Thunder Dragon: deck recipe [Post-Banlist]

Duel Links Thunder Dragon deck, Thunder Dragon in the meta, how to use Thunder Dragon cards.
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Required Card Boxes

The Ultimate Rising Dark Dimension Judgement Force Selection Box Vol. 02 Mini Spellbound Silence

Sample Deck


Thunder DragonhawkThunder DragonhawkThunder DragonhawkArtifact VajraArtifact VajraThunder Dragondark
Thunder DragondarkPlaguespreader ZombiePlaguespreader ZombieD.D. SpriteGlow-Up BulbThunder Dragonduo
Chaos BetrayerChaos BetrayerThunder DragonroarThunder DragonroarThunder DragonroarThunder Dragonmatrix
Thunder DragonmatrixAloof LupineAloof LupineAloof LupineGalaxy CycloneGold Sarcophagus
Share the PainShare the PainEnemy ControllerWorld Legacy ClashThat Grass Looks GreenerNeedlebug Nest
Vermillion Dragon MechScrap DragonBlack Rose DragonBrionac, Dragon of the Ice BarrierPSY-Framelord ZetaSamurai Destroyer
[Skill] descriptionUser
Spell Specialist
If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.

Sample 1

Chaos Dragon LevianeerChaos Dragon LevianeerThunder DragonhawkThunder DragonhawkThunder DragonhawkArtifact Vajra
Artifact VajraThunder DragondarkThunder DragondarkThunder DragondarkPlaguespreader ZombiePlaguespreader Zombie
Sphere KuribohSphere KuribohSphere KuribohGlow-Up BulbThunder DragonduoThunder Dragonduo
Thunder DragonroarThunder DragonroarThunder DragonroarRaiden, Hand of the LightswornRaiden, Hand of the LightswornGold Sarcophagus
Gold SarcophagusGold SarcophagusCharge of the Light BrigadeCharge of the Light BrigadeCharge of the Light BrigadeThe Melody of Awakening Dragon
Vermillion Dragon MechScrap DragonBlack Rose DragonBrionac, Dragon of the Ice BarrierPSY-Framelord ZetaSamurai Destroyer

Sample 2

Chaos Dragon LevianeerThunder DragonduoThunder DragonhawkThunder DragonhawkThunder DragonroarThunder Dragonroar
Artifact VajraArtifact VajraThunder DragondarkThunder DragondarkThunder DragondarkKarakuri Barrel mdl 96 "Shinkuro"
Karakuri Barrel mdl 96 "Shinkuro"Glow-Up BulbSphere KuribohGold SarcophagusGold SarcophagusGold Sarcophagus
World Legacy ClashKarma Cut----
Vermillion Dragon MechScrap DragonBlack Rose DragonPSY-Framelord ZetaSamurai DestroyerHTS Psyhemuth
[Skill] descriptionUser
Baggy Sleeves
If one of your monsters of Level 5 or higher is destroyed in battle, in your next Draw Phase a normal draw gives you 2 cards.
Bandit Keith
Bandit Keith

Surviving OTKs

Special Summon Artifact Vajra to block a direct attack and potentially trigger Baggy Sleeves.

Synchro Summon PSY-Framelord Zeta and use its effect to banish an opponent’s Special Summoned monster, disrupting their plays and possibly preventing an OTK.

Artifact Vajra
Artifact Vajra
LIGHT Fairy ★5
ATK 1800 / DEF 1900
Sera Unlock Event - Transcend Game Part 2 [UR]
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zone. When a monster your opponent controls declares a direct attack: You can Special Summon this card from your hand.
PSY-Framelord Zeta
PSY-Framelord Zeta
ATK 2500 / DEF 1800
Future Horizon [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

Board Wipe into OTK

  • Use Gold Sarcophagus to banish Thunder Dragonroar from your Deck.

  • Use Dragonroar’s effect to Special Summon Thunder Dragondark from your Deck in Defense Position.

  • Normal Summon Plaguespreader Zombie.

  • Synchro Summon Black Rose Dragon and wipe the board.

Depending on what you have available (Chaos Dragon Levianeer, Thunder Dragonduo, or Chaos Sorcerer), you can extend this combo and potentially OTK your opponent, but, if you don’t have anything else, you can always add Thunder Dragonhawk from your Deck to your hand via Dragonroar’s effect, and then discard it to Special Summon Dragonroar.

By taking advantage of the empty board, Dragonroar can now push for 2400 damage, and, if your opponent banishes it or sends it to the Graveyard during the next turn, it can float into Dragondark.

Gold Sarcophagus
Gold Sarcophagus
Normal Spell
Selection Box Vol. 03
Spellbound Silence [UR]
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
Plaguespreader Zombie
Plaguespreader Zombie
DARK Zombie ★2
ATK 400 / DEF 200
Curse of Dread [UR]
If this card is in your Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
Glow-Up Bulb
Glow-Up Bulb
EARTH Plant ★1
ATK 100 / DEF 100
Judgement Force [UR]
If this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

Summoning Chaos Dragon Levianeer

Thanks to its high ATK and its ability to destroy up to two cards on the field when Summoned by banishing both LIGHT and DARK monsters, Chaos Dragon Levianeer can be a truly devastating card, especially in a deck that has no trouble filling the Graveyard this quickly and consistently.

Levianeer adds a significant amount of firepower to the deck, it can be used for explosive plays or even to recover from disadvantage since Summoning it can trigger the effects of your “Thunder Dragon” monsters.

If you Summon Levianeer after wiping the board, you might not want to activate its effect. If you did activate its effect in this situation, you would not be able to use it to attack your opponent, and you would miss out on quite a lot of damage.

Chaos Dragon Levianeer
Chaos Dragon Levianeer
DARK Dragon ★8
ATK 3000 / DEF 0
Selection Box Vol. 02 Mini [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.

The “Lightsworn” Engine

Charge of the Light Brigade is used to set up the Graveyard for Chaos Dragon Levianeer and search Raiden, Hand of the Lightsworn.

This Spell Card essentially thins your Deck while also giving you access to a Tuner to use for Synchro Summoning.

Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.

Alternative Synchro Play

If you do not open with Gold Sarcophagus (or Aloof Lupine), you can discard Dragondark to search another copy of it, and then discard Dragonhawk to Special Summon Dragondark from the Graveyard.

Now you can Normal Summon Plaguespreader Zombie and Synchro Summon a Level 7 Synchro like Black Rose Dragon or Samurai Destroyer.

If you milled a “Thunder Dragon” monster (except Dragonduo and Dragonhawk) using Charge of the Light Brigade or Raiden, Hand of the Lightsworn, you don’t need a Dragondark in your hand in order to make this play.

Thunder Dragonhawk
Thunder Dragonhawk
LIGHT Thunder ★6
ATK 1800 / DEF 2200
Dark Dimension [UR]
You can discard this card; Special Summon 1 of your “Thunder Dragon” monsters that is banished or in your GY, except “Thunder Dragonhawk”. If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 “Thunder Dragonhawk” effect per turn, and only once that turn.
Thunder Dragondark
Thunder Dragondark
DARK Thunder ★5
ATK 1600 / DEF 1500
Mokuba Kaiba (DSOD) [UR]
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.

Skill Suggestion

Baggy Sleeves has great synergy with the “Thunder Dragon” archetype in particular, since it mostly consists of Level 5 or higher monsters, and it gives you an incentive to play Artifact Vajra.


  • Divine Wrath, Ultimate Providence, and Blue-Eyes Spirit Dragon can negate the effects of your monsters, which can be devastating.

  • The combination of Dark Magical Circle and Magician Navigation can keep you in check by threatening to banish your Tuners.

  • Kiteroid, Sphere Kuriboh, and Grit (Skill) can prevent you from OTKing your opponent, giving them a chance to retaliate.

  • No Mortal Can Resist (Skill) can be used to turn all monsters in your Graveyard into Skull Servant, significantly cutting down your resources

Other Useful Cards

Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
LIGHT Beast ★2
ATK 200 / DEF 100
Lords of Shining [SR]
FLIP: Apply these effects in sequence.
● You can target 1 card on the field; destroy that target.
● Send the top 3 cards of your Deck to the Graveyard.
Ryko, Twilightsworn Fighter
Ryko, Twilightsworn Fighter
DARK Beast ★2
ATK 200 / DEF 100
Blair Flannigan Lvl 14, 23, and 33 [SR]
If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.
Dark End Dragon
Dark End Dragon
DARK Dragon ★8
ATK 2600 / DEF 2100
Aerial Assault [SR]
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.
Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Activate 1 of these effects.
● Target 1 face-up monster your opponent controls; change that target's battle position.
● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


Blackwing Deck

I faced Blackwings only a couple times, so I can’t be sure, but the matchup did not exactly feel favourable for me, especially because of Blackbird Close; let’s just say that this is a deck that I was simply not able to out-resource.

A previous version of my deck, that I was running back when I had only one Dragonhawk (I pretty much entirely built this deck while I was competing in the KC Cup), actually performed better in this matchup because I was making up for the lack of monsters with more copies of Karma Cut and one of Ultimate Providence.

Blue-Eyes Synchro Deck

Blue-Eyes was surprisingly not a threat. Dragonroar’s ability to float into another monster when sent from the field to the Graveyard or banished, combined with Artifact Vajra, Shinkuro, Sphere Kuriboh, World Legacy Clash, and Karma Cut made it quite easy to withstand my opponent’s attacks, while Baggy Sleeves allowed me to recover quickly and retaliate.

Dark Magician Deck

I don’t think I lost a single game against Dark Magician this KC Cup. Even after my opponent had Summoned Kycoo the Ghost Destroyer via Magician Navigation, I was still able to come out on top. Artifact Vajra and Sphere Kuriboh managed to keep me alive until I was able to Summon either Black Rose Dragon or Chaos Dragon Levianeer.

Force Navigation by threatening a Synchro play, use Vajra and Kuriboh to survive, and keep in mind that Kycoo does not prevent you from Special Summoning monsters that are banished via Thunder Dragonhawk. Fiendish Chain and Treacherous Trap Hole are the most notable cards that might cause an issue in this matchup, particularly when you’re trying to Summon Black Rose Dragon to get rid of Kycoo, but the latter is invalidated by the Navigation that was used to Summon Kycoo itself.

Invoked & Invoked Elementsabers Deck

I was initially running Herald of the Abyss as an out to Invoked Cocytus, but I finally opted for a single copy of HTS Psyhemuth in my Extra Deck. I never really struggled against this particular deck, mostly because I know what to expect from it: I am simply more familiar with Invoked Elementsabers than Blackwings or Lunalights.

Lunalight Deck

I encountered Lunalights only a couple of times during my entire run, while I was still trying to complete my deck. I played poorly because I underestimated Lunalights, and I never got to face them again.

I don’t think this is a losing matchup for Thunder Dragons at all, especially if the opponent is on the play. Levianeer gets around Lunalight Sabre Dancer (cannot be targeted by the opponent’s card effects), and HTS Psyhemuth can deal with both the Fusion Monsters. Playing carefully and safely is the key to winning this matchup.

Mirror Match

Most of the Thunder Dragon decks I faced during the KC Cup were running the Lightsworn engine: sometimes they led with Charge of the Light Brigade, maybe even The Melody of Awakening Dragon, got a good amount of monsters in the Graveyard, and simply overwhelmed me, and sometimes they were notably less lucky.

Shiranui Synchro Deck

Shiranui felt nearly impossible to out-resource, which is sort of how I handled every other matchup. My opponent’s backrow prevented me from pushing through early on, which is when Shiranui are supposedly weaker, and, while No Mortal Can Resist didn’t completely neutralize my Graveyard since Skull Servant are still DARK monsters, it was another issue that I had to deal with.

Stall Deck

The stall did not feel like a problematic matchup at all. Thanks to Glow-Up Bulb and a considerable number of Level 5 or higher monsters, I was able to quickly get rid Lava Golem whenever it was Summoned, Chaos Dragon Levianeer and Thunder Dragonduo helped me by emptying my Graveyard, reducing the number of Life Points I would lose at the end of each turn because of Shadow Game, and finally Thunder Dragonhawk and Dragonroar ensured that my monsters would continuously come back.

HEROes Deck

HEROes are able to apply a lot of pressure early on, and very often a single Artifact Vajra is not enough to stop them. I was personally caught off guard by this deck and I lost most of the times I encountered it, even though I admittedly didn’t have to face it that often.


Hot New Top
Anonymous 6days ago
Thunder Dragon got a heavy nerf from tier 1 dropping out of the tier list.
<< Anonymous
Anonymous 5days ago Reply
The new ban list limited you to 3 total of Dragondark and Gold Sarcophagus, unless I'm missing something else.
GS is a great card, but if you remove it from the deck, does it really drop the power/consistency from Tier 1 to below tier 3? Seems really dramatic for a relatively minor tweak.
Anonymous 13days ago
Post banlist can't be used lol
Anonymous 18days ago
Wanted to make this deck then I learned that thunder dragon hawk is a box card Ur, oh well with the new ban list I guess I’ll wait
Anonymous 19days ago
Trap Layer

Monsters (16)
Thunder Dragonhawk (x3)

Eclipse Wyvern (x2)
Jet Synchron (x2)
Plaguespreader Zombie (x2)
Thunder Dragondark (x2)
Thunder Dragonroar (x2)
Chaos Dragon Levianeer
Thunder Dragonduo

Spells (2)
Gold Sarcophagus
The Melody of Awakening Dragon

Traps (7)

Needlebug Nest (x3)
Fiendish Chain
Floodgate Trap Hole
Paleozoic Canadia

Wall of Disruption

Extra Deck (6)

Armades, Keeper of Boundaries
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Samurai Destroyer
Scrap Dragon
Vermillion Dragon Mech
<< Anonymous
Anonymous 19days ago Reply
This is my post-banlist version. It's doing alright so far.
<< Anonymous
Anonymous 19days ago Reply
Alright doesn't cut it
<< Anonymous
Anonymous 19days ago Reply
^I agree with them. It seems KoG worthy, but not tiered.
Don't even understand why this thing can be a tier 1.
<< Anonymous
Anonymous 21days ago Reply
Insane card advantage and a wide array of boss monsters that are easy to summon.
<< Anonymous
Anonymous 20days ago Reply
It can nuke the field with brd and the special summon 3 monsters. All these in 1 turn.
Yoong Kwong
Just an ok deck. Not worth the gem. If the opponent have more than 3K attack and able to negate effects. Is either the player LP0 or run out of cards due to lightsworn effect. I suggest to replace 2 Sphere Kuri for 2 Kiteroid. I meet a player that did this but it only delay a few round before he loss to me due to out of cards.
A f2p version?
<< Anonymous(Lucas)
Anonymous Reply
F2P version: reroll new accounts until you get 2 Chaos Levianeer (with hopefully at least 1 Gold Sarc) from the volume boxes. Use UR dream ticket for 2nd Gold Sarc. Wait for a third UR dream ticket to get 3rd Gold Sarc while farming gems and hunting down all the other required cards from boxes. Good luck (my estimated gem price would be around 60-70k gems).
<< Anonymous
Anonymous Reply
F2P version (continued): I actually got the above start with 2 Chaos Levianeer and 1 Gold Sarc. Currently still only have 2 Hawks and 1 Charge. Going through Judgment box for the other 2 Charge and 2 Raiden, then will go for 1 Plague, and finally start working on getting good synchros and eventually 3rd Hawk. Small side note, I will not be going for 3 Sphere Kuri, too many gems for an old box.
<< Anonymous(Lucas)
Anonymous Reply
without levianeer. That's all
<< Anonymous(Lucas)
ren Reply
Let's be honest this deck is expensive. So no to f2p. That being said I have everything except 3 hawks,I mean COME ON! That's just more gems and money for three. But I'm making 2 hawks work.
Is that a tier 1 LOL?
<< Anonymous
Anonymous Reply
I never play this game for a long time. Corona virus lockdown i decided to start again. First time i encounter this deck, i beat it just now. Took some snap shot as proof for myself. I beat it with my cheapest deck which only me cost me 1500 gem to build. I think the player don't understand his card well and never really bother to understand my card effects when i play.
How can this deck be in tier 1?
<< Anonymous
Anonymous Reply
Yeah me too.
I hope gold sarcophagus gets limited soon. It provides ridiculus advantage to TD and Shiranui and easy OTK. Back in the early days of TCG this was limited to 1.
<< Anonymous
Anonymous Reply
Probably not since its only available through mini and ex deck, both of which provide money for Konami.
can you play this deck without dragonhawk?
<< Anonymous(Xero)
Anonymous Reply
<< Anonymous(Xero)
Anonymous Reply
No without it you can't special summon your thunderdragons
Kinda funny that Effect Veiler would be pretty much useless against this deck.
<< Anonymous
Anonymous Reply
Not really. It may not touch TD's since except Duo, they generally don't activate any effects on the field, but it would be useful at negating Levianeer and the various synchros the deck can run. Furthermore every TD deck would run EV since it triples as a negate, tuner, and light material for Duo/Levianeer summons.

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Comments (updated every hour)

Stop commenting on things you don’t actually know about. It works, happened to me last nigh...
That is not what he means. Of course all decks rely on UR and SR cards, but he complains that thi...
No there is nothing fair with this. Do you know how much time it takes to get gems? And each tim...
because it negates the ACTIVATION, not Spell/Trap card's effects when they are already on th...
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