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Thunder Dragon: deck recipe [Oct 4]

Duel Links Thunder Dragon deck, Thunder Dragon in the meta, how to use Thunder Dragon cards.
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Thunder Dragon Decklist by BlueDelta

BlueDelta


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IGN: BlueDelta, Skill: Level Duplication, Date Submitted: Feb 24

Aloof Lupine

Aloof Lupine
Aloof Lupine
DARK Beast ★4
ATK 1700 / DEF 300
Blazing Rose [N]
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.

Aloof Lupine has the purpose of accelerating your Thunder Dragon plays. Ideally you banish Dragondark and Dragonroar for a free search and Special Summon.

Thunder Dragons

Thunder Dragonhawk

Thunder Dragonhawk
Thunder Dragonhawk
LIGHT Thunder ★6
ATK 1800 / DEF 2200
Dark Dimension [UR]
You can discard this card; Special Summon 1 of your “Thunder Dragon” monsters that is banished or in your GY, except “Thunder Dragonhawk”. If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 “Thunder Dragonhawk” effect per turn, and only once that turn.

Try to avoid banishing Dragonhawk so you can use it for a follow-up Special Summon using its first effect and getting off two Special Summons in one turn.

Thunder Dragonduo

Thunder Dragonduo
Thunder Dragonduo
DARK Thunder ★8
ATK 2800 / DEF 0
Future Horizon [SR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.

Dragonduo’s main purpose is to increase the chance of delivering an OTK.

Combo

Chaos Dragon Levianeer

Chaos Dragon Levianeer
Chaos Dragon Levianeer
DARK Dragon ★8
ATK 3000 / DEF 0
Infinite Ray [UR]
Selection Box Vol. 02 Mini [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.

Assuming the GY is filled up correctly, Chaos Dragon Levianeer should always be used first to get rid of backrow primarily. Since its destruction effect does not target, your opponent has to decide whether to activate effects with Spell Speed 2, before you actually choose which "targets" to destroy.

Raiden, Hand of the Lightsworn

Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.

Assault Blackwing - Onimaru the Divine Thunder

Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

If your opponent does not decide to use monster removal, you can follow-up this play with Normal Summoning Raiden and consequently go for a Assault Blackwing Onimaru the Divine Thunder Synchro Summon.

Photon Strike Bounzer

Photon Strike Bounzer
Photon Strike Bounzer
LIGHT Warrior ★6
ATK 2700 / DEF 2000
Photons of Galaxy [SR]
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.

Your XYZ Special Summons should be based on what are you expecting, e.g. Photon Strike Bounzer presents a good Turn 1 play, as you can interact with your opponent’s plays during their turn negating a monster effect of your choice.

Matchups

Noble Knight

Noble Knights prove to be a difficult matchup for this deck as Noble Arms of Destiny greatly diminish the usefulness of Chaos Dragon Levianeer‘s destruction effect. Arguably Cosmic Cyclone could be used, but it also increases brick chances, plus Level reduction does not profit from losing LP.

Required Card Boxes

The Ultimate Rising Dark Dimension Judgement Force Infinite Ray

Post-Banlist Version

Standard Version

Chaos Dragon LevianeerChaos Dragon LevianeerChaos Dragon LevianeerThunder DragonhawkThunder DragonhawkThunder Dragonhawk
Thunder DragondarkThunder DragondarkThunder DragondarkSphere KuribohSphere KuribohSphere Kuriboh
Thunder DragonduoThunder DragonroarThunder DragonroarThunder DragonroarThunder DragonThunder Dragon
Thunder DragonArcana Force XIV - TemperanceArcana Force XIV - TemperanceArcana Force XIV - TemperanceAloof LupineAloof Lupine
Batteryman SolarBatteryman SolarBatteryman SolarThe Melody of Awakening DragonThunder Dragons Hundred Thunders-
Hieratic Sun Dragon Overlord of HeliopolisConstellar Ptolemy M7Abyss DwellerPhoton Strike BounzerTiras, Keeper of GenesisSteelswarm Roach
Number 68: Sanaphond the Sky Prison-----

Lightsworn Version

Chaos Dragon LevianeerChaos Dragon LevianeerChaos Dragon LevianeerThunder DragonhawkThunder DragonhawkThunder Dragonhawk
TrifortressopsTrifortressopsThunder DragondarkThunder DragondarkThunder DragondarkSphere Kuriboh
Sphere KuribohSphere KuribohThunder DragonduoThunder DragonroarThunder DragonroarRaiden, Hand of the Lightsworn
Raiden, Hand of the LightswornAloof LupineAloof LupineCharge of the Light BrigadeCharge of the Light BrigadeThe Melody of Awakening Dragon
Vermillion Dragon MechVermillion Dragon MechAssault Blackwing - Onimaru the Divine ThunderHieratic Sun Dragon Overlord of HeliopolisConstellar Ptolemy M7Number 22: Zombiestein
Photon Strike Bounzer-----

Pre-Banlist Version

Standard Version

Chaos Dragon LevianeerChaos Dragon LevianeerChaos Dragon LevianeerThunder DragonhawkThunder DragonhawkThunder Dragonhawk
Thunder DragondarkThunder DragondarkThunder DragondarkSphere KuribohSphere KuribohSphere Kuriboh
Thunder DragonduoThunder DragonroarThunder DragonroarThunder DragonThunder DragonThunder Dragon
Arcana Force XIV - TemperanceArcana Force XIV - TemperanceAloof LupineAloof LupineAloof LupineGold Sarcophagus
Gold SarcophagusThe Melody of Awakening DragonThunder Dragons Hundred Thunders---
Hieratic Sun Dragon Overlord of HeliopolisConstellar Ptolemy M7Photon Strike BounzerAdreus, Keeper of ArmageddonNumber 70: Malevolent SinDigital Bug Rhinosebus
Inzektor Exa-Beetle-----

Lightsworn Engine Version

Chaos Dragon LevianeerChaos Dragon LevianeerChaos Dragon LevianeerThunder DragonhawkThunder DragonhawkThunder Dragonhawk
TrifortressopsTrifortressopsThunder DragondarkThunder DragondarkThunder DragondarkSphere Kuriboh
Sphere KuribohThunder DragonduoThunder DragonroarThunder DragonroarRaiden, Hand of the LightswornRaiden, Hand of the Lightsworn
Aloof LupineAloof LupineAloof LupineCharge of the Light BrigadeCharge of the Light BrigadeThe Melody of Awakening Dragon
Vermillion Dragon MechHieratic Sun Dragon Overlord of HeliopolisConstellar Ptolemy M7Photon Strike BounzerNumber 70: Malevolent SinDigital Bug Rhinosebus
Inzektor Exa-Beetle-----

Set Skill

[Skill] descriptionUser
Allured by Darkness
Can be used each time your Life Points decrease by 1800. Insteaf of doing a normal draw, "Allure of Darkness" is added to your hand from outside of your Deck.
Yubel
Yubel
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

How to Play

Boss monsters

Chaos Dragon Levianeer
Chaos Dragon Levianeer
DARK Dragon ★8
ATK 3000 / DEF 0
Selection Box Vol. 02 Mini [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.

Levianeer adds a significant amount of firepower to the deck. Thanks to its high ATK and ability to destroy up to two cards upon summon Chaos Dragon Levianeer can be a truly devastating card especially in a deck that has no trouble filling the Graveyard with its summoning cost quickly and consistently.

Always summon Levianeer with a combination of LIGHT and DARK monsters as cost. The multi-card removal effect is its most useful effect. Another thing is to always use Thunder Dragons as cost when possible, activating their effects. But don't use Thunder Dragons whose effect has already been activated during the turn.

Thunder Dragonduo
Thunder Dragonduo
DARK Thunder ★8
ATK 2800 / DEF 0
Future Horizon [SR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.

Thunder Dragonduo has a similar but less costly summoning condition than Levianeer. Its high base ATK contributes to this deck's power output, while its effects are good compliments the Thunder Dragon playstyle.

The ATK boost effect increases Dragonduo's damage output and can let it attack over stronger boss monsters.

The search effect is good for resource gain. And the activation cost triggers a Thunder Dragon's effect, banishing something like Dragondark further increases your potential resource gain.

Lastly, Dragonduo has a slow banish recovery effect which can be used to recycle your Thunder Dragons. This is useful since we don't actually run that many Thunder Dragons relative to our deck size.

Thunder Dragons

The Thunder Dragons all have a unique effect that activates from the hand, an a second unique effect that activates when they are sent from field to graveyard or banished from anywhere. The second effect will usually be triggered by outside support such as Levianeer and Aloof Lupine.

Thunder Dragonhawk
Thunder Dragonhawk
LIGHT Thunder ★6
ATK 1800 / DEF 2200
Dark Dimension [UR]
You can discard this card; Special Summon 1 of your “Thunder Dragon” monsters that is banished or in your GY, except “Thunder Dragonhawk”. If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 “Thunder Dragonhawk” effect per turn, and only once that turn.

The first effect lets you revive any Thunder Dragon from the graveyard or banish zone. This can be used to bring back a Dragonduo that was previously summoned with its own effect.

The second effect is used to return cards like Chaos Betrayer, Bacon Saver, and Glow-Up Bulb back to the deck because these are cards you want to mill.

Thunder Dragondark
Thunder Dragondark
DARK Thunder ★5
ATK 1600 / DEF 1500
Mokuba Kaiba (DSOD) [UR]
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.

We only run one copy of Dragondark to make room for Charge of the Light Brigade. This is also a way to balance the amount of LIGHT and DARK monsters in the deck. This essentially renders Dragondak's first effect useless.

However, its second effect is still a good enough reason to run it. This lets you search a Thunder Dragon as part of a combo that banishes Dragondark.

Thunder Dragonroar
Thunder Dragonroar
DARK Thunder ★6
ATK 2400 / DEF 0
Mokuba Kaiba (DSOD) [SR]
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.

The first effect lets you recover Thunder Dragons from the graveyard or banish zone. You can use this recover a Thunder Dragon and immediately activate the recovered Thunder Dragon's effect. Retrieve Dragonhawk and discard it to revive Dragonroar. You can also use this to recycle your one copy of Dragonduo.

The search effect might not be as good as Dragondark because it puts the Thunder Dragon on the field, so you can't use their discard effect. One way this Special Summoning can be used to your advantage is by pairing the Thunder Dragon with a revived Glow-Up Bulb for a Synchro Summon. This triggers the effect of the Thunder Dragon used as synchro material.

Thunder Dragon
Thunder Dragon
LIGHT Thunder ★5
ATK 1600 / DEF 1500
Card Trader [SR]
You can discard this card to add up to 2 "Thunder Dragons" from your Deck to your hand.

Thunder Dragon is good for gaining an additional resource; simply discard it to fetch two more copies of itself. After that, those two Thunder Dragons in your hand can be used as discard cost for effects such as for Melody of Awakening Dragon or Hieratic Sun Dragon Overlord of Heliopolis.

Aloof Lupine

Aloof Lupine
Aloof Lupine
DARK Beast ★4
ATK 1700 / DEF 300
Blazing Rose [N]
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.

In most decks Aloof Lupine might be a slow search card but this deck can exploit the slow part of Aloof Lupine's effect to its advantage. Upon Normal Summoning Aloof Lupine, banish a Thunder Dragon from your hand and another one from your deck to trigger both of their effects. The best ones to banish are Dragondark and Dragonroar so you get to search another Thunder Dragon.

Batteryman Solar

Batteryman Solar
Batteryman Solar
LIGHT Thunder ★4
ATK 1500 / DEF 1500
Burning Nova [R]
Selection Box Vol. 02 [R]
If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Solar Batteryman" once per turn.

Hand Traps

Keep D.D. Crow and Sphere on hand until you need their effects. Being DARK Attributes, they also help with Levianeer's summoning cost.

D.D. Crow
D.D. Crow
DARK Winged Beast ★1
ATK 100 / DEF 100
Shining Hope [UR]
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.

Strategically banishing a card in the opponent's graveyard can prevent them from recycling key cards.

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Use Sphere Kuriboh to defend against attacks and lethal damage.

The Lightsworn Engine

The Lightsworn engine's milling is a great way to setup your graveyard with Thunder Dragons, and then recover the Thunder Dragons with cards like Thunder Dragonroar and Thunder Dragonhawk. Or banish the Thunder Dragons to trigger their effects.

This consistent mill engine is also the reason why we run multiple graveyard effects in this deck.

Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Charge of the Light Brigade gives you a search and sets up your graveyard for free. When you go first you will want to search and set Ryko for its removal effect and even more graveyard set up. Search Raiden and summon him to get another mill during the Main Phase. Search Lumina when you already have Raiden in the graveyard so she can revive him.

Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.

Raiden is a decent low-level beater but the main reason we run him is his ability to mill during the Main Phase. This loads Thunder Dragons into your graveyard for summoning Levianeer or Thunder Dragonduo, which will inturn activate the banished Thunder Dragons' effects.

Being a level-4 Tuner is also a plus since you can easily make high-level Synchros.

The Melody of Awakening Dragon

The Melody of Awakening Dragon
The Melody of Awakening Dragon
Normal Spell
Seto Kaiba [SR]
Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

A searcher for adding Chaos Dragon Levianeer from your Deck.

Thunder Dragon's Hundred Thunders

Thunder Dragons Hundred Thunders
Thunder Dragons Hundred Thunders
Normal Trap
Mokuba Kaiba (DSOD) [UR]
Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn.

Hundred Thunders can prevent OTKs by summoning a bunch of monsters to your field to catch enemy attacks. Banishing the Thunder Dragons when they leave the field is actually beneficial because this will trigger their effects.

Extra Decks

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

Vermillion Dragon Mech can be made with Raiden plus Thunder Dragondark. It's removal effect is simple and cost efficient but you don't really have much Tuners to use as cost in this deck. Usually you'll only be able to use this effect once with the Raiden you used as synchro material for cost.

Number 22: Zombiestein
Number 22: Zombiestein
DARK Zombie ★8
ATK 4500 / DEF 1000
Darkness Gimmick [SR]
2 Level 8 DARK monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard to target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that face-up card's effect until the End Phase.
Hieratic Sun Dragon Overlord of Heliopolis
Hieratic Sun Dragon Overlord of Heliopolis
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Infinite Ray [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.

Heliopolis can be made with any combination of Levianeer and Thunder Dragonduo. With sufficient cost, Heliopolis can destroy everything on your opponent's board resulting in an easy OTK. The fact that summoning Heliopolis implies you summoned Levianeer and used its removal effect, so you've already reduced the opponent's field beforehand.

Level Duplication makes summoning Heliopolis much easier because you can have a monster on the field become Level-8 before summoning Levianeer.

Constellar Ptolemy M7
Constellar Ptolemy M7
LIGHT Machine ★6
ATK 2700 / DEF 2000
Infinite Ray [UR]
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

Ptolemy M7's provides non-destruction removal which also doesn't send the target to the graveyard, bypassing most floating. Monsters that do not end up in the graveyard are also harder to recycle, especially if it was an Extra Deck monster.

You can also select a monster in your own graveyard and recover it.

Photon Strike Bounzer
Photon Strike Bounzer
LIGHT Warrior ★6
ATK 2700 / DEF 2000
Photons of Galaxy [SR]
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.

Negating enemy monster effects is great for disrupting their plays, especially since most combos involve the use of a monster effect. An example is negating Noble Knight Medraut, Utopic Onomatopeia, etc. The burn damage upon negation is also quite a significant amount.

However, the negation effect does not destroy the negated monster, so this can be dangerous against powerful monsters like Blue-Eyes Alternative White Dragon.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Tiras, Keeper of Genesis
Tiras, Keeper of Genesis
LIGHT Fairy ★5
ATK 2600 / DEF 1700
Rage of Volcano [SR]
2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
Number 68: Sanaphond the Sky Prison
Number 68: Sanaphond the Sky Prison
DARK Rock ★8
ATK 2100 / DEF 2700
Infinite Ray [R]
2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.

Other Useful Cards

Arcana Force XIV - Temperance

Arcana Force XIV - Temperance
Arcana Force XIV - Temperance
LIGHT Fairy ★6
ATK 2400 / DEF 2400
Sartorius Kumar Unlock Event [SR]
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.● Heads: Halve all Battle Damage you take.● Tails: Halve all Battle Damage your opponent takes.

Use Temperance similar to how you would use Kiteroid; keep Temperance in your hand and discard it to block battle damage. Temperance has more synergy than Kiteroid with this Deck due to being a LIGHT monster. This means it can be banished as cost for summoning Levianeer or Dragonduo.

Tuner

Glow-Up Bulb
Glow-Up Bulb
EARTH Plant ★1
ATK 100 / DEF 100
Judgement Force [UR]
If this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

Glow-Up Bulb's effect essentially lets you revive it for free while also giving you free graveyard setup. Put Glow-Up Bulb in the graveyard with your Lightsworn engine and revive it when needed for a Synchro Summon. Usually you will pair Glow-Up Bulb with a revived Thunder Dragon monster or Chaos Betrayer to make a level-6 or 7 Synchro.

Chaos Betrayer

Chaos Betrayer
Chaos Betrayer
DARK Fiend ★6
ATK 2000 / DEF 2000
D.D. Castle: Emergence Event [SR]
If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card is Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn.

Put Chaos Betrayer in your graveyard with the Lightsworn engine, then revive it by banishing Thunder Dragon monsters. This will trigger the Thunder Dragons' effects while you also get to disrupt your opponent's graveyard with Chaos Betrayer's effect.

Chaos Betrayer is always revived in defense position with his effect so you can't really use him to push damage. Instead use him as Synchro material alongside Glow-Up Bulb.

Trifortressops

Trifortressops
Trifortressops
DARK Machine ★6
ATK 1600 / DEF 2800
Galactic Origin [UR]
During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If this card is Special Summoned this way, it is unaffected by other card effects, but loses 500 DEF during each player's Standby Phase.

Comments

Hot New Top
Not KoG 12days ago
Their target is to 🔥 Metaphys not Thunder Dragons.
With this, I switch to Mako Tsunami Dragons to win slightly on a mirror match.
<< Anonymous(Not KoG)
Anonymous 3days ago Reply
deck list?
Anonymous 4days ago
Why the f they ban every meta deck of 2019 2020, but let this garbage run for 2 years ? Along with BEWD running meta since the skill ultimate dragons of 2019-2020 ?
Along 6 Scumurai polluting every single ladder n turboduel with "I go first Fuma Shi'Tard DonkWield Enishi me so smart" since 2018 ? 6 Scamurai little
p r o s t I t u t e s shud at least hv Donk wield limited to 1 and Fuma limited to 2 since early 2019, but no they will 🔥 Cyberdragon n Ritual Beast u know ! Please make just a little bit of fkin. sense, Komoney. Respect urself, ban all decks after 1 year or ban 0 decks n let everyone play their cards
<< Anonymous
Anonymous 4days ago Reply
bcz levianeer
Anonymous 12days ago
Aloof limit 2 is not enough. This deck is still broken with Batteryman.
Anonymous 13days ago
Uhhh.... deck builder guy. Charge of the Light Brigade is also limited to two.
<< Anonymous
Not KoG 13days ago Reply
Maybe we will get an update tomorrow. To be fair, the title is [Oct 4].
Anyway, above deck can only be used by Vagabond...
Anonymous 27days ago
Trying to get 2x R battery Man from Main box 13 for post banlist.

after 100 pull only got 1... Fck
<< Anonymous
Anonymous 22days ago Reply
Me I had to go down to 68 packs to open my first samurai destroyer when he was a synchro staple. That means I opened over 100 packs for a rare that it was in 6 copies. Yes 6!
<< Anonymous
Konami 22days ago Reply
-Thank you for playing Duel Links.
<< Anonymous(^)
Not KoG 21days ago Reply
@Anon
Maldolche is a very interesting build as with the rise of Pendulums you get monsters that shuffle with your deck.

In raw power, Maiosenju still kicks ass.
<< Anonymous
Not KoG 18days ago Reply
You should wait for a selection box to do that job for you. I assure you 2000 GEMS is worth that R. You get 3 too.
Anonymous 21days ago
You guys do know the more you play this 🔥 the more it will be nerfed? So 🔥ing play something else you twats…
<< Anonymous
Anonymous 19days ago Reply
> Below Legend.

Are you a newbie? When Crystron was at full strength, ONLY A FEW played this deck, because it required memorizing synchro levels, combinations, what monsters can you get from what you have in your hand, and also react correctly to the state of the field. It was difficult in other words
<< Anonymous
Anonymous 19days ago Reply
True. People like to have straightforward meta decks that require little to no thinking. This is true for all ranks from the very lowest up to KoG.
<< Anonymous
Anonymous 19days ago Reply
Oh boy, everyone is a brainlet except me.
<< Anonymous
Anonymous 19days ago Reply
you are too.
Not KoG 20days ago
Even so, a TD is still a TD.
Just add Lava Golem once the ban comes crashing.
Anonymous 23days ago
Konami, why this deck is still alive?
<< Anonymous
CEO of Konami 23days ago Reply
Because we can sale tons of packs for this deck.

Thank you for playing duellinks!
Not KoG 28days ago
2 Aloof will make thunder dragon decks.
Just add 3 Thunder Dragon and 3 Thunder Dragonroar and all is setl
<< Anonymous
Not KoG 27days ago Reply
Maybe
<< Anonymous
Anonymous 27days ago Reply
"After next KC Thunder Dragondark limit 2."

After next KC people will realize that TD is dead and limiting it further is like beating a dead horse.
<< Anonymous
Anonymous 27days ago Reply
TD will be successful as long as it is possible for them to abuse Levianeer and Destiny draw.

I'm in KOG right now everyone is playing Thunderdragons. Some people test post ban lists
<< Anonymous
Not KoG 27days ago Reply
Nice, I am still in Plat and still testing TD with something called R Batteryman.
I also can skip Aloof Lupine altogether for 2x Charge of Light Brigade. Lightsworn has advantages.
Anonymous 28days ago
Aloof and charge of Brigade are limited to 2. does anyone do there research on post ban lists? its not that hard.....
Not KoG 28days ago
The post is wrong, this is from last quarter. They should really update the posts.
Anonymous 28days ago
Konami thinks you can keep eating Thunderdragon sh!t and to prove it sells Leveaneer alternative art. Buy three copies

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Thank you so much. Yes, doesn't seems favorable to FL, but my backrow help me so much. I rem...
^deck list?
They Edison'd the poor guy.
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