Content

Dino Rabbit: deck recipe [Aug 2]

Duel Links Dino Rabbit deck, Dino Beatdown in the current meta, how to use.
update 02/08/2022

Required Card Boxes

Common Shared

Crimson Kingdom Blades of Spirit Stardust Acceleration Infinite Ray Antinomic Theory Chaotic Soldiers Selection Box Vol.04 Mini

Standard Version

Chaotic Compliance Truth Universe

Counter Version

Valkyries Rage Burning Nova Lords of Shining

Example deck

Standard Version

Rescue RabbitRescue RabbitMiscellaneousaurusMiscellaneousaurusGiant RexBabycerasaurus
SabersaurusSabersaurusSabersaurusKabazaulsKabazaulsKabazauls
Mystical Space TyphoonMystical Space TyphoonBook of MoonBook of MoonUnexpected DaiUnexpected Dai
Compulsory Evacuation DeviceCompulsory Evacuation DeviceSurvivals EndSurvivals End----
Dark Rebellion Xyz DragonAbyss DwellerEvolzar LaggiaEvolzar LaggiaDaigusto EmeralNumber 70: Malevolent Sin
Steelswarm Roach-----

Counter Version

Rescue RabbitRescue RabbitRescue RabbitMegalosmasher XMegalosmasher XMegalosmasher X
SabersaurusSabersaurusSabersaurusMonster RebornBook of MoonUnexpected Dai
Unexpected DaiUnexpected DaiDivine WrathDivine WrathRebirth of ParshathRebirth of Parshath
Rebirth of ParshathUltimate ProvidenceUltimate Providence---
Avenging Knight ParshathAvenging Knight ParshathDark Rebellion Xyz DragonAbyss DwellerEvolzar LaggiaEvolzar Laggia
Daigusto Emeral-----

Set skill

[Skill] descriptionUser
Dinosaur Kingdom
Begin duel with the field spell "Jurassic World" activated.

Rex

How to use this deck

Rescue Rabbit

1 Card Rank 4 Xyz Tech Card which will allows you to special summon 2 Normal Dinosaur-Type monsters with the same name from your Deck and quick Xyz Summon Evolzar Laggia as Field Control. However, this will cost your Normal Summon.

Rescue Rabbit
Rescue Rabbit
EARTH Beast ★4
ATK 300 / DEF 100
Infinite Ray [UR]
Selection Box Vol.05 [UR]
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn.
Megalosmasher X
Megalosmasher X
WATER Dinosaur ★4
ATK 2000 / DEF 0
Burning Nova [SR]
Selection Box Vol. 02 [SR]
With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.
Sabersaurus
Sabersaurus
EARTH Dinosaur ★4
ATK 1900 / DEF 500
Blades of Spirit [R]
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
Kabazauls
Kabazauls
WATER Dinosaur ★4
ATK 1700 / DEF 1500
Crimson Kingdom [N]
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.

Miscellanesaurus Combo

Keep it in your hand for the powerful first effect, essentially making your Dinosaurs immune to enemy effects for the entire Main Phase. Do this before you summon anything to protect from backrow disruption techs like Floodgate Trap Hole or Book of Moon.

The graveyard effect can let you summon other copy of Dinosaur if you have at least 1 Dinos in the graveyard, For Example, you can:

  • Special summon "Babycerasaurus" by Miscellaneousaurus alognside with Giant Rex and special summon Giant Rex due to its own effect.

  • Then using Survival Ends effect to pop Babycerasaurus and 1 Card your opponent control and special summon 1 Level 4 Dinosaur Monster due to Babycerasaurus's float effect.

  • Using Giant Rex and that special summoned Level 4 Dinosaur to Xyz Summon any Rank 4 Monster.

Miscellaneousaurus
Miscellaneousaurus
FIRE Dinosaur ★4
ATK 1800 / DEF 1000
Truth Universe [UR]
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
Babycerasaurus
Babycerasaurus
EARTH Dinosaur ★2
ATK 500 / DEF 500
Chaotic Compliance [R]
When this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
Survivals End
Survivals End
Normal Trap
Tyranno Hassleberry [SR]
Tyranno Hassleberry Unlock Event [SR]
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.

Giant Rex

Giant Rex
Giant Rex
EARTH Dinosaur ★4
ATK 2000 / DEF 1200
Tyranno Hassleberry [UR]
Tyranno Hassleberry Roaming Event [UR]
Tyranno Hassleberry Unlock Event [UR]
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.

Essentially, as long as you haven’t already used its effect, Giant Rex doesn’t care about Card that has banish effect like Spellbook of Fate, Amazoness Onslaught and Karma Cut.

Giant Rex’s effect can’t miss the timing because it triggers “if” and not “when” it’s banished. The only downside with this card is the fact that you can’t attack your opponent directly with it.

Unexpected Dai

Unexpected Dai
Unexpected Dai
Normal Spell
Stardust Acceleration [UR]
Gladiator's Storm [UR]
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Counter Traps

Laggia already offers some pretty decent form of control. You can fill the rest of the deck by using something like Rebirth of Parshath as a way to secure games. Avenging Knight Parshath helps when you go against defensive decks that often sets their monsters.

Avenging Knight Parshath
Avenging Knight Parshath
LIGHT Fairy ★8
ATK 2600 / DEF 2100
Ranked Rewards [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Rebirth of Parshath
Rebirth of Parshath
Counter Trap
Lords of Shining [R]
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.
Ultimate Providence
Ultimate Providence
Counter Trap
Crimson Kingdom [R]
Selection Box Vol. 01 [R]
Dragunity Overdrive [R]
Blue-Eyes Evolution [R]
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Extra Decks

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Evolzar Laggia
Evolzar Laggia
FIRE Dragon ★4
ATK 2400 / DEF 2000
Selection Box Vol.04 Mini [SR]
2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

Powerful Monster Summon and Spell/Trap Negation Rank 4 Xyz monsters which can quickly summon by using Rescue Rabbit's effect as early as Turn 1.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Useful when your opponent only has 1 monster on the field. Temporarily banishing them will let you attack directly to secure some games.

It's also good against Xyz monsters since banishing them will also remove their materials.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro or Pendulum Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Daigusto Emeral
Daigusto Emeral
WIND Rock ★4
ATK 1800 / DEF 800
Sign of Harpies [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Summon Emeral by using two Level 4 monsters as material. Emeral will then be used as a mini self-sufficient draw engine. Emeral can help you recover the monsters in the graveyard so you don't run out of sources.

Comments

Hot New Top
Sean
Stop fcking uploading these decks, every1 using them like 🔥ed. Taking the fun of creating ur deck away.
<< Anonymous(Sean)
Anonymous Reply
You're 🔥ed because you obviously lose to Rex a lot. Amirite? Don't vent your frustration on a website meant to help players.
Rebel
Makiu the magical mist could work well with T-W Thunder Dragon
Anonymous
This Deck Needs Update
<< Anonymous
Anonymous Reply
Id like to see a variation of this deck without Thunder Dragon
<< Anonymous
Anonymous Reply
I posted mine above (the "I really like" deck ;)
Anonymous
This list is outdated and quite awful. The Fusion Engine is pointless with as much Mirror Wall being played in the format. Jerry Beans Man is pretty much a staple for this Deck as it means you don't Auto lose to Ladybug (when you don't have Element Saurus), is another card to combo with Order and synergies with Heart of the Underdog
ADFles
I'd recommend adding Heart of the Underdog, it synergizes so well with this deck. It's also easy to obtain since you just have to level Joey. It allows you to keep drawing if you draw a normal monster, and with most monsters in this deck being normal, it only stops drawing cards when you either obtain a spell or trap, or if you're unlucky and pull an effect monster. Very good addition to this deck.
<< Anonymous(ADFles)
Cow guy Reply
I agree very helpful when I used it last season
Anonymous
Also. I suggest carrying 3 polymerization instead of 2. And an extra Bracchio Radius in extra deck. Polymerization in this deck is rarely a dead draw because the fusion materials are a lot.
<< Anonymous
Shin_no_Senshi Reply
Polymerization is not optimal anymore, in the KC Cup the Rex Raptor's decks are the first ones to lose. Normal monsters with order to charge and heart of the underdog still works a bit ;-)
<< Anonymous
Anonimoous Reply
Pffff Shin no Senshi what are you talking about, Rex decks dont work jajaja you make me laught. Whit this deack im jumping to the 10 stars easy
Anonymous
Curse of anubis is pretty bad against a mirror match. I would replace it either with enemy controller or one of those versatile cards from the list. Econ is so good though.
Anonymous
Judgement of Anubis is also a useful card, I personally believe, as it would counter de-spell and twister, as well as let you destroy one of your opponents monsters.
Anonymous
How you can ein against the parasite insect Deck and the odion trap card Deck with this Deck? I Never won against them
<< Anonymous
Anonymous Reply
Win*
<< Anonymous
Anonymous Reply
I find parasite deck to be quite easy. What parr is troubling?
<< Anonymous
Inti Reply
If you go first against them set your monster facedown. Outside of that E Con helps.
Anonymous
What do i do if i don't have the 2 headed thunder dragon?
<< Anonymous
Anonymous Reply
Use an alternative. Carry 2 gravity axe Grarl and guardian grarl. Guardian grarl is also a dinosaur type and it'll have 2800 atk with jurrasic world, which is as strong as THTD. Also it can be special summoned if it's the only card in your hand, so it can come in handy.

But for real though, just wait until THTD shows up. It's the best option because it pairs so well with bracchio radius.
<< Anonymous
Anonymous Reply
Thank you for your reply. I sadly only have 1 axe -.-
Anonymous
If anyone of you attempt to use 3 order to charge, make sure to replace 1 or 2 element saurus with uraby or normal beaters like jerry beans man. 3 order to charge can be a dead draw with only 6 normal monsters.
<< Anonymous
Shin_no_Senshi Reply
3 Order to charge are too much =/ (dead draw and quite expensive for the third one)
Anonymous
Thunder dragon and bracchio radius is there as a backup plan when your jurrasic world gets destroyed.

This is why in this deck, polymerization is rarely a dead draw as you can always opt to fusion when there's thunder dragon or king rex + crawling dragon #2.

This is why this deck is so good. It can cover so many things and not completely defeated when Jurrasic world is destroyed. Remember that Order to Charge is there for monsters like daedalus and relinquished. Nearly nothing this deck can't cover, except maybe 3 mirror wall players (which is ineffective vs riryoku and trap jammer)

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