[Skill] description | User |
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The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Common |
The Melffy archetype is also composed of Level-2 Beasts so they mix really well with other Level-2 Beasts.
Melffy Mommy | LIGHT Spellcaster ★2 ATK 1000 / DEF 1000 |
Eternal Stream [R] | |
2+ Level 2 Beast monsters Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it. ● 3+: Cannot be destroyed by battle. ● 4+: You take no damage from battles involving this card. ● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK. |
Melffy Pony | EARTH Beast ★2 ATK 400 / DEF 0 |
Eternal Stream [R] | |
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or this card is targeted for an attack by an opponent's monster: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn. |
Melffy Fenny | EARTH Beast ★2 ATK 100 / DEF 300 |
Eternal Stream [N] | |
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or this card is targeted for an attack by an opponent's monster: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn. |
The Fabled Cerburrel | EARTH Beast ★2 ATK 1000 / DEF 400 |
Revolution Beginning [UR] | |
If this card is discarded to the Graveyard: Special Summon it. |
The ideal turn 1 is if you get Obedience Schooled in your starting hand. Their effects are negated but you can still use Cerburrel to synchro into The Fabled Unicore.
The other monsters in the deck can special summon Cerburrel as well, so you don't need to necessarily summon it to turn 1 with Obedience Schooled.
Keep in mind that if you only run 1 copy of a level 4 synchro then Cerburrel being a level 2 tuner is only useful once in a duel.
D.D. Crow | DARK Winged Beast ★1 ATK 100 / DEF 100 |
Shining Hope [UR] Selection Box Vol.05 [UR] | |
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. |
Kalantosa, Mystical Beast of the Forest | EARTH Beast ★2 ATK 200 / DEF 1400 |
Ranked Rewards [R] | |
If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target. |
Kalantosa is easy to Special Summon with Melffy Fenny's effect. This gives you a free removal effect which is great just before you make your Xyz play.
Obedience Schooled | Normal Trap |
Land of the Titans [SR] | |
If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters. |
Basically just spams your field with monsters. Since the monsters are destroyed during the End Phase make sure you use them all up for Extra Deck plays. During the turn you activate Obedience Schooled, you'll easily end up making two Extra Deck monsters.
Ice Dragons Prison | Normal Trap |
Selection Box Vol.06 [UR] | |
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn. |
Ice Dragon's Prison is used as Disruption Tech and is very useful against the Deck that only contains or mostly 1 Monster-Type like Gouki and Mekk-Knight.
Mirror Force | Normal Trap |
6th Anniversary Campaign [UR] | |
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls. |
Wipe out all the opponent's Attack Position Monsters while they declare attack to protect your monsters.
Crackdown | Continuous Trap |
Selection Box Vol.02 Super Mini [UR] | |
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. |
Snatch 1 monster your opponent control is not only a great disruption to your opponent but also can use that monster for your Link Summoning.
Lightforce Sword | Normal Trap |
Yami Yugi at Lvl 16 [R] | |
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. |
Great Disruption Tech while the opponent runs a combo setup, also you can use this card to make the opponent's Hand Card the same as yours so that The Fable Unicore's Monster/Spell/Trap Cards Effect Negation keeps on.
The Fabled Unicore | LIGHT Beast ★4 ATK 2300 / DEF 1000 |
Curse of Dread [SR] | |
1 "Fabled" Tuner + 1 or more non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all Spell, Trap and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster. |
Unicore's effect is very powerful when active, but the problem is the effect is a bit difficult to activate. Melffy Pony can somewhat be used to increase the number of cards in your hand if lacking, and generic techs with discard costs can reduce your hand if you have too many.
Note: the effect of "The Fabled Unicore" can negate effects and destroy them even if both players have 0 cards in their hands.
Number 64: Ronin Raccoon Sandayu | EARTH Beast ★2 ATK 1000 / DEF 1000 |
Eternal Stream [SR] | |
2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects. |
Sandayu Special Summons a beater in the form of a token. Since they'll be as strong as the strongest monster, you can crash them into the opponent's monster for removal. Having this Token on the field also acts as protection for Sandayu, allowing it to stay on the field to generate a second beater.
If you're running the deck with "The Tie that Binds" skill, you'll always have a slight advantage when it comes to attacking. If your opponent has the highest ATK monster, activate Sandayu first before using the skill. If you have the highest ATK then simply activate the skill first before Sandayu.
You can copy the opponent's strongest ATK before you get rid of their monster with Super Rush Recklessly.
Knightmare Unicorn | DARK Fiend ATK 2200 / DEF 3 |
Future Circuit [UR] | |
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card. |
This Link 3 Knightmare Monster not only allows you to shuffle 1 card on either player's board back into Deck (this effect will prevent some card effect trigger action for Graveyard/Floating effect) when it is Link Summoned. Unicorn's co-linked effect will allow you to have 1 Card Draw.
Knightmare Phoenix | FIRE Fiend ATK 1900 / DEF 2 |
Future Circuit [SR] | |
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. |
A Link 2 Knightmare Monster owns Backrow Removal Effect by discarding 1 card (this effect can combo with Cerburrel). Phoenix's co-linked effect will allow you to have 1 Card Draw and Battle Destruction Protection.
Missus Radiant | EARTH Beast ATK 1400 / DEF 2 |
Link Revolution [R] | |
2 EARTH monsters All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn. |
All Earth Monsters including Earth-Beast monsters gain 500 ATK/DEF Boost. Missus Radiant's floating effect will allow you to recycle 1 Earth Monster (Melffy Pony/Fenny) to your hand.
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