Content

Dark Master - Zorc: deck recipe

Duel Links Dark Master - Zorc Deck, How to Use, Dark Master - Zorc Deck Skill.
update 10/12/2018

Overview

What better time to update this page than right now that the Tabletop RPG: Monster World Event is back? Even ignoring the horrible lottery system, if you have played through this event both times it has been available, you will have at least two copies of Dark Master - Zorc, which is honestly all you need in order to play this deck.

Ritual decks are typically very expensive, so we generally wouldn’t advise any new player to build one from scratch, but, if you happen to already have Senju of the Thousand Hands, Sonic Bird and/or Gishki Chain and you are itching to try out this Level 8 Fiend-Type monster, then you have come to the right place.

Example Deck

Dark Master - ZorcDark Master - ZorcDark Master - ZorcSenju of the Thousand HandsSenju of the Thousand HandsSenju of the Thousand Hands
Sonic BirdSonic BirdSonic BirdSphere KuribohSphere KuribohSphere Kuriboh
Djinn Demolisher of RitualsDjinn Demolisher of RitualsDoomdog OcthrosEnemy ControllerEnemy ControllerContract with the Dark Master
Contract with the Dark MasterContract with the Dark Master----

Set Skill

[Skill] descriptionUser
Level Augmentation
Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level increases by the Level of the revealed monster. This skill can be used once per Duel.
Leo
Leo

How to Use

The deck is pretty straightforward: use Senju of the Thousand Hands, Sonic Bird and Doomdog Octhros for searching, Ritual Summon Dark Master - Zorc and blow up the opponent’s side of the field with his effect.

Dark Master - Zorc

Dark Master - Zorc is a Level 8 Ritual Monster that, once per turn, allows you roll a six-sided die and then, depending on the result, destroy all monsters your opponent controls (1 or 2), a single monster your opponent controls (3, 4 or 5) or all monsters you control (6).

Chances are definitely in your favour since the possibility of blowing up your own side of the field is only 16,67%, but relying on luck is never a good idea. If you run Master of Rites II, then you don’t have anything to worry about because Ritual Cage will protect Zorc from its own effect.

You can add Dark Master - Zorc from your Deck to your hand with Senju of the Thousand Hands or Doomdog Octhros. You can add Contract with the Dark Master to your hand with Sonic Bird.

Djinn Demolisher of Rituals

If you use Djinn Demolisher of Rituals to Summon Dark Master - Zorc, your opponent won’t be able to target it with card effects like Paleozoic Canadia or Treacherous Trap Hole.

You can use Senju of the Thousand Hands/Sonic Bird, Sphere Kuriboh and Djinn Demolisher of Rituals to Summon Zorc or use Level Augmentation and increase Djinn Demolisher of Rituals’ Level.

You can use Djinn Demolisher of Rituals to Ritual Summon even from the Graveyard by banishing it, it’s a great card and it solves one of the main issues this deck previously had, but it’s still a Level 3 monster, which makes it difficult to use.

Use Senju of the Thousand Hands and Doomdog Ochtros to Search Zorc

Senju and Doomdog can add a Dark Master - Zorc from your Deck to your hand by being Normal Summoned and by being sent from the field to the Graveyard respectively.

Target Doomdog Octhros with Treacherous Trap Hole to get rid of an opponent’s monster, use Enemy Controller to take control of one of their monsters or use Doomdog as material to Ritual Summon Zorc to add another one to your hand.

Use Sonic Bird to Search Contract with the Dark Master

The other standard monster in any Ritual Deck is Sonic Bird, a Winged Beast that can add any Ritual Spell from your Deck to your hand when Normal Summoned.

Sphere Kuriboh to Avoid OTKs and as Material

Sphere Kuriboh can prevent an opponent’s monster from attacking by switching it to Defense Position, but, once he is in the Graveyard, he can also be banished to be used as material for a Ritual Summon.

With Hey, Trunade! around, you can’t solely rely on Trap Cards, you need to have another line of Defense. After dropping in popularity, Sphere Kuriboh has become sort of an unexpected card again; the opponent puts everything into the OTK, fails and then Dark Master - Zorc comes into play and wipes the board.

Enemy Controller

It’s difficult to choose between Enemy Controller, Hey, Trunade! and Treacherous Trap Hole, but the Quick-Play Spell is usually more versatile and it allows you to make particular plays when you are using a Ritual deck.

You can Tribute Doomdog Octhros to take control of an opponent’s Blue-Eyes White Dragon or Masked HERO Anki, add Dark Master - Zorc to your hand and then use the opponent’s monster to Ritual Summon it.

Additional Notes

Skills

[Skill] descriptionUser
Level Augmentation
Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level increases by the Level of the revealed monster. This skill can be used once per Duel.
Leo
Leo

Level Augmentation can significantly increase the consistency of the deck, allowing you Ritual Summon Dark Master - Zorc using a single monster.

[Skill] descriptionUser
Master of Rites II
Begin Duel with the Continuous Spell "Ritual Cage" activated.
Alexis Rhodes
Alexis Rhodes

Ritual Cage will prevent Dark Master - Zorc from destroying itself when you roll a six on the die. Ritual Cage will also bring some advantage when dealing with Gemini Control, Batteryman and other less popular decks.

Weaknesses

Comments

Hot New Top
Anonymous
Even the current CA is still better than this lol
<< Anonymous
Anonymous No. 2 Reply
If only they would unlimit Petit Angel, I could KoG with CA Saffira even today, in Aug 2018.
Anonymous No. 2
Has anyone tested it in a deck with Garlandolf?
Anonymous
Still no Zorc yet but atleast the gems are decent.
Anonymous
Anyone here hasn't got zorc yet or is it just me? T_T
<< Anonymous
Anonymous Reply
The idea of this event I like, the rewards not so much.
<< Anonymous
Anonymous Reply
me too,konami garbage
<< Anonymous
Anonymous No. 2 Reply
Progressing through the world and dueling - yes; dice battles - no.
And I wish rewards would just stop being so RNG.
<< Anonymous(Anonymous)
Anonymous Reply
Prismatic Zorc?? Please come on! I need EVEN 1 copy because I got 2 or 3 copies from everything (except blue magician 1 copy) and some people got prismatic? That's not fare! :(
Anonymous
lol why would anyone play this?
<< Anonymous(SnowVelvet)
Anonymous Reply
i dnt think zorc has a playmat only the event has one
<< Anonymous
Anonymous Reply
Zorc has a playmat, I already got it. I post the screenshot in a few seconds
<< Anonymous
Anonymous Reply
so where's the screenshot
<< Anonymous
Anonymous Reply
lol
Anonymous
Did no one think of Ritual Raven??
<< Anonymous(Anonymous)
Anonymous No. 2 Reply
It's not worth it. It can brick your hand.
<< Anonymous(Anonymous)
Anonymous Reply
it's nice and all, run it if you lack/miss searchers.
Anonymous
Who's that crazy kook destroying the world? It's Zorc (that's me)! It's Zorc & Pals!
<< Anonymous
Nisinator Reply
The blood of the innocent will flow without end! His name is Zorc and he's destroyin' the world!
Anonymous
I bought 100 boxes and no zorc but all the sr,r and n have it already 5 or more copies of the same card. Such a same
Anonymous
Does the creator of these decks even read the cards?
Ritual Cage can only prevent destruction by monster effects.
Treacherous Trap Hole is NOT a MONSTER.
Anonymous
Nice deck, I'm gonna try it. Oh I forgot, I have 0 Zorc thanks to the awful drop rate of the lottery, thanks Konami
<< Anonymous
Anonymous Reply
Yeah, I'm gonna try it too. Oh I forgot, I don't have 3 Senju of the Thousand Hands and 3 Sonic Bird because they are UR from different boxes. Thanks Konami anyway!
<< Anonymous
Anonymous Reply
u forgot to add main box
Anonymous No. 2
IF the ritual card protected it like Saffira's or Cyber Angel's, I would THINK about building this deck, but only because I have 3x Senju and 3x Sonic already.
It's a junk deck.
Vincent

if I had a zorc I would use it but unfortunately it stays next. lottery junk

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