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Thunder Dragon: deck recipe [Oct 2020]

Duel Links Thunder Dragon deck, Thunder Dragon in the meta, how to use Thunder Dragon cards.
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Required Card Boxes

Dark Dimension Judgement Force Selection Box Vol. 02 Mini Spellbound Silence

Example Deck

Standard Version

Chaos Dragon LevianeerChaos Dragon LevianeerChaos Dragon LevianeerThunder DragonhawkThunder DragonhawkThunder Dragonhawk
Thunder DragondarkThunder DragondarkThunder DragondarkGlow-Up BulbThunder DragonduoThunder Dragonroar
Thunder DragonroarRaiden, Hand of the LightswornRaiden, Hand of the LightswornRaiden, Hand of the LightswornLumina, Lightsworn SummonerLumina, Lightsworn Summoner
Lumina, Lightsworn SummonerAloof LupineAloof LupineCharge of the Light BrigadeCharge of the Light BrigadeThe Melody of Awakening Dragon
Solar RechargeSolar RechargeSolar Recharge---
Vermillion Dragon MechScrap DragonMichael, the Arch-LightswornBlack Rose DragonBrionac, Dragon of the Ice BarrierAssault Blackwing - Onimaru the Divine Thunder
Number 25: Force Focus-----
[Skill] descriptionUser
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)

Star Blast Version (Credits to Mhd)

Thunder DragonhawkThunder DragonhawkThunder DragonhawkThunder DragondarkThunder DragondarkThunder Dragondark
Plaguespreader ZombieGlow-Up BulbSphere KuribohSphere KuribohThunder DragonduoThunder Dragonroar
Thunder DragonroarReptilianne LamiaAloof LupineAloof LupineAloof LupineStar Blast
Gold SarcophagusGold Sarcophagus----
Vermillion Dragon MechScrap DragonBlack Rose DragonBrionac, Dragon of the Ice BarrierSamurai DestroyerPSY-Framelord Zeta
[Skill] descriptionUser
Attack Charge
One of the monsters that you control on the field gains the ATK of the current number of the turn x100. This Skill can only be used once per Duel.
Common
Common

How to Play

The Lightsworn Engine

The Lightsworn engine's milling is a great way to setup your graveyard with Thunder Dragons, and then recover the Thunder Dragons with cards like Thunder Dragonroar and Thunder Dragonhawk. Or banish the Thunder Dragons to trigger their effects.

This consistent mill engine is also the reason why we run multiple graveyard effects in this deck.

Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Charge of the Light Brigade gives you a search and sets up your graveyard for free. When you go first you will want to search and set Ryko for its removal effect and even more graveyard set up. Search Raiden and summon him to get another mill during the Main Phase. Search Lumina when you already have Raiden in the graveyard so she can revive him.

Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.

Raiden is a decent low-level beater but the main reason we run him is his ability to mill during the Main Phase. This loads Thunder Dragons into your graveyard for summoning Levianeer or Thunder Dragonduo, which will inturn activate the banished Thunder Dragons' effects.

Being a level-4 Tuner is also a plus since you can easily make high-level Synchros.

Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT Spellcaster ★3
ATK 1000 / DEF 1000
Judgement Force [R]
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.

Summon Lumina and use her effect to revive Raiden. With both these monsters you can quickly go into a level-7 Synchro. Most notably this combo easily makes Black Rose Dragon to wipe your opponent's board setup.

Lumina and Raiden's combo also gives you access to Fortune Lady Every. Fortune Lady Every is actually a very powerful boss monster in a deck that can make it. Once per turn non-targeting banishing removal without cost, and the ability to gain a huge amount of ATK make her an intimidating presence on the field. The Lumina you used as Synchro material gives Fortune Lady Every at least one revival chance.

The best cards to discard for Lumina's cost are Glow-Up Bulb, Bacon Saver, or Chaos Betrayer because of their graveyard effects. You can also discard a Thunder Dragon for setup.

Ryko is a good search target for Charge of the Light Brigade when going first. Search and set Ryko for lots of milling and disruption during the opponent's turn.

Tuner

Glow-Up Bulb
Glow-Up Bulb
EARTH Plant ★1
ATK 100 / DEF 100
Judgement Force [UR]
If this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

Glow-Up Bulb's effect essentially lets you revive it for free while also giving you free graveyard setup. Put Glow-Up Bulb in the graveyard with your Lightsworn engine and revive it when needed for a Synchro Summon. Usually you will pair Glow-Up Bulb with a revived Thunder Dragon monster or Chaos Betrayer to make a level-6 or 7 Synchro.

Reptilianne Lamia
Reptilianne Lamia
DARK Reptile ★2
ATK 0 / DEF 0
Valhalla Calling [SR]
If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn.

Chaos Betrayer

Chaos Betrayer
Chaos Betrayer
DARK Fiend ★6
ATK 2000 / DEF 2000
D.D. Castle: Emergence Event [SR]
If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card is Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn.

Put Chaos Betrayer in your graveyard with the Lightsworn engine, then revive it by banishing Thunder Dragon monsters. This will trigger the Thunder Dragons' effects while you also get to disrupt your opponent's graveyard with Chaos Betrayer's effect.

Chaos Betrayer is always revived in defense position with his effect so you can't really use him to push damage. Instead use him as Synchro material alongside Glow-Up Bulb.

Use these cards to defend against attacks and lethal damage. The fact their effects activate from the graveyard give them great synergy with your Lightsworn engine.

Aloof Lupine

Aloof Lupine
Aloof Lupine
DARK Beast ★4
ATK 1700 / DEF 300
Blazing Rose [N]
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.

In most decks Aloof Lupine might be a slow search card but this deck can exploit the slow part of Aloof Lupine's effect to its advantage. Upon Normal Summoning Aloof Lupine, banish a Thunder Dragon from your hand and another one from your deck to trigger both of their effects. The best ones to banish are Dragondark and Dragonroar so you get to search another Thunder Dragon.

Boss monsters

Chaos Dragon Levianeer
Chaos Dragon Levianeer
DARK Dragon ★8
ATK 3000 / DEF 0
Selection Box Vol. 02 Mini [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.

Levianeer adds a significant amount of firepower to the deck. Thanks to its high ATK and ability to destroy up to two cards upon summon Chaos Dragon Levianeer can be a truly devastating card especially in a deck that has no trouble filling the Graveyard with its summoning cost quickly and consistently.

Always summon Levianeer with a combination of LIGHT and DARK monsters as cost. The multi-card removal effect is its most useful effect. Another thing is to always use Thunder Dragons as cost when possible, activating their effects. But don't use Thunder Dragons whose effect has already been activated during the turn.

Thunder Dragonduo
Thunder Dragonduo
DARK Thunder ★8
ATK 2800 / DEF 0
Future Horizon [SR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.

Thunder Dragonduo has a similar but less costly summoning condition than Levianeer. Its high base ATK contributes to this deck's power output, while its effects are meant to compliment the Thunder Dragon playstyle.

The ATK boost effect increases Dragonduo's damage output and can let it attack over stronger boss monsters.

The search effect is good for resource gain. And the activation cost triggers a Thunder Dragon's effect, banishing something like Dragondark further increases your potential resource gain.

Lastly, Dragonduo has a slow banish recovery effect which can be used to recycle your Thunder Dragons. This is useful since we don't actually run that many Thunder Dragons relative to our deck size.

Thunder Dragons

The Thunder Dragons all have a unique effect that activates from the hand, an a second unique effect that activates when they are sent from field to graveyard or banished from anywhere. The second effect will usually be triggered by outside support such as Levianeer and Aloof Lupine.

Thunder Dragonhawk
Thunder Dragonhawk
LIGHT Thunder ★6
ATK 1800 / DEF 2200
Dark Dimension [UR]
You can discard this card; Special Summon 1 of your “Thunder Dragon” monsters that is banished or in your GY, except “Thunder Dragonhawk”. If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 “Thunder Dragonhawk” effect per turn, and only once that turn.

The first effect lets you revive any Thunder Dragon from the graveyard or banish zone. This can be used to bring back a Dragonduo that was previously summoned with its own effect.

The second effect is used to return cards like Chaos Betrayer, Bacon Saver, and Glow-Up Bulb back to the deck because these are cards you want to mill.

Thunder Dragondark
Thunder Dragondark
DARK Thunder ★5
ATK 1600 / DEF 1500
Mokuba Kaiba (DSOD) [UR]
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.

We only run one copy of Dragondark to make room for Charge of the Light Brigade. This is also a way to balance the amount of LIGHT and DARK monsters in the deck. This essentially renders Dragondak's first effect useless.

However, its second effect is still a good enough reason to run it. This lets you search a Thunder Dragon as part of a combo that banishes Dragondark.

Thunder Dragonroar
Thunder Dragonroar
DARK Thunder ★6
ATK 2400 / DEF 0
Mokuba Kaiba (DSOD) [SR]
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.

The first effect lets you recover Thunder Dragons from the graveyard or banish zone. You can use this recover a Thunder Dragon and immediately activate the recovered Thunder Dragon's effect. Retrieve Dragonhawk and discard it to revive Dragonroar. You can also use this to recycle your one copy of Dragonduo.

The search effect might not be as good as Dragondark because it puts the Thunder Dragon on the field, so you can't use their discard effect. One way this Special Summoning can be used to your advantage is by pairing the Thunder Dragon with a revived Glow-Up Bulb for a Synchro Summon. This triggers the effect of the Thunder Dragon used as synchro material.

Extra Decks

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
Scrap Dragon
Scrap Dragon
EARTH Dragon ★8
ATK 2800 / DEF 2000
Valhalla Calling [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.
Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
PSY-Framelord Zeta
PSY-Framelord Zeta
LIGHT Psychic ★7
ATK 2500 / DEF 1800
Future Horizon [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
Number 25: Force Focus
Number 25: Force Focus
LIGHT Machine ★6
ATK 2800 / DEF 2400
Shining Hope [SR]
2 Level 6 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.

Other Useful Cards

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
Bacon Saver
Bacon Saver
DARK Zombie ★2
ATK 700 / DEF 600
Generation Next [R]
During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.
Ryko, Twilightsworn Fighter
Ryko, Twilightsworn Fighter
DARK Beast ★2
ATK 200 / DEF 100
Blair Flannigan Lvl 14, 23, and 33 [SR]
If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
LIGHT Beast ★2
ATK 200 / DEF 100
Lords of Shining [SR]
FLIP: Apply these effects in sequence.
● You can target 1 card on the field; destroy that target.
● Send the top 3 cards of your Deck to the Graveyard.
Dark End Dragon
Dark End Dragon
DARK Dragon ★8
ATK 2600 / DEF 2100
Aerial Assault [SR]
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.

I faced Blackwings only a couple times, so I can’t be sure, but the matchup did not exactly feel favourable for me, especially because of Blackbird Close; let’s just say that this is a deck that I was simply not able to out-resource.

A previous version of my deck, that I was running back when I had only one Dragonhawk (I pretty much entirely built this deck while I was competing in the KC Cup), actually performed better in this matchup because I was making up for the lack of monsters with more copies of Karma Cut and one of Ultimate Providence.

Comments

Hot New Top
Anonymous
Cupid Volley Version is trash, i keep losing on ladder
<< Anonymous
Anonymous Reply
What did you expect when you chose the F2P version?

If your deck isn't expensive you lose.
<< Anonymous
Anonymous Reply
Post-ban list is better,i mean first deck needs some changes to make it work better
Anonymous
I hope gold sarcophagus gets limited soon. It provides ridiculus advantage to TD and Shiranui and easy OTK. Back in the early days of TCG this was limited to 1.
<< Anonymous
Anonymous Reply
Probably not since its only available through mini and ex deck, both of which provide money for Konami.
<< Anonymous
Anonymous Reply
Wasn’t it only limited due to thunder dragons, even in the tcg?
Anonymous
how do we make a non-premium post-banlist version?
Or is it impossible anyway?
<< Anonymous
Anonymous Reply
Chaos dragon is a must. looking at this list, why not just go chaos light sworn rather than shoe in thunder dragon in there?
Anonymous
Thunder Dragon got a heavy nerf from tier 1 dropping out of the tier list.
<< Anonymous
Anonymous Reply
The new ban list limited you to 3 total of Dragondark and Gold Sarcophagus, unless I'm missing something else.
GS is a great card, but if you remove it from the deck, does it really drop the power/consistency from Tier 1 to below tier 3? Seems really dramatic for a relatively minor tweak.
Anonymous
Post banlist can't be used lol
Anonymous
Wanted to make this deck then I learned that thunder dragon hawk is a box card Ur, oh well with the new ban list I guess I’ll wait
Anonymous
Skill
Trap Layer

Monsters (16)
Thunder Dragonhawk (x3)

Eclipse Wyvern (x2)
Jet Synchron (x2)
Plaguespreader Zombie (x2)
Thunder Dragondark (x2)
Thunder Dragonroar (x2)
Chaos Dragon Levianeer
Kiteroid
Thunder Dragonduo



Spells (2)
Gold Sarcophagus
The Melody of Awakening Dragon



Traps (7)

Needlebug Nest (x3)
Fiendish Chain
Floodgate Trap Hole
Paleozoic Canadia

Wall of Disruption

Extra Deck (6)

Armades, Keeper of Boundaries
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Samurai Destroyer
Scrap Dragon
Vermillion Dragon Mech
<< Anonymous
Anonymous Reply
This is my post-banlist version. It's doing alright so far.
<< Anonymous
Anonymous Reply
Alright doesn't cut it
<< Anonymous
Anonymous Reply
^I agree with them. It seems KoG worthy, but not tiered.
Anonymous
Don't even understand why this thing can be a tier 1.
<< Anonymous
Anonymous Reply
Insane card advantage and a wide array of boss monsters that are easy to summon.
<< Anonymous
Anonymous Reply
It can nuke the field with brd and the special summon 3 monsters. All these in 1 turn.
Yoong Kwong
Just an ok deck. Not worth the gem. If the opponent have more than 3K attack and able to negate effects. Is either the player LP0 or run out of cards due to lightsworn effect. I suggest to replace 2 Sphere Kuri for 2 Kiteroid. I meet a player that did this but it only delay a few round before he loss to me due to out of cards.
Lucas
A f2p version?
<< Anonymous(Lucas)
Anonymous Reply
F2P version: reroll new accounts until you get 2 Chaos Levianeer (with hopefully at least 1 Gold Sarc) from the volume boxes. Use UR dream ticket for 2nd Gold Sarc. Wait for a third UR dream ticket to get 3rd Gold Sarc while farming gems and hunting down all the other required cards from boxes. Good luck (my estimated gem price would be around 60-70k gems).
<< Anonymous
Anonymous Reply
F2P version (continued): I actually got the above start with 2 Chaos Levianeer and 1 Gold Sarc. Currently still only have 2 Hawks and 1 Charge. Going through Judgment box for the other 2 Charge and 2 Raiden, then will go for 1 Plague, and finally start working on getting good synchros and eventually 3rd Hawk. Small side note, I will not be going for 3 Sphere Kuri, too many gems for an old box.
<< Anonymous(Lucas)
Anonymous Reply
without levianeer. That's all
<< Anonymous(Lucas)
ren Reply
Let's be honest this deck is expensive. So no to f2p. That being said I have everything except 3 hawks,I mean COME ON! That's just more gems and money for three. But I'm making 2 hawks work.
Anonymous
Is that a tier 1 LOL?
<< Anonymous
Anonymous Reply
I never play this game for a long time. Corona virus lockdown i decided to start again. First time i encounter this deck, i beat it just now. Took some snap shot as proof for myself. I beat it with my cheapest deck which only me cost me 1500 gem to build. I think the player don't understand his card well and never really bother to understand my card effects when i play.
Anonymous
How can this deck be in tier 1?
<< Anonymous
Anonymous Reply
Yeah me too.

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7 Fragments, but I'm determined to get them before the Event disappears.
Covid happened you fool
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