This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated.
Allows you to activate Hole Trap cards from your hand.
Prevents your Normal Trap cards from being negated.
Only protects Normal Trap cards that were activated from your field not hand.
Can be easily attacked over.
This monster clearly works best in a deck with lots of Normal Trap cards.
Paleozoics are an archetype of Normal Trap cards that special summon themselves from the graveyard as monsters when a Trap card is activated. Traptrix Atrax can protect them when they are activated. Activating Hole Trap cards from your hand can trigger the special summoning condition of Paleozoic cards.
Traptrix Dionaea is able to revive Traptrix monsters
Trap Holes are a series of cards that are usually triggered when a monster is summoned. They are a way of dealing with a monster upon summon and with Traptrix Atrax they can be activated from the hand which lessens the risk of being destroyed before they get the chance to be activated, making them much more potent.
Depends on your preference. It’s a spider in disguise trying to lurk its prey, check their lore:
For everyone saying it is op, it really isn't that op. They can only activate hand traps on their turn since the card's effect isn't a "quick effect" meaning it can't be used on an opponent's turn. It could still pull off some cheeseplays in the battle phase like Masked Heroes though
It is a continuous effect and not an activated effect meaning that it is active during your opponents turn. If it's effect wasn't active during your opponents turn it would be nigh unusable as the "hole" trap cards are all in response to your opponent summoning a monster, which doesn't happen all that often in your turn.
Well wall od D, mirror wall and this worm trap... are still ok