The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.
High attack increase that lasts at least 3 turns before it starts to decrease. It can handle most monsters early in the duel against lower levels.
Decreases your attack at every player's turn endlessly.
Since it's an equip spell, it can be returned to your hand to re-use easily through spells like Spiritualism or Gravelstorm. It can also be used with Release Restraint Wave or Collected Power to your opponent once it starts to decrease.
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