Thank you for sharing your tips with us IGN: BlueDelta
![]() Aloof Lupine | DARK Beast ★4 ATK 1700 / DEF 300 |
Blazing Rose [N] | |
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn. |
Aloof Lupine has the purpose of accelerating your Thunder Dragon plays. Ideally you banish Dragondark and Dragonroar for a free search and Special Summon.
![]() Thunder Dragonhawk | LIGHT Thunder ★6 ATK 1800 / DEF 2200 |
Dark Dimension [UR] | |
You can discard this card; Special Summon 1 of your “Thunder Dragon” monsters that is banished or in your GY, except “Thunder Dragonhawk”. If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 “Thunder Dragonhawk” effect per turn, and only once that turn. |
Try to avoid banishing Dragonhawk so you can use it for a follow-up Special Summon using its first effect and getting off two Special Summons in one turn.
![]() Thunder Dragonduo | DARK Thunder ★8 ATK 2800 / DEF 0 |
Future Horizon [SR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. |
Dragonduo’s main purpose is to increase the chance of delivering an OTK.
![]() Chaos Dragon Levianeer | DARK Dragon ★8 ATK 3000 / DEF 0 |
Infinite Ray [UR] Selection Box Vol. 02 Mini [UR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn. |
Assuming the GY is filled up correctly, Chaos Dragon Levianeer should always be used first to get rid of backrow primarily. Since its destruction effect does not target, your opponent has to decide whether to activate effects with Spell Speed 2, before you actually choose which "targets" to destroy.
![]() Raiden, Hand of the Lightsworn | LIGHT Warrior ★4 ATK 1700 / DEF 1000 |
Judgement Force [SR] | |
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard. |
![]() Assault Blackwing - Onimaru the Divine Thunder | DARK Winged Beast ★12 ATK 3000 / DEF 2000 |
Aerial Assault [R] | |
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only. |
If your opponent does not decide to use monster removal, you can follow-up this play with Normal Summoning Raiden and consequently go for a Assault Blackwing Onimaru the Divine Thunder Synchro Summon.
![]() Photon Strike Bounzer | LIGHT Warrior ★6 ATK 2700 / DEF 2000 |
Photons of Galaxy [SR] | |
2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent. |
Your XYZ Special Summons should be based on what are you expecting, e.g. Photon Strike Bounzer presents a good Turn 1 play, as you can interact with your opponent’s plays during their turn negating a monster effect of your choice.
Noble Knights prove to be a difficult matchup for this deck as Noble Arms of Destiny greatly diminish the usefulness of Chaos Dragon Levianeer‘s destruction effect. Arguably Cosmic Cyclone could be used, but it also increases brick chances, plus Level reduction does not profit from losing LP.
[Skill] description | User |
---|---|
Level Duplication Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel. | ![]() Common |
![]() Chaos Dragon Levianeer | DARK Dragon ★8 ATK 3000 / DEF 0 |
Selection Box Vol. 02 Mini [UR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn. |
Levianeer adds a significant amount of firepower to the deck. Thanks to its high ATK and ability to destroy up to two cards upon summon Chaos Dragon Levianeer can be a truly devastating card especially in a deck that has no trouble filling the Graveyard with its summoning cost quickly and consistently.
Always summon Levianeer with a combination of LIGHT and DARK monsters as cost. The multi-card removal effect is its most useful effect. Another thing is to always use Thunder Dragons as cost when possible, activating their effects. But don't use Thunder Dragons whose effect has already been activated during the turn.
![]() Thunder Dragonduo | DARK Thunder ★8 ATK 2800 / DEF 0 |
Future Horizon [SR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. |
Thunder Dragonduo has a similar but less costly summoning condition than Levianeer. Its high base ATK contributes to this deck's power output, while its effects are good compliments the Thunder Dragon playstyle.
The ATK boost effect increases Dragonduo's damage output and can let it attack over stronger boss monsters.
The search effect is good for resource gain. And the activation cost triggers a Thunder Dragon's effect, banishing something like Dragondark further increases your potential resource gain.
Lastly, Dragonduo has a slow banish recovery effect which can be used to recycle your Thunder Dragons. This is useful since we don't actually run that many Thunder Dragons relative to our deck size.
The Thunder Dragons all have a unique effect that activates from the hand, an a second unique effect that activates when they are sent from field to graveyard or banished from anywhere. The second effect will usually be triggered by outside support such as Levianeer and Aloof Lupine.
![]() Thunder Dragonhawk | LIGHT Thunder ★6 ATK 1800 / DEF 2200 |
Dark Dimension [UR] | |
You can discard this card; Special Summon 1 of your “Thunder Dragon” monsters that is banished or in your GY, except “Thunder Dragonhawk”. If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 “Thunder Dragonhawk” effect per turn, and only once that turn. |
The first effect lets you revive any Thunder Dragon from the graveyard or banish zone. This can be used to bring back a Dragonduo that was previously summoned with its own effect.
The second effect is used to return cards like Chaos Betrayer, Bacon Saver, and Glow-Up Bulb back to the deck because these are cards you want to mill.
![]() Thunder Dragondark | DARK Thunder ★5 ATK 1600 / DEF 1500 |
Mokuba Kaiba (DSOD) [UR] | |
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn. |
We only run one copy of Dragondark to make room for Charge of the Light Brigade. This is also a way to balance the amount of LIGHT and DARK monsters in the deck. This essentially renders Dragondak's first effect useless.
However, its second effect is still a good enough reason to run it. This lets you search a Thunder Dragon as part of a combo that banishes Dragondark.
![]() Thunder Dragonroar | DARK Thunder ★6 ATK 2400 / DEF 0 |
Mokuba Kaiba (DSOD) [SR] | |
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn. |
The first effect lets you recover Thunder Dragons from the graveyard or banish zone. You can use this recover a Thunder Dragon and immediately activate the recovered Thunder Dragon's effect. Retrieve Dragonhawk and discard it to revive Dragonroar. You can also use this to recycle your one copy of Dragonduo.
The search effect might not be as good as Dragondark because it puts the Thunder Dragon on the field, so you can't use their discard effect. One way this Special Summoning can be used to your advantage is by pairing the Thunder Dragon with a revived Glow-Up Bulb for a Synchro Summon. This triggers the effect of the Thunder Dragon used as synchro material.
![]() Aloof Lupine | DARK Beast ★4 ATK 1700 / DEF 300 |
Blazing Rose [N] | |
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn. |
In most decks Aloof Lupine might be a slow search card but this deck can exploit the slow part of Aloof Lupine's effect to its advantage. Upon Normal Summoning Aloof Lupine, banish a Thunder Dragon from your hand and another one from your deck to trigger both of their effects. The best ones to banish are Dragondark and Dragonroar so you get to search another Thunder Dragon.
Keep D.D. Crow and Sphere on hand until you need their effects. Being DARK Attributes, they also help with Levianeer's summoning cost.
![]() D.D. Crow | DARK Winged Beast ★1 ATK 100 / DEF 100 |
Shining Hope [UR] | |
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. |
Strategically banishing a card in the opponent's graveyard can prevent them from recycling key cards.
![]() Sphere Kuriboh | DARK Fiend ★1 ATK 300 / DEF 200 |
The Ultimate Rising [UR] | |
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. |
Use Sphere Kuriboh to defend against attacks and lethal damage.
![]() Trifortressops | DARK Machine ★6 ATK 1600 / DEF 2800 |
Galactic Origin [UR] | |
During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If this card is Special Summoned this way, it is unaffected by other card effects, but loses 500 DEF during each player's Standby Phase. |
Your opponent might fill their field with monsters when going for an OTK. And with many modern combos involving Synchros and Xyzs will spam monsters, Trifortressops' Special Summoning condition won't be hard to fulfill. In this case Trifortressops can be Special Summoned in defense position as a wall to stop the OTK.
If Trifortressops survives till your turn, it being a Level-6 makes it a good pair with your other Level-6 Thunder Dragons to make a Rank-6.
The Lightsworn engine's milling is a great way to setup your graveyard with Thunder Dragons, and then recover the Thunder Dragons with cards like Thunder Dragonroar and Thunder Dragonhawk. Or banish the Thunder Dragons to trigger their effects.
This consistent mill engine is also the reason why we run multiple graveyard effects in this deck.
![]() Charge of the Light Brigade | Normal Spell |
Judgement Force [SR] | |
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand. |
Charge of the Light Brigade gives you a search and sets up your graveyard for free. When you go first you will want to search and set Ryko for its removal effect and even more graveyard set up. Search Raiden and summon him to get another mill during the Main Phase. Search Lumina when you already have Raiden in the graveyard so she can revive him.
![]() Raiden, Hand of the Lightsworn | LIGHT Warrior ★4 ATK 1700 / DEF 1000 |
Judgement Force [SR] | |
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard. |
Raiden is a decent low-level beater but the main reason we run him is his ability to mill during the Main Phase. This loads Thunder Dragons into your graveyard for summoning Levianeer or Thunder Dragonduo, which will inturn activate the banished Thunder Dragons' effects.
Being a level-4 Tuner is also a plus since you can easily make high-level Synchros.
![]() The Melody of Awakening Dragon | Normal Spell |
Seto Kaiba [SR] | |
Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. |
A searcher for adding Chaos Dragon Levianeer from your Deck.
![]() Vermillion Dragon Mech | FIRE Machine ★9 ATK 2700 / DEF 1800 |
Blazing Rose [UR] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand. |
Vermillion Dragon Mech can be made with Raiden plus Thunder Dragondark. It's removal effect is simple and cost efficient but you don't really have much Tuners to use as cost in this deck. Usually you'll only be able to use this effect once with the Raiden you used as synchro material for cost.
![]() Assault Blackwing - Onimaru the Divine Thunder | DARK Winged Beast ★12 ATK 3000 / DEF 2000 |
Aerial Assault [R] | |
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only. |
Levianeer is effectively just a 3000 ATK beater after you use its effect and won't even be able to attack the turn it's summoned. Because of this you might want to pair Levianeer with Raiden to make Onimaru. Onimaru has the same ATK as Levianeer but with better DEF and protection from destruction effects.
![]() Hieratic Sun Dragon Overlord of Heliopolis | LIGHT Dragon ★8 ATK 3000 / DEF 2500 |
Infinite Ray [UR] | |
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field. |
Heliopolis can be made with any combination of Levianeer and Thunder Dragonduo. With sufficient cost, Heliopolis can destroy everything on your opponent's board resulting in an easy OTK. The fact that summoning Heliopolis implies you summoned Levianeer and used its removal effect, so you've already reduced the opponent's field beforehand.
Level Duplication makes summoning Heliopolis much easier because you can have a monster on the field become Level-8 before summoning Levianeer.
![]() Constellar Ptolemy M7 | LIGHT Machine ★6 ATK 2700 / DEF 2000 |
Infinite Ray [UR] | |
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand. |
Ptolemy M7's provides non-destruction removal which also doesn't send the target to the graveyard, bypassing most floating. Monsters that do not end up in the graveyard are also harder to recycle, especially if it was an Extra Deck monster.
You can also select a monster in your own graveyard and recover it.
![]() Photon Strike Bounzer | LIGHT Warrior ★6 ATK 2700 / DEF 2000 |
Photons of Galaxy [SR] | |
2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent. |
Negating enemy monster effects is great for disrupting their plays, especially since most combos involve the use of a monster effect. An example is negating Noble Knight Medraut, Utopic Onomatopeia, etc. The burn damage upon negation is also quite a significant amount.
However, the negation effect does not destroy the negated monster, so this can be dangerous against powerful monsters like Blue-Eyes Alternative White Dragon.
![]() Adreus, Keeper of Armageddon | DARK Fiend ★5 ATK 2600 / DEF 1700 |
Shark Fang [SR] | |
2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it. |
Adreus has a decent ATK stat and on-demand removal effect. Summon it to pop an enemy card like how you would with Dire Wolf, but less costly and using Level-5 monsters as material.
![]() Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Dire Wolf destroys itself along with an enemy card. Summon it for quick on-demand removal.
![]() Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
If you don't need a permanent removal like Diamond Dire Wolf, or can't use destruction effects against the monster you want to remove, make Malevolent Sin. This monster also grows into stronger beater as it battles easily attacking over most monsters after a few turns.
Notably, when temporarily banishing an Xyz monster with Malevolent Sin's effect, the Xyz monster comes back with no materials attached. This can be used strategically against threats such as Number 37: Hope Woven Dragon Spider Shark and Abyss Dweller.
![]() Glow-Up Bulb | EARTH Plant ★1 ATK 100 / DEF 100 |
Judgement Force [UR] | |
If this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel. |
Glow-Up Bulb's effect essentially lets you revive it for free while also giving you free graveyard setup. Put Glow-Up Bulb in the graveyard with your Lightsworn engine and revive it when needed for a Synchro Summon. Usually you will pair Glow-Up Bulb with a revived Thunder Dragon monster or Chaos Betrayer to make a level-6 or 7 Synchro.
![]() Chaos Betrayer | DARK Fiend ★6 ATK 2000 / DEF 2000 |
D.D. Castle: Emergence Event [SR] | |
If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card is Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn. |
Put Chaos Betrayer in your graveyard with the Lightsworn engine, then revive it by banishing Thunder Dragon monsters. This will trigger the Thunder Dragons' effects while you also get to disrupt your opponent's graveyard with Chaos Betrayer's effect.
Chaos Betrayer is always revived in defense position with his effect so you can't really use him to push damage. Instead use him as Synchro material alongside Glow-Up Bulb.
![]() Skull Meister | DARK Fiend ★4 ATK 1700 / DEF 400 |
Card Trader [SR] | |
During either player's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Graveyard to negate the effect. |
Skull Meister can negate card effect activation from the graveyard and interrupt your opponent's combo play.
![]() Dark End Dragon | DARK Dragon ★8 ATK 2600 / DEF 2100 |
Aerial Assault [SR] | |
1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard. |
I faced Blackwings only a couple times, so I can’t be sure, but the matchup did not exactly feel favourable for me, especially because of Blackbird Close; let’s just say that this is a deck that I was simply not able to out-resource.
A previous version of my deck, that I was running back when I had only one Dragonhawk (I pretty much entirely built this deck while I was competing in the KC Cup), actually performed better in this matchup because I was making up for the lack of monsters with more copies of Karma Cut and one of Ultimate Providence.
![]() Number 25: Force Focus | LIGHT Machine ★6 ATK 2800 / DEF 2400 |
Shining Hope [SR] | |
2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn. |
Force Focus is good for negating the effects of high-leveled monsters. You can hit Synchro monsters with this negation because they're often high leveled and are quite common to toolbox.
Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.
Early March 2021 | Mini Event: Mission Circuit |
---|---|
PvP Duel: Turbo Duel Grand Prix | |
Mid March 2021 | Tour Guides Mission Bingo Event |
[Zexal] Legendary Duelists Lvl 40 | ||
---|---|---|
![]() Yuma and Astral Lvl 40 | ![]() Tori Meadows Lvl 40 | ![]() Bronk Stone Lvl 40 |
Duel Links forums | |
---|---|
![]() General discussion | ![]() Vagabond trade |
![]() Deck advice | ![]() Duel room |
Duel / Level rewards | |
---|---|
![]() Level rewards | ![]() Duel rewards |
Skill pages | |
![]() Skill database | ![]() How to get drop skills |
Card Trader | Ranked Rewards |
---|---|
![]() Card Trader | ![]() Ranked Rewards |
![]() Cards you should trade | ![]() How to beat the Vegabond | ![]() How to solve Duel Quizes |
Standard Duelists | ||
---|---|---|
Lvl 14 | Lvl 20 | Lvl 27 |
Lvl 33 | Lvl 39 | Lvl 45 |
Lvl 51 | Lvl 57 | - |
Legendary Duelists | ||
Lvl 30 (DM) | Lvl 30 (GX) | Lvl 30 (5D's) |