Zane Truesdale is back and this time he brought more “Cyberdark” support, Cyberdark Cannon and Cyberdark Claw; while we could stay here and complain about the fact that the Field Spell, Cyberdark Inferno, is still missing for seemingly no reason, I would much rather talk about what this deck can do now and how much it has improved thanks to these two new additions.
By discarding Cyberdark Cannon you can add any of three Machine-Type Level 4 “Cyberdark” monsters from your Deck to the hand, whereas by discarding Cyberdark Claw you can add a “Cyberdark” Spell/Trap Card (Cyberdark Impact!) from your Deck to the hand; both Cyberdark Cannon and Cyberdark Claw are Level 3 Dragon-Type monsters, which means that, after you send them to the Graveyard in order to activate their first effect, you will be able to equip them to Cyberdark Horn, Cyberdark Edge or Cyberdark Keel as soon as you Normal Summon them.
During damage calculation, if a monster equipped with Cyberdark Cannon battles, you can send a monster from your Deck to the Graveyard; you can send one of the Machine-Type “Cyberdark” monsters to the Graveyard with this effect to set up for Cyberdark Impact! or a Dragon-Type monster to have something to equip to the next “Cyberdark” monster you Normal Summon.
During damage calculation, if a monster equipped with Cyberdark Claw battles, you can send a monster from your Extra Deck to the Graveyard; you can send Five-Headed Dragon to the Graveyard with this effect to make Cyberdark Dragon reach 6000+ ATK.
If Cyberdark Cannon is sent to the Graveyard while equipped to a monster, you draw a card, whereas, if Cyberdark Claw is sent to the Graveyard while equipped to a monster, you can add a “Cyberdark” monster from your Graveyard back to the hand; you can trigger these effect with cards like Storm or Double Cyclone without having to wait for the “Cyberdark” monsters they are equipped to to leave the field or be about to be destroyed by battle.
When these monsters are Normal Summoned, you can equip a Level 3 Dragon-Type monster (Cyberdark Cannon or Cyberdark Claw) in your Graveyard to them; Cyberdark Horn, Edge and Keel gain ATK equal to the original ATK of the monster equipped to them by this effect, which means that they are going to reach 2400 ATK.
Each of the Machine-Type “Cyberdark” monsters has a unique ability: Cyberdark Horn is able to inflict piercing damage, Cyberdark Edge can attack the opponent directly and Cyberdark Keel inflicts the opponent 300 damage each time it destroys a monster.
When they are equipped with a monster by their effect, instead of being destroyed by battle, Horn, Edge and Keel destroy the monster equipped to them instead; this will trigger, as I said, Cyberdark Cannon and Claw’s effect.
Just like Masked HERO Anki, when Edge attacks the opponent directly via its effect, its ATK is halved during damage calculation only; you can use Forbidden Chalice during the Damage Step to inflict 2800 ATK or you can try the Skill Titan Showdown.
Cyberdark Impact! allows you to Fusion Summon a Cyberdark Dragon from your Extra Deck by returning to the Deck Cyberdark Horn, Edge and Keel from the field, hand or Graveyard; it’s a decent card because it can be searched by Cyberdark Claw and it allows you to use monsters in the Graveyard as Fusion Material, partially offsetting how many resources you would have to put into a single monster.
Cyberdark Dragon, which is ironically a Machine-Type monster, isn’t really that different from Cyberdark Horn, Cyberdark Edge and Cyberdark Keel, the only good thing it can bring to the table is the fact that there is no restriction on what kind of Dragon-Type monster you can equip to it when it’s Special Summoned.
Cyberdarkness Dragon Dragon is pretty much a better version of Cyberdark Dragon, but, in order to Summon it, you wouldn’t be able to use Cyberdark Impact! since the card specifically states that you can only Special Summon Cyberdark Dragon with it.
The additional boost from this Skill is greatly appreciated, but triggering it may not always be easy; Dark as Night is still much better than Cyberdark Style and Draw Sense: Dark now that Cyberdark Cannon and Claw have significantly increased the consistency of the deck.
You can discard materials for Cyberdark Dragon to activate the Skill, setting up the Graveyard for the Fusion Summon with Cyberdark Impact! and also drawing new cards for a potential OTK.
Aside from protection from destruction by battle, which is pretty much useless for Cyberdark Dragon when it reaches 6000+ ATK, all monsters are weak against cards such as Treacherous Trap Hole and Vampire Kingdom; Cyberdark Inferno would be able to fix one of the biggest issues of the deck since the Field Spell prevents “Cyberdark” monsters that are equipped with an Equip Card from being targeted or destroyed by card effects.
Aside from Cyberdark Dragon, every “Cyberdark” monster can reach only 2400 ATK, which puts them exactly below Dragon Spirit of White and Azure-Eyes Silver Dragon; the deck will have a lot of trouble dealing with Blue-Eyes.
There is no Skill in particular that works well with the deck, Cyberdark Style adds nothing at all.