The new box “Blades of Spirits” came with multiple new cards that can breathe life again in Harpie decks. That’s why we are making a new guide on Harpies as you’ll might want to give it a try, or in case you face Harpies on the ladder, you’ll know what to expect. One of the reasons that HHG skill was so powerful, is because in the early days there wasn’t a lot of special summoning available, and most decks relied on using their 4-star normal monsters combined with strong backrow (Mirror Wall and Enemy Controller) to win the game. Meaning if you got rid of their backrow almost for free by summoning Harpie Ladies, you could easily win the game.
Skill | Harpies' Hunting Ground |
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Essential cards | |
Cost | Expensive |
Pack (Box reset) | Blades of Spirit |
Generation Next | |
Wonders of the Sky |
[Skill] description | User |
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Harpies' Hunting Ground Begin the Duel with the Field Spell Harpies' Hunting Ground on the top of your deck. | Mai |
You can’t just overpower your opponent in this meta with Harpies. You’ll have to use the combo and synergy potential this deck has to provide. Luckily there is enough of that available, which leaves a lot of room for smart plays.
These are the two main cards in the mini box “Blades of Spirits” that brought Harpies back to life.
Important card to search for your Harpie Ladies, you can even decide depending on the situation if you need Harpie Dancer or Cyber Harpie Lady. Remember it needs to be sent to the graveyard as a result of battle for its effect to activate.
Pro tip: if you have a Harpie Lady on the field, a Powerful Rebirth set, and a Big Bang Shot in hand, and your opponent controls a powerful monster, you can equip that monster with Big Bang Shot, suicide your Harpie Lady, then use Powerful Rebirth to bring it back and destroy the Big Bang Shot equipped to that monster. That way you can banish that strong monster and still attack with your newly summoned Harpie Lady.
As usual these are the two spell and traps that keep coming back just because of how good they are in the current meta. They are needed to slow down the game against Cyber Angels and have a chance at beating them. The second effect of Enemy Controller to take control of your opponent’s monster is game-winning on its own sometimes.
Card | Explanation |
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Wild Tornado | You can destroy this card with the effect of Harpies’ Hunting Ground, which allows you to then destroy one face-up card on the field. |
Swift Birdman Joe | If this card is tribute summoned by tributing a wind monster, all spell and traps on the field are returned to the owner’s hands. If you summon this card when you also control a face-up Powerful Rebirth (not linked to the monster you tributed) , then it will be sent back to your hand, allowing you to use it again. |
Harpie Lady Sisters | You could run one copy of this monster and one copy of Elegant Egotist to special summon this card from your deck. Harpies’ Hunting Ground effect will also activate when you do. These cards do feel clunky at times and is the reason why they aren’t in the “example deck”. |
Mirror Wall | Defends your Harpie Ladies against stronger monster. You can pay the cost for this card and then send it to the graveyard with Parallel Twister if you desperately need to get rid of a card. |
Wall of Disruption | Remains a good card as long as there are swarm decks in the meta. Only really is useless against Ancient Gears, but that matchup should already be in your favor with Harpies anyway. |
Curse of Anubis | Also defends your monsters. Keep in mind that you can use the effect to change the defense of face-up monsters to 0, and then attack them, equipped with Big Bang Shot, for devastating damage. |
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