Want to share your deck? Send us an e-mail at email@example.com with the image of your deck and proof of reaching KoG along with how it works!
Please send your IGN (In-game name) and screenshots as same to the followings. GameA will crop sent images. Note that we may not show your decks here if the idea is duplicated. But it will be help us do analysis on current meta!
Your deck submission is very helpful but it might not be displayed on this page if it is duplicated. We'll put your name on it though. Thank you for understanding!
For qualifiers KOG decks and final Qualifiers top decks by region, check the link below!
Share your decks with the players all around the world!
I modified standard rez deck to counter toons and other "special summon" decks,so I just use 2 gozuki and wyvern instead to add more defensive card space and heavy Knight,work well from legend 1 until kog
Before this I used Phoenix potion from platinum until legend,but it's unstable when reach legend 3.
The deck is a very solid and relatively cheap way to climb easily till King of Games from almost every rank. The winrate is impressive and the skill "balance" makes it hard to have a bad draw reducing the chances to have a lose streak.
Like most Toon Barrel Dragon decks, but Double Summon allows for shenanigans with two Barrel Dragons at once or to let you play Pathfinder and TBD on the same turn. Divine Wrath/Ultimate Providence are really strong these days against mirror matches, Phoenix, and Kuribohs.
Pretty much the same deck dkayed made a video about. Tweaked the support spells and traps to counter some annoying decks (like burning land to get rid of toon kingdom and other field spells). Skill is Mai's Aroma Strategy.
There is not much to say, a deck toon barrel dragon, which combines Rare Metalmorph to counter spells before having Toon Kingdom in our hands and Sergeant Electro to reveal spells / traps.
I do not have Mecha Phantom Beast Hamstrat, so I use Cobra Jar and Jowls of Dark Demise.
This is a heavy control deck, that can pull of many tricky moves involving soul exchange, enemy controller and Treeborn frog. Angmral, the heart of this deck allows you to add extra copies of enemy controller or soul exchange to your hand, allowing you to further control your opponent.
I made this deck to see if a REZD deck with only 3 copies total of insight+spirit could go the distance; and indeed it can. Use tribute of the doomed primarily to proc graveyard effects, not necessarily to destroy opponents' monsters. Needless to say, try to avoid banishing a REZD with Gozuki's effect unless absolutely necessary. If you don't have a third Gozuki, you may replace with heavy knight or goblin zombie. If you have more insights/spirits use them to your discretion but I made this deck mainly so that it can be created just via packs and 3 SR tickets.
Relatively easy road from plat 2 to KOG.
Get IoD on the field as soon as possible. After that use destiny draw to to search for fenghuang and clear your opponents backrow. This deck is easy to play with a very good winratio.
Divine wrath for toon barrel. If u have 1 more psychokinesis then I'd recommend u add.
I rely on phoenix to clean back row and tribute to the doomed to destroy opponent monsters also gale lizard and econ for defense
This deck revolves around sending big geminis to the graveyard to special summon them later and swarm the field. Fusion is not always needed.