[Skill] description | User |
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Fiend Farewell Can be used when one of your monsters is destroyed by battle. 1 random Fiend-Type monster from your Deck is sent to the graveyard. | ![]() Yami Bakura |
![]() Black Luster Soldier - Envoy of the Beginning | LIGHT Warrior ★8 ATK 3000 / DEF 2500 |
Selection Box Vol.05 [UR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect. ● If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row. |
Easily special summonable in this deck since there are LIGHT and DARK Thunder Dragons. Its effect is pretty decent for either monster removal or as an OTK option, which can often force your opponent to activate their effects to deal with this, allowing you to more safely follow it up with a different level 8 boss monster.
Since it's also a level 8, this makes it easier to make a rank 8 Xyz with the other boss monsters to become Heliopolis for more card removals. This is a good follow-up if you used BLS' effect to banish since it can't attack afterwards.
![]() Odd-Eyes Advance Dragon | LIGHT Dragon ★8 ATK 3000 / DEF 2500 |
Yuya Sakaki at Lvl 10, 18, and 30 | |
You can Tribute Summon this card by Tributing 1 Level 5 or higher monster. If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. When this card destroys a monster by battle: You can Special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except "Odd-Eyes Advance Dragon". You can only use this effect of "Odd-Eyes Advance Dragon" once per turn. |
Searchable with The Melody of Awakening Dragon, alongside Levianeer. As long as you can summon any high-level monster, you can tribute summon into this to get a non-targeting monster removal that also deals effect damage.
Against high ATK enemies, this can deal some noticeable damage. If they only have 1 strong boss monster out, tributing into this to destroy and deal effect damage plus a direct attack is already an OTK.
![]() Chaos Dragon Levianeer | DARK Dragon ★8 ATK 3000 / DEF 0 |
Selection Box Vol. 02 Mini [UR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn. |
Levianeer adds a significant amount of firepower to the deck. Thanks to its high ATK and ability to destroy up to two cards upon summon Chaos Dragon Levianeer can be a truly devastating card especially in a deck that has no trouble filling the Graveyard with its summoning cost quickly and consistently.
Always summon Levianeer with a combination of LIGHT and DARK monsters as cost. The multi-card removal effect is its most useful effect. Another thing is to always use Thunder Dragons as cost when possible, activating their effects. But don't use Thunder Dragons whose effect has already been activated during the turn.
Levianeer is effectively just a 3000 ATK beater after you use its effect and won't even be able to attack the turn it's summoned. Because of this you might want to pair Levianeer with Raiden to make Onimaru. Onimaru has the same ATK as Levianeer but with better DEF and protection from destruction effects.
![]() Thunder Dragonduo | DARK Thunder ★8 ATK 2800 / DEF 0 |
Future Horizon [SR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. |
Thunder Dragonduo has a similar but less costly summoning condition than Levianeer. Its high base ATK contributes to this deck's power output, while its effects are good compliments the Thunder Dragon playstyle.
The ATK boost effect increases Dragonduo's damage output and can let it attack over stronger boss monsters.
The search effect is good for resource gain. And the activation cost triggers a Thunder Dragon's effect, banishing something like Dragondark further increases your potential resource gain.
Lastly, Dragonduo has a slow banish recovery effect which can be used to recycle your Thunder Dragons. This is useful since we don't actually run that many Thunder Dragons relative to our deck size.
The Thunder Dragons all have a unique effect that activates from the hand, an a second unique effect that activates when they are sent from field to graveyard or banished from anywhere. The second effect will usually be triggered by outside support such as Levianeer or Dragonduo.
![]() Thunder Dragonhawk | LIGHT Thunder ★6 ATK 1800 / DEF 2200 |
Dark Dimension [UR] | |
You can discard this card; Special Summon 1 of your “Thunder Dragon” monsters that is banished or in your GY, except “Thunder Dragonhawk”. If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 “Thunder Dragonhawk” effect per turn, and only once that turn. |
The first effect lets you revive any Thunder Dragon from the graveyard or banish zone. This can be used to bring back a Dragonduo that was previously summoned with its own effect.
The second effect is used to return cards like Chaos Betrayer, Bacon Saver, and Glow-Up Bulb back to the deck because these are cards you want to mill.
![]() Thunder Dragondark | DARK Thunder ★5 ATK 1600 / DEF 1500 |
Mokuba Kaiba (DSOD) [UR] | |
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn. |
We only run one copy of Dragondark to make room for 2 Levianeer. This is also a way to balance the amount of LIGHT and DARK monsters in the deck. This essentially renders Dragondak's first effect useless.
However, its second effect is still a good enough reason to run it. This lets you search a Thunder Dragon as part of a combo that banishes Dragondark.
![]() Thunder Dragonroar | DARK Thunder ★6 ATK 2400 / DEF 0 |
Mokuba Kaiba (DSOD) [SR] | |
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn. |
The first effect lets you recover Thunder Dragons from the graveyard or banish zone. You can use this recover a Thunder Dragon and immediately activate the recovered Thunder Dragon's effect. Retrieve Dragonhawk and discard it to revive Dragonroar. You can also use this to recycle your one copy of Dragonduo.
The search effect might not be as good as Dragondark because it puts the Thunder Dragon on the field, so you can't use their discard effect. One way this Special Summoning can be used to your advantage is by pairing the Thunder Dragon with a revived Glow-Up Bulb for a Synchro Summon. This triggers the effect of the Thunder Dragon used as synchro material.
![]() The Melody of Awakening Dragon | Normal Spell |
Seto Kaiba [SR] | |
Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. |
A searcher for adding Chaos Dragon Levianeer and Odd-Eyes Advance Dragon from your Deck.
![]() Thunder Dragons Hundred Thunders | Normal Trap |
Mokuba Kaiba (DSOD) [UR] | |
Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn. |
Hundred Thunders can prevent OTKs by summoning a bunch of monsters to your field to catch enemy attacks. Banishing the Thunder Dragons when they leave the field is actually beneficial because this will trigger their effects.
![]() Hieratic Sun Dragon Overlord of Heliopolis | LIGHT Dragon ★8 ATK 3000 / DEF 2500 |
Infinite Ray [UR] | |
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field. |
Heliopolis can be made with any combination of Levianeer and Thunder Dragonduo. With sufficient cost, Heliopolis can destroy everything on your opponent's board resulting in an easy OTK. The fact that summoning Heliopolis implies you summoned Levianeer and used its removal effect, so you've already reduced the opponent's field beforehand.
Level Duplication makes summoning Heliopolis much easier because you can have a monster on the field become Level-8 before summoning Levianeer.
![]() Constellar Ptolemy M7 | LIGHT Machine ★6 ATK 2700 / DEF 2000 |
Infinite Ray [UR] | |
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand. |
Ptolemy M7's provides non-destruction removal which also doesn't send the target to the graveyard, bypassing most floating. Monsters that do not end up in the graveyard are also harder to recycle, especially if it was an Extra Deck monster.
You can also select a monster in your own graveyard and recover it.
![]() Gaia Dragon, the Thunder Charger | WIND Dragon ★7 ATK 2600 / DEF 2100 |
Infinite Ray [SR] | |
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
![]() Photon Strike Bounzer | LIGHT Warrior ★6 ATK 2700 / DEF 2000 |
Photons of Galaxy [SR] | |
2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent. |
Negating enemy monster effects is great for disrupting their plays, especially since most combos involve the use of a monster effect. An example is negating Noble Knight Medraut, Utopic Onomatopeia, etc. The burn damage upon negation is also quite a significant amount.
However, the negation effect does not destroy the negated monster, so this can be dangerous against powerful monsters like Blue-Eyes Alternative White Dragon.
![]() Number 25: Force Focus | LIGHT Machine ★6 ATK 2800 / DEF 2400 |
Shining Hope [SR] | |
2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn. |
Force Focus is good for negating the effects of high-leveled monsters. You can hit Synchro monsters with this negation because they're often high leveled and are quite common to toolbox.
![]() Number 68: Sanaphond the Sky Prison | DARK Rock ★8 ATK 2100 / DEF 2700 |
Infinite Ray [R] | |
2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs. |
With the amount of Graveyard setup present in this Deck Sanaphond should easily reach 3000+ ATK. On top of its powerful stats, Sanaphond also comes with inherent protection and graveyard disruption.
![]() Aloof Lupine | DARK Beast ★4 ATK 1700 / DEF 300 |
Blazing Rose [N] | |
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn. |
Since the deck barely uses any normal summon, the low-level battery monsters can be used as a support tool for the deck.
![]() Batteryman Solar | LIGHT Thunder ★4 ATK 1500 / DEF 1500 |
Burning Nova [R] Selection Box Vol. 02 [R] | |
If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Solar Batteryman" once per turn. |
With this on the field, activating any of the Thunder Dragon monsters from the hand will special summon a token on the field. The tokens can be used for blocking attacks or to be tributed for any of the Thunder Dragons or Odd-Eyes Advance Dragon.
![]() Trifortressops | DARK Machine ★6 ATK 1600 / DEF 2800 |
Galactic Origin [UR] | |
During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If this card is Special Summoned this way, it is unaffected by other card effects, but loses 500 DEF during each player's Standby Phase. |
Your opponent might fill their field with monsters when going for an OTK. And with many modern combos involving Synchros and Xyzs will spam monsters, Trifortressops' Special Summoning condition won't be hard to fulfill. In this case Trifortressops can be Special Summoned in defense position as a wall to stop the OTK.
If Trifortressops survives till your turn, it being a Level-6 makes it a good pair with your other Level-6 Thunder Dragons to make a Rank-6.
![]() Batteryman Micro-Cell | LIGHT Thunder ★1 ATK 100 / DEF 100 |
Burning Nova [SR] Selection Box Vol. 02 [SR] [SR] | |
FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. |
To summon Batteryman Solar from the deck and get a draw when destroyed. It's a strong effect that provides 2 good benefits, but won't always work that well since there are plenty of monster removals that don't involve battling.
![]() Arcana Force XIV - Temperance | LIGHT Fairy ★6 ATK 2400 / DEF 2400 |
Sartorius Kumar Unlock Event [SR] | |
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.● Heads: Halve all Battle Damage you take.● Tails: Halve all Battle Damage your opponent takes. |
Use Temperance similar to how you would use Kiteroid; keep Temperance in your hand and discard it to block battle damage. Temperance has more synergy than Kiteroid with this Deck due to being a LIGHT monster. This means it can be banished as cost for summoning Levianeer or Dragonduo.
![]() Chaos Betrayer | DARK Fiend ★6 ATK 2000 / DEF 2000 |
D.D. Castle: Emergence Event [SR] | |
If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card is Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn. |
Put Chaos Betrayer in your graveyard with the Lightsworn engine, then revive it by banishing Thunder Dragon monsters. This will trigger the Thunder Dragons' effects while you also get to disrupt your opponent's graveyard with Chaos Betrayer's effect.
Chaos Betrayer is always revived in defense position with his effect so you can't really use him to push damage. Instead use him as Synchro material alongside Glow-Up Bulb.
Keep D.D. Crow and Sphere on hand until you need their effects. Being DARK Attributes, they also help with Levianeer's summoning cost.
![]() D.D. Crow | DARK Winged Beast ★1 ATK 100 / DEF 100 |
Shining Hope [UR] | |
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. |
Strategically banishing a card in the opponent's graveyard can prevent them from recycling key cards.
![]() Sphere Kuriboh | DARK Fiend ★1 ATK 300 / DEF 200 |
The Ultimate Rising [UR] | |
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. |
Use Sphere Kuriboh to defend against attacks and lethal damage.
![]() Glow-Up Bulb | EARTH Plant ★1 ATK 100 / DEF 100 |
Judgement Force [UR] | |
If this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel. |
Glow-Up Bulb's effect essentially lets you revive it for free while also giving you free graveyard setup. Put Glow-Up Bulb in the graveyard with your Lightsworn engine and revive it when needed for a Synchro Summon. Usually you will pair Glow-Up Bulb with a revived Thunder Dragon monster or Chaos Betrayer to make a level-6 or 7 Synchro.
![]() Gold Sarcophagus | Normal Spell |
Selection Box Vol. 03 Spellbound Silence [UR] | |
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand. |
Banish Roar to special summon Dark so you can tribute summon Advance Dragon, or just use it on Levianeer so you are guaranteed to get it 2 turns later.
![]() Trishula, the Dragon of Icy Imprisonment | WATER Dragon ★9 ATK 2700 / DEF 2000 |
Arena of Sanctuary [UR] | |
3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn. |
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