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Meklord: deck recipe [August 8]

Duel Links Meklord deck, Meklord deck in the meta, how to build Meklord deck.
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update 08/08/2022

Required Box

Main Deck

Generation Next Valhalla Calling The King of Vermillion Antinomic Theory Chaotic Soldiers Force of Infinity Selection Box Vol.04 Mini

Extra Deck

Voltage of the Metal Photons of Galaxy Maximum Gustav Shining Sunrise

Example Deck

Standard Version

Meklord Astro Dragon TriskelionMeklord Astro Dragon TriskelionMeklord Army Deployer ObbligatoMeklord Army Deployer ObbligatoMeklord Army Deployer ObbligatoMeklord Emperor Wisel
Meklord Army of GranelMeklord Army of GranelMeklord Army of SkielMeklord Army of SkielMeklord Army of WiselMeklord Army of Wisel
Monster RebornMystical Space TyphoonMystical Space TyphoonMystical Space TyphoonBook of MoonBook of Moon
Book of MoonForbidden LanceForbidden LanceMeklord AssemblyMeklord AssemblyBoon of the Meklord Emperor
Compulsory Evacuation DeviceCompulsory Evacuation DeviceCompulsory Evacuation Device---
Heavy Armored Train IronwolfHeavy Armored Train IronwolfGear Gigant XNumber 70: Malevolent SinSuper Quantal Mech King Great MagnusSuper Quantal Mech Beast Aeroboros
Number 27: Dreadnought Dreadnoid-----

Set Skill

[Skill] descriptionUser
Meklord Refinement
The effect of this Skill changes depending on the number of times it has been used. Send 1 "Meklord" monster from your hand to your Graveyard. Then, add the following card to your hand:

- First Time: 1 "Meklord" Spell/Trap Card from your Deck.
- Second Time: 1 "Meklord" card from your Deck or 1 Meklord Astro the Eradicator from outside of your Deck This Skill can only be used if at least half of the cards in your Deck (excluding Extra Deck) are "Meklord" cards and it contains no monsters other than "Meklord" monsters. This Skill can only be used once per turn and twice per Duel.
Primo
Primo

How to Play

Meklord Astro Dragon Triskelion

Meklord Astro Dragon Triskelion
Meklord Astro Dragon Triskelion
DARK Machine ★10
ATK 3000 / DEF 0
Selection Box Vol.04 Mini [SR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.

A fairly Boss Monster that has 3000 ATK beatstick and can be easily summoned by just banishing 3 different name Meklord Monsters from your Grave.

Triskelion also can easily disrupt most strategies for those Decks who relies much on Extra Deck like Galaxy, Elemental HERO, especially the Synchro Deck like Rose Dragon since it can each turn declares an attack and steal an Extra Deck monster with gain its ATK too. Even using only 1 Extra Deck Monster is enough to push Triskelion into OTK Potential.

Meklord Emperor Wisel

Meklord Emperor Wisel
Meklord Emperor Wisel
DARK Machine ★1
ATK 2500 / DEF 2500
The King of Vermillion [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.

Special summonable when you use Obbligato's effect or with Assembly's effect to destroy your own monster. With Obbligato and Wisel in hand, you can use Obbligato to special summon army of Wisel and Skiel to the field as well as Emperor Wisel on the field. This can be a decent turn 1 field since Skiel has a floating effect, while army of Wisel gives Emperor Wisel a piercing effect if it needs to attack later on.

Its main purpose is to suck up a synchro monster, but it's still useful against non-synchro decks or even as a turn 1 monster to summon since it can negate a spell card each turn, which also includes pendulum monsters when put into the pendulum zones. However, the big downside is that your other monsters won't be able to attack.

Without a synchro monster to take control and increase Wisel's ATK, you will only be able to attack with a 2500 monster each turn. This can potentially lock your field if your opponent has a monster bigger than Wisel to block the attack. You can get rid of Wisel by using Assembly's effect or with the skill if you want to make a different play.

Meklord Army Deployer Obbligato

Meklord Army Deployer Obbligato
Meklord Army Deployer Obbligato
LIGHT Machine ★4
ATK 1200 / DEF 1800
Force of Infinity [SR]
During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 50 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.

The main combo starter since you can special summon 2 meklord army from the deck. They can then be used to Xyz into a rank 4 or to simply be attack blockers. Self-destructing this way also lets you special summon Emperor Wisel if you have it in hand.

Since its effect doesn't activate on summon, this can still be interrupted by your opponent when you summon it. If your monster gets hit with a negate or Floodgate Trap Hole'ed, then you won't be able to special summon 2 monsters from the deck, but you can still special summon Emperor Wisel if you have it in hand by using Assembly to destroy Obbligato.

Other Meklord Army

Skiel is a good defensive card since it has a floating effect, while Wisel is if you want to special summon Emperor Wisel on the field and plan to attack. Granel only works when normal summoned, so it's not really an option unless necessary.

Meklord Army of Wisel
Meklord Army of Wisel
DARK Machine ★4
ATK 1800 / DEF 0
The King of Vermillion [R]
Force of Infinity [R]
This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Meklord Army of Granel
Meklord Army of Granel
EARTH Machine ★4
ATK 1600 / DEF 1200
The King of Vermillion [R]
Force of Infinity [R] [R]
This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.
Meklord Army of Skiel
Meklord Army of Skiel
WIND Machine ★4
ATK 1200 / DEF 1000
The King of Vermillion [R]
Force of Infinity [R]
This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.

Meklord Assembly

Meklord Assembly
Meklord Assembly
Continuous Spell
Force of Infinity [SR]
When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn.

● You can discard 1 card, then target 1 monster you control; destroy it.
● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.

Core searcher for the deck, but also enables some plays by destroying your own cards.

Obbligato and Emperor Wisel are the two cards you'll want to search for so you can make a play. Obbligato has a slightly higher priority since you can use the special summoned monsters to Xyz into Gear Gigant X for another search or defend with army of Skiels.

Assembly's second effect will allows you destroy 1 other face-up Spell/Trap like Dark Contract with the Gate which is one of the main searcher of D/D/D Deck.

Draw Engine

Boon of the Meklord Emperor
Boon of the Meklord Emperor
Normal Spell
The King of Vermillion [N]
Force of Infinity [N]
If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.

Extra 2 Draw if you only have 2 "Meklord" monsters on your field. Keep in mind that you cannot attack your opponent after you use this card but you will gains extra hand sources during the first turn.

Extra Decks

Heavy Armored Train Ironwolf
Heavy Armored Train Ironwolf
EARTH Machine ★4
ATK 2200 / DEF 2200
The Unstoppable Love Train: Anna Unlock Event [UR]
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.

Train Ironwolf will allows your Machine-Type monster to give a direct attack on your opponents, you can synergy this card with Concentrating Current to make your direct attack Machine-Type monster deals massive amount of Battle Damage.

The float effect of Train Ironwolf can let you search out 1 Level 4 Machine-Type monsters from your Deck which gives you another source for setup combo later.

Gear Gigant X
Gear Gigant X
EARTH Machine ★4
ATK 2300 / DEF 1500
Voltage of the Metal [UR]
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

Searcher for any of the low-level Meklords. You can use Obbligato to special summon 2 Armies from the deck to Xyz into this, then search for Emperor Wisel and destroy Gear Gigant X with Assembly if you want to bring out Emperor Wisel quickly.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Emperor Wisel works as an anti synchro monster, while this can be good against Xyz monsters since banishing them will also remove their materials.

Works best if your opponent only has 1 monster, temporarily banishing them will mean that you can attack directly to go for an OTK.

Super Quantal Mech King Great Magnus
Super Quantal Mech King Great Magnus
LIGHT Machine ★12
ATK 3600 / DEF 3200
Shining Sunrise [R]
3 Level 12 monsters
If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your Graveyard. This card gains these effects, based on the number of Xyz Materials with different names attached to it.

● 2 or more: Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck.
● 4 or more: It is unaffected by card effects, except "Super Quant" cards.
● 6 or more: Your opponent cannot add cards from the Deck to the hand by card effects.

Great Magnus will becomes powerful controller on board with min. 3 materials which can be Xyz Summoned easily by using Dreadnoid's effect.

Super Quantal Mech Beast Aeroboros
Super Quantal Mech Beast Aeroboros
WIND Machine ★4
ATK 2200 / DEF 2400
Shining Sunrise [R]
2 Level 4 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

Rank 4 "Super Quant" Xyz monster with Book of Moon effect which can disrupt your opponent's combo easily.

Number 27: Dreadnought Dreadnoid
Number 27: Dreadnought Dreadnoid
WATER Machine ★4
ATK 2200 / DEF 1000
Maximum Gustav [R]
2+ Level 4 monsters
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

Decent ATK and defensive effect to help survive. Bring this out if your opponent only has 1 monster on the field that you know you can get over. Destroying a monster by battle will let you Xyz summon a rank 10, which can be used to bring out Great Magnus with 3 materials.

Other Cards Option

Desperado Barrel Dragon

Desperado Barrel Dragon
Desperado Barrel Dragon
DARK Machine ★8
ATK 2800 / DEF 2200
Full Metal Desperado [UR]
If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of Heads, then if the result is 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.

Special Summon Desperado Barrel Dragon when Obligato is destroyed. Oligado's effect in particular greatly speeds up Desperado Barrel Dragon's summoning, allowing you to get him on the field during your Main Phase. Desperado Barrel Dragon's own non-target removal effect is good to get rid of the monster that cannot be destroyed by battle or targeted.

Black Salvo

Black Salvo
Black Salvo
DARK Machine ★3
ATK 100 / DEF 1100
Raid Duel - The Netherworld Cometh: Wireqocha Rasca [UR]
When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.

A one-card Synchro enabler. The Deck runs some Level-4 Dark Machines which are Meklord Army of Wisel and Obligato that can be synergize with Black Salvo, letting you immediately go into a level-7 Synchro.

Meklord Astro Mekanikle

Meklord Astro Mekanikle
Meklord Astro Mekanikle
LIGHT Machine ★12
ATK 4000 / DEF 4000
Force of Infinity [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the Graveyard; inflict damage to your opponent equal to half that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.

A high attack boss monster that is pretty costly to bring out and mostly serve as just a big beater against non-synchro decks.

Against opponents that uses synchro monsters, it's a decent OTK monster since it has a monster removal ATK that also boosts its own. This is a very situational play since the character and skill can potentially give it away that you're playing an anti-synchro deck, but it can occasionally win some games against unsuspecting opponents.

Meklord Emperor Wisel - Synchro Absorption

Meklord Emperor Wisel - Synchro Absorption
Meklord Emperor Wisel - Synchro Absorption
DARK Machine ★1
ATK 2500 / DEF 2500
Force of Infinity [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

Defensive option to dodge dangerous cards or block an attack(s) but can only be special summoned during your opponent's turn. It can also be used to get rid of your Emperor Wisel if you bring a rank 1 in the deck.

Meklord Deflection

Meklord Deflection
Meklord Deflection
Quick Spell
Force of Infinity [N]
Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.

ATK Boost effect for 1 of your "Meklord" monster by combining orginal ATK of all "Meklord" monsters which will allows you to get rid of your opponent's Big Boss monster but no battle damage taken.

Deflection's second effect will gives you protection from battle or card effect destruction by banishing from your Graveyard.

Mektimed Blast

Mektimed Blast
Mektimed Blast
Normal Trap
Raid Duel - The Embodiment of Despair Meklord Astro Mekaniklel Event [UR]
Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.

A decent removal that technically -1 and allows you to special summon "Meklord Emperor" monster from your hand.

Other Techs

Concentrating Current
Concentrating Current
Quick Spell
Warriors Unite [SR]
Target 1 face-up monster you control; it gains ATK equal to its DEF, until the end of this turn. Other monsters you control cannot attack the turn you activate this card.

ATK Booster regarding the amount of the targeted monster's DEF. Pair with Train Ironwolf's direct attack effect will makes you performs OTK easily.

Forbidden Chalice
Forbidden Chalice
Quick Spell
Servants of Kings [SR]
Selection Box Vol. 01 Mini [SR]
Special Set Bundle Sale [SR]
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

It's good in general to stop your opponent's plays that need their monster activation which can stop and disrupt your opponent's combo.

Other Extra Decks

Odd-Eyes Meteorburst Dragon
Odd-Eyes Meteorburst Dragon
FIRE Dragon ★7
ATK 2500 / DEF 2000
Force of Infinity [UR]
1 Tuner + 1 or more non-Tuner monsters

When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.

Mainly to disable/prevent monster effects during your battle phase, which can prevent commonly used handtraps that often stalls the duel.

Shiranui Squiresaga
Shiranui Squiresaga
FIRE Zombie ★7
ATK 2100 / DEF 0
Soul of Resurrection [UR]
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.

Gives the deck a non-targeting spell/trap and monster removal. Easiest monster to banish to get the effect is to banish herself, or any synchro monster in the graveyard to destroy a monster.

If you've used Black Rose Dragon previously, you can use it as the cost for the spell/trap AND monster removal.

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Special Summon Black Rose Dragon to get rid of your opponent's entire field setup.

PSY-Framelord Zeta
PSY-Framelord Zeta
LIGHT Psychic ★7
ATK 2500 / DEF 1800
Future Horizon [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

Zeta's effect can be used again and again after it comes back to effectively serve as non-destruction removal until you get a proper out to the enemy monster. The removal also has an anti-Xyz utilty to it, because Xyz monsters banished by this lose all their materials.

Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
Fantastic Arc [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

Summon Samurai Destroyer as an offensive option. He prevents your opponent from activating effects when he battles, stopping battle traps and disruption like Sphere Kuriboh and Kiteroid, letting all of Samurai Destroyer's attacks go through.

Monsters battling Samurai Destroyer have their effects negated. This makes Samurai Destroyer a good way to get rid of monsters without triggering their floating effects. You can also attack into monsters and ignore their self ATK boosts.

Comments

Anonymous
Konami releases those sh!tty Wisel, Granel and Skiel parts like Skiel Guard, Wisel Attack or Granel Carrie but doesn't support them at all. They could at least give us a skill for those crappy cards.

Or did anyone actually manage to use them?
<< Anonymous
Anonymous Reply
They selfdestruct easily, which allows you to bring out the Meklords trio.
<< Anonymous
Anonymous Reply
Wouldn't it cool to have a skill that summons 2 Meklord Emperor parts outside of the deck? If you control Meklord Emperor monster?
<< Anonymous
Anonymous Reply
Even pure Meklord Emperor decks don't use those cards. There are so many better options for them.

A supporting skill would really be nice.
<< Anonymous
Anonymous Reply
use magnetic circle

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You can search for a different Imp than the one you return. As to why the Skill doesn´t let...
The effects kinda confusing even for expert players but it's basically banish 2, draw 3. Bet...
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