trader card and really needed that extra gold. I know I can get it elsewhere, but that would have been easier...
playing roughly 6 hours a day and using a lot of duel orbs. you can fight on x3 rewards for standard duelist and that multiplies your duel-a-thon points at the end as well. Also add lots of friends. You can get up to 20 extra points per duel if you have friends playing at the same time as you. There is a player search function so you can add friends at random from all over the world.
lol buying out the card trader, I've spent over 4M Gold and almost all my resources trying to buy him out (Just hit 500). I would recommend farming in Casual PVP if Gold is all you need; I'm barely halfway through the event...I too was hoping for the extra gold, so I guess it's PVP farming for me.
It's cute how everyone thinks getting 1 gem is bad.
Go play Puzzles and Dragons or Brave Frontier, THEN about getting less gems. Bunch of whiny brats.
The statics are for non RNG Gems given this month as well as Jan, Feb, May, and July. It's a shame he doesn't have more data, but I find it interesting that May gave us such an increase in Gem rewards...and if you average out May and July we get a 4500 count, which is pretty close to Jan and Feb.
If we could find more data, we could really see just how much the gem count has fallen...with the data given in the link, we can't say much but I can say that the count is pretty much balanced considering the High & Low Points given.