Content

Nekroz: deck recipe [Feb 6]

Duel Links Nekroz deck, Nekroz deck in the meta, how to build Nekroz deck.
update 06/02/2023

Overview

Nekroz is a ritual-based archetype with high-level monsters that uses a shared ritual spell. They are mostly high-level monsters that have good effects on the field, but also have effects usable in the hand for some support.

Required Box

Main Deck

Antinomic Theory Chaotic Soldiers Maximum Gustav

Extra Deck

Infinite Ray Photons of Galaxy Phantom of Rebellion Maximum Gustav Shining Sunrise

Example Deck

Standard Version

Nekroz of BrionacNekroz of BrionacNekroz of BrionacNekroz of TrishulaNekroz of TrishulaNekroz of Decisive Armor
Nekroz of ValkyrusNekroz of ValkyrusManju of the Ten Thousand HandsManju of the Ten Thousand HandsManju of the Ten Thousand HandsShurit, Strategist of the Nekroz
Shurit, Strategist of the NekrozShurit, Strategist of the NekrozReinforcement of the ArmyMystical Space TyphoonMystical Space TyphoonNekroz Kaleidoscope
Nekroz CycleNekroz CycleNekroz MirrorNekroz Mirror-
Fossil Warrior Skull KnightFossil Machine Skull WagonConstellar Ptolemy M7Number 70: Malevolent SinSteelswarm RoachSuper Quantal Mech King Great Magnus
Number 27: Dreadnought Dreadnoid-----

Set Skill

[Skill] descriptionUser
Draw Sense: LIGHT
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Light attribute monster.
Common
Common

How to Play

Nekroz Ritual Monsters

Nekroz of Brionac
Nekroz of Brionac
WATER Warrior ★6
ATK 2300 / DEF 1400
Chaotic Soldiers [UR]
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn.

● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.

It's an important searcher for any Nekroz monster:

  • Valkyrus is often a safe choice to search for because of its powerful effect to end the battle phase.
  • If you already have Cycle/Mirror, search for Shurit.
  • If Shurit and a ritual spell are in hand; Gungnir is good if you get turn 1, while Trishula is if you can activate it.
  • If you already have a Nekroz monster on the field; Decisive Armor gives an ATK boost, Gungnir protects it from destruction, while Trishula negates cards that target your Nekroz monsters.

After you use its search effect, you can ritual summon it from the grave by using Nekroz Cycle and Shurit from the hand. Using Shurit as the material for ritual summoning will activate Shurit's effect to search a Brionac from your deck.

Its on-field effect is VERY useful if you go against extra deck monsters, but it's pretty situational and kind of slow, giving your opponent a chance to stop it from happening. Have a Gungnir/Trishula in hand so you can either protect Brionac from destruction targeted effects.

Nekroz of Trishula
Nekroz of Trishula
WATER Warrior ★9
ATK 2700 / DEF 2000
Maximum Gustav [SR]
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 9 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Trishula" once per turn.

● During either player's turn, when a card or effect is activated that targets a "Nekroz" monster(s) you control: You can discard this card; negate the activation.
● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.)

This card is searchable with Brionac and Shurit. It's an incredibly strong monster to summon because of its powerful effect that can remove multiple cards without targeting, and it works on-summon too. However, this only works when your opponent has a card in each place. Even if it doesn't work, it's at least a good beater with 2700 ATK.

It's not a good card to bring out if you get turn 1, but more for turn 2 onwards. You can start the turn by summoning this to use its effect, or to force your opponent's backrow. If Trishula gets destroyed or removed from the field, you'll be able to activate Cycle/Mirror in the grave to search for another ritual spell to make another play.

The hand effect can protect your monsters from being targeted, which is useful if your monsters are going to get hit with something like Chalice or Lance.

Nekroz of Decisive Armor
Nekroz of Decisive Armor
WATER Dragon ★10
ATK 3300 / DEF 2300
Judgement Force [R]
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
● You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.

Has the highest base ATK out of all the Nekroz ritual monsters. Because of Shurit's effect, summoning a high-level ritual monster like this isn't an issue compared to most other ritual decks.

Even if you can't summon it on the field, its hand effect helps your other Nekroz monsters get an attack boost. Since the other Nekroz ritual monsters are above 2000 ATK, giving a +1000 ATK increase makes them over 3000+ ATK to beat over most monsters in the game.

Nekroz of Valkyrus
Nekroz of Valkyrus
WATER Spellcaster ★8
ATK 2900 / DEF 1700
Judgement Force [R]
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 8 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.

● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase.
● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or your side of the field, and if you do, draw the same number of cards you Tributed.

This card is limited because of its powerful hand effect to help survive and stall a duel, which is mostly what this is going to be used for.

Nekroz of Gungnir
Nekroz of Gungnir
WATER Spellcaster ★7
ATK 2500 / DEF 1700
Judgement Force [R]
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Gungnir" once per turn.
● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or by card effects this turn.
● During either player's turn: You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.

Decent monster to ritual summon since it has a card removal that's a quick effect. Discarding a Nekroz monster can be fine since they can be ritual summoned with Cycle, and Shurit can still be used in the grave with Mirror.

Its hand effect is useful to prevent a destruction. The deck has no quick effect to search for Gungnir from the deck during your opponent's turn, so you pretty much have to prepare this beforehand.

Shurit, Strategist of the Nekroz

Shurit, Strategist of the Nekroz
Shurit, Strategist of the Nekroz
WATER Warrior ★3
ATK 300 / DEF 1800
Chaotic Soldiers [SR]
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior-Type "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.

The 1 monster cost that's used to ritual summon any Nekroz ritual monster. Use Nekroz Cycle to ritual summon a Nekroz ritual from the grave by using Shurit from the hand. This will activate Shurit's effect to search for Brionac/Trishula from the deck. You can then follow it up by using Nekroz Mirror to use the Shurit in the grave.

Keep in mind that Shurit's search effect is only once per turn, so ritual summoning twice per turn won't let you search 2 Brionac/Trishula from the deck.

Manju of the Ten Thousand Hands

Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT Fairy ★4
ATK 1400 / DEF 1000
Maximum Gustav [SR]
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.

To help get a ritual spell or monster from the deck. It's also a level 4, which can be used to ritual summon Valkyrus or Decisive Armor with another level 4 or Brionac in hand, but it's usually just used as a beater or rank 4 Xyz instead.

Reinforcement of the Army

Reinforcement of the Army
Reinforcement of the Army
Normal Spell
Starter/Special Set Bundle Sale [UR]
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Reinforcement of the Army gives a big advantage to Nekroz Deck which can allow you to search out Shurit, Brionac, or Trishula from your Deck for a combo setup board as soon as possible.

Nekroz Ritual Spells

Nekroz Cycle
Nekroz Cycle
Ritual Spell
Chaotic Soldiers [R]
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.

Lets you special summon Nekroz ritual monsters from the grave, allowing you to use Nekroz monsters' hand effects a little more freely.

A common use for this is to ritual summon Brionac from the grave after you use Brionac's search effect to pick up Shurit or any other ritual monster.

The last effect is useful for some recovery so you can make continuous ritual plays. The search effect is very non-restrictive since it can search for any Nekroz spell, including itself if you want to ritual summon a Nekroz from your grave.

Nekroz Mirror
Nekroz Mirror
Ritual Spell
Chaotic Soldiers [R]
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your Graveyard, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.

A useful follow-up after using Shurit's effect from the hand since you can use it again in the graveyard to be the full cost for a ritual summon.

It also has a search effect, similar to Nekroz Cycle, so you can search for another copy of Mirror or Cycle from the deck.

Fossil Support

These Fossil Fusion Monsters are good Synergy with Nekroz Kaleidoscope. Skull Knight's graveyard effect will allow you to remove a monster by banishing himself. Skull Wagon shares a similar effect to Skull Knight but back row removal by banishing itself from your Graveyard.

Fossil Warrior Skull Knight
Fossil Warrior Skull Knight
EARTH Rock ★6
ATK 2400 / DEF 1100
Shining Sunrise [R]
1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.
Fossil Machine Skull Wagon
Fossil Machine Skull Wagon
EARTH Rock ★6
ATK 1700 / DEF 1600
Shining Sunrise [N]
1 Rock monster in your GY + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 400 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.
Nekroz Kaleidoscope
Nekroz Kaleidoscope
Ritual Spell
Judgement Force [SR]
This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the Graveyard, also, after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.

Extra Decks

Having these Xyz monsters can help if you need certain effects, or if you want to get more use out of Trishula after the effect is used. Just keep in mind that doing this means they are no longer Nekroz monsters, so you can't use the Nekroz monsters in hand to protect them from destruction or targeted effects.

Constellar Ptolemy M7
Constellar Ptolemy M7
LIGHT Machine ★6
ATK 2700 / DEF 2000
Infinite Ray [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

Brionac can only remove special summoned monsters, but this can remove any monster as long as they can be targeted. Also lets you target monsters in the grave to disrupt your opponent or to recover your own card.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Effective for when your opponent only controls one monster, which can often lead to an easy OTK. Also pretty good against your opponent's Xyz monster since doing this will remove their materials as well.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
Selection Box Vol.05 [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppression, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks or High-Level Monster Spam Decks like Mekk-Knight Deck. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Super Quantal Mech King Great Magnus
Super Quantal Mech King Great Magnus
LIGHT Machine ★12
ATK 3600 / DEF 3200
Shining Sunrise [R]
3 Level 12 monsters
If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your Graveyard. This card gains these effects, based on the number of Xyz Materials with different names attached to it.

● 2 or more: Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck.
● 4 or more: It is unaffected by card effects, except "Super Quant" cards.
● 6 or more: Your opponent cannot add cards from the Deck to the hand by card effects.

Great Magnus will becomes powerful controller on board with min. 3 materials which can be Xyz Summoned easily by using Dreadnoid's effect.

Number 27: Dreadnought Dreadnoid
Number 27: Dreadnought Dreadnoid
WATER Machine ★4
ATK 2200 / DEF 1000
Maximum Gustav [R]
2+ Level 4 monsters
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

Decent ATK and defensive effect to help survive. Bring this out if your opponent only has 1 monster on the field that you know you can get over. Destroying a monster by battle will let you Xyz summon a rank 10, which can be used to bring out Great Magnus with 3 materials.

Other Cards Option

Other Ritual Supports

Gishki Chain
Gishki Chain
WATER Sea Serpent ★4
ATK 1800 / DEF 1000
Abyss Encounters [UR]
If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order.

A ritual support to help with getting a ritual monster or spell to your hand. The re-arrange effect is only beneficial if you don't make plays that require shuffling the deck, like using search effects from Brionac or Shurit.

Since Gishki chain only looks at the top 3 cards of your deck, it can be a little unreliable at times. You can choose to play Sonic Bird or Senju of the Thousand Hands as an alternative.

Senju of the Thousand Hands
Senju of the Thousand Hands
LIGHT Fairy ★4
ATK 1400 / DEF 1000
Neo-Impact [UR]
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.

This is used over Sonic Bird since the ritual monsters are more useful to get because of their effects that can activate in the hand. Searching for Brionac can already lead to a Shurit or any other ritual monsters in the deck.

Cosmic Cyclone

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Having a backrow remover can be helpful since it lets you deal with enemy spell/traps before you get hit with them, allowing you to more safely make your plays. Cosmic Cyclone works the best with the deck because of the LP cost, which will let you activate the skill to fetch a ritual spell/monster. You can even use it twice per turn if you use the skill after taking damage (or from previous Cosmic Cyclone), then use Cosmic Cyclone again to take another 1000 to use the skill again.

Other Extra Decks

Number 9: Dyson Sphere
Number 9: Dyson Sphere
LIGHT Machine ★9
ATK 2800 / DEF 3000
Darkness Gimmick [UR]
2 Level 9 monsters
Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.

Since Trishula's effect only works on-summon, there isn't any good reason to keep it on the field after the effect went off. You can use them to Xyz into Number 9 if you need an attack blocker, or if you know you're going against a deck that can summon a 2800+ ATK monster.

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Fairy Cheer Girl
Fairy Cheer Girl
LIGHT Fairy ★4
ATK 1900 / DEF 1500
Tori Meadows [UR]
2 Level 4 Fairy-Type monsters
You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.

Has higher ATK than Manju/Senju and this clears up space plus a draw card effect.

Decent ATK and defensive effect to help survive. Bring this out if your opponent only has 1 monster on the field that you know you can get over. Destroying a monster by battle will let you Xyz summon a rank 10, which can be used to bring out Great Magnus with 3 materials.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR] [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

If you already have 2 level 4 monsters on the field, you can Xyz into this to destroy your opponent's backrow before doing other plays. This lets you safely make your plays instead of getting disrupted by your opponent's trap.

Daigusto Emeral
Daigusto Emeral
WIND Rock ★4
ATK 1800 / DEF 800
Sign of Harpies [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Summon Emeral by using two Level 4 monsters like Manju or Senju as material. Emeral will then be used as a mini self-sufficient draw engine. Emeral can help you recover the monsters in the graveyard so you don't run out of sources.

[January 2023] KOG Notes

Comments

Hot New Top
Anonymous
Water xyz? Skip
Anonymous
Tier 0 now? Nekropium.
<< Anonymous
Not KoG Reply
Yes Tier 0 as expected of sales.
<< Anonymous(Not KoG)
Anonymous Reply
More like tier 0 category overhpye for nothing.
<< Anonymous
Anonymous Reply
Isn't op the only one overhyping the deck? Supposing he's the one spamming
Anonymous
Why not just playing a normal Water Xyz deck instead?
<< Anonymous
Anonymous Reply
Because water Xyz is not Nekroz
1coolkitty
:’))) I love rituals idk why I already owned 3 bird and senju prior to this coming out and 3 Kscopes. I tried both pure and TOS version but I have to say even tho pure is not competitive it just feels right. 2 Cast in pure helps u run Lunalights and Melo. a lot easier.

The issue is after the ritual spells and the much needed gishki chain with the 3 shurits u are not left with much in terms of space. Crazily enough I run 2 moray eels of greed (I managed to pull from the sr sale) and it helps a LOT with consistency. U can MOG and shuffle 2 then draw 3 first turn netting a neutral hand while thinning the deck.

I am a big fan of nekroz’s art work too

I honestly think giving us Claossus (? Is that how u spell) would NOT be bad at all. It’s gives the deck consistency but it lacks any true boss monsters and back-row/ disruption support. BOM , trapholes, etc still hurt the deck.Bc u don’t have an inherent boss monster using Gugnir as ur make shift boss is great but also u lose her in hand projection.

I don’t think trish will never come to the game and that is Okay u gain some u lose some.
<< Anonymous(1coolkitty)
1coolkitty Reply
Would also like to add I managed to climb to kc rank 16 with pure nekroz which I am proud of (from 5). Nekroz is the only ritual deck I would say in game rn that doesn’t need a bird or senju. Ofc chain is expensive but we got 2 dream tickets and sure to get one in February and I only run 2 in mine.
Anonymous
Nekroz of Copium, hmmm good deck i heard. Dlamekayed uncles said so. Tier 0 now i guess.
Anonymous
Inhale the Nekropium deeply brothers! This deck is sooooo gooood. Tier 0
Anonymous
No clausolas r¡p
<< Anonymous
Anonymous Reply
Ef
<< Anonymous
Anonymous Reply
Won’t be tiered unless harpies gtfo
<< Anonymous
Anonymous Reply
Ebon is disrupted easily wtf are you talking about it requires to many resources to make.
<< Anonymous
Not KoG Reply
Unless you get a lucky DM and Magical Navigation in hand, your Ebon magician is just an ED filler.
Anonymous
Is tier 0 now?
<< Anonymous
Anonymous Reply
Give it up dude the laughs are for your infernity dud and you know it
<< Anonymous
Anonymous Reply
xDD so much copium. inhale it deep brother. This deck sucks.
<< Anonymous
Anonymous Reply
Cope infernity promised more and delivered less
<< Anonymous
Anonymous Reply
Copekroz xdd
Anonymous
Haha get cu cked by konami yet again
Anonymous
Tier 0 now?
Anonymous
Nekroz of brionac, clausolas and cycle and the deck becomes KoG worthy
<< Anonymous
Anonymous Reply
^that
<< Anonymous
Anonymous Reply
They'll give you nekroz of sophia and nothing else kek
<< Anonymous
Anonymous Reply
I hope they dont give us just the two pendulum nekroz xD
<< Anonymous
Not KoG Reply
Stop playing for three months and wait for the ritual fad to die out and collect your beginner's gems lolz.
Anonymous
Nekroz cycle rarity changed, hope it comes soon with some of the ritual monsters and shurit. Maybe preparation of rites (long overdue) and some extra deck fodders
<< Anonymous
Anonymous Reply
trishula and clausolas are not enough. You will still die to Book of moon
<< Anonymous
Anonymous Reply
Brionac and nekroz mirror are there too, just missing unicore and some extra deck fodders :/
<< Anonymous
Anonymous Reply
Just ~6 more days :D

5 if we count the datamine
<< Anonymous
Anonymous Reply
Your uncle was right :O

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Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
Braver VictoryArms of GiantFuture CircuitLord of BorrelRaiders Requiem

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
Selection Box Vol.06

Special Packs

Special Pack
Special Pack Vol. 01Special Pack Vol. 02Special Pack Vol. 03Special Pack Vol. 04Special Pack Vol. 05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
Imperial JokerSecret of Magicians

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Duel Links Basics

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Standard duelists & Legendary Duelist Lvl 30

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inb4 some stupid brainless dumb FÛCK gets mad. The comment below was just a joke. Nothing ...
WHO ARE THE OWNERS AND HOW CAN I SUCK THEIR C0CKS?!!! AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!...
Gx unlock Atticus rhodes unlock red eye dragon stage
777-929-298 Just because you are a human, don't think you can win easily.
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