[Skill] description | User |
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Level Duplication Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel. | Common |
Izanagi | WIND Fairy ★6 ATK 2200 / DEF 1000 |
Blackstorm Rising [R] | |
You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated. |
Izanagi is essential to prevent your Spirit monsters from returning to the hand. Get him on the field as soon as you can to maintain field presence.
Amano-Iwato | EARTH Rock ★4 ATK 1900 / DEF 1200 |
Card Flipper [SR] | |
Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. |
Amano-Iwato has the most important effect to this deck's control playstyle. Amano-Iwato effectively prevents your opponent from activating all their monster effects while he is face-up. With Izanagi on the field, this monster effect floodgate will always be up. Having Amano-Iwato's effect up during the opponent's turn prevents most decks from performing their core combos.
Yamato-no-Kami | DARK Warrior ★6 ATK 2200 / DEF 1200 |
Blackstorm Rising [N] | |
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls. |
Yamato-no-Kami only destroys backrow after battle, which still leaves him vulnerable to battle traps. However, you can still use this effect to pop Spell/Traps that stay on the field such as Continuous Spell/Traps and Field Spells. Yamato-no-Kami is also has decent ATK among Spirit monsters you can easily get on the field, so he is an ideal beater for the deck.
Additionally, Yamato-no-Kami is also this deck's Rank-6 enabler due to his inherent self Special Summoning effect. Use the Skill Level Duplication and reveal Yamato-no-Kami, then Special Summon him and use both level-6s to make a Rank-6.
Tsukuyomi | DARK Spellcaster ★4 ATK 1100 / DEF 1400 |
Guardians of Rock [SR] | |
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. |
Summon Tsukuyomi to flip an opponent's monster face-down. This is a good way to expose weak DEF stats and turn off continuous effects.
Yaksha | WATER Fairy ★4 ATK 1900 / DEF 1500 |
Tabletop RPG: Monster World Event [SR] | |
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 Spell/Trap Card your opponent controls; return that target to the hand. |
Yaksha is more effective than Yamato-no-Kami at getting rid of battle traps. However, his removal effect can only be activated once upon summoning. You can target Yaksha with Tsukuyomi's effect to reuse the effect of that Yaksha on the field.
Constellar Ptolemy M7 | LIGHT Machine ★6 ATK 2700 / DEF 2000 |
Infinite Ray [UR] | |
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand. |
Any combination of Izanagi and Yamato-no-Kami can be used to sumon Ptolemy M7, but it is best to keep at least one Izanagi always present on the field. This Xyz monster provides non-destruction removal which also doesn't send the target to the graveyard, bypassing most floating. Monsters that do not end up in the graveyard are also harder to recycle, especially if it was an Extra Deck monster.
You can also select a monster in your own graveyard and recover it.
Photon Strike Bounzer | LIGHT Warrior ★6 ATK 2700 / DEF 2000 |
Photons of Galaxy [SR] | |
2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent. |
Another powerful Rank-6 with a control effect. But this monster is much less effective if Amano-Iwato is already on the field.
Sword Breaker | EARTH Warrior ★6 ATK 2700 / DEF 1000 |
Shining Hope [R] | |
2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster. |
Like your other Rank-6 Xyzs, Sword Breaker is a good beater. The effect is continuous, so Sword Breaker can be quite strong against decks that only use one or two types of monsters. Great against Blue-Eyes, Blackwing, Noble Knights, etc.
Number C39: Utopia Ray | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Infinite Ray [UR] | |
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect. |
Powerful OTK enabler, but can only be used when you're low on LP. Because of this it is best made for clutching games. The effect can be used multiple times in one turn to reduce an opponent's monster's ATK to nothing while also boosting Utopia Ray's ATK.
Always summon Utopia Ray by upgrading from Utopia.
Number 39: Utopia | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Shining Hope [UR] | |
2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card. |
With only one copy of Utopia, it is best to reserve it until you plan to make Utopia Ray.
Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
The earlier you can make Roach the more useful he is. Since most boss monsters are high leveled, Roach's presence on the field effectively deters most enemy win conditions.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Dire Wolf destroys itself along with an enemy card. Summon it for quick on-demand removal.
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