A very versatile deck that mostly relies on using Mystical Shine Ball as cost for it's support. Is good at controlling the field and can easily reuse Normal monsters in your graveyard. Restart is used to help you get a playable starting hand.
Skill | Restart |
---|---|
Essential cards | |
Cost | Budget - Expensive |
Pack (Box reset) | Flame of the Tyrant |
Crimson Kingdom |
[Skill] description | Users |
---|---|
Restart Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again. | Check here! |
Use Creature Seizure when your opponent controls only 1 powerful monster, so that he will have no choice but to give you control of it. Change Mystical Shine Ball to attack position before using Creature Seizure, so that you can inflict battle damage to your opponent when you attack the Mystical Shine Ball you gave him.
Card | Explanation |
---|---|
Destiny HERO - Plasma | Summon Agent of Creation - Venus and then special summon 2 Mystical Shine Balls to use as cost to summon this monster. This allows you to summon a very powerful monster early in the duel. |
The Atmosphere | Similar to Destiny HERO - Plasma but can be easier or more difficult to summon depending on the situation. |
Ancient Gear Knight | Can be revived by Knight of the Red Lotus. You can have him as a Normal monster on the field or resummon him to protect him from spells and traps during battle. |
Spirit Caller | Can revive Mystical Shine Ball. |
Symbols of Duty | Send a Normal monster to the grave to revive a monster from either graveyard. |
Painful Decision | Add Mystical Shine Ball to hand if you have Terratiger, the Empowered Warrior in your hand, Also great for milling your deck. |
Tri-Wight | Revive 3 Mystical Shine Balls. |
Eliminating the League | This deck contains a lot of spell cards, allowing you to use Eliminating the League more efficiently. |
Common Charity | Extra draw power, but removes your Normal monster from play. |
Cry Havoc! | Extra Normal summons in exchange for removing a Normal monster in your graveyard from play. |
First-Aid Squad | Retrieve a Normal monster from your graveyard, and can be summoned as a Normal monster to use as cost for your spell/trap cards. |
Double Magical Arm Bind | Tribute 2 Mystical Shine Balls to take control of 2 monsters your opponent controls. |
Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.
Duel Links forums | |
---|---|
General discussion | Vagabond trade |
Deck advice | Duel room |
Duel / Level rewards | |
---|---|
Level rewards | Duel rewards |
Skill pages | |
Skill database | How to get drop skills |
Card Trader | Ranked Rewards |
---|---|
Card Trader | Ranked Rewards |
Cards you should trade | How to beat the Vegabond | How to solve Duel Quizes |
Standard Duelists | ||
---|---|---|
Lvl 14 | Lvl 20 | Lvl 27 |
Lvl 33 | Lvl 39 | Lvl 45 |
Lvl 51 | Lvl 57 | - |
Legendary Duelists | ||
Lvl 30 (DM) | Lvl 30 (GX) | Lvl 30 (5D's) |