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This is a variation on the standard Toon Kingdom deck. The basic strategy is to have Toon Kingdom or a search card (Planet Pathfinder, An Owl of Luck or Toon Table of Contents) in your starting hand if possible (using Restart if necessary). Otherwise you have to stall until you draw one of these cards. Utilize Toon Kingdom's effect to attack your opponents Life Points directly while your toons are immune to any card effects and effectively cannot be destroyed so long as you can banish a card in your deck.
The main vulnerabilities of this deck are:
Notes:
Using Half Shut: in the current meta, i have noted this is a versatile card. It can prevent the destruction of an opponent monster which relies on being destroyed to activate their effect (e.g Fire King Avatar Yaksha or Warm worm). Using this effect can impact the opponents strategy significantly. Using Owl of Luck with Half Shut is a good combo to get Toon Kingdom into your hand, defend against any damage and have a tribute ready for Toon Summoned Skull. I have found this card more useful than Mirror wall in this deck.
This very easy to play and cheap deck.
I don't spend gems with water mini box pack.
Hammer Shark is the core of this deck, but you will do many other deceive plays:
The 2 Oyster Meister combine very well with Enemy Controller 2nd effect or Mako lvl 40 trap.
Uminotaurus is very important to suprise your enemy when you have one or two monster on your side of the field and their monsters is in defense position. You can use 1st Enemy Controller effects to change enemy monsters to defense position.
This deck give many other good plays.
It's relatively easy to OTK with Reinforced Human Psychic Borg using Titan Showdown because psychics manipulate your life points very well. Clear your opponent's field with Psychokinesis and Destructotron, then summon Reinforced Human Psychic Borg, banish a card and attack for game. Before going for the kill, I try to bait out their Kuriboh's if I feel they are holding a copy. Autonomous Action Unit is a great addition to the deck due to its ability to take a monster as well as manipulate your life points. I won several games by using Autonomous Action Unit to take a Sacred Phoenix or big beater and punching for game. I think psychics are very underrated in the current meta and they're a lot of fun to play.
The deck is pretty well balanced, but the main goal is to defend your psychic monsters with Mirror Wall/Super Rush Headlong then clear the field with Destructotron/Tribute to the Doomed/Psychokinesis, then finish them off with Reinforced Human Psychic Borg. You want to use Balance as your set skill as psychic monsters are taken out rather easily without magic/trap support. Aegis of Gaia/Brain Research Lab effectively cover for the life point costs of Psychic monster effects. Serene Psychic Witch can help you easily get Reinforced Human Psychic Borg/Destructotron on the field, and also works as a deck thinner/field swarmer. Ive been trying to build an effective Psychic deck for quite a while and I was pretty surprised how synergetic this one ended up being, tons of fun to play!
Modified from Cuneyt Kenzey
Change card Wild Tornado to Super Rush Headlong give advantage while opponent attack my monster actually when battle with Naturia Beatdown.
Some tips how I can reach KOG:
Always set your assailant, dont show to your opponent, if get assailant in the 1st turn.
Next turn, destroy your opponent spell/trap with storm.
And, you handle game 75% win if your opponent didn't read your step.
Send all Red-Eyes B. Dragon to the graveyard and then special summon it as fast as you can.
After you control Red-Eyes B. Dragon on the field, use Champions Vigilance or Ultimate Providence to negate any card your enemy try to use/summon.
How it works:
As you might imagine, Vennu, Bright Bird of Divinity is the backbone of the deck so getting it on the board early is key. Lava Golem and Black Magician of Chaos are additional Tribute materials that can also be searched (BMoC) or serve as removal (LG).
Both of Vennu, Bright Bird of Divinity's effects are essential as the bird can net you pluses through Enemy Controller or Possessed Dark Soul plays (with PDS in hand and your Normal Summon, you can take any face-up monster permanently by making it Level 3) or maximize the impact of your Beatdown by making your low-level monsters Level 8.
During your turn, you can play quite aggressively as Primal Cry can revive Vennu.
The main strategy is to lock your opponent, and in the same time to have draw power with the soul transition engine! Amazing combo is to steal level 4 normal summoned monsters summoned by your opponent with Enemy Controller or Jowls of Dark Demise, and in the End Phase tributes them to having +2 in your hand!
Frost and Flame Dragon is the boss monster obviously, but you have to see him at the end, to close the match!
Last Gamble is a fantastic skill for this deck. You can have more draw power, and send the monsters to the grave that you need for Frost and Flame Dragon summon!
This deck swarms fast and hard. Electro is my tech. Found he was useful in a lot of situations. Forces opponents to use recourses earlier than they'd like.
This has always been my favorite deck, I don't use up too many resources early like with Phoenix and I've managed to make seemingly unwinable comebacks. Idea of the deck is simple enough, swarm the field and protect yourself with backrow. Swarm the field and take out backrow with Blue Breaker or Deep Sweeper. Don't like Yomi Ship because the current meta can deal with monster Destruction too easily.
Just used this decks to get KOG, Toon was more effective, 2 Mirror Walls helped a lot against Toon and aggressive decks, they never wait for Mirror Wall, and Ninja made me KOG in the last 2 duels.
The core combo in this deck is Psychokinesis + Autonomous Action Unit + Bandit Skill. The only deck I have hard time against were Red Eyes and Weevil the rest I have no problem with.
Here's my KOG Hammer Shark deck. Fish Depth Charge and Anti-Magic Arrows actually did the most work for me surprisingly, some Enemy Controller take plays, but over all just a basic Hammer Shark beat down deck.
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