The new box “Blades of Spirits” came with multiple new cards that can breathe life again in Harpie decks. That’s why we are making a new guide on Harpies as you’ll might want to give it a try, or in case you face Harpies on the ladder, you’ll know what to expect. One of the reasons that HHG skill was so powerful, is because in the early days there wasn’t a lot of special summoning available, and most decks relied on using their 4-star normal monsters combined with strong backrow (Mirror Wall and Enemy Controller) to win the game. Meaning if you got rid of their backrow almost for free by summoning Harpie Ladies, you could easily win the game.
You can’t just overpower your opponent in this meta with Harpies. You’ll have to use the combo and synergy potential this deck has to provide. Luckily there is enough of that available, which leaves a lot of room for smart plays.
These are the two main cards in the mini box “Blades of Spirits” that brought Harpies back to life.
Harpie Dancer: This card allows you to use the effect of Harpies’ Hunting Ground twice in a turn. Its effect allows you to return and normal summon a WIND monster. But since it's not a special summon, you will still need to pay tribute cost if you want to summon a high level.
Cyber Harpie Lady: This card has an attack of 2000 while HHG is on the field, making it a lot stronger than the previous Harpie Lady cards that were available. Some people like to run this card 3 times, others prefer to run it two times combined with one Harpie Lady 1, just remember both of these monsters count as a “Harpie Lady” while in your deck, so you can’t run 3 Cyber Harpie Ladies and 1 Harpie Lady 1.
Important card to search for your Harpie Ladies, you can even decide depending on the situation if you need Harpie Dancer or Cyber Harpie Lady. Remember it needs to be sent to the graveyard as a result of battle for its effect to activate.
Big Bang Shot: Useful for its versatility, this card has synergy with Harpies' Hunting Ground to banish your opponent's monster, or let you deal piercing damage. You can also equip this to your opponent's monster and let it attack your defense position monster to deal damage to them.
Powerful Rebirth: Special summoning your harpie monsters will re-activate Harpies' Hunting Ground, and this can also be used as a target if your opponent doesn't have any spell/trap cards on the field.
Parallel Twister: Works well with the other support cards and works as an easy monster or spell/trap removal. You can even use your field spell as the cost if you run low on resources.
Pro tip: if you have a Harpie Lady on the field, a Powerful Rebirth set, and a Big Bang Shot in hand, and your opponent controls a powerful monster, you can equip that monster with Big Bang Shot, suicide your Harpie Lady, then use Powerful Rebirth to bring it back and destroy the Big Bang Shot equipped to that monster. That way you can banish that strong monster and still attack with your newly summoned Harpie Lady.
As usual these are the two spell and traps that keep coming back just because of how good they are in the current meta. They are needed to slow down the game against Cyber Angels and have a chance at beating them. The second effect of Enemy Controller to take control of your opponent’s monster is game-winning on its own sometimes.
If this card is tribute summoned by tributing a wind monster, all spell and traps on the field are returned to the owner’s hands. If you summon this card when you also control a face-up Powerful Rebirth (not linked to the monster you tributed) , then it will be sent back to your hand, allowing you to use it again.
You could run one copy of this monster and one copy of Elegant Egotist to special summon this card from your deck. Harpies’ Hunting Ground effect will also activate when you do. These cards do feel clunky at times and is the reason why they aren’t in the “example deck”.
I personally run the deck as follows and am almost KoG with it.
2x Birdman Joe
3x Cyber Harpie lady
1x Harpie dancer (would like at least 2)
3x Mecha Phantom Beast Hamstrat
1x Harpie Lady Sister (would replace with harpie dancer)
1x Powerful rebirth
3x Enemy Controller
2x elegant egotist (would replace with powerful rebirth)
1x divine wrath
1x cursed seal of the forbidden spell
2x wall of d
it's not perfect, I would prefer no egotists and no harpie sister and replace them with 2 more powerful rebirth and 1 harpie dancer. I think a third harpie dancer would also be better than a third hamstrat as well. Really good deck into Glad Beasts and Ancient Gears which are both hard decks to counter, and divine wrath/cursed seal of the forbidden spell can easily save you from Tea Burn.
Just came here from selecting ‘Sacred Soldier’ deck recipe on ‘Best Decks’ list.
Ive been useing 4 star ladybug didnt think it would see much use, but a nice tech aganist weevil, works well against glad beast and sergent elec who are rather common, cant w8 for ca nerf think harpies will shine after
It's too soon to know. It doesn't look amazing to me, but it might get interesting since Ninjas and AG are common, and they suffer a lot backrow removal. I still think CA are better for the time being. Give it time!