This page notes details of Ghostrick Ghoul (DARK/Zombie/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until the end of your opponent's next turn, but if it does, only that monster can attack this turn.
Can add combined ATK of all “Ghostrick” monsters on the field to 1 “Ghostrick” monster you control (The ATK value gathered includes “Ghostrick” monsters from your opponent)
Can change this card face-down Defense mode once per turn as a defensive move.
Synergizes well with other “Ghostrick” archetypes
Cons
Cannot be normal summoned unless you possess another “Ghostrick” monster on the field.
Since “Ghostrick” monsters need to have at least 1 of them at the field to enable Normal summon, the best way is to start off with a special summon of 1 “Ghostrick” monster.
Since “Ghostrick” monsters are relatively weak in terms of ATK and DEF, they would require a substantial amount of support to keep them alive on the field. Mirror wall is not really helpful here since the current meta usually involves high ATK monsters that can hit through your Mirror Wall if you are playing “Ghostrick” themed monsters.
Decks
Deck
Support
Classifications
Actions
Changes Battle Positions / Flips itself face-down
Summoning categories
Cannot Normal Summon
Stat changes
Changes ATK value
Attack categories
Prevents your monsters from attacking
Comments
Seem
18-4 usually over power my opps beat sticks and other times get real lucky hitting 2 walls they lose LP from attacking with 0 AtK monsters
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