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King of Games decks [September]

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FIRE Control by Andres Rubio

  • Set skill: Aroma Strategy
  • Date submitted: Aug 31

Toon by Paragon87

This is a variation on the standard Toon Kingdom deck. The basic strategy is to have Toon Kingdom or a search card (Planet Pathfinder, An Owl of Luck or Toon Table of Contents) in your starting hand if possible (using Restart if necessary). Otherwise you have to stall until you draw one of these cards. Utilize Toon Kingdom's effect to attack your opponents Life Points directly while your toons are immune to any card effects and effectively cannot be destroyed so long as you can banish a card in your deck.

The main vulnerabilities of this deck are:

  • Your opponent destroying Toon Kingdom:
    Counter this using Magic reflector.
  • Deck out, if your opponent has several high attack monsters and you wernt able to play Toon Kingdom early or is using a Toon deck themselves: Localised Tornado can prevent this by recycling your discard pile.
  • Life points too low to attack: Soul absorption is a great card to counter this as it gives you 500LP for every banished card. If you can play it before activating Toon Kingdom then you'll get an instant 1500LP boost.

Notes:
Using Half Shut: in the current meta, i have noted this is a versatile card. It can prevent the destruction of an opponent monster which relies on being destroyed to activate their effect (e.g Fire King Avatar Yaksha or Warm worm). Using this effect can impact the opponents strategy significantly. Using Owl of Luck with Half Shut is a good combo to get Toon Kingdom into your hand, defend against any damage and have a tribute ready for Toon Summoned Skull. I have found this card more useful than Mirror wall in this deck.

  • Aurora Wing is not necessary. I have experimented with various cards in that spot, change with another Pathfinder, high defense monster or other monster that can help you stall. After reaching KOG, I started using Mecha Phantom Beast Hamstrat which seems to work well.
  • Set skill: Restart
  • Date submitted: Aug 31

Hammer Shark by NewFaraó

This very easy to play and cheap deck.
I don't spend gems with water mini box pack.

Hammer Shark is the core of this deck, but you will do many other deceive plays:

The 2 Oyster Meister combine very well with Enemy Controller 2nd effect or Mako lvl 40 trap.

Uminotaurus is very important to suprise your enemy when you have one or two monster on your side of the field and their monsters is in defense position. You can use 1st Enemy Controller effects to change enemy monsters to defense position.

This deck give many other good plays.

  • Set skill: Mythic Depths
  • Date submitted: Aug 31

Psychic Titans by Trey Willis

It's relatively easy to OTK with Reinforced Human Psychic Borg using Titan Showdown because psychics manipulate your life points very well. Clear your opponent's field with Psychokinesis and Destructotron, then summon Reinforced Human Psychic Borg, banish a card and attack for game. Before going for the kill, I try to bait out their Kuriboh's if I feel they are holding a copy. Autonomous Action Unit is a great addition to the deck due to its ability to take a monster as well as manipulate your life points. I won several games by using Autonomous Action Unit to take a Sacred Phoenix or big beater and punching for game. I think psychics are very underrated in the current meta and they're a lot of fun to play.

  • Set skill: Titan Showdown
  • Date submitted: Aug 31

Psychic Balance by Kodlak

The deck is pretty well balanced, but the main goal is to defend your psychic monsters with Mirror Wall/Super Rush Headlong then clear the field with Destructotron/Tribute to the Doomed/Psychokinesis, then finish them off with Reinforced Human Psychic Borg. You want to use Balance as your set skill as psychic monsters are taken out rather easily without magic/trap support. Aegis of Gaia/Brain Research Lab effectively cover for the life point costs of Psychic monster effects. Serene Psychic Witch can help you easily get Reinforced Human Psychic Borg/Destructotron on the field, and also works as a deck thinner/field swarmer. Ive been trying to build an effective Psychic deck for quite a while and I was pretty surprised how synergetic this one ended up being, tons of fun to play!

  • Set skill: Balance
  • Date submitted: Aug 31

Handless Balance by Overlord1987

Modified from Cuneyt Kenzey
Change card Wild Tornado to Super Rush Headlong give advantage while opponent attack my monster actually when battle with Naturia Beatdown.

Some tips how I can reach KOG:
Always set your assailant, dont show to your opponent, if get assailant in the 1st turn.
Next turn, destroy your opponent spell/trap with storm.
And, you handle game 75% win if your opponent didn't read your step.

  • Set skill: Balance
  • Date submitted: Aug 31

Red-Eyes by Satria Budiana

Send all Red-Eyes B. Dragon to the graveyard and then special summon it as fast as you can.

After you control Red-Eyes B. Dragon on the field, use Champions Vigilance or Ultimate Providence to negate any card your enemy try to use/summon.

  • Set skill: Balance
  • Date submitted: Aug 31

Vennu by Fluke

How it works:
As you might imagine, Vennu, Bright Bird of Divinity is the backbone of the deck so getting it on the board early is key. Lava Golem and Black Magician of Chaos are additional Tribute materials that can also be searched (BMoC) or serve as removal (LG).

Both of Vennu, Bright Bird of Divinity's effects are essential as the bird can net you pluses through Enemy Controller or Possessed Dark Soul plays (with PDS in hand and your Normal Summon, you can take any face-up monster permanently by making it Level 3) or maximize the impact of your Beatdown by making your low-level monsters Level 8.

During your turn, you can play quite aggressively as Primal Cry can revive Vennu.

  • Set skill: Beatdown
  • Date submitted: Aug 31

Frost and Flame by pozz91

The main strategy is to lock your opponent, and in the same time to have draw power with the soul transition engine! Amazing combo is to steal level 4 normal summoned monsters summoned by your opponent with Enemy Controller or Jowls of Dark Demise, and in the End Phase tributes them to having +2 in your hand!

Frost and Flame Dragon is the boss monster obviously, but you have to see him at the end, to close the match!

Last Gamble is a fantastic skill for this deck. You can have more draw power, and send the monsters to the grave that you need for Frost and Flame Dragon summon!

  • Set skill: Last Gamble
  • Date submitted: Aug 31

Swiss Army Warrior Control by mmmmmmmmmmmm

  • Set skill: Switcheroo
  • Date submitted: Aug 31

Last Gamble Beatdown by johan666

  • Set skill: Last Gamble
  • Date submitted: Aug 31

Mill by luis hernandez

  • Set skill: Duel, standby!
  • Date submitted: Aug 31

Phoenix by Wallace Alves

  • Set skill: Beatdown
  • Date submitted: Aug 31

Dino Beatdown by Sepnasty19

  • Set skill: Dinosaur Kingdom
  • Date submitted: Aug 30

Naturia Beatdown by Rockwith_e

This deck swarms fast and hard. Electro is my tech. Found he was useful in a lot of situations. Forces opponents to use recourses earlier than they'd like.

  • Set skill: Beatdown
  • Date submitted: Aug 30

Fiend by Maruchan :U

  • Set skill: Destiny Draw
  • Date submitted: Aug 30

Hammer Shark by AShadyPanda

This has always been my favorite deck, I don't use up too many resources early like with Phoenix and I've managed to make seemingly unwinable comebacks. Idea of the deck is simple enough, swarm the field and protect yourself with backrow. Swarm the field and take out backrow with Blue Breaker or Deep Sweeper. Don't like Yomi Ship because the current meta can deal with monster Destruction too easily.

  • Set skill: Mythic Depths
  • Date submitted: Aug 30

Toon and Ninja by Alan Megadeth

Just used this decks to get KOG, Toon was more effective, 2 Mirror Walls helped a lot against Toon and aggressive decks, they never wait for Mirror Wall, and Ninja made me KOG in the last 2 duels.

  • Set skill: Restart
  • Date submitted: Aug 29
  • Set skill: Beatdown

Toon by Hamzster

  • Set skill: Restart
  • Date submitted: Aug 29

Psychic by O T

The core combo in this deck is Psychokinesis + Autonomous Action Unit + Bandit Skill. The only deck I have hard time against were Red Eyes and Weevil the rest I have no problem with.

  • Set skill: Bandit
  • Date submitted: Aug 29

Hammer Shark by jordan straw

Here's my KOG Hammer Shark deck. Fish Depth Charge and Anti-Magic Arrows actually did the most work for me surprisingly, some Enemy Controller take plays, but over all just a basic Hammer Shark beat down deck.

  • Set skill: Mythic Depths
  • Date submitted: Aug 29

Ninja by Bryant

Comments

Hot New Top
Anonymous 5days ago
all these decks are so bad, 1v1 me bros and add me bigg1
<< Anonymous
Anonymous 5days ago Reply
september fuck
KOG Player 10days ago
https://youtu.be/_0qOttFkux0

Chek my red eyes deck , need feedback ty !
Cracker 16days ago
I really like this deck but just not good enough. Any tips for this deck?
Damaged666 22days ago
KoG today, thanks to dr vellian :)
Anonymous
Legend is infested with Cyber angel decks and not only that the monster effects allow both the monster and the ritual cards to be recycled back into the deck. The fuckin ritual card even protects the monsters from all hard removals. What the fuck konami? They nerf one skill/deck to release the next OP bullshit. Fucking hell
<< Anonymous(OP)
Anonymous Reply
I'm using gozuki effect to summon heavy knight,and then normal summon. Or just set heavy knight, protect him for one turn, and normal summon next turn. In case not OTK the moment he summon dakini lol
<< Anonymous
Anonymous Reply
All those p2w or grinders who stocked up on relinquished decks are now rubbing their hands with glee.
<< Anonymous
Anonymous Reply
Heavy king is not a very good counter for this deck! It's very unlikely that you'll be able to summon it twice to get its effect, because it'll probably be destroyed very quickly. Besides, most players run multiple kuribohs, so they can easily defend their cyber angels
<< Anonymous
ANONYMOUS 22days ago Reply
Fuck these brain-dead, stupid-ass, no-skill scumfuck Cyber Angel decks. There is not a single, fucking duel where I do not see them. I agree; they should nerf these billshit bikini cards to the point where no fucktard wants to play them anymore.
Trick Has Game
I'm trying to play different versions, and air probably bricked. Don't get excited buddy. Countering Toon World too. I most likely didn't have the combo in hand I really need beside my Horus's in my deck(all of them) and drew only my traps bud:/
<< Anonymous(Trick Has Game)
Anonymous Reply
Are you a nut job? what are you ranting about?
<< Anonymous(Trick Has Game)
Anonymous 22days ago Reply
Trick come back I miss you buddy
Anonymous
You can't tell what I'm talking about. I'm talking about Duel Links future generation fo the game. What the new Meta may look like. People countering people. Cyber Angels being able to have not a Real OG deck but yet one so consistent, consistently enough to counter all the Top Tier Decks. But this also can be countered by one other deck that may beat all the Top Tier Decks as well. Cyber Angels are no doubt the new Meta, Relinquish, most likely Red Eyes, Sacred Phoenix, Horus, Toon Kindom, And Any counter fold deck will much most likely be the new Meta and all the decks that will be used. Don't call me a "nutjob" for contradicting or trying to predict the future which could b easily scientifically and mathematically performed in mostly that order. Cyber Angels, the New Best.
<< Anonymous
Anonymous Reply
You know you can actually reply to comments instead of making new ones right? You look like a idiot
<< Anonymous
Anonymous 23days ago Reply
I lol'd too hard at this
Zyzl
I can’t read the card names
share
:)
<< Anonymous(share)
share Reply
:)
Anonymous
Can we go back to slow HHG and relinquished decks pls? These turn one otk decks are depressing AF
<< Anonymous
Anonymous Reply
Ikr?! The old meta was so much better!
<< Anonymous
Anonymous Reply
I think there is a difference between "better" and easier. The old meta was easier. Learn to adapt and you'll find that this meta can be just as good. When new cards are being introduced all the time, the game will become more complex. If you're trying to live in the past, of course you aren't going to think this game is getting better. Like it or not, the game is going to grow and expand. Keep up
<< Anonymous
Anonymous Reply
id argue that the game gets less complex as it goes on
<< Anonymous
Anonymous Reply
id argue that the game gets less complex as it goes on
Trick Has Game
Also this is me who put step that comment below, I didn't post my name..
Trick Has Game
The new Meta will consist of Cyber Angel Decks, Red Eyes deck, Horus(if configured right) Decks, Sacred Phoenix Decks, Burn and control type Decks. However, Konkami has decided to add this Cyber Angel Deck enable to counter most these KoG Decks. Especially these Top Tier Decks. But, these Cyber Angels are countered by other control and protection. Blue Eyes Counter fold Decks would be consistent against these Decks. Horus works well too(like I said, if configured right). Horus I have been playing(I am a budget player) yet my Horus deck consists of deck thinning, Two Lv6 Horus and one Lv8 Horus, my deck works against practically anything my deck can counter. Yet I don't have All the cards I need. Windstorm, Wild Tornado, and Storm would be best for Horus Decks. Especially, countering Anything, Relinquish, Control Decks, Cyber Angels, Fusion Decks, any type of deck. However, you DO NOT need Horus lv4 nor do you need LV Up at all. Countering any kind of Deck you would have to consider your monsters and how you play them. I've played a variety of these Horus Decks and I don't play Seargent Eletro, or any other Horus Deck user plays or have played. Mine consists of much better, deck thinning, and powerful monsters. Beat down works the best. The deck counters the past Meta. Weevil or any kind of deck thinning deck has a slight possibility of winning against this deck... but however,.. this deck is also a OTK deck. Running Red Eyes against a Horus deck isn't a big problem, because Horus works well for this Meta. Red Eyes could become extinct with the Sacred Phoenix Decks. Say hello to the Cyber Angel times. Where everyone runs just a little(or a bunch) of trash^;).
<< Anonymous(Trick Has Game)
Anonymous Reply
Retard alert! Retard alert!

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