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Traptrix: deck recipe [Jan 22]

Duel Links Traptrix deck, Traptrix deck in the meta, how to build Electromagnet deck.
update 22/01/2022

Overview

“Traptrix” is an archetype that centers around the use of Trap Cards. “Traptrix” monsters are typically immune to “Hole” Normal Trap Cards and have effects that can either facilitate their use or provide support for their own archetype.

Despite the fact that Secrets of the Ancients, the 16th Mini BOX, will seemingly only contain two of the monsters that belong to this archetype, there's a good chance these cards will see some play even before the release of more support.

Required Card Boxes

Generation Next Resonance of Contrast Warriors Unite Dimension of the Wizards Secrets of the Ancients Voltage of the Metal Photons of Galaxy Antinomic Theory Selection Box Vol.05 Gagaga Xyz

Example Deck

Standard Version

Traptrix AtraxTraptrix AtraxTraptrix AtraxTraptrix DionaeaTraptrix DionaeaTraptrix Dionaea
Monster RebornMystical Space TyphoonMystical Space TyphoonHerald of the AbyssBottomless Trap HoleBottomless Trap Hole
Bottomless Trap HoleFloodgate Trap HoleFloodgate Trap HoleFloodgate Trap HoleDimensional PrisonDimensional Prison
Dimensional PrisonVoid Trap HoleVoid Trap Hole---
Abyss DwellerGagaga CowboyNumber 70: Malevolent SinNumber 70: Malevolent SinFairy King AlbverdichDiamond Dire Wolf
Number 18: Heraldry Patriarch-----

Set Skill

[Skill] descriptionUser
Chain Reaction
Your opponent loses 200 Life Points every time you activate a Trap Card.
Odion
Odion

How To Use

Traptrix Monsters

Traptrix Atrax
Traptrix Atrax
EARTH Insect ★4
ATK 1800 / DEF 1000
Secrets of the Ancients [SR]
This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated.

Lets you use "Hole" traps right away after you summon this on the field. This effect can't even be negated by something like Fire King Avatar Arvata, but can be prevented by cards like Forbidden Chalice.

Main advantage to using this effect is that your traps aren't on the field so they can't be sniped or destroyed by cards like Mystical Space Typhoon. You can also use more than 3 traps in a turn since you're not limited to the spell/trap zones.

While it can be somewhat safe to summon since you know you can't get hit with certain commonly used cards like Floodgate Trap Hole or Treacherous Trap Hole, it can still be risky to just summon this without setting your traps because there are still plenty of cards that can deal with this like Book of Moon or even Santa Claws.

Lets you use "Hole" traps right away after you summon this on the field. This effect can't even be negated by something like Fire King Avatar Arvata, but can be prevented by cards like Forbidden Chalice.

While it can be somewhat safe to summon since you know you can't get hit with certain commonly used cards like Floodgate Trap Hole or Treacherous Trap Hole, it can still be risky to just summon this without setting your traps because there are still plenty of cards that can deal with this like Book of Moon or even Santa Claws.

Traptrix Dionaea
Traptrix Dionaea
EARTH Insect ★4
ATK 1700 / DEF 1100
Secrets of the Ancients [SR]
This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.

Has a trap recovery effect but can be tricky to use since it requires some setup. It also has a slight disadvantage since your opponent will know what you took and where it's set, potentially letting them play around it.

Floodgate is the second-best option to recover since it's a good stall card to prevent combos, boss monsters, or even pendulum summoning.

Herald of the Abyss

Herald of the Abyss
Herald of the Abyss
Normal Spell
Warriors Unite [UR]
Selection Box Vol.04 [UR]
Pay 1500 LP and declare 1 Monster Type and Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 “Herald of the Abyss” per turn.

Since the deck works best when getting first turn to stop enemy plays, you'll need cards like this to help deal with strong boss monsters if you get second turn.

This is a pretty strong monster removal since it can work on almost all monsters, even if they're untargetable.

Trap Hole

All of these Trap Hole cards can be activated from the hand if you have Atrax face-up on the field. There are plenty of options available, but it's recommended to use the ones that have a high chance of being used instead of a more situational card like D.D. Trap Hole.

Treacherous Trap Hole is also a strong option, but it can be unreliable since this is a deck full of traps, essentially a dead card if you get it in the later turns. It works better if you use Endless Trap Hell skill instead of Chain Reaction.

Bottomless Trap Hole
Bottomless Trap Hole
Normal Trap
Selection Box Vol.05 [UR]
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
Void Trap Hole
Void Trap Hole
Normal Trap
Resonance of Contrast [SR]
Selection Box Vol. 01 Mini [SR]
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.

Dimensional Prison

Dimensional Prison
Dimensional Prison
Normal Trap
Dimension of the Wizards [UR]
When an opponent's monster declares an attack: Target that attacking monster; banish that target.

All of the monsters, including the extra deck, don't have high ATK so this helps protect your monsters and also gets rid of them with no cost. The downside is that this targets the monsters.

Extra Decks

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Useful against decks that need to use their graveyard to activate their effects. But since there are no WATER monsters in the deck, this won't get the ATK boost so its ATK is lower than Atrax.

Against decks like Blue-Eyes, having this early can help stop an early advantage so they don't special summon from the deck.

Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 400 damage to your opponent.

Its effect to gain and reduce enemy's ATK effectively makes this a 3000 ATK card when it attacks, which is the deck's answer to monsters with 3000 or less ATK.

It won't be useful against high DEF monsters in case you floodgate them, and it can be risky to bring this out since its base ATK is pretty low so you could end up taking a lot of damage if they manage to make a comeback.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Works best if your opponent only has 1 monster on the field, or if they have an Xyz monster since banishing them will also remove their materials. The temporary banish effect helps let you deal direct attack and can potentially be an OTK if you have another monster on the field.

Keep in mind that your opponent will be able to flip their monster back up again if you banish their face-down monster that was affected by a floodgate.

Fairy King Albverdich
Fairy King Albverdich
EARTH Fairy ★4
ATK 2300 / DEF 1400
Tour Guides Mission Bingo Event [SR]
2 Level 4 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.

Can potentially be considered a 2800 ATK monster that you can somewhat easily summon since Dionaea can special summon, but not a good monster to bring out if your opponent also uses an EARTH attribute deck.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR] [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

A simple card removal effect from a rank 4 Xyz to get rid of a monster or spell/trap.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

This is to help when going against decks that use same-name monsters like Harpies or Cyber Dragons. This provides non-targeting removal and also a limitation effect on them.

This is to help when going against decks that use same-name monsters like Harpies or Cyber Dragons. This provides non-targeting removal and also a limitation effect on them.

Skill Description

[Skill] descriptionUser
Chain Reaction
Your opponent loses 200 Life Points every time you activate a Trap Card.
Odion
Odion

Since the deck has so many traps, this skill helps deal damage so you can chip away at your opponent every time you use one.

Other Cards Option

Wall of Disruption

Wall of Disruption
Wall of Disruption
Normal Trap
Servants of Kings [SR]
Selection Box Vol. 02 Mini [SR]
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

Situationally better than Dimensional Prison, but not always reliable, especially since the deck's monsters are pretty low. Using it when your opponent only has 1 monster might not even help your monster survive.

Comments

Hot New Top
BladeSlasher
Traptrix Dionaea is a PLANT TYPE monster. People are chasing Goukis not realizing that TrapTrix is also on the Anniversary sale for 50% off.
Anonymous
still waiting for the rest of the monsters kek
Mr. Bricky
We need this card ( ͡° ͜ʖ ͡°)
<< Anonymous
Anonymous Reply
the green dude, the orange one and the knight must be spider's poop by now. May they RIP.
<< Anonymous
Anonymous Reply
There is something REALLY CREEPY about the lore of these cards, I can tell...
But what's really funny is the fact Yummy Bakura said she was a Traptrix type in real life lol.
<< Anonymous(Mr. Bricky)
Anonymous Reply
The funny thing here about that card's artwork, is that according to their lore, Traptrix Dionaea (the girl on the left) is actually the least mischievous among them XD
<< Anonymous(Mr. Bricky)
Knoxx Reply
Uhm yeah
Anonymous
When you lacking content, just grab decks from DLM and change some cards from the original author, amazing job doo dooA
<< Anonymous
Anonymous Reply
Yes bcz DLM is a genius and the only person in the world that creates decks and has copyright over all cards in the game :)
<< Anonymous
Anonymous Reply
This is just how traptrix decks look like. You have 3 x both monsters and a bunch of trap holes and maybe other normal traps. There's really not much else you can do with this deck.
Anonymous
This deck sucks if you go second and your opponent already summoned their boss monster.
<< Anonymous
Anonymous Reply
There's not much you can do with only those 2 traptrix monsters when none of them is even a starter
Anonymous
Sad this deck never got support well I'll delete duel links and wait for it in master duel
<< Anonymous
Anonymous Reply
Traptrix best cards can't even come to the game anyways, one is a link monster the other one is ca ncer incarnate, without those the deck would underperform making it almost no different as how it already is
<< Anonymous
Anonymous Reply
They don't even need their Extra deck cards. This deck needs their main monsters. Or at least some of them.
<< Anonymous
Anonymous Reply
Without sera the deck would have tons of problems playing their xyz , normal summoning 1 monster and set 3 won't take the deck anywhere they need to keep making advantage in both hand and field
<< Anonymous
Anonymous Reply
A skill that acts like traptrix sera would be amazing....oh but I think the decks wasn't used by a character in the anime so I guess it's doomed already
MangakaJ96
Odion would love that deck.
Anonymous
Still waiting for more traptrix cards
Anonymous
a bit creepy archetype, be careful with the pretty ladies... 'cause you never know if they are real humans...

They might eat your brain O,..,O/
<< Anonymous
Anonymous Reply
Traptixs = 🔥 bois with pretty faces and luscious bods.
Anonymous
One of Yummy Bakura's favorite decks
Anonymous
Now, do the Neos version
Jinzo
I can beat this with just one card, and if that snow man appear than just use chalice.
<< Anonymous
Jake Reply
Traptrix Attrax prevents your normal traps from negation.
<< Anonymous
Jake Reply
Jinzo can't negate any traps you play directly from the hand.
<< Anonymous(Jake)
Anonymous Reply
That is a lie. ANY Trap Card that is activated is placed face-up on the field to do so.

And regardless, Jinzo prevents Traps being activated, so it's irrelevant anyway.
<< Anonymous
Dish Reply
Tried to test this using Atrax against Espa's Jinzo with WOD in the backrow and WOD was not allowed to activate.

Seems Jinzo's Effect > Atrax's Effect

From what I understand, Atrax does not allow the negation of normal trap activation and effects but Jinzo can also PREVENT activation.

Activation Negation =/= Activation Prevention

Commens and feedback

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in other words a counter to decks like mayakashi V
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