Since the magnet monsters are good at sending cards to the graveyard, use it together with some support spell and traps and it can help with summoning Gaia Plate easily. Gaia Plate can be very dominating due to it's main effect, making it difficult for your opponent to get over it, and destroying your other monsters will only help maintain it longer.
The main win condition of this deck is through Gaia Plate. It has a powerful effect that halves the attack of monster that it battles with, has high attack, and can also be special summoned. Your opponent will need to have a monster with 5,600 attack just to crash into your Gaia Plate (6,000 if you have Wasteland field spell). Even if it's switched to defense position, your opponent needs more than 2,000 attack just to destroy it (2,400 with Wasteland active). Combined this with support monsters and spell/trap cards to maintain him on the field, or end it early using Anti-Magic Arrows.
Specializing in sending cards to the graveyard (including itself), this helps put some fodder materials into the graveyard to set up special summoning Gaia Plate.
Beta The Electromagnet Warrior: First effect will activate on summon, even if it's Floodgate Trap Hole'd. Normal summon this to add a delta from your deck. Its second effect lets you use it during your opponent's turn as a quick-play effect type, which can be effectively used if your opponent targets it with card effects, or about to destroy it. You can switch it out and special summon Delta from your deck, which will activate Delta's effect to send a magnet monster to the graveyard.
Delta The Magnet Warrior: Normal or special summoning Delta lets you dump a magnet monster from your deck, to setup for Gaia in your later turn(s). Delta also works well with Valkyrion the Magna Warrior if you are using it as an alternative to Gaia Plate in the deck. But you will need to have multiple copies of different magnet monsters and other changes in the deck, which is why it's not used in the example deck.
Painful Decision: Good for throwing out a monster from your deck. This helps put some fodder material to special summon Gaia Plate, but also thinning your deck, as well as preventing your odds of starting with a bad hand where you don't get a low level monster. Can potentially be a dead card if you don't have at least 2 of the same normal monster in your deck though, so it's good to remember not to use Beta/Delta to throw out different variations of magnet to the grave.
Enemy Controller: Has always been a good versatile card that you want to bring multiple copies of. It's to help with some protection, or go on the offensive with tribute taking your opponent's monster. With the help of Anti-Magic Arrows, you can enter battle phase to activate Enemy Controller, and chain it with your Anti-Magic Arrows to take control of your opponent's monster without your opponent being able to react. This can catch them by surprise and be able to go for a quick win.
Both Storm and Anti-Magic Arrows can be good if you already have high enough attack to go for the win. Storm should be used more carefully if you are using a skill, or a field spell card since it will also get destroyed. Anti-Magic Arrows often catches people off guard and can potentially win you some fast and easy win.
I’m working on lvling up Yugi for one havnt put him in because I don’t have him yet. Also you’d be surprised. Needlebug gives me extra fodder for gaia and if I use it right I get valk out on opponents battle phase stopping attacks
Anonymous 31days ago
Today i faced this deck with my Six Samurai deck and i destroyed this annoyng Gaia with the effect of Hand Of Six lol
The budget version of this would be using Valkyrion since you only need to farm Yugi for it.
Razaelriezen 30days ago
I started running this deck I use delta to fill grave with 1-2 magnets then needbug nest which if lucky will instantly give me valkyrion. If I have a gaia in hand. Icanusually summon delta then valk then gaia plate in one turn. If I am lucky for anti arrow it’s usually otk