Nekroz is a ritual-based archetype with high-level monsters that uses a shared ritual spell. They are mostly high-level monsters that have good effects on the field, but also have effects usable in the hand for some support.
[Skill] description | User |
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Master of Rites Can be used each time your Life Points decrease by 1000. This Skill can only be used twice per Duel. Return 1 card from your hand to your Deck and choose 1 of the following: • Add random Ritual Monster to your hand from your deck. • Add random Ritual Spell Card to your hand from your deck. | ![]() Common |
![]() Nekroz of Brionac | WATER Warrior ★6 ATK 2300 / DEF 1400 |
Chaotic Soldiers [UR] | |
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck. |
It's an important searcher for any Nekroz monster:
After you use its search effect, you can ritual summon it from the grave by using Nekroz Cycle and Shurit from the hand. Using Shurit as the material for ritual summoning will activate Shurit's effect to search a Brionac from your deck.
Its on-field effect is VERY useful if you go against extra deck monsters, but it's pretty situational and kind of slow, giving your opponent a chance to stop it from happening. Have a Gungnir/Trishula in hand so you can either protect Brionac from destruction targeted effects.
![]() Nekroz of Trishula | WATER Warrior ★9 ATK 2700 / DEF 2000 |
Maximum Gustav [SR] | |
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 9 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Trishula" once per turn. ● During either player's turn, when a card or effect is activated that targets a "Nekroz" monster(s) you control: You can discard this card; negate the activation. ● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.) |
This card is searchable with Brionac and Shurit. It's an incredibly strong monster to summon because of its powerful effect that can remove multiple cards without targeting, and it works on-summon too. However, this only works when your opponent has a card in each place. Even if it doesn't work, it's at least a good beater with 2700 ATK.
It's not a good card to bring out if you get turn 1, but more for turn 2 onwards. You can start the turn by summoning this to use its effect, or to force your opponent's backrow. If Trishula gets destroyed or removed from the field, you'll be able to activate Cycle/Mirror in the grave to search for another ritual spell to make another play.
The hand effect can protect your monsters from being targeted, which is useful if your monsters are going to get hit with something like Chalice or Lance.
![]() Nekroz of Decisive Armor | WATER Dragon ★10 ATK 3300 / DEF 2300 |
Judgement Force [R] | |
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn. ● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn. ● You can target 1 Set card your opponent controls; destroy it, and if you do, banish it. |
Has the highest base ATK out of all the Nekroz ritual monsters. Because of Shurit's effect, summoning a high-level ritual monster like this isn't an issue compared to most other ritual decks.
Even if you can't summon it on the field, its hand effect helps your other Nekroz monsters get an attack boost. Since the other Nekroz ritual monsters are above 2000 ATK, giving a +1000 ATK increase makes them over 3000+ ATK to beat over most monsters in the game.
![]() Nekroz of Valkyrus | WATER Spellcaster ★8 ATK 2900 / DEF 1700 |
Judgement Force [R] | |
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 8 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or your side of the field, and if you do, draw the same number of cards you Tributed. |
This card is limited because of its powerful hand effect to help survive and stall a duel, which is mostly what this is going to be used for.
![]() Nekroz of Gungnir | WATER Spellcaster ★7 ATK 2500 / DEF 1700 |
Judgement Force [R] | |
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Gungnir" once per turn. ● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or by card effects this turn. ● During either player's turn: You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it. |
Decent monster to ritual summon since it has a card removal that's a quick effect. Discarding a Nekroz monster can be fine since they can be ritual summoned with Cycle, and Shurit can still be used in the grave with Mirror.
Its hand effect is useful to prevent a destruction. The deck has no quick effect to search for Gungnir from the deck during your opponent's turn, so you pretty much have to prepare this beforehand.
![]() Shurit, Strategist of the Nekroz | WATER Warrior ★3 ATK 300 / DEF 1800 |
Chaotic Soldiers [SR] | |
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior-Type "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn. |
The 1 monster cost that's used to ritual summon any Nekroz ritual monster. Use Nekroz Cycle to ritual summon a Nekroz ritual from the grave by using Shurit from the hand. This will activate Shurit's effect to search for Brionac/Trishula from the deck. You can then follow it up by using Nekroz Mirror to use the Shurit in the grave.
Keep in mind that Shurit's search effect is only once per turn, so ritual summoning twice per turn won't let you search 2 Brionac/Trishula from the deck.
![]() Manju of the Ten Thousand Hands | LIGHT Fairy ★4 ATK 1400 / DEF 1000 |
Maximum Gustav [SR] | |
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. |
To help get a ritual spell or monster from the deck. It's also a level 4, which can be used to ritual summon Valkyrus or Decisive Armor with another level 4 or Brionac in hand, but it's usually just used as a beater or rank 4 Xyz instead.
![]() Senju of the Thousand Hands | LIGHT Fairy ★4 ATK 1400 / DEF 1000 |
Neo-Impact [UR] | |
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand. |
This is used over Sonic Bird since the ritual monsters are more useful to get because of their effects that can activate in the hand. Searching for Brionac can already lead to a Shurit or any other ritual monsters in the deck.
![]() Nekroz Cycle | Ritual Spell |
Chaotic Soldiers [R] | |
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand. |
Lets you special summon Nekroz ritual monsters from the grave, allowing you to use Nekroz monsters' hand effects a little more freely.
A common use for this is to ritual summon Brionac from the grave after you use Brionac's search effect to pick up Shurit or any other ritual monster.
The last effect is useful for some recovery so you can make continuous ritual plays. The search effect is very non-restrictive since it can search for any Nekroz spell, including itself if you want to ritual summon a Nekroz from your grave.
![]() Nekroz Mirror | Ritual Spell |
Chaotic Soldiers [R] | |
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your Graveyard, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand. |
A useful follow-up after using Shurit's effect from the hand since you can use it again in the graveyard to be the full cost for a ritual summon.
It also has a search effect, similar to Nekroz Cycle, so you can search for another copy of Mirror or Cycle from the deck.
[Skill] description | User |
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Master of Rites Can be used each time your Life Points decrease by 1000. This Skill can only be used twice per Duel. Return 1 card from your hand to your Deck and choose 1 of the following: • Add random Ritual Monster to your hand from your deck. • Add random Ritual Spell Card to your hand from your deck. | ![]() Common |
![]() Cosmic Cyclone | Quick Spell |
Galactic Origin [UR] Selection Box Vol. 01 Mini [UR] | |
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it. |
Having a backrow remover can be helpful since it lets you deal with enemy spell/traps before you get hit with them, allowing you to more safely make your plays. Cosmic Cyclone works the best with the deck because of the LP cost, which will let you activate the skill to fetch a ritual spell/monster. You can even use it twice per turn if you use the skill after taking damage (or from previous Cosmic Cyclone), then use Cosmic Cyclone again to take another 1000 to use the skill again.
Having these Xyz monsters can help if you need certain effects, or if you want to get more use out of Trishula after the effect is used. Just keep in mind that doing this means they are no longer Nekroz monsters, so you can't use the Nekroz monsters in hand to protect them from destruction or targeted effects.
![]() Number 9: Dyson Sphere | LIGHT Machine ★9 ATK 2800 / DEF 3000 |
Darkness Gimmick [UR] | |
2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect. |
Since Trishula's effect only works on-summon, there isn't any good reason to keep it on the field after the effect went off. You can use them to Xyz into Number 9 if you need an attack blocker, or if you know you're going against a deck that can summon a 2800+ ATK monster.
![]() Constellar Ptolemy M7 | LIGHT Machine ★6 ATK 2700 / DEF 2000 |
Infinite Ray [UR] Selection Box Vol.03 Mini [UR] [UR] | |
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand. |
Brionac can only remove special summoned monsters, but this can remove any monster as long as they can be targeted. Also lets you target monsters in the grave to disrupt your opponent or to recover your own card.
![]() Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Low base ATK, but it gives a boost to itself and other Nekroz monsters you control. Preventing graveyard effects is useful against certain decks that use them, but being a quick effect makes it even better since you can detach Atlantean Heavy Infantry to have a quick effect card destruction during your opponent's turn.
![]() Fairy Cheer Girl | LIGHT Fairy ★4 ATK 1900 / DEF 1500 |
Tori Meadows [UR] | |
2 Level 4 Fairy-Type monsters You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn. |
Has higher ATK than Manju/Senju and this clears up space plus a draw card effect.
![]() Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] Selection Box Vol.03 Mini [SR] [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
If you already have 2 level 4 monsters on the field, you can Xyz into this to destroy your opponent's backrow before doing other plays. This lets you safely make your plays instead of getting disrupted by your opponent's trap.
![]() Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Effective for when your opponent only controls one monster, which can often lead to an easy OTK. Also pretty good against your opponent's Xyz monster since doing this will remove their materials as well.
[Skill] description | User |
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Territory of the Sharks The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters. | ![]() Reginald "Shark" Kastle |
![]() Deep Sea Diva | WATER Sea Serpent ★2 ATK 200 / DEF 400 |
Cybernetic Rebellion [UR] | |
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck. |
This is to help get some quick and easy access to a rank 4 monster by using the skill. Normal summon Diva to search for Atlantean Heavy Infantry to make Abyss Dweller.
![]() Atlantean Heavy Infantry | WATER Sea Serpent ★2 ATK 0 / DEF 1600 |
Gaia Genesis [SR] Selection Box Vol.04 [SR] | |
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target. |
Special summon this with Diva's effect to make Abyss Dweller. Since Abyss Dweller has a quick effect to use 1 material, this will essentially give you a quick effect to destroy a face-up card once.
![]() Bahamut Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Antinomic Theory [UR] | |
2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. |
Having this as an option will let you use 1 normal summon of Diva to end up with 2 2000+ ATK monsters on the field, which will mostly just be used as beaters or for protection.
Bring this out by using Diva and special summon Atlantean Heavy Infantry from the deck. Use the skill to make Bahamut Shark and special summon Nightmare Shark, then rank up the Nightmare Shark into Black Ray Lancer.
![]() Number 47: Nightmare Shark | WATER Fish ★3 ATK 2000 / DEF 2000 |
Reginald Kastle Unlock Event [UR] | |
2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. |
Can be properly Xyz summoned by using 2 Shurit, but it's not a good use of them. This is summoned using Bahamut Shark's effect, which means that it will have no material to be able to use its effect. Main purpose of this is to simply rank up into Black Ray Lancer.
![]() Full Armored Black Ray Lancer | WATER Beast-Warrior ★4 ATK 2100 / DEF 600 |
Eternal Stream [SR] | |
3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target. |
Summonable by using Nightmare Shark on the field that was special summoned by Bahamut Shark. Has an effect to protect itself from destruction once, making it decent to have as blockers to have a "safe" turn to prevent direct attacks.
![]() Number 37: Hope Woven Dragon Spider Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Shark Fang [UR] | |
2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn. |
Being able to reduce ALL monsters your opponent controls means that they need 3600+ ATK to get over this, which is very rare. Spider Shark also has a floating effect when destroyed, making this kind of a safe monster to summon.
![]() Gishki Chain | WATER Sea Serpent ★4 ATK 1800 / DEF 1000 |
Abyss Encounters [UR] | |
If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order. |
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