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D.D. Trap Hole | Decks and Tips

This page notes details of D.D. Trap Hole (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 14/09/2016

D.D. Trap Hole

D.D. Trap Hole
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect
Passcode05606466
ArchetypesD.D. / Trap Hole

text

When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.

How to Get

Pack--
Level-up reward--
Victory against--
Card trader
OtherNot confirmed yet

Rarity

How to GetRarity
Card TraderN

Evaluation

Useless and you lose 1 card advantage by using this card.

Rulings

  • The effect of this card is the effect that targets a card.

Classifications

Banished categoriesBanishes from your field / Banishes from your opponent's field
Monster/Spell/Trap categoriesDestroys your opponent's face-down Defense Position Monster Cards / Destroys your Monster Cards

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Comments

Anonymous
This card is not useless. It's equivalent to order to charge in a sense if your opponent is setting it's likely you're winning or about to dodge a nasty flip effect. This is like saying order to charge or sword of baou sucks too because of -1
<< Anonymous
Anonymous Reply
It's useless actually. Order to charge can be used at any time, while this card is ONLY WHEN opponent monster is set. And u need proper sacrifice as well, otherwise the timing to activate this card will be missed.

The activation restriction and the tribute requirement is what makes this card useless.
<< Anonymous
Anonymous Reply
I can't agree with that. How often do you use Order to Charge to destroy a face-down monster, besides on the very last turn? That makes all the difference: Order to Charge gets rid of a guaranteed threat, which makes the -1 far more worth it. And as for Baou's sword: it stays on the field to continue to negate effects and up the ATK of the monster it's equipped to, making it far more valuable.

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