The goal of this deck is to swarm the field with Destiny Hero monsters, you can use these monsters to special summon your Boss monster Destiny HERO - Plasma or just beatdown your opponent little by little with the help of Dark City. Destiny HERO - Plasma is your win condition, use the skill Bring It! to easily draw him.
Bring It! Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Level 8・Dark・Warrior Monster Card from your deck.
Destiny Heroes don't usually have anything in common, that is why they usually work better in other decks than with each other. But the one thing many of them have in common is their ability to special summon.
Once while in the graveyard, Destiny HERO - Dasher allows you to special summon a monster you had just drawn.
During your standby phase, after he was destroyed by battle, Destiny HERO - Fear Monger can revive a Destiny Hero monster from in your graveyard.
There are also spell/trap cards that will help you special summon Destiny Hero monsters, additionally these cards will also help thin your deck.
Destiny Signal special summons a level 4 or lower Destiny Hero monster from your deck after a monster you control was destroyed by battle.
When you have either Destiny HERO - Plasma or Dasher in your graveyard, you can use Over Destiny to special summon a low leveled Destiny Hero monster from your deck.(Although, if Destiny HERO - Plasma is in your graveyard your chances of winning are already extremely low.)
Destiny Hero monsters generally lack attack power, so you need to buff if you want to destroy enemy monsters and deal some damage.
During your opponent's battle phase you can discard Destiny HERO - Blade Master to have all your Destiny Hero monsters gain 800 attack. Use this while your opponent is attacking to trick him into losing a monster.
Destiny HERO - Dasher can gain 1000 attack by tributing another monster on your side of the field.
Dark City is a really good way to boost your attack, but only during your damage step and only if your attack is lower than your opponent.
The only truly powerful monster in this deck, although quite difficult to summon. Destiny HERO - Plasma negates every monster effect on your opponent's side of the field, and can absorb your opponent's monster to gain even more attack.
Gives you tokens to help you summon Destiny HERO - Plasma, faster than Using Hamstrat but number of tokens depends on the number of opponent's monsters.
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