Skill | The Tie that Binds |
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Essential cards |
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Cost | Premium |
Pack (Box reset) | Cybernetic Rebellion |
Neos Fusion |
[Skill] description | User |
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The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Jaden Yuki |
Activate Neos Fusion and send Elemental HERO Neos and Alien Kid or Alien Warrior from your Deck, hand or field to the Graveyard to Special Summon Elemental HERO Brave Neos from your Extra Deck.
Neos Fusion will prevent you from Special Summoning monsters for the rest of this turn, but you can still Normal Summon or Set. If you have a monster to Special Summon, you can do it before activating Neos Fusion in order to get around its restriction.
“A” Cell Recombination Device is a Quick-Play Spell that allows you to set up the Graveyard for Alien Ammonite, put A-Counters on an opponent’s monster and even search your Level 1 Tuner (or any other “Alien” monster you might need). Thanks to “A” Cell Recombination Device, you can run more situational cards like Alien Mars and Alien Telepath while still keeping everything consistent.
Normal Summon Alien Ammonite and Special Summon Alien Kid or Alien Warrior from the Graveyard. Now, if your opponent controls any Special Summoned monster, you can use Alien Kid’s effect and then Synchro Summon Cosmic Fortress Gol’gar, which will benefit from the presence of additional A-Counters on the field, or Armades, Keeper of Boundaries, which is a great answer to cards like Karakuri Ninja mdl 339 "Sazank" and Gale Lizard.
Once per turn, Cosmic Fortress Gol'gar allows you to target any number of face-up Spell or Trap Cards on the field, return them to their owners' hands, and then distribute A-Counters among monsters on the field equal to the number of cards returned. You can return problematic cards such as Ancient Gear Fortress or Ancient Gear Castle to your opponent's hand or just run some Continuous Spell or Trap Cards yourself in order to fully take advantage of this effect.
By removing 2 A-Counters from anywhere on the field, Cosmic Fortress Gol'gar allows you to destroy a card your opponent controls. Although it's not extremely relevant right now, it's worth noting that this effect does not target.
Keep in mind that Cosmic Fortress Gol'gar is not part of the "Alien" archetype: A-Counters will not lower your opponent's monsters' ATK and DEF when they battle this Level 5 Synchro.
Elemental HERO Brave Neos gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your Graveyard. When Elemental HERO Brave Neos destroys an opponent's monster by battle, it allows you to add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text. You can use Elemental HERO Brave Neos’s effect to add another copy of Neos Fusion or even Miracle Contact to your hand. Keep in mind that, if your opponent controls another “Six Samurai” monster, they can choose to destroy it in order to avoid having Legendary Six Samurai - Shi En being destroyed by battle, preventing you from adding anything to your hand.
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