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Psychic Synchro: deck recipe [Nov 2019 Updated]

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24th Mini Box: Soul of Resurrection
update 11/11/2019

Overview

This deck focuses on Summoning powerful Level 6 and Level 9 Synchro monsters taking advantage of Psychic Wheeleder and Psychic Tracker’s ability to be Special Summoned from the hand.

Skill
Essential cards
CostVery Expensive
Pack
(Box reset)
Stardust AccelerationStardust Acceleration
Dimension of the WizardsDimension of the Wizards

Example Deck

Sealed Tombs Version [Updated]

Black PteraCockadoodledooCockadoodledooCockadoodledooPsychic WheelederPsychic Wheeleder
Psychic WheelederPsychic TrackerPsychic TrackerPsychic TrackerSanganSangan
SanganPhoton CerberusPhoton CerberusCosmic CycloneCosmic CycloneCosmic Cyclone
Enemy ControllerWorld Legacy Clash----
Stardust Charge WarriorWhite Aura DolphinBrionac, Dragon of the Ice BarrierBlack Rose DragonVermillion Dragon MechCrystron Quariongandrax

Budget Version

Note: If you don’t have Mist Wurm, you can run another copy of Hyper Psychic Blaster or a copy of Giganticastle.

Psychic WheelederRisebell the Star AdjusterRisebell the Star AdjusterSerene Psychic WitchSerene Psychic WitchSerene Psychic Witch
Psychic CommanderPsychic CommanderPsychic CommanderDr. FrankenderpDr. FrankenderpDr. Frankenderp
Psychic TrackerPsychic TrackerPsychic TrackerEnemy ControllerEnemy ControllerPsychokinesis
PsychokinesisPsychokinesis----
Gaia Knight, the Force of EarthGravity WarriorPsychic NightmareHyper Psychic BlasterMist Wurm-

Set Skill

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

How to Use

Serene Psychic Witch

When Serene Psychic Witch is destroyed by battle or card effect and sent to the Graveyard, it allows you banish a Psychic-Type monster with 2000 or less ATK from your Deck and then, during your next Standby Phase, Special Summon it.

Banish Psychic Wheeleder or Psychic Tracker from your Deck via this effect to set up a Synchro Summon for your next turn. If Risebell the Star Adjuster is Special Summoned by Serene Psychic Witch’s effect, you will be able to target it with its own effect and increase its Level by 3 until the end of that turn, which will allow you to Special Summon Hyper Psychic Blaster using only two monsters without having to activate Level Augmentation.

Psychic Wheeleder

Once per turn, if you control a Level 3 monster other than Psychic Wheeleder, you can Special Summon this card from your hand. As you can clearly see, there are a lot of Level 3 Psychic-Type monsters in the Example Deck, so you will be able to Special Summon Wheeleder via its own effect pretty consistently.

  • Summon any of your Level 3 non-Tuner monsters, Special Summon Psychic Wheeleder from your hand and then Synchro Summon a Level 6 Synchro;
  • Summon any of your Level 3 non-Tuner monsters, activate Level Augmentation and increase the Level of the non-Tuner monster by 3 using Psychic Wheeleder, Special Summon Psychic Wheeleder from your hand and then Synchro Summon a Level 9 Synchro;
  • Summon any of your Level 3 non-Tuner monsters, Special Summon Psychic Wheeleder, Special Summon Psychic Tracker and then Synchro Summon a Level 9 Synchro.

Black Ptera

When Black Ptera is sent from the field to the Graveyard, except by being destroyed by battle, it returns to your hand. Use Black Ptera as Synchro Material or Tribute it to take control of an opponent’s monster via Enemy Controller: this Level 3 Dinosaur will come right back, ready for your next turn.

Photon Cerberus

During the turn it was Normal Summoned, as long as Photon Cerberus is face-up on the field, neither player can activate Trap Cards. The biggest weakness most Synchro decks share is just how easy it is to disrupt their plays via cards like Treacherous Trap Hole and Six Style - Dual Wield, but, thanks to this monster, you will not have to worry about it as much. When Photon Cerberus is finally sent to the Graveyard as Synchro Material, your opponent will be able to activate their Trap Cards again, but there won’t be two targets on your side of the field anymore.

The most important thing is getting to that Black Rose Dragon (Cockadoodledoo + Photon Cerberus), Stardust Charge Warrior (Cockadoodledoo or Psychic Wheeleder + Photon Cerberus) or even Crystron Quariongandrax (Cockadoodledoo + Psychic Wheeleder + Photon Cerberus) and that’s exactly what this Level 3 monster can help you accomplish.

The Extra Deck

Brionac, Dragon of the Ice Barrier is a new Level 6 Synchro from the Mini Box Aerial Assault that allows you to return any number of cards your opponent controls to their hand by discarding the same number of cards. Use Sangan and Black Ptera to refill your hand throughout the Duel and finally finish off your opponent by bouncing anything that stands in your way.

When Black Rose Dragon is Synchro Summoned, you can destroy all cards on the field. You can use Black Rose Dragon to punish your opponent for overcommitting to the board early. You can use World Legacy Clash to prevent your Black Rose Dragon from being destroyed by its own effect.

Quariongandrax is definitely not an easy Synchro to bring out, but it’s also the type of card that can completely turn a Duel around. If Quariongandrax is Synchro Summoned, you can target monsters your opponent controls and/or in their Graveyard up to the number of Synchro Materials used for its Synchro Summon and straight out banish them. You can get rid of all monsters on your opponent’s side of the field with a single card and then attack them directly for 3000 damage. If that wasn’t fair and balanced enough already if this Synchro Monster is destroyed, you can target a banished monster and Special Summon it to your side of the field.

Mist Wurm is here to end games. When Summoned, this Level 9 Synchro will allow you to bounce three cards your opponent controls back into their hand. You do need two or more non-Tuner monsters in order to Summon Mist Wurm, which means Level Augmentation will be able to help you, but having it in your Extra Deck is still invaluable.

Hyper Psychic Blaster is a Level 9 Synchro with 3000 ATK and the ability to inflict piercing damage. Additionally, if Hyper Psychic Blaster attacks a Defense Position monster, you will gain Life Points at the end of the Damage Step equal to the difference between this card’s ATK and that monster’s DEF. Hyper Psychic Blaster can reach 3600 ATK when Summoned using Psychic Tracker, which puts it right above Ancient Gear Reactor Dragon (under Ancient Gear Castle) and Silent Magician LV8.
If you attack a face-down Winged Kuriboh, your opponent will still take damage from that battle and you will also gain Life Points.

Additional Notes

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

Sealed Tombs will prevent your opponent from activating Diamond Core of Koa'ki Meiru’s effect from the Graveyard, meaning you will be able to destroy their monsters with Treacherous Trap Hole and Offering to the Doomed and they will be forced to pay the maintenance cost of their monsters during the End Phase. This Skill is also an extremely valuable tool against Spellbook, Vampire and Survival’s End decks.

[Skill] descriptionUser
Level Augmentation
Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level increases by the Level of the revealed monster. This skill can be used once per Duel.
Luna
Luna

Level Augmentation allows you to Summon a Level 9 Synchro like Hyper Psychic Blaster and Giganticastle using only two monsters.

Matchups

Subterror Matchup (Favorable)

Sealed Tombs will prevent your opponent from Special Summoning Subterror Behemoth Umastryx and Subterror Nemesis Warrior from the Graveyard. Cosmic Cyclone can permanently get rid of Subterror Final Battle while Photon Cerberus will prevent it from being used to flip Umastryx and banish one of your monsters.

Six Samurai Matchup (Neutral)

Sealed Tombs means that Fuma will not be able to protect Legendary Six Samurai - Shi En and Photon Cerberus means no Treacherous or Dual Wield. There is to say that, if we exclude Quariongandrax, your primary way of removing threats from the board is via destruction by card effects, which happens to not be so effective against Six Samurai decks. Even if Secret Six Samurai - Fuma can’t prevent Shi En from being destroyed from the Graveyard, your opponent can still use Shi En’s own effect to save it.

Red-Eyes Fusion Matchup (Neutral)

Red-Eyes Slash Dragon can negate the effect of Psychic Wheeleder and Quariongandrax, but you can use Sangan’s effect to make it miss the timing and leave your opponent wondering about what just happened for a few minutes. Without a good opening hand, you can easily be run over by this deck, but consistency is actually Psychic Synchro’s forte, so that’s not going to happen that often.

Blue-Eyes Matchup (Neutral)

If you’re on the play, there’s a pretty high chance you are not going to see your next turn, but that can be said for pretty much any other deck when it comes to this matchup. Sealed Tombs can prevent your opponent from activating Silver's Cry and Black Rose Dragon and Quariongandrax can hit your opponent so hard that it’s going to be nearly impossible for them to come back.

Geartown Turbo Matchup (Favorable)

Here’s one of the main reasons why I think you should run Cosmic Cyclone. Wait for your opponent to activate Breaker the Magical Warrior’s effect, chain Cosmic Cyclone and banish their Geartown or Ancient Gear Fortress. Needless to say, Quariongandrax can completely cut your opponent out of the game, leaving them with no way to recover.

Comments

Hot New Top
Anonymous 27days ago
Needs Archfiend's Call
Anonymous
thats cant special summon wheeleder if activate level augmention first
Miyu Sugisaki
Yass this deck cool af. Btw I definitely recommend combining this deck with a gusto deck. It’s probably my best deck and it works really well.
<< Anonymous(Miyu Sugisaki)
Mikail Reply
I am searching for that deck can u share it please
Anonymous
How competitive this deck is compared to another synchro deck like Gusto, Karakuri and Dragunity?
<< Anonymous
Anonymous Reply
No synchro deck except Karakuri and maybe Laval is compeditive beyond gold sadly :C

Synchro decks are to slow or to inconsistant, synchros bosses arent strong enough to deal with other boss cards, or are to difficult to bring out.

The main reason synchros arent that good though is cause we only have 3 monster card zones. So summoning more then 1 synchro or lvl 9+ synchros is near impossible.
<< Anonymous
Lukaiser Reply
I reach KOG with my psy synchro deck. But i dont use like sugested here. I beat all decks easy, except Reactor MA Dragon, dat one was hard and basically determined by the initial hand of me and my oponent, but it is very competitive. I use: 2 Wheel, 1 Comander, 3 tracker, 3 serene, 1 green kappa (nice for clean backguard and is lvl 3 for synchro), 1 cleric (lvl 3, nice defence, and enable to..
<< Anonymous(Lukaiser)
Lukaiser Reply
bring back bosses. 2 psychokinetics, 1 tribute to the doom, 1 headbutt, 2 traphole, 1 dimensional prison and 2 Hi tornado!. Basically clean map with kappa or tornado, summond the wheels and destroy all monster. Psynchro: 1 Nightmare, 1 Psy blaster, 1 mist worm (very usefull), 1 firece gaia. I dont have BS Hemout.

Yubel -> e
Masked hero -> e
Golem -> e
Laval -> m
Dino -> m
Reactor dragon -> hard
VJGodlyBang
Mental Seeker is extremely good, and definitely needs to be added in budget version. Being able to look, choose, and remove from play from your opponent’s deck is strong.
<< Anonymous(VJGodlyBang)
Anonymous Reply
Not as strong as you think though. You gain no momentum from Mental Seeker's effect. At best, you just gain a 1/7 chance to slow your opponent's momentum.

Also, Mental Seeker has no special summon ability, neither to himself, but others. He even NEEDS another card to summon it.
So you need 2 cards to possably remove 1 near random card from the opponent.
<< Anonymous(VJGodlyBang)
Anonymous Reply
Also. Mental Seeker doesnt make it easyer for the synchro, that you propably want to summon with it seeing Mental Seeker is a tuner, to fight the opponent.
You dont change the field. You could just as well summon a normal monster synchro instead of it.
Anonymous
Wich is better, P. Synchro or Laval?
<< Anonymous
ValleCula Reply
Probably Laval, but that's mostly because of Dustflame Blast being so good.
<< Anonymous
Anonymous Reply
Currently Laval. Cause of a better boss monster, and a little more consistancy.
Anonymous
laval or this which is better
<< Anonymous
Anonymous Reply
at this stage? Laval. Cause better boss monster and more consistant.
Anonymous
The new Psychic deck vs Yubel

https://duellinks.konami.net/att/020b745afaeb4cced58509182b0bf910470a0a4231
Anonymous
Serenity is garbage hush psychic lvl 3 way better let's you summon any psychic from your graveyard when it dies ifor you discard a card. Also psychic night mare gets up to 4000 atk with tracker and his effect, he can easy otk.
Anonymous
Any thoughts on turning Psychics into a control/removal deck, now that they have Psychokinesis, Past Image, Wind-Up Juggler, etc.? They can also equip Destructotron with Telekinetic Charging Cell, for mass backrow removal, or they can use Psychic Commander and/or Future Glow to double as pseudo-beatsticks.
<< Anonymous
Anonymous Reply
Wouldn't mind seeing a control version of Psychics, if anyone's up for creating a deck list.
<< Anonymous
ValleCula Reply
Once I'm done with Madolche, I'll work on this.
Anonymous
the wheel card is crazy.
Just that card can be really useful in different builds, it's just the new tetherwolf. Very versatile.
Anonymous
write about matchup against ancient gears please
<< Anonymous
Anonymous Reply
Reactor Dragon ignores the WoD backrow and wins.

The End.
<< Anonymous
Jake Reply
Exactly.
<< Anonymous(Jake)
ValleCula Reply
Sigh...I'll add that matchup as well. I actually faced two of them (Geartown Turbo) while climbing and won both times.

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