What better time to update this page than right now that the Tabletop RPG: Monster World Event is back? Even ignoring the horrible lottery system, if you have played through this event both times it has been available, you will have at least two copies of Dark Master - Zorc, which is honestly all you need in order to play this deck.
Ritual decks are typically very expensive, so we generally wouldn’t advise any new player to build one from scratch, but, if you happen to already have Senju of the Thousand Hands, Sonic Bird and/or Gishki Chain and you are itching to try out this Level 8 Fiend-Type monster, then you have come to the right place.
Skill | Level Augmentation / Master of Rites II |
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Essential cards | |
Cost | Expensive |
Pack (Box reset) | The Ultimate Rising |
Neo-Impact |
[Skill] description | User |
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Level Augmentation Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level increases by the Level of the revealed monster. This skill can be used once per Duel. | Leo |
The deck is pretty straightforward: use Senju of the Thousand Hands, Sonic Bird and Doomdog Octhros for searching, Ritual Summon Dark Master - Zorc and blow up the opponent’s side of the field with his effect.
Dark Master - Zorc is a Level 8 Ritual Monster that, once per turn, allows you roll a six-sided die and then, depending on the result, destroy all monsters your opponent controls (1 or 2), a single monster your opponent controls (3, 4 or 5) or all monsters you control (6).
Chances are definitely in your favour since the possibility of blowing up your own side of the field is only 16,67%, but relying on luck is never a good idea. If you run Master of Rites II, then you don’t have anything to worry about because Ritual Cage will protect Zorc from its own effect.
You can add Dark Master - Zorc from your Deck to your hand with Senju of the Thousand Hands or Doomdog Octhros. You can add Contract with the Dark Master to your hand with Sonic Bird.
If you use Djinn Demolisher of Rituals to Summon Dark Master - Zorc, your opponent won’t be able to target it with card effects like Paleozoic Canadia or Treacherous Trap Hole.
You can use Senju of the Thousand Hands/Sonic Bird, Sphere Kuriboh and Djinn Demolisher of Rituals to Summon Zorc or use Level Augmentation and increase Djinn Demolisher of Rituals’ Level.
You can use Djinn Demolisher of Rituals to Ritual Summon even from the Graveyard by banishing it, it’s a great card and it solves one of the main issues this deck previously had, but it’s still a Level 3 monster, which makes it difficult to use.
Senju and Doomdog can add a Dark Master - Zorc from your Deck to your hand by being Normal Summoned and by being sent from the field to the Graveyard respectively.
Target Doomdog Octhros with Treacherous Trap Hole to get rid of an opponent’s monster, use Enemy Controller to take control of one of their monsters or use Doomdog as material to Ritual Summon Zorc to add another one to your hand.
The other standard monster in any Ritual Deck is Sonic Bird, a Winged Beast that can add any Ritual Spell from your Deck to your hand when Normal Summoned.
Sphere Kuriboh can prevent an opponent’s monster from attacking by switching it to Defense Position, but, once he is in the Graveyard, he can also be banished to be used as material for a Ritual Summon.
With Hey, Trunade! around, you can’t solely rely on Trap Cards, you need to have another line of Defense. After dropping in popularity, Sphere Kuriboh has become sort of an unexpected card again; the opponent puts everything into the OTK, fails and then Dark Master - Zorc comes into play and wipes the board.
It’s difficult to choose between Enemy Controller, Hey, Trunade! and Treacherous Trap Hole, but the Quick-Play Spell is usually more versatile and it allows you to make particular plays when you are using a Ritual deck.
You can Tribute Doomdog Octhros to take control of an opponent’s Blue-Eyes White Dragon or Masked HERO Anki, add Dark Master - Zorc to your hand and then use the opponent’s monster to Ritual Summon it.
[Skill] description | User |
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Level Augmentation Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level increases by the Level of the revealed monster. This skill can be used once per Duel. | Leo |
Level Augmentation can significantly increase the consistency of the deck, allowing you Ritual Summon Dark Master - Zorc using a single monster.
[Skill] description | User |
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Master of Rites II Begin Duel with the Continuous Spell "Ritual Cage" activated. | Alexis Rhodes |
Ritual Cage will prevent Dark Master - Zorc from destroying itself when you roll a six on the die. Ritual Cage will also bring some advantage when dealing with Gemini Control, Batteryman and other less popular decks.
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