This deck focuses on Summoning powerful Level 6 and Level 9 Synchro monsters taking advantage of Psychic Wheeleder and Psychic Tracker’s ability to be Special Summoned from the hand.
[Skill] description | User |
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The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Common |
Psychic Wheeleder | EARTH Psychic ★3 ATK 600 / DEF 0 |
Dimension of the Wizards [UR] | |
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn. |
Once per turn, if you control a Level 3 monster other than Psychic Wheeleder, you can Special Summon this card from your hand. As you can clearly see, there are a lot of Level 3 Psychic-Type monsters in the Example Deck, so you will be able to Special Summon Wheeleder via its own effect pretty consistently.
Psychic Tracker | EARTH Psychic ★3 ATK 1600 / DEF 600 |
Dimension of the Wizards [R] | |
If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK. |
Psychic Tracker is a self Special Summoning monster intended to be used as synchro material. Pair it with Wheeleder to make one of your toolboxed level-6 Synchro or make a Quariongandrax if you have two level-3 Tuners.
Another reason Tracker makes a great pair with Wheeleder is because of its ATK boost. This lets you destroy a wider range of monsters with Wheeleder's effect.
Cockadoodledoo | WIND Winged Beast ★5 ATK 1600 / DEF 2000 |
Blazing Rose [SR] | |
If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead. |
Cockadoodledoo's self Special Summoning with level modulation effect makes it great fit in this deck. Special Summoning Cockadoodledoo as a level-3 gives you access to your level-6 Synchro toolbox for offense.
Another option is to Special Summon Cockadoodledoo as a level-4 monster, which only happens when your opponent has better field setup. This is perfect because a level-4 Cockadoodledoo gives you access to Black Rose Dragon for a field wipe.
Using these monsters as Synchro material mitigates the cost of Synchro Summoning. Black Ptera simply returns to your hand after being used as synchro material. Sangan gives you a search effect, which will usually be used to fetch Psychic Wheeleder unless you already have it onhand.
Photon Cerberus | LIGHT Beast ★3 ATK 1300 / DEF 600 |
Burning Nova [N] | |
During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field. |
During the turn it was Normal Summoned, as long as Photon Cerberus is face-up on the field, neither player can activate Trap Cards. The biggest weakness most Synchro decks share is just how easy it is to disrupt their plays via cards like Treacherous Trap Hole and Paleozoic Canadia but, thanks to this monster, you will not have to worry about it as much.
Brionac, Dragon of the Ice Barrier | WATER Sea Serpent ★6 ATK 2300 / DEF 1400 |
Aerial Assault [UR] | |
1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn. |
One of the best generic level-6 Synchro monsters. Can easily open your opponent to OTKs if you have enough resources onhand.
Stardust Charge Warrior | WIND Warrior ★6 ATK 2000 / DEF 1300 |
Warriors Unite [SR] | |
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each. |
Between using Sangan/Ptera as synchro material, Wheeleder's removal effect, and Stardust Charge Warrior's draw effect upon summon, you actually gain resources and advantage from Synchro Summoning.
Black Rose Dragon | FIRE Dragon ★7 ATK 2400 / DEF 1800 |
Blazing Rose [UR] | |
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn. |
Has great synergy with Cockadoodledoo in a deck with all level-3 non-Tuners. Cockadoodledoo will only be Special Summoned as a level-4 monster when your opponent controls a monster and you don't. Coincidentally, this is also the ideal condition for a field wipe by Black Rose Dragon.
Crystron Quariongandrax | WATER Machine ★9 ATK 3000 / DEF 3000 |
Cybernetic Rebellion [UR] | |
2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field. |
Quariongandrax is definitely not an easy Synchro to bring out, but it’s also the type of card that can completely turn a Duel around. If Quariongandrax is Synchro Summoned, you can target monsters your opponent controls and/or in their Graveyard up to the number of Synchro Materials used for its Synchro Summon and straight out banish them. You can get rid of all monsters on your opponent’s side of the field with a single card and then attack them directly for 3000 damage. If that wasn’t fair and balanced enough already if this Synchro Monster is destroyed, you can target a banished monster and Special Summon it to your side of the field.
[Skill] description | User |
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Sealed Tombs Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel. | Ishizu Ishtar |
Sealed Tombs will prevent your opponent from activating Diamond Core of Koa'ki Meiru’s effect from the Graveyard, meaning you will be able to destroy their monsters with Treacherous Trap Hole and Offering to the Doomed and they will be forced to pay the maintenance cost of their monsters during the End Phase. This Skill is also an extremely valuable tool against Spellbook, Vampire and Survival’s End decks.
[Skill] description | User |
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Level Augmentation Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level increases by the Level of the revealed monster. This skill can be used once per Duel. | Luna |
Level Augmentation allows you to Summon a Level 9 Synchro like Hyper Psychic Blaster and Giganticastle using only two monsters.
Serene Psychic Witch | EARTH Psychic ★3 ATK 1400 / DEF 1200 |
Card Trader [SR] | |
When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect. |
Serene Psychic Witch floats into Wheeleder or Tracker to use as synchro material when your turn comes around.
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