This page notes details of Ancient Gear Knight (EARTH/Machine/Gemini monster/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.● If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
Opponent unable to respond with Spell/Trap when this card attacks, until the end of damage step.
Strong attack stats.
Cons
Need to summon again to enable its effect.
Tips, Related Cards, Rulings
This card can be used in both Gemini deck or Ancient Gear deck because of its nature the only Ancient Gear monster that is a Gemini type. It has access to Machine-type support, Gemini-type support and Ancient Gear monsters support.
Do take note that before/during attack declaration, your Ancient Gear monsters are still susceptible to cards like Forbidden Chalice, which will negate your Ancient Gear monsters suppression effect until your End Phase, in which this will allow your opponents to respond with their face-down Spell/Traps during your Damage step.
These are among the most prominent Spell/Trap cards in current meta that are triggered during Battle Phase, to protect monsters on the field and it will be suppressed by Ancient Gear Knight during its battle phase. Ancient Gear Knight must be an Effect monster to have this suppression ability.
Turns Gemini monsters from Normal to Effect monsters. In addition to that, if this card is sent to the graveyard, summons another gemini monster from graveyard to the field.
Increases Gemini monster’s Attack by 700 points. If this card is destroyed and sent to the Graveyard, you can select another face-up Gemini monster and it becomes an Effect monster.
This is the recommended support card for Ancient Gear Knight. Reason being not only this card boosts it’s attack by 400 every turn, it also grants Ancient Gear Knight the ability to negate monster effects that it destroys, effectively making it heavily immune to Spell/Trap/Monster Effects during the Battle Phase. And as a bonus, the 400 attack increase will continue every turn, even after this card is removed from the field. However, do take note that monsters’ effects are still able to be activated from the graveyard.
These are the useful support cards that can assist Ancient Gear Knight even further.
Skills
[Skill] description
User
The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Sleight of Hand Can be used each time your Life Points decrease by 1500. Add 1 7 Completed card, hidden in your wristband, to your hand. This skill can only be used once per turn and twice per Duel.
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