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Laval Synchro: deck recipe

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update 19/02/2019

Overview

“Laval” is an archetype of FIRE monsters, whose effects mainly focus on setting up the Graveyard and then taking advantage of it. Some “Laval” monsters, like Laval Volcano Handmaiden, are able to send cards of their own archetype to the Graveyard, others, like Laval Stennon, can then use those cards to activate their effects.

Interestingly enough, after the release of Absolute Inferno, we are only missing two “Laval” monsters to complete the archetype: Laval Judgment Lord and Laval Magma Cannoneer, both of which are able to deal up to 1000 effect damage per turn via their effects. Anyway, now that we have Molten Conduction Field, it is definitely a lot easier to set up the Graveyard and, thanks to the Tuners introduced in the new Main BOX, the deck has access to a decent Extra Deck, which is also quite nice.

Example Deck

Laval Lakeside LadyLaval Lakeside LadyLaval CannonLaval CannonLaval CannonLaval Volcano Handmaiden
Laval Volcano HandmaidenLaval Volcano HandmaidenLaval Forest SpriteEnemy ControllerEnemy ControllerMolten Conduction Field
Molten Conduction FieldMolten Conduction FieldPaleozoic CanadiaPaleozoic CanadiaDustflame BlastDustflame Blast
Dustflame BlastNeedlebug Nest----
Armades, Keeper of BoundariesLavalval DragonLavalval DragonLaval StennonLaval Stennon-

Set Skill

[Skill] descriptionUser
Reinforcement
Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster.
Aster Phoenix
Aster Phoenix

How to Use

Molten Conduction Field & Needlebug Nest

Use Molten Conduction Field and Needlebug Nest to set up your Graveyard for Dustflame Blast. If you have at least another “Laval” monster in your Graveyard when Laval Volcano Handmaiden is sent there, it will allow you to send a “Laval” monster from your Deck to the Graveyard.

Since Molten Conduction Field and Needlebug Nest send all cards to the Graveyard simultaneously, it will be quite easy to activate Handmaiden’s effect as long as you don’t send it to the Graveyard on Chain Link 2 or higher or to activate a card like Enemy Controller or Hallowed Life Barrier.

Handmaiden’s effect will trigger even if it’s destroyed by battle or card effect, but you still need at least a “Laval” monster in your Graveyard other than “Laval Volcano Handmaiden” for that to happen. You could technically send all copies of Handmaiden to the Graveyard at once, but it’s still advised to keep at least one in your Deck to activate Molten Conduction Field without having to send Laval Cannon to the Graveyard.

Laval Lakeside Lady

If you have 3 or more "Laval" monsters with different names in your Graveyard, you can banish Laval Lakeside Lady and another "Laval" monster from your Graveyard to target 1 Set card your opponent controls and destroy that target.
There are a few issues with this effect:

  • If you target a Set card and your opponent flips it face-up in response, the card does NOT get destroyed because it’s not a suitable target anymore;
  • Aggressive decks such as Koa'ki Meiru rarely have anything they want to Set aside from a Winged Kuriboh. You can only target cards on your opponent’s side of the field, so you are not always going to be able to activate this effect.

Setting that aside, this effect can be used to enable Laval Cannon’s effect and Synchro Summon and it’s not that bad when you’re facing off against Control and Stall decks, which do run a lot of back row. Getting three “Laval” monsters with different names into the Graveyard is really not an issue thanks to Laval Volcano Handmaiden.

Laval Cannon

When it’s Normal or Flip Summoned, Laval Cannon allows you to Special Summon one of your banished “Laval” monsters. Special Summon one of your banished Tuners via Laval Cannon’s effect and then use them to Synchro Summon.

Dustflame Blast

Dustflame Blast is a really powerful Trap Card that, with enough setup, could even end up wiping your opponent’s entire board by itself. In order to activate Dustflame Blast, you have to banish all “Laval” monsters from your Graveyard, which synergizes perfectly with Laval Cannon’s effect.

The Extra Deck

Bouncing cards back into the opponent’s hand is a surprising efficient form of removal: big threats such as Koa'ki Meiru Maximus and Ancient Gear Reactor Dragon will be difficult to bring back right away. You can use the monsters you used to Summon Lavalval Dragon to activate its effect.

Whenever you don’t need to bounce a card on the opponent’s side of the field, you can go into Armades and take a slower approach. Armades is a Level 5 Synchro that is able to prevent your opponent from activating cards or effects until the end of the Damage Step if it attacks or is attacked; your opponent will not be able to use Sphere Kuriboh, Drowning Mirror Force, Widespread Ruin and Wall of Disruption, but you will still have access to your own Spell & Trap Cards.

You can declare an attack with Armades and then activate Paleozoic Canadia or Enemy Controller: your opponent will not be able to negate their effects or respond to their activation, which relevant against Koa'ki Meiru and many other decks.

Laval Stennon is your highest ATK monsters, which is kind of underwhelming since it needs Beatdown to reach 3000 ATK. This Level 7 Synchro can negate the effect of any card that targets it by simply banishing a “Laval” monster from your Graveyard. As long as your opponent is not able to get over Stennon by battle, it will be quite difficult to deal with this monster.

Additional Notes

Skills

[Skill] descriptionUser
Reinforcement
Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster.
Aster Phoenix
Aster Phoenix

This Skill is used to add Laval Cannon to your hand. Use Sphere Kuriboh, Enemy Controller and Paleozoic Canadia to manage your Life Points.

[Skill] descriptionUser
Grit
If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below 1 for one time only. This Skill will only activate once per Duel.
Jesse Anderson
Jesse Anderson

Grit will give you more time to set up by allowing you to survive an early OTK. However, it is entirely possible to play around this Skill if you have enough damage on board.

[Skill] descriptionUser
Beatdown!
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Seto Kaiba
Seto Kaiba

This Skill allows Laval Stennon to reach exactly 3000 ATK by itself, which is enough to tie with Koa'ki Meiru Maximus and Ancient Gear Reactor Dragon.

Weaknesses

  • The deck struggles against anything that is above 2700 ATK if Dustflame Blast, Enemy Controller and Lavalval Dragon are not available. You could technically combine Paleozoic Canadia and Laval Lakeside Lady to get rid of these monsters, but it would be a really convoluted way of doing so.
  • Diamond Core of Koa'ki Meiru and Ancient Gear Fortress can protect your opponent’s monsters from Dustflame Blast, which is your most efficient form of removal.
  • Sealed Tombs can be used to prevent you from activating Dustflame Blast and Laval Lakeside Lady’s effect, which means it can essentially shut down your Deck for an entire turn.

Comments

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Anonymous
the example laval deck is crap,don't fall for it
<< Anonymous
Anonymous Reply
what would you recommend? I just got my 2nd Laval Dragon and this decklist worked pretty good for me so far.
<< Anonymous
Anonymous Reply
living fossil, the sample one is flawed cause it doesnt really have a way to get through a built board if ur opponent doesnt set any cards
<< Anonymous
Anonymous Reply
You need to play gold sarc in order to banish without relying on your opponent
Anonymous
Opening hand is either 3 copies of Cannon or 3 copies of like Phlogis or Miller, there is no in between.
<< Anonymous
Anonymous Reply
My experience is usually 3 laval cannon bottom decked.
Anonymous
Here is my deck that got me kog through the ancient gear & yubel cancer
<< Anonymous
Anonymous Reply
what's the extra deck?
<< Anonymous
ValleCula Reply
I suppose
Laval Stennon
Armades, Keeper of Boundaries
Lavalval Dragon
<< Anonymous(ValleCula)
Anonymous Reply
thanks
Anonymous
When you face Laval deck just don't set any card and u are ready to go.
<< Anonymous
Anonymous Reply
Then I will use Madolche! :D
<< Anonymous
Anonymous Reply
That only works if they don’t have dustflame blast. I also ran some living fossil for this too
Anonymous
Well, it seems like F2P is far from dead.
Lavals are very competitive.
<< Anonymous
Anonymous Reply
Yes locals r the f2p ding of games deck. Only requires 1xUR and 4xSR which u can get by just pulling the box. Everything else is rare and common.
(My kog deck had 1x Laval dragon and 2x lake lady and conduction field)
Anonymous
Every time I play against this deck, the guy I'm fighting takes 7 turns to do anything, and then decides summoning Laval Dragoon while I have three traps on field is a good idea. Not sure if people understand the deck yet, but im hoping to see it in full glorious action someday.
<< Anonymous
Yopster89 Reply
Ya I got king of games with lavals and during my climb I think I had maybe 5 mirror matches and none of them really knew the archetype.
Anonymous
Molten Whirlwind Wall can make this deck pretty powerful, and make up for the lack of power. I've gotten a few OTKs that way.
Anonymous
Honestly tho, why does nobody play Dual Slasher? I mean, it's not a bad card, why not at least 1 copy...
<< Anonymous
Anonymous Reply
lake lady already deals with facedowns and armades is useful in a lot more situations than slasher
Anonymous
I guess this deck is going to become way more relevant now that Koa'ki Meirus are out
Anonymous
If I'm not wrong. In the lore of this archetype it's said that they are volcanic creatures that are always berserk and want to pick up a fight with anyone just for the sake of it lol
<< Anonymous
Anonymous Reply
They're part of the Duel Terminal story, a non-stop series of wars between tribes.

In this case, the tribes were Laval, Gem-Knights, Gishki and Gusto, and the war between them was stoped by the Vylons, while the Steelswarm was planing and attack.
<< Anonymous
Ginjuri Reply
Really? I had no idea all these archetypes were related!
<< Anonymous(Ginjuri)
Hi :D Reply
hey there, sometimes it feels like the story of mankind before the satellite arrived o/ !!!
<< Anonymous(Ginjuri)
Anonymous Reply
If you are interested in the story, the YuGiOh wiki has the complete version if I did not remember wrong. They were cards from the duel terminal, which were something from very long time ago.
Anonymous
And gusto only missing their spreeze,,,oh i love these dt3 archetype

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