Content

Fossil: deck recipe [Mar 22]

Duel Links Fossil deck, Fossil in the current meta, how to use.
update 22/03/2023

Required Card Boxes

Main Deck

Guardians of Rock Arena of Sanctuary Energy of Gigarays Shining Sunrise Neos Fusion

Extra Deck

Voltage of the Metal Photons of Galaxy Shining Sunrise Neos Fusion

Example Deck

Standard Version

Weathering SoldierShell KnightTackle CrusaderTackle CrusaderRevival GolemWightprincess
WightprincessWightprincessElemental HERO NeosMiracle RuptureMiracle RuptureMiracle Rupture
Neos FusionNeos FusionNeos FusionFossil FusionKarma CutKarma Cut
Karma CutRock BombardmentRock BombardmentRock Bombardment--
Fossil Warrior Skull KingFossil Dragon SkullgiosElemental HERO Brave NeosFossil Machine Skull WagonFossil Dragon SkullgarNumber 70: Malevolent Sin
Diamond Dire Wolf-----

Set Skill

[Skill] descriptionUser
Golem Hole
Can be used on turn 2 and onward. Send 1 Level 8 EARTH Rock-Type monster that can be Normal Summoned or Normal Set from your hand to the Graveyard, and add 1 "Fossil Fusion" or 1 card with "Fossil Fusion" in its text from your Deck to your hand.

During your opponent's next turn, you cannot Special Summon monsters from your Graveyard.

This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below:

●Your Deck contains at least 7 monsters and does not contain any monsters other than Rock-Type monsters.
●Your Extra Deck contains at least 5 Fusion Monsters and does not contain any monsters other than "Fossil" Fusion Monsters.
Jim Crocodile Cook
Jim Crocodile Cook

How to Play

Gaia Plate the Earth Giant

Gaia Plate the Earth Giant
Gaia Plate the Earth Giant
EARTH Rock ★8
ATK 2800 / DEF 1000
Primal Burst [UR]
You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.

Weathering Soldier & Shell Knight with Miracle Rupture

Both Monsters sharing a similar effect which is search effect for adding Fossil Fusion or 1 card that specifically lists "Fossil Fusion" in its text except themselves when they sent to the graveyard by card effect.

Combo this card with Miracle Rupture will helps you setup Fossil Fusion monster on board faster.

Weathering Soldier
Weathering Soldier
EARTH Rock ★4
ATK 2000 / DEF 1200
Shining Sunrise [UR]
If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.

A Level 4 with 2000 ATK stats but will loses 600 ATK during each End Phase of yours which is not good for summoning in Attack Position. If you can't manage to get Miracle Rupture in your hand, you can set Weathering Soldier on your field, and add Fossil Fusion or Shell Knight after it is getting destroyed by battle.

Shell Knight
Shell Knight
EARTH Rock
ATK 0 / DEF 2000
Fossil Dragon Resurrects! Jim "Crocodile" Cook Unlock Event [SR]
When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 250 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or, if "Fossil Fusion" is in your GY, you can Special Summon it instead, also, in either case, you cannot activate cards, or the effects of cards, with the same name as that card for the rest of this turn. You can only use this effect of "Shell Knight" once per turn.

First effect is not very helpful due to the small amount of effect damage dealing. Shell Knight will allows you to search out Granmarg the Mega Monarch (in this Deck case) for Golem Hole Skill Activation Cost.

Miracle Rupture
Miracle Rupture
Normal Spell
Shining Sunrise [SR]
Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.

Similars to Foolish Burial's effect that allows you for Graveyard Setup by sending Rock monsters for Fusion Summoning Fossil Fusion Monsters. If there is "Fossil Fusion" is in your Graveyard, you will get extra 1 Card Draw.

Tackle Crusader

Tackle Crusader
Tackle Crusader
EARTH Rock ★4
ATK 1500 / DEF 1800
Yugi Muto Lvl 45 [SR]
Yugi Muto (DSOD) at Lvl 14 and 30 [SR]
Jim Crocodile Cook at Lvl 11, 25 & 40 [SR]
Card Flipper Campaign [SR]
If this card is sent to the Graveyard: You can activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position.● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.

Tackle Crusader's effect is mostly activated when he is milled, or when used as discard cost for Specimen Inspection's effect activation.

Revival Golem

Revival Golem
Revival Golem
EARTH Rock ★4
ATK 100 / DEF 2100
Guardians of Rock [R]
The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects.
● Special Summon this card from the Graveyard.
● Add this card from the Graveyard to your hand.

Special Summon Revival Golem when it is milled by Neos Fusion Effect. This is generally better than putting it in your hand because monsters on the field are just more useful to this Deck. You can use it as Xyz material.

Wightprincess

Wightprincess
Wightprincess
DARK Zombie ★3
ATK 1600 / DEF 0
Energy of Gigarays [R]
This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.

Can be used during either players' turn makes this card more useful to prevent OTK from your opponent by reducing their ATK regarding to their own Level/Rank.

Fossil Fusion

Fossil Fusion
Fossil Fusion
Normal Spell
Shining Sunrise [R]
Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either player's GY, and if you banished monsters from both GYs, neither player can target the Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Fossil Fusion" once per turn.

Fossil Version of Invocation which you can banish monsters from your field and/or either player’s Graveyard as fusion material which can deals with Burning Abyss. The Fusion monsters will have target immunization if it is fusion summoned by banished from both players' Graveyards.

You can recycle this card from your hand if your Face-Up "Fossil" monster is being destroyed by battle or card effect.

Neos Fusion Engine

Brave Neos is simply an easy to summon beater. The first effect is only marginally helpful, letting Brave Neos start with 2600 because Neos will be in the graveyard. Essentially puts Brave Neos on the field for free if all your materials came from the Deck. The best part is milling the fusion material, which is a somewhat versatile graveyard setup.

Elemental HERO Brave Neos
Elemental HERO Brave Neos
LIGHT Warrior ★7
ATK 2500 / DEF 2000
Neos Fusion [UR]
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text.
Elemental HERO Neos
Elemental HERO Neos
LIGHT Warrior ★7
ATK 2500 / DEF 2000
Jaden Yuki [UR]
Special Pack Vol. 02 [UR]
KC Grand Tournament Celebration Campaign [UR Glossy]
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed.
Neos Fusion
Neos Fusion
Normal Spell
Neos Fusion [SR]
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

Rock Bombardment

Rock Bombardment
Rock Bombardment
Normal Trap
Guardians of Rock [R]
Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to your opponent.

The burn damage is a nice bonus, but the main reason we run Rock Bombardment is to mill Rock monsters especially Weathering Soldier for Fossil Fusion card searching.

Extra Decks

Fossil Warrior Skull King
Fossil Warrior Skull King
EARTH Rock ★8
ATK 2800 / DEF 1300
Shining Sunrise [UR]
1 Rock monster + 1 Level 7 or higher monster
Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that target to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.

Skull King has 2800 ATK stat with Twice Attack and Piercing Battle Damage dealing effect. His second effect is similar effect to Monster Reborn's effect which can allows you special summon 1 of your opponent's monsters from their graveyard during your opponent's monster.

Fossil Dragon Skullgios
Fossil Dragon Skullgios
EARTH Rock ★8
ATK 3500 / DEF 0
Jim Crocodile Cook at Lvl 14, 30 & 45 [UR]
1 Rock monster + 1 Level 7 or higher monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK/DEF of that opponent's monster until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.

Big Boss monster has 3500 ATK stat with similar to Shield & Sword's effect which can switch ATK/DEF of your opponent's monsters when it battles against them. Skullgios also has piercing effect with double battle damage dealing effect.

Fossil Machine Skull Wagon
Fossil Machine Skull Wagon
EARTH Rock ★6
ATK 1700 / DEF 1600
Shining Sunrise [N]
1 Rock monster in your GY + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 400 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.

A Level 6 Fossil Fusion monster that has double attacks and max. 800 damage dealing when it destroyed an opponent's monster by battle. Similar to Skull Knight's effect but backrow removal by banishing itself from your Graveyard.

Fossil Dragon Skullgar
Fossil Dragon Skullgar
EARTH Rock ★4
ATK 2500 / DEF 0
Shining Sunrise [N]
1 Rock monster + 1 Level 4 or lower monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.

Skullgar can acts a good beater with 2500 ATK stats and deals piercing battle damage when it attacks a Defense Position monster. You can banish this card to search out "Fossil Fusion" from your Deck for another Fusion Summoning.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

A decent Xyz to make for quick backrow/monster removal.

Other Cards Option

Granmarg the Mega Monarch

Granmarg the Mega Monarch
Granmarg the Mega Monarch
EARTH Rock ★8
ATK 2800 / DEF 1000
Solemn Odion Roaming Event [UR]
Leo & Luna Duel Carnival Event [UR]
KC GT Champion Prediction Campaign UR Ticket [UR]
KC Cup [Sept 2020] [UR]
Anna Kaboom Roaming Event [UR] [UR]
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect.
● Also, draw 1 card after that.

Level 8 Rock-Type backrow removal which is good synergy with Fossil Monster since you tribute summon Grandmarg with Fossil monster will give you Extra 1 Card Draw.

Besides that, activate Golem Hole Skill to send Grandmarg from your hand to graveyard to add Fossil Fusion, Weathering Soldier or Shell Knight.

Time Stream

Time Stream
Time Stream
Normal Spell
Jim Crocodile Cook at Lvl 10, 23 & 38 [SR]
Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it.

First effect will allows you to Special Summon 1 which is 2 Level Higher Fossil Fusion monster from your Extra Deck:

  • Skull Buddy / Skullgar: Skull Knight

  • Skull Wagon / Skull Knight: Skull King or Skullgios

Time Stream's second effect will allows you to special summon 1 of any "Fossil" Fusion monster from your Graveyard by banishing 1 "Fossil" Fusion monster including this card.

Specimen Inspection

Specimen Inspection
Specimen Inspection
Normal Spell
Jim Crocodile Cook at Lvl 3, 18 & 33 [R]
Reveal 1 "Fossil Fusion" in your hand; send 1 monster from your hand to the GY, and if you do, declare a Type and a Level, then your opponent looks at their hand and Deck, and sends 1 monster with the declared Type and Level from one of them to the GY (if possible). You can only activate 1 "Specimen Inspection" per turn.

Specimen Inspection's effect will let you for sending 1 monster with correct declared Type and Level to the Graveyard for Fusion Summon Setup by using that monsters as one of the Fusion Materials.

Paleozoic Canadia

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Special Set Bundle Sale [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Paleozoic Canadia is an incredibly versatile Trap Card: it can be used to disrupt your opponent’s plays, to force the activation of an effect, or to allow one of your monsters to get over an opponent’s monster. Finally, Canadia can be Special Summoned from the Graveyard as a Level 2 monster, giving you extra protection, or used as Tribute Fodder.

Other Extra Decks

Fossil Warrior Skull Knight
Fossil Warrior Skull Knight
EARTH Rock ★6
ATK 2400 / DEF 1100
Shining Sunrise [R]
1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

Skull Knight can make a second attack in row when he destroys your opponent's monster by battle. His graveyard effect will allows you to remove monster by banishing himself.

Fossil Skull Buggy
Fossil Skull Buggy
EARTH Rock ★4
ATK 1400 / DEF 1200
Shining Sunrise [N]
1 Rock monster in your GY + 1 Level 4 or lower monster
Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 300 damage to your opponent. You can banish this card from your GY; add 1 monster that specifically lists "Fossil Fusion" in its text from your Deck to your hand. You can only use this effect of "Fossil Machine Skull Buggy" once per turn.

A Level 4 Fossil Fusion monster that has 300 damage dealing when it destroyed an opponent's monster by battle. You can search out Weathering Soldier or Shell Knight (in this Deck Case) by banishing itself from your Graveyard.

Comments

Anonymous
How do you use the skill when you bring warrior and zombie in the deck?????
Also insect and warrior in the extra deck?????
<< Anonymous
Anonymous Reply
Either they didn't test it or they put the wrong skill on this page
Anonymous
No Skull Bone? Atleast with Skull Bone you can use a lvl4, go Skull Bone, Tome Stream it to either Wagon or Knight for either backrow or front row pop respectively, then banish Skull Bone to grab your second Time Stream to go into the lvl8s.
Anonymous
This is a really bad skill choice here. You're playing 1 level 8 monster in a 24 card deck. And sometimes you'd prefer to tribute summon it instead of using it for the skill.

Just use destiny draw instead. Or any other generic skill.
<< Anonymous
Anonymous Reply
the level 8 is searchable tho
Anonymous
well, it's a meme deck.
It's obsolete technology for duel links meta.
Metalfoes is a much better fusion deck

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