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Fortune Lady Synchro: deck recipe [Sept 2020]

Duel Links Fortune Lady Synchro deck, Fortune Lady Synchro in the current meta, how to use.
Duel Links Breaking News
32nd Mini Box: Photons of Galaxy
update 09/10/2020

Required Card Boxes

Galactic Origin Visions of Ice Blazing Rose Valhalla Calling

Example Deck

Parshath Counter Trap Version

Fortune Lady LightFortune Lady WindFortune Lady WindFortune Lady PastFortune Lady PastFortune Lady Past
Fortune Lady WaterFortune Lady WaterFortune Lady CallingFortune Lady CallingFortune Lady CallingFortune Vision
Fortune VisionFortunes FutureBending DestinyRebirth of ParshathRebirth of ParshathRebirth of Parshath
Ultimate ProvidenceUltimate ProvidenceUltimate Providence---
Vermillion Dragon MechScrap DragonAvenging Knight ParshathBlack Rose DragonFortune Lady EveryFortune Lady Every

Standard Version

Fortune Lady LightFortune Lady WindFortune Lady WindFortune Lady PastFortune Lady PastFortune Lady Past
Fortune Lady WaterFortune Lady WaterCosmic CycloneForbidden LanceForbidden LanceFortune Lady Calling
Fortune Lady CallingFortune Lady CallingFortune VisionFortune VisionEnemy ControllerEnemy Controller
Fiendish ChainSuper Team Buddy Force Unite!Super Team Buddy Force Unite!---
Vermillion Dragon MechScrap DragonBlack Rose DragonFortune Lady EveryFortune Lady EverySamurai Destroyer

Psychic Wheeleder Version

Psychic WheelederPsychic WheelederSphere KuribohSphere KuribohFortune Lady LightFortune Lady Wind
Fortune Lady WindFortune Lady PastFortune Lady PastFortune Lady WaterFortune Lady WaterForbidden Lance
Forbidden LanceFortune Lady CallingFortune Lady CallingFortune Lady CallingFortune VisionFortune Vision
Enemy ControllerEnemy Controller----
Vermillion Dragon MechScrap DragonBlack Rose DragonBrionac, Dragon of the Ice BarrierFortune Lady EverySamurai Destroyer

Set Skill

[Skill] descriptionUser
Time Passage
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase. This skill can be used once per turn.
DS Carly Carmine
DS Carly Carmine

How To Play

Psychic Wheeleder

Psychic Wheeleder
Psychic Wheeleder
EARTH Psychic ★3
ATK 600 / DEF 0
Dimension of the Wizards [UR]
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.

Fortune Lady Past

Fortune Lady Past
Fortune Lady Past
DARK Spellcaster ★1
ATK ? / DEF ?
Valhalla Calling [SR]
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 "Fortune Lady" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of "Fortune Lady Past" once per turn.

Fortune Lady Calling & Fortune Vision

Fortune Lady Calling
Fortune Lady Calling
Normal Spell
Valhalla Calling [UR]
If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn.

If you control a “Fortune Lady” monster, you can activate Fortune Lady Calling and Special Summon from your Deck a “Fortune Lady” monster with a different name from the ones you control.

You can Normal Summon Fortune Lady Wind, activate Fortune Lady Calling, Special Summon Fortune Lady Past from your Deck, increase its Level by 3 via Time Passage (Skill) and Synchro Summon Fortune Lady Every.

You could also Normal Summon Fortune Lady Past, Special Summon Fortune Lady Earth from your Deck via Fortune Lady Calling and Synchro Summon Fortune Lady Every. You wouldn’t have to use your Skill this way, but you would have to run Fortune Lady Earth, a Level 6 monster that you might end up drawing. Just keep in mind that Fortune Lady Calling can only Special Summon a monster from your Deck and not your hand.

Fortune Vision
Fortune Vision
Continuous Spell
DS Carly Carmine Lvl 35 & 40 [UR]
When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn.

Fortune Lady Every

Fortune Lady Every
Fortune Lady Every
LIGHT Spellcaster ★7
ATK ? / DEF ?
Valhalla Calling [SR]
1 Tuner + 1+ non-Tuner Spellcaster monsters
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.

The ATK and DEF of Fortune Lady Every are equal to its Level x400, which means that, upon being Synchro Summoned, it will have 2800 ATK and DEF. Once per turn, during your Standby Phase, Fortune Lady Every will gain 1 Level (and 400 ATK and DEF) and it will allow you to banish a face-up monster your opponent controls. Note that this effect does not target.

During your opponent’s End Phase, if Fortune Lady Every is in your Graveyard, you can Special Summon it by banishing a Spellcaster-Type monster from your Graveyard. Essentially, you can bring this monster back right before the beginning of your turn, when its effect will trigger.

Fortune Lady Light, Wind & Water

Fortune Lady Light
Fortune Lady Light
LIGHT Spellcaster ★1
ATK ? / DEF ?
Destiny Decided! DS Carly Carmine Unlock Event [UR]
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
  • When Fortune Lady Light is removed from the field by a card effect, you can Special Summon a “Fortune Lady” monster from your Deck. You can trigger this effect using Fortune Lady Past, Treacherous Trap Hole or Scrap Dragon. Keep in mind that this effect can miss the timing.
Fortune Lady Wind
Fortune Lady Wind
WIND Spellcaster ★3
ATK ? / DEF ?
Destiny Decided! DS Carly Carmine Unlock Event [SR]
This card's ATK and DEF are equal to its Level × 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
  • When Fortune Lady Wind is Normal Summoned, it allows you to destroy a number Spell/Trap Cards your opponent controls equals to the number of face-up “Fortune Lady” monsters you control. You can use Wind to get rid of your opponent’s back row before Summoning another monster in order to prevent them from using Six Style - Dual Wieldd or Treacherous Trap Hole.
Fortune Lady Water
Fortune Lady Water
WATER Spellcaster ★4
ATK ? / DEF ?
DS Carly Carmine Lvl 3, 11, and 21 [N]
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
  • When Fortune Lady Water is Special Summoned while you control another “Fortune Lady” monster, you get to draw 2 cards. Use Calling or Light to trigger this effect.

Block Attack

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Enemy Controller

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Fortune's Future

Fortunes Future
Fortunes Future
Normal Spell
Destiny Decided! DS Carly Carmine Unlock Event [SR]
Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.

Super Team Buddy Force Unite!

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

Parshath Engine

Avenging Knight Parshath
Avenging Knight Parshath
LIGHT Fairy ★8
ATK 2600 / DEF 2100
Ranked Rewards [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Rebirth of Parshath
Rebirth of Parshath
Counter Trap
Lords of Shining [R]
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.

Counter Traps

Bending Destiny
Bending Destiny
Counter Trap
DS Carly Carmine at Lvl 33 [SR]
Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
Ultimate Providence
Ultimate Providence
Counter Trap
Crimson Kingdom [R]
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Extra Decks

Fortune Lady Every
Fortune Lady Every
LIGHT Spellcaster ★7
ATK ? / DEF ?
Valhalla Calling [SR]
1 Tuner + 1+ non-Tuner Spellcaster monsters
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
Scrap Dragon
Scrap Dragon
EARTH Dragon ★8
ATK 2800 / DEF 2000
Valhalla Calling [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

Skills Suggestion

You can use this Skill in order to facilitate Synchro Summoning or to simply increase the ATK and DEF of your “Fortune Lady” monster. Keep in mind that gaining 3 Levels will increase Fortune Lady Every’s ATK by 1200, making it reach 4000 ATK and allowing it to get over pretty much anything that’s relevant.

[Skill] descriptionUser
Time Passage
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase. This skill can be used once per turn.
DS Carly Carmine
DS Carly Carmine

Weaknesses

Other Cards Option

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Comments

Hot New Top
Anonymous
Black rose dragon or Arcanite Magician? Can't add both..
<< Anonymous
Anonymous Reply
I would say blackrose dragon is more relevant these days, but aracnite is still a good pick. So you're basically okay with any, I just prefer rose cause it kinda gives this option of resetting the feild.
<< Anonymous
Anonymous Reply
definitely Black Rose, if you summon it the same turn you activate fortune vision you can nuke the field without losing Black Rose, and it happens more often than you'd think
<< Anonymous
Anonymous Reply
I didnt know about the rose visions combo omg
Anonymous
Millenium Eyes Restrict loves dueling this deck
H_1_H
It's a very solid deck, you can summon Every again and again.

It might be a tier 1.5 in the hands of a skillful player.
<< Anonymous(H_1_H)
Anonymous Reply
+1
<< Anonymous(H_1_H)
Anonymous Reply
+3
Anonymous
This deck is amazing.
Anonymous
nice character but we need chumley
<< Anonymous
Aldiman Reply
Right !
<< Anonymous
Anonymous Reply
why haven't they added Chumley yet?
<< Anonymous
Anonymous Reply
Chumley is not needed at all. We already have all the Koala cards.
Anonymous
Remember when they say that fortune lady won't be META?

How's the weather in Nether world?
Anonymous
Reached kog with that cute ladies today
<< Anonymous
Anonymous Reply
XD cute ladies
Anonymous
because she is cute, i will start building deck from now on.
Xypher
Man, I couldn't get 2 more Fortune Lady Light. I wanted so bad to build this deck :(
<< Anonymous(Xypher)
Anonymous Reply
I play only 1 and reached KoG with this deck. You just really need 3 Fortune Lady Calling and a FL Past in your hand. Drawing a FL Light in mid to late game is really bad. That's why I prefer not running more than 2.
Anonymous
i dont understand why konami put this anime deck in a box... is it afraid of make a compettive f2p deck (but free) like the old cyberangels?
<< Anonymous
Anonymous Reply
Seeing how Cyber Angels were too good- as in the only deck to reach Tier 0 status in the game- yes, I do think they’re afraid to do that again
Darth
Tier 1?
<< Anonymous(Darth)
Anonymous Reply
Not even close
<< Anonymous
Puck Reply
Tier 2 in my opinion
Anonymous
Any chance we can get a version that's usable by Carly Carmine? I'd rather have a deck that's usable by the deck owner.
<< Anonymous
Tuvillo Reply
Carly's skill that gives Level +3 is pretty good for a synchro build.
<< Anonymous(Tuvillo)
Anonymous Reply
Woot! We got a Carly version!

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