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Cosmic Cyclone | Decks and Tips

This page notes details of Cosmic Cyclone (Spell Card/Quick-Play) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 12/03/2020

Cosmic Cyclone

Cosmic Cyclone
TypeSpell Card
PropertyQuick-Play
Card Effect TypeCost / Card effect
Passcode08267140

text

Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

How to Get / Rarity

PackGalactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Special Set Bundle Sale [UR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA-

Pros

  • Removes a spell or trap card from play.
  • Very versatile and easy to use, added to the fact that it is a quick-play spell.

Cons

  • Costs 1000 LP to use.

Tips, Related Cards, Rulings

Bypass protection

This card can remove cards even if they are protected by Card Guard or Magic Reflector, because it will not count as a destruction effect but as a remove from play effect.

Anki OTK

(This OTK is only possible because of a bug that doesn't half Anki's attack when he attacks directly with his effect and Titan Showdown is active.)
Use Cosmic Cyclone to banish a spell/trap card and reduce your LP to make Titan Showdown active, then used masked change to special summon Masked HERO - Anki. Anki is able to attack your opponent directly and because of Titan Showdown he will deal 5600 damage. If your opponent does not control any spell/trap card for you to use Cosmic Cyclone on, you can turn on self-chain. First activate Masked Change on your HERO and then use Cosmic Cyclone on Masked Change, you will still be able to summon Anki with your LP reduced for Titan Showdown.

Banish Key Cards

Some decks require spell/trap cards in their setup to run properly. Cosmic Cyclone is an effective counter against these types of decks because banishing their key spell/trap card usually means they have no interaction with it anymore and would need a to search out a new copy. Here are some spell/trap cards that can be considered key cards in their respective decks.

Set skill

Aside from the skills mentioned below, using Cosmic Cyclone can also get you closer to activating your Draw Sense skill and Bastion's multiple field skills.

[Skill] descriptionUser
Destiny Draw
Can be used each time your Life Points decrease by 2000. In the Draw Phase, instead of doing a normal draw, draw the card of your choice.

Yami Yugi
Titan Showdown
Whichever player has double or more LP than the other takes double battle damage.
Rex Raptor
Rex Raptor
No Mortal Can Resist
Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn..

Ishizu
Sleight of Hand
Can be used each time your Life Points decrease by 1500. Add 1 7 Completed card, hidden in your wristband, to your hand. This skill can only be used once per turn and twice per Duel.

Keith
Switcheroo
Can be used each time your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.

Keith
Bluff Trap
Can be used each time your Life Points decrease by 1200. Statue of the Wicked is set in your Spell & Trap Zone.

Odion
Where the Heroes Dwell
Can be used after you Life Points are 3000 or below. Play the Field Spell "Skyscraper". If there already is Field Spell on your side of the Field, Return it to your hand. This skill can only be used once per duel.
Jaden Yuki
Jaden Yuki
Destiny Calling (Skill)
Can be used after your Life Points are at 3000 or below. Play the Field Spell "Dark City." If there already is Field Spell on your side of the Field, return it to your hand. This skill can only be used once per Duel.
Aster Phoenix
Aster Phoenix

Decks

Classifications

Banished categoriesBanishes from field
LPPays Life Points for cost

Comments

Hot New Top
Anonymous
the virgin cosmic cyclone VS the chad Dicephoon
Anonymous
What a replacement for this card. I only have one of this card but i need 3 for a deck
<< Anonymous
Anonymous Reply
You don't need 3 copies of this. Most decks don't run that many backrow cards.
<< Anonymous
Anonymous Reply
You say this only because you don't have enough money to buy 3 cc.

Go get a job and spend it on the right thing before saying nonsense.
<< Anonymous
Anonymous Reply
There's night beam and galaxy cyclone......yeah yeah I know they are as expensive as cosmic. Konami is a master of milking your money: release tons of backrow but just a few backrow removal in terrible boxes -> profit
<< Anonymous
Anonymous Reply
On the other hand konami offer nice gem discounts on old boxes periodically. I got 2 cc in last gem discount. Also for 5$ you get a cc plus 10 packs.
Joker
If twin twister was added to this game then it would totally ruin the game. But this card is tame enough
<< Anonymous(Joker)
Anonymous Reply
Reactionary banishment is not tame.
<< Anonymous(Joker)
Anonymous Reply
More like, ruined DM and such.
Shiranui doesnt really care about it, really.
I use dragunity which totally screwed if this twin twister released, but that cant justify the twin twister since it was a genertic card that everyone can use
<< Anonymous(Joker)
Anonymous Reply
yea, Twin Twister would be an interesting addition.

Although, we should have gotten MST too, which is long overdue now.
Anonymous
I believe that all top tier decks should have at least 1 monster card at limit 3 to prevent them from putting this.
<< Anonymous
Anonymous Reply
The idea of raising LP is to give all tiered decks the chance to get back at the opponent even if you started first or bricked, something that right now is basically impossible, without breaking current decks, which limiting summoning could do. I don't think it's a bad idea though, anything to prevent opponents winning at their first turn when starting second would be good for the game.
<< Anonymous
Anonymous Reply
http://duellinks.gamea.co/c/pvj0g10a

Duel Links Leaked News [June 16 Updated]

Leaked Kalin Kessler Skills
I was Faster
At the start of the Duel, the player who starts restores 2000 LPs.

Yes you will have 6000 LP if you go first. Fair enough.
<< Anonymous
Anonymous Reply
Actually from what i have watch, a players turn last forever lol. If you watch a TCG duel you'll miss the old day where " I set a monster, I set a card, I end my turn". Now it's I special summon a monster, I activate this effect, I special summon a monster, I activate this effect, I special summon a monster, I activate this effect, I special summon a monster and it goes on.
<< Anonymous
Anonymous Reply
far from fair.lots of decks... easily put out 6k hp.plus i saw sb using this skill going second and rage quit(couldnt cyber stein ab u s e i guess
Anonymous
best backrow removal in the game
<< Anonymous
Anonymous Reply
More than that, this is the best card in the game.
Anonymous
the limit to this card is trying to get 3 of it from one pack, is time and gem consuming
Anonymous
yes finally limited
<< Anonymous
Anonymous Reply
Technically, 3-limited so whales can't complain about it.
<< Anonymous
Anonymous Reply
Only for e-sabers
<< Anonymous
Anonymous Reply
and lightsworn
frustrated
why does this card not just destroy/ban but also cancel my spell trap cards?? i activate my effect, opponent plays cosmos, effect is canceled, card banned
happened for example with "gates of dark world"
<< Anonymous(Steo Kiaba)
Anonymous Reply
I see. P2W player base was losing too much against F2P one, so they had to adapt the rules to put the F2P player base in their place.
<< Anonymous
Anonymous Reply
You know the rules originates from OCG, right
<< Anonymous(frustrated)
Anonymous Reply
You should learn how continuous spell or trap and field spell works. This ruling is not just for CC but all S/T remover as well

They need to be face up to ACTIVE AND RESOLVE THE EFFECT. If they somehow remove your card from the field when you active it, it never resolved which mean no effect in the end. You still pay cost btw
<< Anonymous(frustrated)
Anonymous Reply
The flow somehow looks like this:

Activation--->activation cost--->chaining phase--> resolving phase.

In your case, the gates of dark world never resolve the effect since it was the last to be resolved, and just before it resolved, the card disappear which result nullified the effect.
Anonymous
Going to be really useful against a massive amount of DNA change
<< Anonymous
Anonymous Reply
Lol yeah, you are right, I'm seeing a lot of buster blader lately so I guess I'm glad they didn't add it to banlist.
<< Anonymous
V-rains Reply
They will never ban it because it's an UR card and also it drains your life points. No need to.
<< Anonymous
Anonymous Reply
lmao don't worry bruh they will never touch a card with a 1000 LP cost for its activation.
<< Anonymous
Anonymous Reply
Well obviously a ban will never happen, but it does get into Limited 3.
Next KOG
useless against magician navigation
<< Anonymous(Next KOG)
Anonymous Reply
fool, it's useful anyway because your opponen't won't be able to negate your backrow.
<< Anonymous(Next KOG)
Anonymous Reply
you can use it to banish magic circle instead so the opponent cannot banish your card. Anyway, this card is so OP and expensive I often lose because of this.
<< Anonymous
Anonymous Reply
Its a whales get out of jail free card funded by mommies credit card.
<< Anonymous
Anonymous Reply
Yeah it really is since you can get 2 just from making a new account Kek...
Anonymous
Should I get a 3rd one or is 2 good enough? Most decks run 2 but 3 is becoming more and more common.
Anonymous
never gets old

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