The Thunder Dragons all have a unique effect that activates from the hand, an a second unique effect that activates when they are sent from field to graveyard or banished from anywhere. The second effect will usually be triggered by outside support such as Levianeer or Dragonduo.
|DARK Thunder ★8|
ATK 2800 / DEF 0
|Future Horizon [SR]|
|Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.|
Thunder Dragonduo has a similar but less costly summoning condition than Levianeer. Its high base ATK contributes to this deck's power output, while its effects are good compliments the Thunder Dragon playstyle.
The ATK boost effect increases Dragonduo's damage output and can let it attack over stronger boss monsters.
The search effect is good for resource gain. And the activation cost triggers a Thunder Dragon's effect, banishing something like Dragondark further increases your potential resource gain.
Lastly, Dragonduo has a slow banish recovery effect which can be used to recycle your Thunder Dragons. This is useful since we don't actually run that many Thunder Dragons relative to our deck size.
|LIGHT Thunder ★6|
ATK 1800 / DEF 2200
|Dark Dimension [UR]|
|You can discard this card; Special Summon 1 of your “Thunder Dragon” monsters that is banished or in your GY, except “Thunder Dragonhawk”. If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 “Thunder Dragonhawk” effect per turn, and only once that turn.|
The first effect lets you revive any Thunder Dragon from the graveyard or banish zone. This can be used to bring back a Dragonduo that was previously summoned with its own effect.
The second effect is used to return cards like Chaos Betrayer, Bacon Saver, and Glow-Up Bulb back to the deck because these are cards you want to mill.
|DARK Thunder ★5|
ATK 1600 / DEF 1500
|Mokuba Kaiba (DSOD) [UR]|
|(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.|
We only run one copy of Dragondark to make room for 2 Levianeer. This is also a way to balance the amount of LIGHT and DARK monsters in the deck. This essentially renders Dragondak's first effect useless.
However, its second effect is still a good enough reason to run it. This lets you search a Thunder Dragon as part of a combo that banishes Dragondark.
|DARK Thunder ★6|
ATK 2400 / DEF 0
|Mokuba Kaiba (DSOD) [SR]|
|You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.|
The first effect lets you recover Thunder Dragons from the graveyard or banish zone. You can use this recover a Thunder Dragon and immediately activate the recovered Thunder Dragon's effect. Retrieve Dragonhawk and discard it to revive Dragonroar. You can also use this to recycle your one copy of Dragonduo.
The search effect might not be as good as Dragondark because it puts the Thunder Dragon on the field, so you can't use their discard effect. One way this Special Summoning can be used to your advantage is by pairing the Thunder Dragon with a revived Glow-Up Bulb for a Synchro Summon. This triggers the effect of the Thunder Dragon used as synchro material.
|DARK Fiend ★6|
ATK 2000 / DEF 2000
|D.D. Castle: Emergence Event [SR]|
|If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card is Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn.|
Put Chaos Betrayer in your graveyard with Cynet Mining, then revive it by banishing Thunder Dragon monsters. This will trigger the Thunder Dragons' effects while you also get to disrupt your opponent's graveyard with Chaos Betrayer's effect.
Chaos Betrayer is always revived in the defense position with his effect so you can't really use him to push damage. Instead, use him as Xyz Material material alongside other Level 6 Thunder Dragons.
|LIGHT Thunder ★4|
ATK 1500 / DEF 1500
|Burning Nova [R]|
Selection Box Vol. 02 [R]
|If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Solar Batteryman" once per turn.|
With this on the field, activating any of the Thunder Dragon monsters from the hand will special summon a token on the field. The tokens can be used for blocking attacks or to be tributed for any of the Thunder Dragons or Odd-Eyes Advance Dragon.
Lady Debug can help to get Micro Coder or Backlinker on its Normal or Special Summon.
|DARK Cyberse ★4|
ATK 1600 / DEF 0
|Link Revolution [R]|
|If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.|
Extra Monster Zone Removal without targeting and destroying.
Level 4 or lower Cyberse Monster Searcher by sending Thunder Dragon from your hand to Grave. This effect can be useful for Chaos Betrayal Summoning by banishing Thunder Dragons including the sending one and triggering their effect.
|DARK Cyberse |
ATK 2300 / DEF 3
|Link Revolution [UR]|
|2+ Effect Monsters|
Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
500 ATK boost effect for each monster it points to with card effect negation that targets a card(s) you control by tributing 1 pointing monster.
|FIRE Cyberse |
ATK 2300 / LINK 3
|Playmaker and Ai at Lvl 23 [UR]|
Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.
Powercode Talker's first effect allows you to nullify 1 monster your opponent controls until the end of that turn. The second Double Powercode's Original ATK effect (during damage calculation only) by tributing 1 monster this card points to during damage calculation when it battles an opponent's monster. This effect can allow you to get rid of Boss Monster easily.
500 ATK boost effect for each monster it points to with Battle or Card Effect Protection when Code Talker points to a monster.
A Link 2 Monster with Compulsory Evacuation Device's effect while Security Dragon is co-linked which is great combo disruptive tech to your opponent.
|DARK Cyberse |
ATK 1200 / LINK 2
|Link Revolution [N]|
Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in your GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as a Link Material, also banish it when it leaves the field.
Power Stats Decrease to your opponent's monsters (including yours) that are pointed to this card. You can revive Space Insulator as Beater while you Link Summon any Cyberse Monster.
Banish Roar to special summon Dark so you can tribute summon Advance Dragon, or just use it on Levianeer so you are guaranteed to get it 2 turns later.
Thunder Dragons Hundred Thunders
|Mokuba Kaiba (DSOD) [UR]|
|Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn.|
Hundred Thunders can prevent OTKs by summoning a bunch of monsters to your field to catch enemy attacks. Banishing the Thunder Dragons when they leave the field is actually beneficial because this will trigger their effects.
Constellar Ptolemy M7
|LIGHT Machine ★6|
ATK 2700 / DEF 2000
|Infinite Ray [UR]|
|2 Level 6 monsters|
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.
Ptolemy M7's provides non-destruction removal which also doesn't send the target to the graveyard, bypassing most floating. Monsters that do not end up in the graveyard are also harder to recycle, especially if it was an Extra Deck monster.
You can also select a monster in your own graveyard and recover it.
Jinzo - Layered
|DARK Machine ★7|
ATK 2400 / DEF 1500
|Energy of Gigarays [SR]|
|3 Level 6 monsters|
You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.
You can activate Jinzo - Layered's effect to take control 1 monster of your opponent control that cannot be destroyed by battle or card effect, then tribute it to destroy 1 face-up card on your opponent's field.
Photon Strike Bounzer
|LIGHT Warrior ★6|
ATK 2700 / DEF 2000
|Photons of Galaxy [SR]|
|2 Level 6 monsters|
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
Negating enemy monster effects is great for disrupting their plays, especially since most combos involve the use of a monster effect. However, the negation effect does not destroy the negated monster, so this can be dangerous against powerful monsters like Blue-Eyes Alternative White Dragon.
Black Luster Soldier - Envoy of the Beginning
|LIGHT Warrior ★8|
ATK 3000 / DEF 2500
|Selection Box Vol.05 [UR]|
|Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.|
● Target 1 monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect.
● If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row.
Easily special summonable in this deck since there are LIGHT and DARK Thunder Dragons. Its effect is pretty decent for either monster removal or as an OTK option, which can often force your opponent to activate their effects to deal with this, allowing you to more safely follow it up with a different level 8 boss monster.
Since it's also a level 8, this makes it easier to make a rank 8 Xyz with the other boss monsters to become Heliopolis for more card removals. This is a good follow-up if you used BLS' effect to banish since it can't attack afterwards.
Odd-Eyes Advance Dragon
|LIGHT Dragon ★8|
ATK 3000 / DEF 2500
|Yuya Sakaki at Lvl 10, 18, and 30|
|You can Tribute Summon this card by Tributing 1 Level 5 or higher monster. If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. When this card destroys a monster by battle: You can Special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except "Odd-Eyes Advance Dragon". You can only use this effect of "Odd-Eyes Advance Dragon" once per turn.|
Searchable with The Melody of Awakening Dragon, alongside Levianeer. As long as you can summon any high-level monster, you can tribute summon into this to get a non-targeting monster removal that also deals effect damage.
Against high ATK enemies, this can deal some noticeable damage. If they only have 1 strong boss monster out, tributing into this to destroy and deal effect damage plus a direct attack is already an OTK.
Chaos Dragon Levianeer
|DARK Dragon ★8|
ATK 3000 / DEF 0
|Selection Box Vol. 02 Mini [UR]|
|Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.|
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.
Levianeer adds a significant amount of firepower to the deck. Thanks to its high ATK and ability to destroy up to two cards upon summon Chaos Dragon Levianeer can be a truly devastating card especially in a deck that has no trouble filling the Graveyard with its summoning cost quickly and consistently.
Always summon Levianeer with a combination of LIGHT and DARK monsters as cost. The multi-card removal effect is its most useful effect. Another thing is to always use Thunder Dragons as cost when possible, activating their effects. But don't use Thunder Dragons whose effect has already been activated during the turn.
Levianeer is effectively just a 3000 ATK beater after you use its effect and won't even be able to attack the turn it's summoned. Because of this you might want to pair Levianeer with Raiden to make Onimaru. Onimaru has the same ATK as Levianeer but with better DEF and protection from destruction effects.
|DARK Machine ★6|
ATK 1600 / DEF 2800
|Galactic Origin [UR]|
|During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If this card is Special Summoned this way, it is unaffected by other card effects, but loses 500 DEF during each player's Standby Phase.|
Your opponent might fill their field with monsters when going for an OTK. And with many modern combos involving Synchros and Xyzs will spam monsters, Trifortressops' Special Summoning condition won't be hard to fulfill. In this case Trifortressops can be Special Summoned in defense position as a wall to stop the OTK.
If Trifortressops survives till your turn, it being a Level-6 makes it a good pair with your other Level-6 Thunder Dragons to make a Rank-6.
Normal Summon Psi-Reflector, add Assault Beast from your Deck to your hand, discard Assault Beast to search Assault Mode Activate, Special Summon Assault Beast from the Graveyard via Psi-Reflector’s effect.
|EARTH Psychic ★1|
ATK 400 / DEF 300
|Kings Resonance [SR]|
|If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.|
Arcana Force XIV - Temperance
|LIGHT Fairy ★6|
ATK 2400 / DEF 2400
|Sartorius Kumar Unlock Event [SR]|
|During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.● Heads: Halve all Battle Damage you take.● Tails: Halve all Battle Damage your opponent takes.|
Use Temperance similar to how you would use Kiteroid; keep Temperance in your hand and discard it to block battle damage. Temperance has more synergy than Kiteroid with this Deck due to being a LIGHT monster. This means it can be banished as cost for summoning Levianeer or Dragonduo.
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|[DM] Legendary Dueslist Lvl 40|
Yami Yugi Lvl 40
Seto Kaiba Lvl 40
Joey Lvl 40
Mai Lvl 40
Tea Lvl 40
Yugi Lvl 40 (Gate)
Weevil Lvl 40
Rex Raptor Lvl 40
Mako Lvl 40
Yami Marik Lvl 40
Yami Bakura Lvl 40
Bandit Lvl 40
Ishizu Lvl 40
Odion Lvl 40
Pegasus Lvl 40
Mokuba Lvl 40
Paradox Lvl 40
Arkana Lvl 40
Bonz Lvl 40
Espa Roba Lvl 40
Tristan Lvl 40
Lumis & Umbra Lvl 40
Duke Devlin Lvl 40 Farm