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Meklord: deck recipe [Mar 2]

Duel Links Meklord deck, Meklord deck in the meta, how to build Meklord deck.
update 02/03/2023

Required Box

Main Deck

The King of Vermillion Chaotic Soldiers Force of Infinity Raiders Requiem Selection Box Vol.02 Super Mini Selection Box Vol.06

Extra Deck

Voltage of the Metal Maximum Gustav Shining Sunrise Braver Victory Future Circuit

Example Deck

Standard Version

Meklord Astro Dragon TriskelionMeklord Astro Dragon TriskelionMeklord Army Deployer ObbligatoMeklord Army Deployer ObbligatoMeklord Nucleus Infinity CoreMeklord Nucleus Infinity Core
Meklord Nucleus Infinity CoreMeklord Emperor Wisel - Synchro AbsorptionMeklord Emperor WiselMeklord Army of GranelMeklord Army of GranelMeklord Army of Skiel
Meklord Army of SkielMeklord Army of WiselMeklord Army of WiselBook of MoonBook of MoonMeklord Assembly
Meklord AssemblyMeklord AssemblyBoon of the Meklord EmperorRing of DestructionRing of DestructionIce Dragons Prison
Ice Dragons PrisonCrackdownMektimed BlastMektimed BlastMektimed BlastTwin Vortex
Heavy Armored Train IronwolfGear Gigant XSuper Quantal Mech King Great MagnusNumber 27: Dreadnought DreadnoidKnightmare UnicornDouble Headed Anger Knuckle
Knightmare CerberusKnightmare Phoenix---

Set Skill

[Skill] descriptionUser
Meklord Refinement
The effect of this Skill will changes based on which turn you activate it. Send 1 "Meklord" monster from your hand to your Graveyard, and add the following card to your hand:

● Turn 1-2: 1 "Meklord" Spell/Trap Card from your Deck.
● Turn 3 and onward: 1 "Meklord" card in the Deck or 1 Meklord Astro the Eradicator from outside of your Deck.

This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) in which at least half of the cards are "Meklord" cards, and not containing monsters other than "Meklord" monsters. This Skill can only be used once per Duel.
Primo
Primo

Aporia
Aporia

How to Play

Meklord Astro Dragon Triskelion

Meklord Astro Dragon Triskelion
Meklord Astro Dragon Triskelion
DARK Machine ★10
ATK 3000 / DEF 0
Selection Box Vol.04 Mini [SR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.

A fairly Boss Monster that has 3000 ATK beatstick and can be easily summoned by just banishing 3 different name Meklord Monsters from your Grave.

Triskelion also can easily disrupt most strategies for those Decks who relies much on Extra Deck like Galaxy, Elemental HERO, especially the Synchro Deck like Rose Dragon since it can each turn declares an attack and steal an Extra Deck monster with gain its ATK too. Even using only 1 Extra Deck Monster is enough to push Triskelion into OTK Potential.

Meklord Emperor Wisel - Synchro Absorption

Meklord Emperor Wisel - Synchro Absorption
Meklord Emperor Wisel - Synchro Absorption
DARK Machine ★1
ATK 2500 / DEF 2500
Force of Infinity [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

Defensive option to dodge dangerous cards or block an attack(s) but can only be special summoned during your opponent's turn. It can also be used to get rid of your Emperor Wisel if you bring a rank 1 in the deck.

Meklord Emperor Wisel

Meklord Emperor Wisel
Meklord Emperor Wisel
DARK Machine ★1
ATK 2500 / DEF 2500
The King of Vermillion [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.

Special summonable when you use Obbligato's effect or with Assembly's effect to destroy your own monster. With Obbligato and Wisel in hand, you can use Obbligato to special summon army of Wisel and Skiel to the field as well as Emperor Wisel on the field. This can be a decent turn 1 field since Skiel has a floating effect, while army of Wisel gives Emperor Wisel a piercing effect if it needs to attack later on.

Its main purpose is to suck up a synchro monster, but it's still useful against non-synchro decks or even as a turn 1 monster to summon since it can negate a spell card each turn, which also includes pendulum monsters when put into the pendulum zones. However, the big downside is that your other monsters won't be able to attack.

Without a synchro monster to take control and increase Wisel's ATK, you will only be able to attack with a 2500 monster each turn. This can potentially lock your field if your opponent has a monster bigger than Wisel to block the attack. You can get rid of Wisel by using Assembly's effect or with the skill if you want to make a different play.

Meklord Army Deployer Obbligato

Meklord Army Deployer Obbligato
Meklord Army Deployer Obbligato
LIGHT Machine ★4
ATK 1200 / DEF 1800
Force of Infinity [SR]
During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 50 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.

The main combo starter since you can special summon 2 meklord army from the deck. They can then be used to Xyz into a rank 4 or to simply be attack blockers. Self-destructing this way also lets you special summon Emperor Wisel if you have it in hand.

Since its effect doesn't activate on summon, this can still be interrupted by your opponent when you summon it. If your monster gets hit with a negate or Floodgate Trap Hole'ed, then you won't be able to special summon 2 monsters from the deck, but you can still special summon Emperor Wisel if you have it in hand by using Assembly to destroy Obbligato.

Meklord Nucleus Infinity Core

Meklord Nucleus Infinity Core
Meklord Nucleus Infinity Core
DARK Machine ★1
ATK 0 / DEF 0
Raiders Requiem [SR]
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.

Meklord Nucleus Infinity Core is a crucial card in a Meklord deck, providing key effects to help the deck function and survive.

The first effect of Meklord Nucleus Infinity Core allows it to avoid destruction by battle once per turn, which can be crucial in keeping it on the field and activating its other effects.

The second effect of Meklord Nucleus Infinity Core allows you to search for a "Meklord" Spell/Trap from your deck, which can help you to set up your field and protect your monsters. This effect is particularly useful in the early game, as it can provide you with the resources you need to start your strategy.

The third effect of Meklord Nucleus Infinity Core allows you to Special Summon a "Meklord Emperor" monster from your hand or deck when this card is destroyed by a card effect. This effect can help you quickly bring out your more powerful monsters, which can be difficult to Summon otherwise. Additionally, the effect allows you to ignore the Summoning conditions of the Emperor monster, which can be a powerful tool in disrupting your opponent's strategy.

Other Meklord Army

Skiel is a good defensive card since it has a floating effect, while Wisel is if you want to special summon Emperor Wisel on the field and plan to attack. Granel only works when normal summoned, so it's not really an option unless necessary.

Meklord Army of Wisel
Meklord Army of Wisel
DARK Machine ★4
ATK 1800 / DEF 0
The King of Vermillion [R]
Force of Infinity [R]
This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Meklord Army of Granel
Meklord Army of Granel
EARTH Machine ★4
ATK 1600 / DEF 1200
The King of Vermillion [R]
Force of Infinity [R] [R]
This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.
Meklord Army of Skiel
Meklord Army of Skiel
WIND Machine ★4
ATK 1200 / DEF 1000
The King of Vermillion [R]
Force of Infinity [R]
This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.

Meklord Assembly

Meklord Assembly
Meklord Assembly
Continuous Spell
Force of Infinity [SR]
When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn.

● You can discard 1 card, then target 1 monster you control; destroy it.
● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.

Core searcher for the deck, but also enables some plays by destroying your own cards.

Obbligato and Emperor Wisel are the two cards you'll want to search for so you can make a play. Obbligato has a slightly higher priority since you can use the special summoned monsters to Xyz into Gear Gigant X for another search or defend with army of Skiels.

Assembly's second effect will allows you destroy 1 other face-up Spell/Trap like Dark Contract with the Gate which is one of the main searcher of D/D/D Deck.

Draw Engine

Boon of the Meklord Emperor
Boon of the Meklord Emperor
Normal Spell
The King of Vermillion [N]
Force of Infinity [N]
If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.

Extra 2 Draw if you only have 2 "Meklord" monsters on your field. Keep in mind that you cannot attack your opponent after you use this card but you will gains extra hand sources during the first turn.

Destruction Combo Removal

These are some decent removal that technically -1 and allows you to special summon "Meklord Emperor" monster from your hand.

Ring of Destruction
Ring of Destruction
Normal Trap
Raiders Requiem [UR]
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
Mektimed Blast
Mektimed Blast
Normal Trap
Raid Duel - The Embodiment of Despair Meklord Astro Mekaniklel Event [UR]
Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.
Twin Vortex
Twin Vortex
Normal Trap
Primo at Lvl 40 [UR]
Target 1 Machine-Type monster you control and 1 monster your opponent controls: destroy both targets.

Techs

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Always a strong card to have. Can be used to disrupt your opponent and dodge from backrow disruption for your monsters.

Crackdown
Crackdown
Continuous Trap
Selection Box Vol.02 Super Mini [UR]
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.

Snatch 1 monster your opponent control is not only a great disruption to your opponent but also can use that monster for your Link Summoning.

Ice Dragons Prison
Ice Dragons Prison
Normal Trap
Selection Box Vol.06 [UR]
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

Ice Dragon's Prison is used as Disruption Tech and is very useful against the Deck that only contains or mostly 1 Monster-Type.

Extra Decks

Heavy Armored Train Ironwolf
Heavy Armored Train Ironwolf
EARTH Machine ★4
ATK 2200 / DEF 2200
The Unstoppable Love Train: Anna Unlock Event [UR]
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.

Train Ironwolf will allows your Machine-Type monster to give a direct attack on your opponents, you can synergy this card with Concentrating Current to make your direct attack Machine-Type monster deals massive amount of Battle Damage.

The float effect of Train Ironwolf can let you search out 1 Level 4 Machine-Type monsters from your Deck which gives you another source for setup combo later.

Gear Gigant X
Gear Gigant X
EARTH Machine ★4
ATK 2300 / DEF 1500
Voltage of the Metal [UR]
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

Searcher for any of the low-level Meklords. You can use Obbligato to special summon 2 Armies from the deck to Xyz into this, then search for Emperor Wisel and destroy Gear Gigant X with Assembly if you want to bring out Emperor Wisel quickly.

Super Quantal Mech King Great Magnus
Super Quantal Mech King Great Magnus
LIGHT Machine ★12
ATK 3600 / DEF 3200
Shining Sunrise [R]
3 Level 12 monsters
If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your Graveyard. This card gains these effects, based on the number of Xyz Materials with different names attached to it.

● 2 or more: Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck.
● 4 or more: It is unaffected by card effects, except "Super Quant" cards.
● 6 or more: Your opponent cannot add cards from the Deck to the hand by card effects.

Great Magnus will becomes powerful controller on board with min. 3 materials which can be Xyz Summoned easily by using Dreadnoid's effect.

Number 27: Dreadnought Dreadnoid
Number 27: Dreadnought Dreadnoid
WATER Machine ★4
ATK 2200 / DEF 1000
Maximum Gustav [R]
2+ Level 4 monsters
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

Decent ATK and defensive effect to help survive. Bring this out if your opponent only has 1 monster on the field that you know you can get over. Destroying a monster by battle will let you Xyz summon a rank 10, which can be used to bring out Great Magnus with 3 materials.

Knightmare Unicorn
Knightmare Unicorn
DARK Fiend
ATK 2200 / LINK 3
Future Circuit [UR]
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

This Link 3 Knightmare Monster not only allows you to shuffle 1 card on either player's board back into Deck (this effect will prevent some card effect trigger action for Graveyard/Floating effect) when it is Link Summoned. Unicorn's co-linked effect will allow you to have 1 Card Draw.

Double Headed Anger Knuckle
Double Headed Anger Knuckle
EARTH Machine
ATK 1500 / LINK 2
Braver Victory [UR]
2 Machine monsters
Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn.

● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects.
● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.

Used to bring back Meklord Astro Dragon Triskelion as Beater.

Knightmare Cerberus
Knightmare Cerberus
EARTH Fiend
ATK 1600 / LINK 2
Selection Box Vol.06 [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

A Link 2 Knightmare Monster owns Special Summoned Monster Removal Effect by discarding 1 card. Cerberus's co-linked effect will allow you to have 1 Card Draw and Card Effect Destruction Protection.

Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / LINK 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

Similars to Knightmare Cerberus but Backrow Removal Effect by discarding 1 card (this effect can combo with Joker's Straight). Phoenix's co-linked effect will allow you to have 1 Card Draw and Battle Destruction Protection.

Other Cards Option

Meklord Astro Mekanikle

Meklord Astro Mekanikle
Meklord Astro Mekanikle
LIGHT Machine ★12
ATK 4000 / DEF 4000
Force of Infinity [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the Graveyard; inflict damage to your opponent equal to half that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.

A high attack boss monster that is pretty costly to bring out and mostly serve as just a big beater against non-synchro decks.

Against opponents that uses synchro monsters, it's a decent OTK monster since it has a monster removal ATK that also boosts its own. This is a very situational play since the character and skill can potentially give it away that you're playing an anti-synchro deck, but it can occasionally win some games against unsuspecting opponents.

Desperado Barrel Dragon

Desperado Barrel Dragon
Desperado Barrel Dragon
DARK Machine ★8
ATK 2800 / DEF 2200
Full Metal Desperado [UR]
If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of Heads, then if the result is 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.

Special Summon Desperado Barrel Dragon when Obligato is destroyed. Oligado's effect in particular greatly speeds up Desperado Barrel Dragon's summoning, allowing you to get him on the field during your Main Phase. Desperado Barrel Dragon's own non-target removal effect is good to get rid of the monster that cannot be destroyed by battle or targeted.

Black Salvo

Black Salvo
Black Salvo
DARK Machine ★3
ATK 100 / DEF 1100
Raid Duel - The Netherworld Cometh: Wireqocha Rasca [UR]
When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.

A one-card Synchro enabler. The Deck runs some Level-4 Dark Machines which are Meklord Army of Wisel and Obligato that can be synergize with Black Salvo, letting you immediately go into a level-7 Synchro.

Meklord Deflection

Meklord Deflection
Meklord Deflection
Quick Spell
Force of Infinity [N]
Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.

ATK Boost effect for 1 of your "Meklord" monster by combining orginal ATK of all "Meklord" monsters which will allows you to get rid of your opponent's Big Boss monster but no battle damage taken.

Deflection's second effect will gives you protection from battle or card effect destruction by banishing from your Graveyard.

Comments

Anonymous
That's not the Mek deck everyone is using...
Anonymous
By the way, the "post-banlist" deck sample has a problem: you cannot run Monster Reborn and Storm together because both share limit 1.
Anonymous
Now they're hitting the skill too, huh. I suppose running 3 Assemblies may be necessary.
I'm so funny
Meklord? More like Kek-lord. Am I right?
Anonymous
Konami releases those sh!tty Wisel, Granel and Skiel parts like Skiel Guard, Wisel Attack or Granel Carrie but doesn't support them at all. They could at least give us a skill for those crappy cards.

Or did anyone actually manage to use them?
<< Anonymous
Anonymous Reply
Wouldn't it cool to have a skill that summons 2 Meklord Emperor parts outside of the deck? If you control Meklord Emperor monster?
<< Anonymous
Anonymous Reply
Even pure Meklord Emperor decks don't use those cards. There are so many better options for them.

A supporting skill would really be nice.
<< Anonymous
Anonymous Reply
use magnetic circle
<< Anonymous
Anonymous Reply
^thank you, Fetih
Anonymous
What does synchro version of this deck even look like? You certainly can't use "Meklord Refinement" skill if you tech main deck monsters that aren't part of "Meklords" archetype.

Commens and feedback

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