Content

Spirit: deck recipe [Feb 2021]

Duel Links Spirit deck, Spirit in the current meta, how to use.
update 16/02/2021

Required Card Boxes

Arena of Sanctuary Shining Hope

Example deck

Standard Version

Amano-IwatoAmano-IwatoAmano-IwatoTsukuyomiTsukuyomiYaksha
YakshaYakshaIzanagiIzanagiIzanagiYamato-no-Kami
Yamato-no-KamiYamato-no-KamiFiendish ChainFiendish ChainPaleozoic CanadiaPaleozoic Canadia
Paleozoic CanadiaKarma CutKarma CutKarma Cut----
Constellar Ptolemy M7Number C39: Utopia RayNumber 39: UtopiaPhoton Strike BounzerSteelswarm RoachSword Breaker
Diamond Dire Wolf-----

Set skill

[Skill] descriptionUser
Level Duplication
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel.
Common
Common

How to Play

Izanagi & Amano-Iwato

Izanagi
Izanagi
WIND Fairy ★6
ATK 2200 / DEF 1000
Blackstorm Rising [R]
You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.

Izanagi is essential to prevent your Spirit monsters from returning to the hand. Get him on the field as soon as you can to maintain field presence.

Amano-Iwato
Amano-Iwato
EARTH Rock ★4
ATK 1900 / DEF 1200
Card Flipper [SR]
Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Amano-Iwato has the most important effect to this deck's control playstyle. Amano-Iwato effectively prevents your opponent from activating all their monster effects while he is face-up. With Izanagi on the field, this monster effect floodgate will always be up. Having Amano-Iwato's effect up during the opponent's turn prevents most decks from performing their core combos.

Yamato-no-Kami

Yamato-no-Kami
Yamato-no-Kami
DARK Warrior ★6
ATK 2200 / DEF 1200
Blackstorm Rising [N]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.

Yamato-no-Kami only destroys backrow after battle, which still leaves him vulnerable to battle traps. However, you can still use this effect to pop Spell/Traps that stay on the field such as Continuous Spell/Traps and Field Spells. Yamato-no-Kami is also has decent ATK among Spirit monsters you can easily get on the field, so he is an ideal beater for the deck.

Additionally, Yamato-no-Kami is also this deck's Rank-6 enabler due to his inherent self Special Summoning effect. Use the Skill Level Duplication and reveal Yamato-no-Kami, then Special Summon him and use both level-6s to make a Rank-6.

Other Spirit Monsters

Tsukuyomi
Tsukuyomi
DARK Spellcaster ★4
ATK 1100 / DEF 1400
Guardians of Rock [SR]
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.

Summon Tsukuyomi to flip an opponent's monster face-down. This is a good way to expose weak DEF stats and turn off continuous effects.

Yaksha
Yaksha
WATER Fairy ★4
ATK 1900 / DEF 1500
Tabletop RPG: Monster World Event [SR]
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 Spell/Trap Card your opponent controls; return that target to the hand.

Yaksha is more effective than Yamato-no-Kami at getting rid of battle traps. However, his removal effect can only be activated once upon summoning. You can target Yaksha with Tsukuyomi's effect to reuse the effect of that Yaksha on the field.

Extra Decks

Constellar Ptolemy M7
Constellar Ptolemy M7
LIGHT Machine ★6
ATK 2700 / DEF 2000
Infinite Ray [UR]
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

Any combination of Izanagi and Yamato-no-Kami can be used to sumon Ptolemy M7, but it is best to keep at least one Izanagi always present on the field. This Xyz monster provides non-destruction removal which also doesn't send the target to the graveyard, bypassing most floating. Monsters that do not end up in the graveyard are also harder to recycle, especially if it was an Extra Deck monster.

You can also select a monster in your own graveyard and recover it.

Photon Strike Bounzer
Photon Strike Bounzer
LIGHT Warrior ★6
ATK 2700 / DEF 2000
Photons of Galaxy [SR]
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.

Another powerful Rank-6 with a control effect. But this monster is much less effective if Amano-Iwato is already on the field.

Sword Breaker
Sword Breaker
EARTH Warrior ★6
ATK 2700 / DEF 1000
Shining Hope [R]
2 Level 6 monsters
Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.

Like your other Rank-6 Xyzs, Sword Breaker is a good beater. The effect is continuous, so Sword Breaker can be quite strong against decks that only use one or two types of monsters. Great against Blue-Eyes, Blackwing, Noble Knights, etc.

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Powerful OTK enabler, but can only be used when you're low on LP. Because of this it is best made for clutching games. The effect can be used multiple times in one turn to reduce an opponent's monster's ATK to nothing while also boosting Utopia Ray's ATK.

Always summon Utopia Ray by upgrading from Utopia.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

With only one copy of Utopia, it is best to reserve it until you plan to make Utopia Ray.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

The earlier you can make Roach the more useful he is. Since most boss monsters are high leveled, Roach's presence on the field effectively deters most enemy win conditions.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Dire Wolf destroys itself along with an enemy card. Summon it for quick on-demand removal.

Comments

Hot New Top
Anonymous
Can anyone recommend a good Spirit deck?
<< Anonymous
Anonymous Reply
Nevermind. They're apparently all bad.
<< Anonymous
Anonymous Reply
They are bad. only a few spirit monster see play individually like amano iwato + smile world deck
Anonymous
Spirits got some new support in Fantastic Arc. Are they still terrible?
<< Anonymous
Anonymous Reply
They are ever good? Honest question. I know 1 - 2 spirit cards are good in the right deck, but i never saw a full good spirit deck.
<< Anonymous
Anonymous Reply
Still terrible. Although they can be a nice Rank 4 toolbox now. But many decks can do the same but better.
Candend
Still waiting for shinobaron ritual
Anonymous
Solid meta...
<< Anonymous
Anonymous Reply
S doesn't eat bugs, to hell you go
Anonymous
I got Dlv 20 and KoG wih this deck.. thank you gameA you have only amazing decks......
Bonz hater
What happens if izanagi was destroyed on opponent turn when i have spirit monster on the field? Is it return to hand on my opponent end phase?
<< Anonymous(Bonz hater)
ValleCula Reply
If the Spirit monster was Normal or flipped face-up during that same turn, it does go back to your hand, otherwise it stays on the field.
Crazy plays
oh boii, playmaker duel links brought me here, the dude just showed me how amazing this deck can be when played properly.
<< Anonymous(Crazy plays)
Anonymous Reply
Playmaker is an absolute genius
<< Anonymous
JoJo Reply
The dude has created many of the coolest decks I've seen.
Anonymous
Wow a tier 20 deck?
Also creator have you ever heard of this card called drownig mirror force?
<< Anonymous
Anonymous Reply
And how often does that pot card come into play?
Spirit Champ
Here's what's been working on my favor so far in gold.
<< Anonymous(Spirit Champ)
Anonymous Reply
too bad these spirits are light and earth attribute.
<< Anonymous(Spirit Champ)
Fetih 1453 Reply
Good. My favorite is Asura Prist
SUN
gamea must not run spirits
<< Anonymous(SUN)
Anonymous Reply
im in legend with spirits and this is the worse use of spirits ever. DONT use peak performance loads of better skills than measly +200, ALWAYS have at least 2 apples thrown in and jesus get at least 1 stray lamb. gamea doesn't even mention it once they release the last 5 star spirit monster, spirits will be at least tier 1.5
<< Anonymous(SUN)
Anonymous Reply
i dont think anyone runs spirits
<< Anonymous
Anonymous Reply
"im in legend with spirits" from anonymous
you cant read cant you?
<< Anonymous
Anonymous Reply
not sure it's possible to make it to legend with spirits dude
Anonymous
you cant afford to run mausoleum of the emperors with spirits since there is a high chance you will be taking battle damage the following turn especially since there are no healing cards in these decks.
<< Anonymous
Anonymous Reply
Well, you do have Golden Apples and in the recomendations they added Supremacy Berry.
<< Anonymous
LordKarasu Reply
I did,with draw sense high and just ran long nose, my op didnt get to atk once for about 6 turns, fun.
Mba
Is crane just there for a 1700 beater? I don't see its effect ever pulling off since none of these decks run mirror
<< Anonymous(Mba)
Anonymous Reply
im pretty sure crane is there because it is a winged beast and can search your deck with the effect of shinobird power spot

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