[Skill] description | User |
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Wounded Hero Play 1 "Elemental HERO" monster in ATK position from your deck that equal or lower than the total of battle or effect damage that you take in the duel. This Skill can only be used once per duel. | Jaden/Yubel |
Elemental HERO Neos Alius | LIGHT Warrior ★4 ATK 1900 / DEF 1300 |
Blades of Spirits [UR] Neos Fusion [UR] HERO Generation [UR] [UR] | |
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while it is on the field. |
Gemini Spark | Quick Spell |
Gaia Genesis [UR] | |
Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. |
Neos Alius is the strongest low-leveled LIGHT HERO monster in terms of ATK making him a good beater while also being a target for Mask Change. He is a Gemini monster which lets you use him as cost for Gemini Spark while on the field. While in the graveyard he acts as a Normal monster which lets you recover him with Hero Blast. And while in the deck he acts as an Effect monster which lets you use him as fusion material with Neos Fusion to make Brave Neos. Overall making him a very versatile card in this deck. Gemini Summon Neos Alius to make Neos Alius act as Neos and get a boost from Neo Space, if you plan to use him as a beater or just want to expend your Normal Summon.
Gemini Spark is a good control card to disrupt your opponent's board by removing problematic cards like Fiendish Chain, Magician's Circle and Necrovalley.
Elemental HERO Stratos | WIND Warrior ★4 ATK 1800 / DEF 300 |
Selection Box Vol. 03 [UR] | |
When this card is Normal or Special Summoned: You can activate 1 of these effects. ● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand. |
Searcher for any of the HEROes from the deck, or a spell/trap destroying card once you already have a HERO or 2 on the field.
Use this to search for Alius so you can use the Gemini Sparks or search for Solid Soldier if you already have Alius in hand.
Elemental HERO Solid Soldier | EARTH Warrior ★4 ATK 1300 / DEF 1100 |
Valhalla Calling [SR] | |
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn. |
Helps put another monster on the field so you can make a rank 4. Special summoning Stratos will then let you destroy 1 spell/trap card your opponent controls.
Its effect to special summon a HERO from the grave won't be usable in the deck since it won't work with Miracle Fusion or Neos Fusion.
Elemental HERO Brave Neos | LIGHT Warrior ★7 ATK 2500 / DEF 2000 |
Neos Fusion [UR] | |
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text. |
Neos Fusion | Normal Spell |
Neos Fusion [SR] | |
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. |
You can search your first copy of Neos Fusion by summoning Keeper of Dragon Magic. Then on your next turn, Keeper of Dragon Magic can revive the Neos you used as Fusion Material. Lunalight Crimson Fox is a good fusion material to use when summoning Brave Neos, to 0 the ATK of an enemy monster. Use this to make sure Brave Neos has a monster to run over and search your second copy of Neos Fusion.
Brave Neos lets you search your second copy of Neos Fusion after destroying an opponent's monster by battle. After searching all your copies of Neos Fusion, Brave Neos just becomes a big beater.
Hero Blast | Normal Trap |
HERO Generation [SR] | |
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. |
This deck is quite efficient at getting Neos and Neos Alius into the graveyard. Hero Blast allows you to recover them while also removing an opponent's monster from the field.
In most cases, if your opponent has a 1900+ ATK monster, then this only works if you recover Neos. Anything lower can be destroyed by Alius. There are several cards in the deck that can lower your opponent's monster's ATK to make it easier for Blast to destroy.
Hero Blast to recover Neos Alius and then summoning him to tribute with Gemini Spark is a good combo to remove multiple cards from your opponent's field while maintaining your resources.
Keeper of Dragon Magic | DARK Dragon ★4 ATK 1800 / DEF 1300 |
Master of Chaos [SR] | |
If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell Card or "Fusion" Normal Spell Card from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects. |
Searcher for Neos Fusion so you can bring out Brave Neos. It's a limited to 3 card, which is the same as the Neos Fusion. You can switch around the number of copies of this to have a better consistency.
Having 2 Neos Fusion will let you protect the Brave Neos 2 times. You can use Keeper's effect to discard the Neos Fusion in your hand to search for the one in the deck to have both of them in the grave.
After you use Neos Fusion, you'll be able to special summon the Neos that's in the grave with Keeper's effect on the next turn.
Miracle Fusion | Normal Spell |
Revolution Beginning [UR] | |
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. |
Searchable with Keeper's effect, this lets you sue the monsters in the field/grave to summon Gaia or The Shining.
Keep in mind that this will banish the used materials and the only way to recover banished cards is from The Shining's effect only, so be careful if you only bring 1 copy of cards like Stratos.
Lunalight Crimson Fox | DARK Beast-Warrior ★4 ATK 1800 / DEF 600 |
Judgement Force [N] | |
If this card is sent to the Graveyard by a card effect: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the end of this turn. During either player's turn, when a card or effect is activated that targets a "Lunalight" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, both players gain 1000 LP. |
Mainly to be used as part of the fusion material when you use Neos Fusion. You'll be able to target your opponent's monster and set its ATK to 0, allowing you to get over just about any monster as long as they can be targeted.
Setting your opponent's monster's ATK to 0 pretty much means that HERO Blast will be able to destroy the affected monster.
Super Team Buddy Force Unite! | Normal Trap |
Spirit of the Beast [SR] Selection Box Vol. 02 Mini [SR] | |
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone. |
To help special summon any HERO monster from your hand or grave. You'll be able to re-use Stratos' effect to search for a monster or bring it out once you already have a HERO on the field to have a spell/trap destroying effect.
Elemental HERO The Shining | LIGHT Warrior ★8 ATK 2600 / DEF 2100 |
Lords of Shining [UR] | |
1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand. |
Since the only way to banish Elemental HERO monsters is through Miracle Fusion, this will at least have 3200 ATK when summoned. This is also the only way to recover banished cards, so it's worth keeping in mind in case your monsters get hit with something like Karma Cut.
Elemental HERO Gaia | EARTH Warrior ★6 ATK 2200 / DEF 2600 |
Gaia Genesis [UR] Selection Box Vol. 02 [UR] | |
1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK. |
Essentially ensures that you'll be able to get over any monster, as long as they can be targeted and in attack position.
If your opponent has a 3600+ ATK monster on their field, Gaia can become 4000 ATK. If you have Neos Fusion, you'll be able to follow it up with Neos Fusion to send Lunalight Crimson Fox from the deck to the grave. Setting your opponent's monster's ATK to 0 so you can OTK.
Reducing your opponent's ATK also means that HERO Blast has a better chance of being able to destroy your opponent's monster.
Dark Rebellion Xyz Dragon | DARK Dragon ★4 ATK 2500 / DEF 2000 |
Phantom of Rebellion [UR] | |
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
Works similarly to Gaia, except Dark Rebellion's ATK increasing effect doesn't go away after it's used.
Can also OTK your opponent if you have Neos Fusion, but your opponent needs to have at least a 3000+ ATK monster on their field.
Blade Armor Ninja | WIND Warrior ★4 ATK 2200 / DEF 1000 |
Sign of Harpies [UR] | |
2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn. |
Decent beater that can attack twice. If your opponent only controls 1 monster and you're able to use Crimson Fox's effect, it's already an OTK.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
A decent monster removal effect, even if it's temporary. This helps you deal direct damage if your opponent only has 1 monster, which is essentially going to be an OTK if you have Neos Fusion as well.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] Selection Box Vol.03 Mini [SR] [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
A simple 2 for 1 card removal. Use its effect to destroy itself and destroy a spell/trap your opponent controls so you can more safely make other plays.
Masked HERO Blast | WIND Warrior ★6 ATK 2200 / DEF 1800 |
Jaden/Yubel Lvl 45 [UR] | |
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand. |
Worth bringing if you have Mask Change in the deck and depends on how many Stratos are in the deck. Its effect to reduce your opponent's monster's ATK makes it easier to get over them, or for HERO Blast to destroy. The quick effect is also pretty handy if you get first turn to prevent getting hit with a dangerous spell/trap.
Masked HERO Koga | LIGHT Warrior ★8 ATK 2500 / DEF 1800 |
HERO Generation | |
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn. |
Neos Alius would be your usual target for for Mask Change. This puts Neos Alius in the graveyard to use as cost for Koga's debuff effect. Mask Change can target any of your LIGHT HERO monsters when your opponent targets him with an effect, you can tag Koga into another copy of itself to dodge targeting.
Koga can use his debuff effect during your opponent's turn, which usually prevents your opponent from attacking you at all before they remove Koga. Koga can also be used offensively by banishing the Neos Alius you used as Mask Change's cost. For a larger debuff, use Koga's effect to banish a Brave Neos or a Neos put in your graveyard with Neos Fusion. If Brave Neos is in your graveyard, he would be the best to use as cost because you have no way of retrieving him.
Mask Change | Quick Spell |
Valiant Souls [SR] | |
Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down). |
Lets you bring out certain powerful extra deck HERO monsters but is heavily dependent on the element of the monster that you have on the field. Most of them are also UR monsters, which can make it a lot more expensive to build compared to using generic rank 4s.
O - Oversoul | Normal Spell |
Jaden Yuki at Lvl 25 & 38 [SR] Pick-a-Gift Campaign! [SR] | |
Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target. |
Monster Reborn is more useful to bring since you can revive non Elemental HERO monster, including your opponent's monster. The only time you want to consider this over Monster Reborn is if you want to bring a different limited to 1 card.
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