This is a pretty straightforward Deck that focuses on Summoning high Level monsters like Beast King Barbaros and Fusilier Dragon, the Dual-Mode Beast without Tributing, and then utilizing cards like Forbidden Chalice and World Legacy Clash in order to ripristinate their original ATK. Not exactly a competitive Deck, but it can definitely catch people off guard.
Beast King Barbaros is a Level 8 monster that can be Normal Summoned/Set without Tributing, but, if it is, its original ATK becomes 1900. Now, even if it was Normal Summoned/Set without Tributing, Beast King Barbaros remains a Level 8 monster, which means it still has access to Beatdown, making it a 2200 ATK monster on your turn by itself, which is quite decent.
If you activate World Legacy Clash, banishing Beast King Barbaros, the Quick-Play Spell will lower the ATK of the opponent’s monster you targeted by 3000, even if the original ATK of your monster on the field was 1900, and, during the End Phase, when Barbaros is returned to your side of the field, it will have 3000 ATK.
Fusilier Dragon, the Dual-Mode Beast & Forbidden Chalice
Fusilier Dragon is a Level 7 monster that, just like Beast King Barbaros (and Charging Gaia the Fierce Knight), can be Normal Summoned/Set without Tributing, but, if it is, its original ATK and DEF are halved.
You can use World Legacy Clash to greatly decrease the ATK and DEF of an opponent’s monster, and, during the End Phase, have Fusilier Dragon return to your side of the field with 2800 ATK and 2000 DEF, or you could use Forbidden Chalice. If you target Fusilier Dragon with Forbidden Chalice, it's original ATK and DEF will revert to 2800 and 2000 respectively, and, even after the effect of the Quick-Play Spell has worn off, the ATK and DEF of your monster will stay the same.
You can also use Forbidden Chalice to temporarily negate the effect of an opponent’s monster like Legendary Six Samurai - Shi En, allowing you to activate and resolve the effect of Treacherous Trap Hole.
Beatdown! This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Beatdown allows Barbaros to reach up to 3300 ATK by itself, which would put it above Cosmo Brain and Revendread Executor. Running so many high-Level monsters that are also easy to Summon gives this Skill a lot more value.
Balance Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
This Skill can be used to guarantee a Monster, a Spell, and a Trap Card in your opening hand, which would admittedly fix one of the main issues you are probably going to face when playing this Deck: consistency. Starting the Duel with Barbaros (or Fusilier Dragon), World Legacy Clash (or Forbidden Chalice), and something to protect your monsters is the ideal scenario.
Aside from Cosmic Cyclone, which can be negated by Legendary Six Samurai - Shi En, you have no way of getting rid of your opponent’s back row, which makes you vulnerable to Trap Cards like Drowning Mirror Force and Treacherous Trap Hole.
Aggressive decks like Blue-Eyes can easily overwhelm you if you don’t have Treacherous Trap Hole available; World Legacy Clash is not going to be enough against multiple 3000+ ATK monsters.
None of your monsters have protection from any type of removal, which is definitely not safe with Desperado Barrel Dragon around. I did include Power of the Guardians in the Example Deck to provide an answer against it, but it’s not always going to be there when you need it.
Johnny Step 30days ago
"If World Legacy Clash is negated, you are not getting your monster back."
Hi Gamea, may I know what does it mean by this?
I thought that even if WLC is negated, the banished monster will still return during end phase.
I fixed the mistake in the article, and I actually tested everything in-game in order to make sure I was right this time.
Banishing a monster with World Legacy Clash is an activation cost, something you need to pay in order to activate the card, before your opponent has a chance to negate it...
I initially thought the monster returning to the field was part of the effect of the Quick-Play Spell, but it's not. If that was the case, if your opponent negated WLC, you would NOT get the monster back during the End Phase...
My mistake was not paying close attention to the card text.
"Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; ..."
As you can see from the semi-colon, this entire part of the card text is supposed to happen before your opponent can even negate the activation of your card, and...
...your monster being returned to the field is also part of it.
This just means that, even if WLC is negated, your monster can still come back to your side of the field. It's not part of the effect, so it's not negated.
Tenken and Shadow-Imprisoning Mirror I would also exclude because they would only work on one of your monsters.
My advise is to go for more standard backrow. You are already guaranteed to open with WLC or Forbidden Chalice; a Trap Card that does the some thing would be redundant.