Since the magnet monsters are good at sending cards to the graveyard, use it together with some support spell and traps and it can help with summoning Gaia Plate easily. Gaia Plate can be very dominating due to it's main effect, making it difficult for your opponent to get over it, and destroying your other monsters will only help maintain it longer.
Skill | Straight to the Grave |
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Essential cards | |
Cost | Expensive |
Pack (Box reset) | Primal Burst |
[Skill] description | User |
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Straight to the Grave Begin Duel with the Field Spell "Wasteland" | Bonz |
The main win condition of this deck is through Gaia Plate. It has a powerful effect that halves the attack of monster that it battles with, has high attack, and can also be special summoned. Your opponent will need to have a monster with 5,600 attack just to crash into your Gaia Plate (6,000 if you have Wasteland field spell). Even if it's switched to defense position, your opponent needs more than 2,000 attack just to destroy it (2,400 with Wasteland active). Combined this with support monsters and spell/trap cards to maintain him on the field, or end it early using Anti-Magic Arrows.
Specializing in sending cards to the graveyard (including itself), this helps put some fodder materials into the graveyard to set up special summoning Gaia Plate.
Both Storm and Anti-Magic Arrows can be good if you already have high enough attack to go for the win. Storm should be used more carefully if you are using a skill, or a field spell card since it will also get destroyed. Anti-Magic Arrows often catches people off guard and can potentially win you some fast and easy win.
Card | Explanation |
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Powerful Rebirth | Good for re-using Beta/Delta's effect multiple times, and defend against attacks. |
Valkyrion the Magna Warrior | Can be a good substitute card, but might need a different deck setup. |
Painful Escape | Can be a good alternative to get other monsters from your deck. |
Symbols of Duty | Tributing your normal monster is good for your Gaia, but this can also be good if your opponent has strong monsters in the grave. |
Order to Charge | Easy monster removal if you have plenty of normal monsters. |
Curse of Anubis | Good if you have multiple normal monsters. Other defensive cards like Super Rush Headlong, Windstorm of Etaqua, or Mirror Wall can also work well. |
Dust Knight | Helps with sending more monsters to the graveyard. |
Release from Stone | Special summon banished monsters from Gaia's effect. |
Attack the Moon! | Defensive cards like Enemy Controller are often used defensively, this can be useful to destroy your opponent's backrow. |
Anti-Magic Arrows | Use this card to pin down your opponent's backrow while you attack. |
Painful Decision | Good for throwing out a monster from your deck. This helps put some fodder material to special summon Gaia Plate, but also thinning your deck, as well as preventing your odds of starting with a bad hand where you don't get a low level monster. Can potentially be a dead card if you don't have at least 2 of the same normal monster in your deck though, so it's good to remember not to use Beta/Delta to throw out different variations of magnet to the grave. |
Snipe Hunter | Sometimes Magnet Warriors are more useful in the graveyard than in your hand. This card helps you discard your Magnet Warriors while giving you a 2/3 chance to destroy an opponent's card. |
Lyla, Lightsworn Sorceress | Backrow destruction and mills your deck during the end phase. |
[Skill] description | User |
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Last Gamble (skill) Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel. | Joey Wheeler |
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