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Exodia Incarnate: deck recipe [August 2020]

Duel Links Exodia Incarnate deck, Exodia Incarnate deck in the meta, how to build Exodia Incarnate deck.
update 26/08/2020

Overview

The Legendary Exodia Incarnate will soon be added to Duel Links via the Epic Yami Event. This Level 10 Spellcaster-Type monster represents an alternative victory condition for Exodia decks that also works towards their original one.

Required Card Boxes

Galactic Origin Stardust Acceleration Judgement Force

Example Deck

Lightsworn Engine Version

The Legendary Exodia IncarnateThe Legendary Exodia IncarnateThe Legendary Exodia IncarnateRaiden, Hand of the LightswornRaiden, Hand of the LightswornRaiden, Hand of the Lightsworn
Lumina, Lightsworn SummonerLumina, Lightsworn SummonerLumina, Lightsworn SummonerInto the VoidInto the VoidInto the Void
Charge of the Light BrigadeCharge of the Light BrigadeCharge of the Light BrigadeOfferings to the DoomedOfferings to the DoomedSolar Recharge
Solar RechargeSolar Recharge----
Arcanite MagicianBlack Rose DragonMichael, the Arch-LightswornStar EaterFortune Lady EverySamurai Destroyer

Set Skill

[Skill] descriptionUser
Grandpa's Cards
Begin duel with the 5 exodia pieces in your Deck.
Yugi Muto
Yugi Muto

How to Use

Into the Void

Into the Void
Into the Void
Normal Spell
Galactic Origin [UR]
Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand.

Into the Void allows you draw a card, which means it automatically replaces itself in your hand. However, you can only activate this Spell Card if you have 3 or more cards in your hand and, if you do activate it, you are forced to discard your entire hand during the End Phase.

The Legendary Exodia Incarnate

The Legendary Exodia Incarnate
The Legendary Exodia Incarnate
DARK Spellcaster ★10
ATK ? / DEF 0
Epic Yami Event [SR]
Card Trader Inventory [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.

The Legendary Exodia Incarnate is a Level 10 monster that is unaffected by other cards’ effects, which means that your opponent cannot destroy it with Treacherous Trap Hole, take control of it with Enemy Controller or switch it into Defense Position with Sphere Kuriboh.

The Legendary Exodia Incarnate can only be Special Summoned by Tributing 1 “Forbidden One” monster, an archetype that consists of the Right Arm, Left Arm, Right Leg and Left Leg of the Forbidden One (Exodia the Forbidden One is not part of the archetype), all of which are Level 1 Normal Monsters that can be Special Summoned directly from the Deck via Unexpected Dai and Treasure Panda.

For each “Forbidden One” monster in your Graveyard, The Legendary Exodia Incarnate gains 1000 ATK, which means that this Level 10 monster is able to reach up to 4000 ATK. However, once per turn, during your End Phase, The Legendary Exodia Incarnate will force you to add 1 “Forbidden One” monster from your Graveyard to your hand, losing 1000 ATK.

If your opponent destroys The Legendary Exodia Incarnate by battle, it will allow you to reveal any number of “Forbidden One” monsters from your hand and draw an equal number of cards from your Deck, likely ending the game.

Lightsworn Engine

Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT Spellcaster ★3
ATK 1000 / DEF 1000
Judgement Force [R]
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
Solar Recharge
Solar Recharge
Normal Spell
Judgement Force [R]
Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.

Offerings to the Doomed

Offerings to the Doomed
Offerings to the Doomed
Quick Spell
Stardust Acceleration [SR]
Selection Box Vol. 01 mini [SR] [SR]
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

Extra Decks

Arcanite Magician
Arcanite Magician
LIGHT Spellcaster ★7
ATK 400 / DEF 1800
Dimension of the Wizards [UR]
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Michael, the Arch-Lightsworn
Michael, the Arch-Lightsworn
LIGHT Dragon ★7
ATK 2600 / DEF 2000
Judgement Force [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
Star Eater
Star Eater
LIGHT Dragon ★11
ATK 3200 / DEF 2800
Valhalla Calling [SR]
1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
Fortune Lady Every
Fortune Lady Every
LIGHT Spellcaster ★7
ATK ? / DEF ?
Valhalla Calling [SR]
1 Tuner + 1+ non-Tuner Spellcaster monsters
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

Skill Suggestion

[Skill] descriptionUser
Grandpa's Cards
Begin duel with the 5 exodia pieces in your Deck.
Yugi Muto
Yugi Muto

Since the Right Arm, Left Arm, Right Leg, Left Leg of the Forbidden One and Exodia the Forbidden One are not available yet, this is currently the only Skill you can play this deck with.

Additional Notes

  • Since “?” is not a definite number, Sangan’s effect cannot be used add The Legendary Exodia Incarnate from the Deck to the hand.

  • The Legendary Exodia Incarnate is unaffected by other card effects, but it can still be targeted.

  • The Legendary Exodia Incarnate is unaffected by Necrovalley’s effect, which means that, even if the Field Spell is face-up on either side of the field, you will still have to add a “Forbidden One” monster from your Graveyard to your hand during your End Phase, if there are any.

  • The Legendary Exodia Incarnate can be equipped with Power of the Guardians. Spell Counters will still be placed on The Legendary Exodia Incarnate, but its ATK will not be increased. Power of the Guardians can be used to prevent The Legendary Exodia Incarnate from being destroyed by battle.

Weaknesses

  • If any of the “Forbidden One” monsters or Exodia the Forbidden One are banished, there is no way of getting them back.
  • The Legendary Exodia Incarnate can still be Tributed to Special Summon Lava Golem.

Other Cards Option

PSY-Framelord Zeta
PSY-Framelord Zeta
LIGHT Psychic ★7
ATK 2500 / DEF 1800
Future Horizon [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
Treasure Panda
Treasure Panda
EARTH Beast ★4
ATK 1100 / DEF 2000
Burning Nova [SR]
You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

By banishing up two three Spell/Trap Cards from your Graveyard face-down, Treasure Panda allows you to Special Summon a Normal Monster from your Deck whose Level is equal to the number of cards you banished.

Thanks to Unexpected Dai, Into the Void, White Elephant's Gift and Wonder Wand, it's quite easy to get enough cards to banish into your Graveyard to Special Summon multiple pieces of Exodia. Keep in mind that you can activate Treasure Panda's effect how many times you want during the same turn.

Use the monsters Special Summoned by Treasure Panda’s effect to activate White Elephant's Gift and Wonder Wand and then Tribute the last one to Special Summon The Legendary Exodia Incarnate.

Unexpected Dai
Unexpected Dai
Normal Spell
Stardust Acceleration [UR]
Gladiator's Storm [UR]
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Unexpected Dai allows you to Special Summon a Level 4 or lower Normal Monster directly from your Deck. Use this Spell Card to Special Summon the Right Arm, Left Arm, Right Leg or Left Leg of the Forbidden One from your Deck and then either send them to the Graveyard via White Elephant’s Gift or Wonder Wand to draw 2 cards or Tribute them to Special Summon The Legendary Exodia Incarnate.

Comments

Anonymous
If you have the fist build why bother summon incarnate when you can do ftk
<< Anonymous
Anonymous Reply
because its fun
<< Anonymous
Anonymous Reply
Fist build?
<< Anonymous
Anonymous Reply
Probably the anon meant "first".

Although, there's only one example deck now.

And yeah, this deck is a fun deck.
Anonymous
If you want to cheat and get yourself banned, this deck is for you.
<< Anonymous
Anonymous Reply
are you that scared of this deck, a deck which is not even tiered?
-
Any card which prevents return monster from GY to hand?
<< Anonymous(-)
- Reply
Thanks for info sir :D
I'll try twist this deck for some fun
<< Anonymous(-)
ValleCula Reply
I believe they need to be in the GY for Incarnate to get the ATK boost; Soul Release would straight up eliminate your primary winning condition.
<< Anonymous(ValleCula)
- Reply
Thanks for reminding, I just rereading and it's like what you said. Maybe using a card that prevent monsters from GY to hand is only option,but I don't know any of these card. The above comment mentioned about Necrovalley but I want to know about other cards.
<< Anonymous(-)
Anonymous Reply
Necrovalley
Anonymous
Inconsistent my foot! We need new cards with remove from play effect!
<< Anonymous
Anonymous Reply
Hmmmm
<< Anonymous
Anonymous Reply
O_Oª!
Anonymous
Deck geteilt! #DuelLinks
https://duellinks.konami.net/att/072a53982840989d7231ca2590773f1ff7a615143b
<< Anonymous
Anonymous Reply
Tests The way
<< Anonymous
Anonymous Reply
hmmm
Anonymous
I find cosmo brain works pretty well. I only have one copy but you can special summon it and either tribute itself to search for a exodia piece or pop a blue d summoner. It also helps due to being a 2450 def wall so if you can get it out first turn there is a chance they won’t be able to attack over it.
Anonymous
Being a card drop from Epic Atem, I wonder if our pal is actually Exodia incarnated !
<< Anonymous
Anonymous Reply
Looks like Exodia is going to be the next F2P META.
<< Anonymous
Anonymous Reply
Exodia in Atem's time was his grandpa's Ka, so your post makes no sense.
Anonymous
Exo incarnate + power of guardian = ultimate stall
<< Anonymous
Anonymous Reply
Exodia Incarnate + Power of Guardian is not powerful like Six Samurai Shi En + Power of Guardian, since there's nothing to prevent your Power of Guardian from destruction/banishment.
Once Power of Guardian is destroyed/banished, Exodia Incarnate is just a low stats monster.
And the fact that you put Power of Guardian into your deck will makes the drawing engine less consistent.
<< Anonymous
Anonymous Reply
"Unaffected by any cards' effects" so equip cards are useless on it.
<< Anonymous
ValleCula Reply
>"Unaffected by any cards' effects" so equip cards are useless on it.
It's still protected by Power of the Guardians. I did test it before writing this article.
<< Anonymous(ValleCula)
Anonymous Reply
My guess for why that happens:

1. Placing counters is not treated as something that directly affects the target. Therefore, the "unaffected" part does not apply, as it wasn't directly affected by anything to begin with. As a result, counters can be placed on ExoInca.
2. The effect of PotG that protects from destruction, is the effect of PotG, it has nothing to do directly with ExoInca itself.
Anonymous
Exo Incarnate cannot activate its drawing effect if it is destroyed by monsters that stop effect like Armades or Deskbot 09. Also Power of the Guardians cannot add the spell counter when those monsters declare an attack so it cannot protect your Exo Incarnate
Anonymous
instead of 3 unexpected dai I have 3 dark world dealings lol
Anonymous
If you have the first build why bother summon incarnate when you can do ftk
mind fuq
What happens when Exodia Incarnate meets The Creator Incarnate in the real 3d / XYZ world we live in(?)

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