Use this deck to keep your opponent locked out of drawing, red ninja boosts its level so you can beat down easier, spells and traps to defend from attacks
Once second coin toss is on the field this deck becomes very hard to deal with. Keeping Abare Ushioni on the field using Enemy Controller and Super Rush Headlong allows you to inflict 1000 damage without having to attack your opponent. Also with Time Wizard in your deck you can change the tide of the duel very quickly. I use LP boost a to counter act any bad coin tosses from Abare Ushioni.
The deck is so consistant with the Heavy Flame Knights and Fire King Avatar.
The secret about this deck is patiance. Try to read your opponent and learn all the interactions of Fire King Island / Fire King Avatar / Phoenix / Double Phoenix revival.
If you got caught offguard you will probably lose the game.
For me the best way is to play safe. Set Fire King Avatar and destroy Phoenix on card to clear out your enemy Backrow. And remember, don't ever be afraid of Super Rush Headlong cause your phoenix will come back again in the next turn and destroy the backrow once more.
I reached KOG using double Gaia deck.
It's a hybrid type of deck, you can play aggressive or control, it depends on the match. It´s really good against control decks, destroying all the back row, against Red-Eyes and Phoenix the Heavy Knight of the Flame helps a lot. Against Weevil you'll need to use one monster only and keep destroying back row. If the milling deck is slow your win chance is high.
The aim of this deck is to control the board in order to get Dark Necrophear + Invader of Darkness, then to summon them using Enemy Controller/Jowls of Dark Demise. Dimension Gate is useful to keep your monsters alive or stealing your opponents. Stray Lambs is also clutch to steal or set Invader of Darkness.
Lots of defensive spells + Mind scan in order to control the pace. Once you get Invader of Darkness/Dark Necrofear up it's usually over.
This is very cheap and strong Deck, it only requires the box reset option on Neo-Impact. Get cards from the Card Trader and Farm Seto Kaiba for Enemy Controller.
Use Vanguard of the Dragon to send Totem Dragon or Blue-Eyes White Dragon to the Graveyard so the opponent would only destroy Vanguard of the Dragon by battle. Flamvell Grunika gives a lot of Damage. Mirage Dragon makes traps less dangerous. Protect your Monsters with Mirror Wall and Enemy Controller, you can also use its second effect offensively. Stamping Destruction is used to destroy enemies nasty Spell and Trap Cards and it deals 500 damage to your opponent. With the Field spell boost, the Dragons are so strong that the opponent has to push up his monsters which is very risky.
I hope you enjoy the deck, I would say it could get a ranking of around 8.5. I am sure you can also modulate the Deck, and enjoy playing the Deck, it is very strong but a bit risky.
The aim of this deck is to summon Sacred Phoenix of Nephthys with Fire King Island or Fire King Avatar Yaksha's effect. Use Card of the Soul to make sure that you have it in your hand. If you don't have it in your hand use Jowls of Dark Demise and Enemy Controller to gain time.
You can use Destruction Potion for destroying your Sacred Phoenix of Nephthys and gain it's effect or use Enemy Controller or Jowls of Dark Demise to eliminate your opponent's monster and gain Life Points.
Goka, the Pyre of Malice can be used as a strong monster for attacks or can be used to destroy Fire King Avatar Yaksha or Sacred Phoenix of Nephthys when you need their effects.
Set skill: Restart
Date submitted: Aug 28
Climb w/ deck: Legend 1 - King of Games
This variant is used to flood the field with monsters, gain board control, and keep it using versatile spells/traps. Such as Enemy Controller, Super Rush Headlong, Mirror Wall, etc.
My personal card techs:
I added Magical Arm Shield as a board control card just in case my hand bricks. As well as its ability to quickly clear your opponents board. I added Exterio's Fang as a way to hinder my opponent and push for game to negate my opponents protection spells/traps.
1.) Another Super Rush Headlong for third Enemy Controller.
2.) Anti-Magic Arrows for Exterio's Fang.
3.) Curse of Anubis for third Enemy Controller or Windstorm of Etaqua
From legend two to king of games i did 10 wins in a row.
Here is the deck I used to climb from Legend Rank 1 to King of Games with a win streak of 19 games in a row.
Lava golem and masks are the key cards. And the joker is inaba. It's better than panda because it can ignore feint plan in tea mill deck and also it works really well against weevil burn deck since it returns to your hand after
the attack which doesn't allow your opponent to summon lava golem.
The hardest deck to counter was phoenix deck. Volcano and Goka can tribute lava golem. And the cycling of phoenix makes you hard to use masks and lands timely.
The counter card of lava golem was Econ which allows your opponent to tribute lava golem and get control of your face-up monster. So it is recommended to remove your face-up monster before the summon of lava golem.
I went from legend 1 to KoG with this psychic Destiny Draw deck. If I had a third witch I would use it instead of doctor cranium. Didn't have any particularly hard match-up except against Weevil sometimes.
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Yuya Sakaki Lvl 40 Farm
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Yami Yugi Lvl 40
Seto Kaiba Lvl 40
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Mai Lvl 40
Tea Lvl 40
Yugi Lvl 40 (Gate)
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Rex Raptor Lvl 40
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Yami Marik Lvl 40
Yami Bakura Lvl 40
Bandit Lvl 40
Ishizu Lvl 40
Odion Lvl 40
Pegasus Lvl 40
Mokuba Lvl 40
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