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Heroic Champion: deck recipe [May 8]

Duel Links Heroic Champion deck, Heroic Champion in the current meta, how to use.
update 08/05/2021

Required Card Boxes

Generation Next Valhalla Calling Shining Hope Selection Box Vol.04

Example Deck

Standard Version

GoblindberghGoblindberghHeroic Challenger - Assault HalberdHeroic Challenger - Assault HalberdHeroic Challenger - Assault HalberdHeroic Challenger - Swordshield
Battlin Boxer VeilBattlin Boxer VeilHeroic Challenger - Double LanceHeroic Challenger - Double LanceBook of MoonBook of Moon
Hey, Trunade!Hey, Trunade!Heroic ChanceHeroic ChanceFloodgate Trap HoleFloodgate Trap Hole
Karma CutKarma Cut----
Number C39: Utopia RayNumber 39: UtopiaHeroic Champion - ExcaliburAbyss DwellerBlade Armor NinjaNumber 70: Malevolent Sin
Heroic Champion - Kusanagi-----

HERO Version

Elemental HERO StratosElemental HERO StratosHeroic Challenger - Assault HalberdHeroic Challenger - Assault HalberdHeroic Challenger - Assault HalberdElemental HERO Bubbleman
Elemental HERO BubblemanBattlin Boxer VeilBattlin Boxer VeilBattlin Boxer VeilHeroic Challenger - Double LanceBook of Moon
Forbidden LanceForbidden LanceForbidden LanceHeroic ChanceHeroic ChanceHeroic Chance
Treacherous Trap HoleTreacherous Trap Hole----
Heroic Champion - ExcaliburHeroic Champion - ExcaliburNumber C39: Utopia RayNumber 39: UtopiaAbyss DwellerBlade Armor Ninja
Number 70: Malevolent Sin-----

Set Skill

[Skill] descriptionUser
Wounded Hero
Play 1 "Elemental HERO" monster in ATK position from your deck that equal or lower than the total of battle or effect damage that you take in the duel. This Skill can only be used once per duel.
Jaden/Yubel
Jaden/Yubel

How to Play

HERO Monsters

Elemental HERO Stratos
Elemental HERO Stratos
WIND Warrior ★4
ATK 1800 / DEF 300
Shark Fang [UR]
Selection Box Vol. 03 [UR]
When this card is Normal or Special Summoned: You can activate 1 of these effects.
● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.

The combo starts by playing all your other cards so you have nothing else on hand, then Normal Summoning Stratos to fetch Bubbleman. Special Summon Bubbleman with its own effect then proceed to make a Rank-4 Xyz.

Elemental HERO Bubbleman
Elemental HERO Bubbleman
WATER Warrior ★4
ATK 800 / DEF
Jaden Yuki at Lvl 11 [R]
Jaden Yuki [R]
Jaden Yuki Birthday Celebration Campaign [R Glossy]
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.

Bubbleman can be an great top deck if you don't have anything else, but such an extreme condition rarely happens. Aside from the combo mentioned above, Bubbleman can also be played directly from the Deck with the Skill Wounded Hero. Letting you pair him with another Level-4 monster for a quick Rank-4 play.

Heroic Challenger Monsters

Heroic Challenger - Assault Halberd
Heroic Challenger - Assault Halberd
EARTH Warrior ★4
ATK 1800 / DEF 200
Eternal Stream [SR]
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.

Assault Halberd functions as both a field extender and a search engine. Its inherent Special Summoning effect allows you to put a body on board without using up your Normal Summon. For immediate results, you can use Assault Halberd as an Xyz material.

Alternatively, because Assault Halberd is the Deck's only searcher, it is also a decent strategy to keep him on the field to continuously fetch cards.

Heroic Challenger - Swordshield
Heroic Challenger - Swordshield
EARTH Warrior ★4
ATK 0 / DEF 2000
Future Horizon [R]
During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.

Run Swordshield to protect you from high damage turns. The effect can be used at the start of the opponent's turn and will still be in effect even after you lose all your Heroic monsters. However, the protection effect might be great for survival but doesn't really help you outside of battle.

Heroic Challenger - Double Lance
Heroic Challenger - Double Lance
EARTH Warrior ★4
ATK 1700 / DEF 900
Eternal Stream [N]
When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.

Double Lance is clearly meant to be used as an Xyz enabler, with his effect being able to put another monster on board. However, due to the fact that he can only Special Summon another copy of himself, your setup needs to be quite specific. And using him as Xyz material doesn't bring any extra benefits. For these reasons, it would be better to run other generic Xyz enablers.

Battlin Boxer Veil

Battlin Boxer Veil
Battlin Boxer Veil
FIRE Warrior ★4
ATK 0 / DEF 1800
Rage of Volcano [R]
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

Battlin Boxer Veil is a good defense monster that can protect you from high non-lethal damage. Another reason that makes Veil worth running is because he is a self Special Summoning Level-4 Warrior. This means if he survives the opponent's turn, you'll have a monster on board to use as Xyz material.

Heroic Chance

Heroic Chance
Heroic Chance
Normal Spell
Future Horizon [N]
Eternal Stream [N]
Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn.

First activate Excalibur's effect to double his ATK, then activate Heroic Chance to double his ATK again for a total of 8000 ATK. This is enough to hit through most enemy monsters, also dealing lethal damage in the process.

Extra Decks

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Since you can only use Utopia Ray's effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

The Utopia in your Extra Deck is there to more easily make Utopia Ray.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is used like a monster version of Necrovalley that's accessible to any Rank-4 spam Deck such as this. For the HERO Version of this Deck, it would be best to use Bubbleman as one of the materials for the 500 ATK boost.

Make sure to toggle your chain from "Auto" to "On" so you can use Abyss Dweller at the start of the opponent's turn where it is most effective. Chaining Abyss Dweller to an effect activation would not negate that effect.

Blade Armor Ninja
Blade Armor Ninja
WIND Warrior ★4
ATK 2200 / DEF 1000
Sign of Harpies [UR]
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.

Treat Blade Armor Ninja as an improved Gagaga Samurai. With his higher ATK stat, you'll be able to OTK the opponent by attack directly twice. This is made even more damaging if you used Extra Sword as material.

Heroic Champion - Excalibur
Heroic Champion - Excalibur
LIGHT Warrior ★4
ATK 2000 / DEF 2000
Eternal Stream [UR]
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.

Summon Excalibur to beatdown a powerful enemy monster. With his effect active he'll be at 4000 ATK, enough to attack over almost any monster. This can also be done to deal a ton of damage to the opponent.

Keep in mind that Extra Sword's boost will be ignored when you activate Excalibur's effect. So using Extra Sword as material is not as effective.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.

Heroic Champion - Kusanagi
Heroic Champion - Kusanagi
EARTH Warrior ★4
ATK 2500 / DEF 2400
Eternal Stream [R]
3 Level 4 Warrior-Type monsters
Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.

Kusanagi is your most well-rounded boss monster, sporting decent ATK and decent control which also doubles as protection. It's best to summon Kusanagi with Extra Sword as material to fix his average ATK. The Trap negation protects Kusanagi from battle traps (i.e. Drowning Mirror Force) and disruption (i.e. Treacherous Trap Hole). It's also good for disrupting Decks with key Trap cards in their combo, like Aromages.

Other Cards Option

Goblindbergh

Goblindbergh
Goblindbergh
EARTH Warrior ★4
ATK 1400 / DEF 0
Shining Hope [UR]
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.

The true Xyz enabler of this Deck. While it's not really a part of the archetype, Goblindbergh's TYPE, Level, and effect synergizes perfectly with the rest of the Deck. This Deck plays a Rank-4 spam strategy which Goblindbergh helps by being a Level-4 monster capable of Special Summoning another Level-4 monster. The forces position change doesn't really matter since it won't stay on the field for long.

Star Drawing

Star Drawing
Star Drawing
EARTH Spellcaster ★4
ATK 1600 / DEF 1000
Rage of Volcano [SR]
If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card.

Like Extra Sword, Star Drawing is only useful when used as Xyz material. The draw effect allows you to even out your resources after going minus one making your Xyz. The downside is that most of your Xyzs (including all the in-archetype ones) strictly require Warrior monsters as material, but you can still use star Drawing to make generic Rank-4s.

Also, like Extra Sword, Special Summon Star Drawing with Goblindbergh.

Heroic Challenger - Extra Sword

Heroic Challenger - Extra Sword
Heroic Challenger - Extra Sword
EARTH Warrior ★4
ATK 1000 / DEF 1000
Eternal Stream [N]
An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
● When it is Xyz Summoned: It gains 1000 ATK.

When used as Xyz material, Extra Sword simply gives an ATK boost. This effect is decent enough in creating powerful beaters, making Extra Sword a good option to Special Summon with Goblindbergh.

Comments

Anonymous
This isn’t a heroic deck, this is a rank 4/5 Xyz deck with some heroics. Nice complete lack of any heroics from the Future Horizon box, and not even one single Heroic spell/trap.
<< Anonymous
Anonymous Reply
also to be fair, most if not all the Heroic Spell/Trap cards are terrible.

The archetype's strong point is on the monsters.

IMO the only changes needed if you want to make the main deck more "Heroics", are:
-1 Goblindbergh, +1 Extra Sword
-1 Star Drawing, +1 Double Lance
<< Anonymous
Anonymous Reply
Cope. The trap card, “Heroic Retribution Sword” is fantastic. I agree Double Lance I’d great but all those Star Drawings and 🔥 Dastardlies have no place in heroics. I love Night Watchman and Swordshield so my build uses them alongside of course Halberd and Double Lance.
<< Anonymous
Anonymous Reply
^
You mean a "fantastic" meme, right?
<< Anonymous
Anonymous Reply
Cope. It’s a top level trap card for a top level deck.
Dr.Agon
How about mixing this with a dark cavalry deck?
<< Anonymous(Dr.Agon)
Anonymous Reply
Could work.... running the dark - hex sealed fusion instead of the star drawings or books

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