Content

39th Main box: Maximum Gustav

Duel Links card box. Card list, decks, should we pull or not, meta, and combos.
update 10/03/2022
Rating (Versatility)
B-
Strengthened decks
Demise / Ruin
  • Deskbot
  • Metalfoes
  • Metaphys
  • Nekroz
  • Railway
  • Red-Eyes
    • Status
      28 Feb 2022

      Decks

      Demise Deck

      Nekroz Deck

      Deskbot Deck

      Metalfoes Deck

      Metaphys Deck

      Red-Eyes Deck

      Featured Cards

      Superdreadnought Rail Cannon Gustav Max [UR]

      Superdreadnought Rail Cannon Gustav Max
      Superdreadnought Rail Cannon Gustav Max
      EARTH Machine ★10
      ATK 3000 / DEF 3000
      Maximum Gustav [UR]
      2 Level 10 monsters
      Once per turn: You can detach 1 material from this card; inflict 1000 damage to your opponent.

      Princess Cologne [UR]

      Princess Cologne
      Princess Cologne
      LIGHT Fairy ★4
      ATK 500 / DEF 2200
      Maximum Gustav [UR]
      2 Level 4 monsters
      When this card is Xyz Summoned: You can target 1 "Box of Friends" in your Graveyard; Special Summon that target. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position.

      Metaphys Horus [UR]

      Metaphys Horus
      Metaphys Horus
      LIGHT Wyrm ★6
      ATK 2300 / DEF 1600
      Maximum Gustav [UR]
      1 Tuner + 1 or more non-Tuner monsters
      If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material.

      ● Normal Monster: This face-up card is unaffected by other card effects this turn.
      ● Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
      ● Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.

      Meteor Black Comet Dragon [UR]

      Meteor Black Comet Dragon
      Meteor Black Comet Dragon
      DARK Dragon ★8
      ATK 3500 / DEF 2000
      Maximum Gustav [UR]
      1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon monster
      If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the GY, and if you do, inflict damage to your opponent equal to quarter the original ATK of that monster. If this card is sent from the Monster Zone to the GY: You can target 1 Normal Monster in your GY; Special Summon it.

      Metalfoes Mithrilium [UR]

      Metalfoes Mithrilium
      Metalfoes Mithrilium
      FIRE Psychic ★6
      ATK 2600 / DEF 1000
      Maximum Gustav [UR]
      1 "Metalfoes" monster + 1 Pendulum Monster
      You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck.

      Heavy Freight Train Derricrane [UR]

      Heavy Freight Train Derricrane
      Heavy Freight Train Derricrane
      EARTH Machine ★10
      ATK 2800 / DEF 2000
      Maximum Gustav [UR]
      If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

      Metalfoes Goldriver [UR]

      Metalfoes Goldriver
      Metalfoes Goldriver
      FIRE Psychic ★4
      ATK 1900 / DEF 500
      Maximum Gustav [UR]
      Pendulum Effect
      Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.

      Monster Effect
      That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)

      Box of Friends [UR]

      Box of Friends
      Box of Friends
      LIGHT Machine ★1
      ATK 0 / DEF 0
      Maximum Gustav [UR]
      If this card is destroyed and sent to the Graveyard: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position. You can only use this effect of "Box of Friends" once per turn. Monsters Special Summoned by this effect cannot be used as a Synchro Material Monster, also they are destroyed during your next End Phase.

      Red-Eyes Fang with Chain [UR]

      Red-Eyes Fang with Chain
      Red-Eyes Fang with Chain
      Normal Trap
      Maximum Gustav [UR]
      Selection Box Vol.03 Mini [UR] [UR]
      Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.

      Red-Eyes Flare Metal Dragon [SR]

      Red-Eyes Flare Metal Dragon
      Red-Eyes Flare Metal Dragon
      DARK Dragon ★7
      ATK 2800 / DEF 2400
      Maximum Gustav [SR]
      Selection Box Vol.03 Mini [SR]
      2 Level 7 monsters
      Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.

      Fullmetalfoes Alkahest [SR]

      Fullmetalfoes Alkahest
      Fullmetalfoes Alkahest
      FIRE Psychic ★1
      ATK 0 / DEF 0
      Maximum Gustav [SR]
      1 "Metalfoes" monster + 1 Normal Monster
      Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.

      Nekroz of Trishula [SR]

      Nekroz of Trishula
      Nekroz of Trishula
      WATER Warrior ★9
      ATK 2700 / DEF 2000
      Maximum Gustav [SR]
      You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 9 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Trishula" once per turn.

      ● During either player's turn, when a card or effect is activated that targets a "Nekroz" monster(s) you control: You can discard this card; negate the activation.
      ● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.)

      Demise, Supreme King of Armageddon [SR]

      Demise, Supreme King of Armageddon
      Demise, Supreme King of Armageddon
      DARK Fiend ★10
      ATK 3000 / DEF 3000
      Maximum Gustav [SR]
      You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled.

      Super Express Bullet Train [SR]

      Super Express Bullet Train
      Super Express Bullet Train
      EARTH Machine ★10
      ATK 3000 / DEF 0
      Maximum Gustav [UR]
      Cannot declare an attack unless you send 2 other cards you control to the Graveyard. You can only use each of these effects of "Super Express Bullet Train" once per turn.

      ● If all monsters you control are EARTH Machine-Type monsters (min. 1): You can Special Summon this card from your hand.
      ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 Machine-Type monster in your Graveyard, except "Super Express Bullet Train"; add it to your hand.

      Flying Pegasus Railroad Stampede [SR]

      Flying Pegasus Railroad Stampede
      Flying Pegasus Railroad Stampede
      EARTH Machine ★4
      ATK 1800 / DEF 1000
      Maximum Gustav [SR]
      If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.

      Manju of the Ten Thousand Hands [SR]

      Manju of the Ten Thousand Hands
      Manju of the Ten Thousand Hands
      LIGHT Fairy ★4
      ATK 1400 / DEF 1000
      Maximum Gustav [SR]
      When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.

      Fiendish Rhino Warrior [SR]

      Fiendish Rhino Warrior
      Fiendish Rhino Warrior
      DARK Fiend ★3
      ATK 1400 / DEF 900
      Maximum Gustav [SR]
      Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.

      Metalfoes Steelen [SR]

      Metalfoes Steelen
      Metalfoes Steelen
      FIRE Psychic ★2
      ATK 0 / DEF 2100
      Maximum Gustav [SR]
      Pendulum Effect
      Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.

      Monster Effect
      Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!

      Soul Taker [SR]

      Soul Taker
      Soul Taker
      Normal Spell
      Maximum Gustav [SR]
      Selection Box Vol.03 Mini [SR]
      Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.

      Metaphys Ascension [SR]

      Metaphys Ascension
      Metaphys Ascension
      Normal Trap
      Maximum Gustav [SR]
      Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn.

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      The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
      Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
      Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
      Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
      Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
      Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
      Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
      Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
      Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
      Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
      Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
      Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
      Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
      The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
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      Structure Decks

      Structure decks
      Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
      Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
      Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
      Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
      Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
      Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
      Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
      Imperial Joker

      Comments

      Hot New Top
      Anonymous
      i only want rhino and manju, even if the new archetype have potential.
      Anonymous
      Let me see if I understand
      I need 4 metalfoes to fetch the fusion spell and make a fusion?
      1 used as scale, 1 normal summoned then destroyed to search the spell then 2 as fusion materials?
      Is it even consistent to open 4? We can only run 12 at max
      << Anonymous
      Anonymous Reply
      That's why they changed keeper to limit 3 anyways don't even try pure metalfoes
      Anonymous
      Huh, I guess we aren't getting Tatsuya in Duel Links since the rest of the Deskbots are in here. :/
      << Anonymous
      Anonymous Reply
      We got Axel Browdie even though we had all Volcanic cards not 1, not 2, but 3 whole years before his release.
      << Anonymous
      Nickfer Reply
      He's too much of a secondary character to be in the game. If he ever gets released, he would be at the end of the line and wait for all the other Arc-V main characters to be released, and by the time that happens, DL would already be shut down
      Anonymous
      This is a box
      Yami Aster
      The ritual support is nice, but that's it for me.
      Anonymous
      This seems a bit too good to be true, but if it is I'll take it
      Anonymous
      No one:

      That one kid: I like trains…
      << Anonymous
      Anonymous Reply
      She likes to ride those long hard things
      Anonymous
      As always, I am waitting for the first guy to say "Easy skip, trash box" just to regret it after a month and return by saying "I knew this box had tier material".
      << Anonymous
      Anonymous Reply
      just like everyone regretted not buying floptastic arc or force of memenity
      << Anonymous
      Anonymous Reply
      Emmm... you mean the mini box that gave us the KCup global rank 1 deck?
      << Anonymous
      Anonymous Reply
      All boxes I can't afford are a flop

      -That dude
      << Anonymous
      Anonymous Reply
      Easy skip, Trash box
      Anonymous
      nekroz of trishula! so bad we still dont have calusolas for consistency, so the deck will be a bit less worse, but still not good
      Anonymous
      Pre Timelord XYZ Box

      Commens and feedback

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      The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
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      Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
      Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
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      Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
      Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
      Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
      Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
      Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
      Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
      Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
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      Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
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      Comments (updated every hour)

      Lol, her dialogue isn’t the beat. Your losing scene sounds dumb.
      Such pretty feet
      so what's the stage level limit for sevens world? 35?
      I remember that i saw that card in a box before. But i cannot find it in the game anymore even se...
      > Go to the latest comments

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