Main strategy of this deck is pull out either Bujin Yamato which then throws Bujingi Fox to the GY, or set Bujingi Fox himself praying it wont return to hand or get banished next turn. This gives player safety most importantly against decks like Cyber Dragons, which i never lost against because always used Fox turn 2 and then finished off poor Cyber Drags turn 3 or later.
Bujin Yamato | LIGHT Beast-Warrior ★4 ATK 1800 / DEF 200 |
Resonance of Contrast [SR] | |
Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato". |
Bujingi Fox | LIGHT Beast ★4 ATK 200 / DEF 2100 |
Aerial Assault [N] | |
During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn. |
Another important strat is using Destiny Draw. It allows me to always draw Bujincarnation whenever i need it. The card let's me send opponent to Shadow Realm when i draw it. I use it to XYZ summon Bujintei Susanowo and draw Bujingi Crane.
[Skill] description | User |
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Destiny Draw Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel. | Yami Yugi |
Bujingi Crane | LIGHT Winged Beast ★4 ATK 1600 / DEF 300 |
Blackstorm Rising [SR] Selection Box Vol.04 [SR] | |
During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only. |
Bujintei Susanowo | LIGHT Beast-Warrior ★4 ATK 2400 / DEF 1600 |
Shining Hope [R] | |
2 Level 4 "Bujin" monsters This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo". |
Bujincarnation | Normal Spell |
Shining Hope [R] | |
If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster. |
Bujin Hirume | LIGHT Beast-Warrior ★4 ATK 2000 / DEF 1000 |
Crusaders Battleground [R] Shining Hope [R] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume". |
Bujin Hirume is a card that lets me finish off opponent way too often, helps a lot when first summon gets destroyed.
Bujingi Sinyou | LIGHT Beast ★4 ATK 1500 / DEF 1000 |
Crusaders Battleground [R] | |
During either player's Damage Step, if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use this effect of "Bujingi Sinyou" once per turn. |
Bujingi Sinyou is the opponent's worst nightmare, especially those who cannot read. It works at like Castle of Stromberg at times.
Bujingi Quilin | LIGHT Beast ★4 ATK 1600 / DEF 900 |
Crusaders Battleground [R] | |
If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn. |
Witchcrafter Madame Verre | LIGHT Spellcaster ★8 ATK 1000 / DEF 2800 |
Witchs Sorcery [UR] | |
During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn. |
Bujingi Quilin was put into deck when Witchcrafter Madame Verre pissed me off enough. It is banished from GY and pops 1 face up card.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] Selection Box Vol.03 Mini [SR] [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
At Extra deck the most used card by me except Bujintei Susanowo was Diamond Dire Wolf. I sometimes was just forced to use him. Gave me many wins.
Bujintei Tsukuyomi | LIGHT Beast-Warrior ★4 ATK 1800 / DEF 2300 |
Shining Hope [SR] | |
2 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi". |
I rarely use Bujintei Tsukuyomi, but sometimes it really helps. Bujintei Susanowo is just superior to use as first.
Cosmic Cyclone | Quick Spell |
Galactic Origin [UR] Selection Box Vol. 01 Mini [UR] | |
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it. |
And of course 3x Cosmic Cyclone, sometimes helpful at triggering Destiny Draw.
World Legacy Clash | Quick Spell |
Blazing Rose [R] Selection Box Vol. 02 Mini [R] HERO Generation [R] | |
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster. |
Third important thing is World Legacy Clash. I use it to save my monster, debuff opponent monster, then in next turn XYZ summon Susanowo and finish off opponent with Crane (after World Legacy Clash opponent monster rarely has more than 800 ATK)
However, the deck not always works there are few things that was making me surrender many games. And first of them is the goddamn Blue-Eyes Spirit Dragon.
It not only disables use of Graveyard, therefore cards like Fox or Sinyou are made useless, but also disables double summoning from Bujincarnation. The only way to deal with him is to have Yamato and Crane in hand. 3600 ATK is too much for 2500 ATK BE Spirit Drag.
Second one is Necrovalley.
Third one is literally a Bujin Kryptonite: the DNA Surgery. It literally turns powerful Bujins into weak pathetic joke, making them unable to use anything. I never won a game where DNA Surgery joined the chat.
Blue-Eyes Spirit Dragon | LIGHT Dragon ★9 ATK 2500 / DEF 3000 |
Judgement Force [UR] | |
1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn. |
Necrovalley | Field Spell |
Selection Box Vol. 02 [UR] Dark Dimension [UR] | |
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard. |
DNA Surgery | Continuous Trap |
Card Trader [SR] | |
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type. |
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